Mandrake: Difference between revisions
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(Created page with "{{Boss_Infobox |Floor = 03 |IsAlternateFloor = 0 |Image = 3-mandrake.png |Unique_Mob = Unreasonably Angry Carrot 40px|link= |Weakness = {{KW|Fire}} |Resistance = {{KW|Nature}} |Armor = - |Health = - }} {{PAGENAME}} is a boss that can appear in the Fairy Forest on the first floor. === Attack Pattern === This Boss has 2 Attack Patterns. ===== '''1st phase:''' ===== ====== Pattern 1: ====== a ====== Pattern 2: ==...") |
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|IsAlternateFloor = 0 | |IsAlternateFloor = 0 | ||
|Image = 3-mandrake.png | |Image = 3-mandrake.png | ||
|Unique_Mob = Unreasonably Angry Carrot [[File:Unreasonably_Angry_Carrot.png| | |Unique_Mob = Unreasonably Angry Carrot [[File:Unreasonably_Angry_Carrot.png|28px|link=]] | ||
|Weakness = {{KW|Fire}} | |Weakness = {{KW|Fire}} | ||
|Resistance = {{KW|Nature}} | |Resistance = {{KW|Nature}} | ||
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|Health = - | |Health = - | ||
}} | }} | ||
{{PAGENAME}} is a [[Bosses|boss]] that can appear in the | {{PAGENAME}} is a [[Bosses|boss]] that can appear in the Jungle on the third floor. | ||
=== Attack Pattern === | === Attack Pattern === | ||
This Boss has | This Boss has 3 Attack Patterns. | ||
===== '''1st phase:''' ===== | ===== '''1st phase:''' ===== | ||
====== Pattern 1: ====== | ====== Pattern 1: ====== | ||
moves (player) places roots & spawns leaf circle of 7 leaves (time offset) | |||
====== Pattern 2: ====== | ====== Pattern 2: ====== | ||
goes under, jumps out at furthest edge and shoots roots | |||
====== Pattern 3: ====== | |||
goes middle (no tele) summons leaf circle of 9 leaves, sphere of 9 red balls | |||
===== '''2nd phase:''' ===== | ===== '''2nd phase:''' ===== | ||
====== Pattern 1: ====== | ====== Pattern 1: ====== | ||
+ 9 red balls at leaves (tiny delay) | |||
====== Pattern 2: ====== | ====== Pattern 2: ====== | ||
+ 9 red balls | |||
====== Pattern 3: ====== | |||
red shot becomes double |
Revision as of 20:22, 19 June 2024
Mandrake is a boss that can appear in the Jungle on the third floor.
Attack Pattern
This Boss has 3 Attack Patterns.
1st phase:
Pattern 1:
moves (player) places roots & spawns leaf circle of 7 leaves (time offset)
Pattern 2:
goes under, jumps out at furthest edge and shoots roots
Pattern 3:
goes middle (no tele) summons leaf circle of 9 leaves, sphere of 9 red balls
2nd phase:
Pattern 1:
+ 9 red balls at leaves (tiny delay)
Pattern 2:
+ 9 red balls
Pattern 3:
red shot becomes double