Traits: Difference between revisions
From Tiny Rogues Wiki
(Created page with "==History== ==={{0.1.9c}}=== * {{Nerf|Colossal Might: Now slows attack speed by 25%, previously by 30%.}} * Constitution: Has been removed. * {{Buff|Vitality: Now also grants the health recovery effect previously applied by Constitution.}} * {{Buff|Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.}} *Changes to flaws applied by Cinder modifier: **Jinxed: Now applies -1 Luc...") |
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{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!Name!!Description!!Requirement!!Type | |||
|- | |||
[[File:Adrenaline.png]]||Adrenaline||Deal 40% more damage in rooms you have taken damage.||???||Strength | |||
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[[File:Barbarism.png]]||Barbarism||25% more damage while not having {{armor}}||???||Strength | |||
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[[File:Beef.png]]||Beef||+1 to strength proficiency. <br>''Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.''||???||Strength | |||
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[[File:Berserk.png]]||Berserk||When you defy death, gain 50% more attack speed and 50% more damage dealt for the rest of the room.||???||Strength | |||
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[[File:Block.png]]||Block||While wearing a shield, block the first damaging hit you take in every room.||???||Strength | |||
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[[File:Bloodthirsty.png]]||Bloodthirsty||25% more damage against bleeding enemies.||???||Strength | |||
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[[File:Blunt Trauma.png]]||Blunt Trauma||Flail and Mace inflict Bleed.||???||Strength | |||
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[[File:Boozer.png]]||Boozer||Stacks of "Tipsiness" are permanent.||???||Strength | |||
|- | |||
[[File:Brawler.png]]||Brawler||15% more damage per enemy in the room (up to 45%).||???||Strength | |||
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[[File:Close Combat.png]]||Close Combat||30% more damage to enemies at close (55 units) range.||???||Strength | |||
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[[File:Goat Force.png]]||Goat Force||Triples Horn Helmet damage and gives you +0.5s invincibility after dash.||???||Strength | |||
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[[File:No Pain No Gain.png]]||No Pain No Gain||Defy death +3 times per room. You can't and don't have armor.||???||Strength | |||
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[[File:Rage.png]]||Rage||Gain Rage on hit, 4% increased attack speed per stack of rage (max 10 stacks, stack lasts 25)||???||Strength | |||
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[[File:Relentless.png]]||Relentless||10% more damage per missing {{heart}}.||???||Strength | |||
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[[File:Resolute Technique.png]]||Resolute Technique||40% more damage but your critical hit chance is 0%.||???||Strength | |||
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[[File:Ruthless.png]]||Ruthless||Every 3rd primary attack deals double damage.||???||Strength | |||
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[[File:Savage Wounds.png]]||Savage Wounds||30% more Bleed damage.||???||Strength | |||
|- | |||
[[File:Shield Bash.png]]||Shield Bash||While wearing a shield every 3rd melee attack performs an additional shield bash attack.||???||Strength | |||
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[[File:Vitality.png]]||Vitality||+2 {{hearts}} <br>Recover 1 {{heart}} on room completion if you have taken damage in that room.||???||Strength | |||
|- | |||
[[File:Rampage.png]]||Rampage||Gain 5% increased damage when you complete a room. Resets each floor.||???||Strength/Dexterity | |||
|- | |||
[[File:Acrobatics.png]]||Acrobatics||Evade the first damaging hit you take in every room.||???||Dexterity | |||
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[[File:Agility.png]]||Agility||10% increased movement speed<br> modifiers to movement speed also apply to attack speed||???||Dexterity | |||
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[[File:Alacrity.png]]||Alacrity||30% increased attack speed.||???||Dexterity | |||
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[[File:Ballistics.png]]||Ballistics||20% chance to trigger a refire with ranged attacks.||???||Dexterity | |||
|- | |||
[[File:Cull The Mark.png]]||Cull The Mark||Enemies take 10% more damage per status effect on them.||???||Dexterity | |||
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[[File:Dynamo.png]]||Dynamo||25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (recently = 4s)||???||Dexterity | |||
|- | |||
[[File:Focus.png]]||Focus||Infusion effects are permanent.||???||Dexterity | |||
|- | |||
[[File:Give And Take.png]]||Give And Take||Gain 6% increased damage per current stamina point. Gain 6% increased attack speed per missing stamina point.||???||Dexterity | |||
|- | |||
[[File:Grenadier.png]]||Grenadier||On ranged attack, throw a grenade that explodes into multiple projectiles on impact. Has reload time of 2.235s||???||Dexterity | |||
|- | |||
[[File:Intuition.png]]||Intuition||+1 to dexterity proficiency. <br>''Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.''||???||Dexterity | |||
|- | |||
[[File:Lethality.png]]||Lethality||+150% critical hit multiplier.||???||Dexterity | |||
|- | |||
[[File:Momentum.png]]||Momentum||Gain Momentum on dash, 15% increased damage dealt per stack of Momentum (max 3 stacks)||???||Dexterity | |||
|- | |||
[[File:Opportunistic.png]]||Opportunistic||When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown)||???||Dexterity | |||
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[[File:Precision.png]]||Precision||+20% critical hit chance||???||Dexterity | |||
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[[File:Quick Load.png]]||Quick Load||10% increased attack speed. Total modifier to attack speed affects reload speed.||???||Dexterity | |||
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[[File:Quickstep.png]]||Quickstep||Grants 20% increased attack and movement speed for 4 seconds on dash.||???||Dexterity | |||
|- | |||
[[File:Relentless Assault.png]]||Relentless Assault||Recover 1 {{stamina}} on hit. (1 second cooldown)||???||Dexterity | |||
|- | |||
[[File:Sharpshooter.png]]||Sharpshooter||25% more damage to enemies at far (80 units) range.||???||Dexterity | |||
|- | |||
[[File:Swagger.png]]||Swagger||Every 5th primary attack will be a guaranteed critical hit.||???||Dexterity | |||
|- | |||
[[File:Tacticool Reload.png]]||Tacticool Reload||Reload your weapon instantaneously on dash.||???||Dexterity | |||
|- | |||
[[File:Transcendence.png]]||Transcendence||Gain +20 base DMG per infused damage type from status effects on you.||???||Dexterity | |||
|- | |||
[[File:Versatility.png]]||Versatility||+2 {{stamina}}||???||Dexterity | |||
|- | |||
[[File:Spellblade.png]]||Spellblade||Swords, Daggers, Sickles and Scythes gain increased attack speed from mana.||???||Dexterity/Intelligence | |||
|- | |||
[[File:Amplify.png]]||Amplify||30% increased area of effect radius, 30% increased area damage.||???||Intelligence | |||
|- | |||
[[File:Annihilation.png]]||Annihilation||25% more damage with hits that inflict a status effect.||???||Intelligence | |||
|- | |||
[[File:Arcane Potency.png]]||Arcane Potency||15% more damage dealt per {{Soul Heart}} have. (up to 75%) Your maximum {{health}} is 0.||???||Intelligence | |||
|- | |||
[[File:Colossal Might.png]]||Colossal Might||50% more damage but 25% less attack speed||???||Intelligence | |||
|- | |||
[[File:Decay.png]]||Decay||Gain 10% increased DoT damage per second spent in the room (up to 200%)||???||Intelligence | |||
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[[File:Discharge.png]]||Discharge||Stops Mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.||???||Intelligence | |||
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[[File:Dreamer.png]]||Dreamer||75% increased damage bonus from mana.||???||Intelligence | |||
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[[File:Glass Cannon.png]]||Glass Cannon||30% more damage +1/2 {{heart}} damage taken||???||Intelligence | |||
|- | |||
[[File:Keen Mind.png]]||Keen Mind||+1 to intelligence proficiency <br>''Proficiency improves damage scaling of weapons, Currently would grant you x% increased damage''||???||Intelligence | |||
|- | |||
[[File:Mageblood.png]]||Mageblood||Potion effects are Permanent.||???||Intelligence | |||
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[[File:Mending.png]]||Mending||Repairs all {{armor}} when you defeat a boss. +1 to inherent armor.||???||Intelligence | |||
|- | |||
[[File:Quick Cast.png]]||Quick Cast||Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.||???||Intelligence | |||
|- | |||
[[File:Resoursefulness.png]]||Resoursefulness||While in combat, drop one {{mana star}} per current {{stamina}} on dash.||???||Intelligence | |||
|- | |||
[[File:Single Out.png]]||Single Out||25% more damage while fighting exactly 1 enemy.||???||Intelligence | |||
|- | |||
[[File:Soul Thief.png]]||Soul Thief||Gain a {{soul heart}} when you defeat a boss.||???||Intelligence | |||
|- | |||
[[File:Static Blows.png]]||Static Blows||25% chance to trigger a lightning strike on hit (0.25s cooldown).||???||Intelligence | |||
|- | |||
[[File:War Caster.png]]||War Caster||+10% magic damage per maximum armor capped at +30%.||???||Intelligence | |||
|- | |||
[[File:Wisdom.png]]||Wisdom||+3 {{mana}}||???||Intelligence | |||
|- | |||
[[File:Power Of Nature.png]]||Power Of Nature||Weapons that inherently deal elemental damage, now profit from damage bonus from mana.||???||Intelligence/Strength | |||
|- | |||
|} | |||
==History== | ==History== | ||
==={{0.1.9c}}=== | ==={{0.1.9c}}=== |
Revision as of 19:11, 2 January 2023
![](/wiki/images/e/e3/Adrenaline.png)
![](/wiki/images/7/7b/Barbarism.png)
![](/wiki/images/0/06/Armor.png)
![](/wiki/images/a/af/Beef.png)
Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.||???||Strength
![](/wiki/images/4/44/Berserk.png)
![](/wiki/images/4/48/Block.png)
![](/wiki/images/4/4d/Bloodthirsty.png)
![](/wiki/images/2/27/Blunt_Trauma.png)
![](/wiki/images/0/0a/Boozer.png)
![](/wiki/images/f/fa/Brawler.png)
![](/wiki/images/5/53/Close_Combat.png)
![](/wiki/images/e/ef/Goat_Force.png)
![](/wiki/images/3/38/No_Pain_No_Gain.png)
![](/wiki/images/2/27/Rage.png)
![](/wiki/images/c/ca/Relentless.png)
![](/wiki/images/d/d9/Heart.png)
![](/wiki/images/6/65/Resolute_Technique.png)
![](/wiki/images/1/10/Ruthless.png)
![](/wiki/images/4/47/Savage_Wounds.png)
![](/wiki/images/8/86/Shield_Bash.png)
![](/wiki/images/b/be/Vitality.png)
![](/wiki/images/d/d9/Heart.png)
Recover 1 Heart
![](/wiki/images/d/d9/Heart.png)
![](/wiki/images/e/e4/Rampage.png)
![](/wiki/images/d/db/Acrobatics.png)
![](/wiki/images/1/14/Agility.png)
modifiers to movement speed also apply to attack speed||???||Dexterity
![](/wiki/images/4/4c/Alacrity.png)
![](/wiki/images/f/f1/Ballistics.png)
![](/wiki/images/6/6e/Cull_The_Mark.png)
![](/wiki/images/0/05/Dynamo.png)
![](/wiki/images/3/37/Focus.png)
![](/wiki/images/f/fd/Give_And_Take.png)
![](/wiki/images/6/69/Grenadier.png)
![](/wiki/images/0/01/Intuition.png)
Proficiency improves damage scaling of weapons. Currently would grant you x% increased damage.||???||Dexterity
![](/wiki/images/2/2d/Lethality.png)
![](/wiki/images/d/dd/Momentum.png)
![](/wiki/images/a/ad/Opportunistic.png)
![](/wiki/images/e/ee/Precision.png)
![](/wiki/images/f/f7/Quick_Load.png)
![](/wiki/images/b/b6/Quickstep.png)
![](/wiki/images/8/84/Relentless_Assault.png)
![](/wiki/images/8/8d/Stamina.png)
![](/wiki/images/2/25/Sharpshooter.png)
![](/wiki/images/2/26/Swagger.png)
![](/wiki/images/6/61/Tacticool_Reload.png)
![](/wiki/images/8/85/Transcendence.png)
![](/wiki/images/9/91/Versatility.png)
![](/wiki/images/8/8d/Stamina.png)
![](/wiki/images/b/b5/Spellblade.png)
![](/wiki/images/6/6d/Amplify.png)
![](/wiki/images/b/b2/Annihilation.png)
![](/wiki/images/e/e5/Arcane_Potency.png)
![](/wiki/images/3/39/Soul_Heart.png)
![](/wiki/images/d/d9/Heart.png)
![](/wiki/images/1/1e/Colossal_Might.png)
![](/wiki/images/9/93/Decay.png)
![](/wiki/images/c/c8/Discharge.png)
![](/wiki/images/2/29/Dreamer.png)
![](/wiki/images/6/6e/Glass_Cannon.png)
![](/wiki/images/d/d9/Heart.png)
![](/wiki/images/e/e2/Keen_Mind.png)
Proficiency improves damage scaling of weapons, Currently would grant you x% increased damage||???||Intelligence
![](/wiki/images/e/eb/Mageblood.png)
![](/wiki/images/e/ec/Mending.png)
![](/wiki/images/0/06/Armor.png)
![](/wiki/images/7/77/Quick_Cast.png)
![](/wiki/images/b/b4/Resoursefulness.png)
![](/wiki/images/7/7a/Mana_Star.png)
![](/wiki/images/8/8d/Stamina.png)
![](/wiki/images/2/25/Single_Out.png)
![](/wiki/images/2/29/Soul_Thief.png)
![](/wiki/images/3/39/Soul_Heart.png)
![](/wiki/images/f/f1/Static_Blows.png)
![](/wiki/images/1/11/War_Caster.png)
![](/wiki/images/8/8a/Wisdom.png)
![](/wiki/images/d/d0/Power_Of_Nature.png)
Name | Description | Requirement | Type |
---|
History
[0.1.9c]:
- ▼ Colossal Might: Now slows attack speed by 25%, previously by 30%.
- Constitution: Has been removed.
- ▲ Vitality: Now also grants the health recovery effect previously applied by Constitution.
- ▲ Give And Take: Now grants 6% increased damage per current stamina point and 6% increased attacks peed per missing stamina point. Previously 5% each.
- Changes to flaws applied by Cinder modifier:
- Jinxed: Now applies -1 Luck for rest of room upon taking damage, previously just always -1 Luck.
- Survivor Bias: Reduced duration of movement speed slow to 4 seconds, previously 8. Reduced movement speed reduction to -15%, previously -20%.
- Glass: Now makes you take +1 heart of damage while at full health. Previously +1/2 heart always.
- Inflation: Reduced maximum damage reduction per gold from -20% at 80 gold to -15% at 100 gold.
- Lightning Conduit:
- Now strikes you every 12 seconds.
- Reduced radius of lightning strike.
- Short Sighted: Now you deal 50% less damage at far range, previously no damage dealt at far range.
- Slippery Slope: If you lose gold upon taking damage, you now lose only 5 gold not 5-7 gold.
- Sloth: Now applies 25% longer stamina recovery and regeneration time, previously 50% longer.
- Sunk-cost Fallacy: Now reduces damage of weapon by up to 15%, previously up to 20%.