Template:KW: Difference between revisions

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(Please add Keywords for Thrust Ranged (manaforged bolts on trait page, purely brown), Fatigue and Instability when you have time.)
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  | PA = <span style="color:#ae00fa; font-weight:bold">Primary attack</span><noinclude>[[Category:Keywords]]</noinclude>
  | PA = <span style="color:#ae00fa; font-weight:bold">Primary attack</span><noinclude>[[Category:Keywords]]</noinclude>
| pa = {{col|P|primary attack}} <noinclude>[[Category:Keywords]]</noinclude>
  | PAs = <span style="color:#ae00fa; font-weight:bold">Primary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
  | PAs = <span style="color:#ae00fa; font-weight:bold">Primary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
| pas = {{col|P|primary attacks}} <noinclude>[[Category:Keywords]]</noinclude>
  | SA = <span style="color:#ae00fa; font-weight:bold">Secondary attack</span><noinclude>[[Category:Keywords]]</noinclude>
  | SA = <span style="color:#ae00fa; font-weight:bold">Secondary attack</span><noinclude>[[Category:Keywords]]</noinclude>
| sa = {{col|P|secondary attack}} <noinclude>[[Category:Keywords]]</noinclude>
  | SAs = <span style="color:#ae00fa; font-weight:bold">Secondary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
  | SAs = <span style="color:#ae00fa; font-weight:bold">Secondary attacks</span><noinclude>[[Category:Keywords]]</noinclude>
| saToolTip = {{tt|{{col|P|secondary attack}}|{{KW/Secondary Attack}}}} <noinclude>[[Category:Keywords]]</noinclude>
  | Thrust = {{tt|thrusting damage|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
  | Thrust = {{tt|thrusting damage|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
  | ThrustMelee = {{tt| {{col|Br|thrusting}} {{col|Pi2|melee}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
  | Set = {{col|Set|{{#if: {{{ 3| }}} | {{{ 3|}}}- }}Set:}} {{col|Gr|{{{2|}}}}}<includeonly>[[Category:Set]][[Category:{{{2|}}}]]</includeonly>
  | ThrustRanged = {{tt| {{col|Br|thrusting}} {{col|Pi2|melee}}|{{KW/Thrusting Damage}}}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
  | unarm = Adds {{col|G| {{{ 2| }}} }} to unarmed {{#switch: {{{ 3| }}}
  | str | strength = {{col|Melee|strength}}
  | dex | dexterity = {{col|G2|dexterity}}
  | int | intelligence = {{col|B|intelligence}}
  }} scaling and adds {{col|G| {{{ 4| }}} }} to {{col|G| {{{5| }}} }} to unarmed damage.<br>{{col|Gr|[Unarmed damage is body damage.]}}<noinclude>[[Category:Keywords]]</noinclude>
  | ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly>
  | ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}<includeonly>[[Category:Armor Break]]</includeonly>
  | Armor= {{col|Armor|Armor}}<includeonly>[[Category:Armor]]</includeonly>
  | Armor= {{col|Armor|armor}} [[File:IconArmor.png|15px|link=]]<includeonly>[[Category:Armor]]</includeonly>
| Block= {{tt|{{Col|Melee|block}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}<includeonly>[[Category:Block]]</includeonly>
  | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly>
  | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}<includeonly>[[Category:Bible]][[Category:Channeling]]</includeonly>
| Body =  {{#ifeq: {{{2|}}} | Uppercase |{{tt|{{Col|Br|Body}} damage|{{KW/BodyDamage}}|text-color=#ffffff}}|{{tt|{{Col|Br|body}} damage|{{KW/BodyDamage}}|text-color=#ffffff}}}}<includeonly>[[Category:Body Damage]]</includeonly>
| Bod = {{tt|{{col|Br|body}}|{{KW/BodyDamage}}}}<includeonly>[[Category:Body Damage]]</includeonly>
  | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly>
  | Bow = {{tt|Bow|{{KW/Bow}}}}<includeonly>[[Category:Bow]]</includeonly>
  | Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly>
  | Scepter = {{tt|Scepter|{{KW/Scepter}}}}<includeonly>[[Category:Scepter]][[Category:Channeling]]</includeonly>
  | CloseRange = {{tt|close range|{{KW/Close Range}}}}<includeonly>[[Category:Close Range]]</includeonly>
  | CloseRange = {{tt|close range|{{KW/Close Range}}}}<includeonly>[[Category:Close Range]]</includeonly>
| FarRange = {{tt|far range|{{KW/Far Range}}}}<includeonly>[[Category:Far Range]]</includeonly>
  | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly>
  | Cold = {{tt|{{tt|cold damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]][[Category:Chill]]</includeonly>
  | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
  | Chill = {{tt|chill|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
| Frostbite = {{tt|Frostbite |{{KW/Frostbite}}|text-color=#69b2f2}}<includeonly>[[Category:Frostbite]]</includeonly>
| Chilled = {{tt|chilled|{{KW/Chill}}|text-color=#1d5692}}<includeonly>[[Category:Chill]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}<includeonly>[[Category:Crossbow]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
  | Crush = {{tt|{{KW/Crushing Hit/fix}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
| Crushs = {{tt|{{KW/Crushing Hit/fix/A}}|{{KW/Crushing Hit}}}}<includeonly>[[Category:Crushing Hit]]</includeonly>
| Elemental = {{tt|elemental|{{KW/Elemental}}|text-color=#9d50fb}}<includeonly>[[Category:Elemental Damage]]</includeonly>
| ColdElementalist = {{tt|{{tt|{{col|B2|cold}}|{{KW/Elemental}}}}|{{KW/ColdElementalist}}}}<includeonly>[[Category:Buff]]</includeonly>
| FireElementalist = {{tt|{{tt|{{col|O|fire}}|{{KW/Elemental}}}}|{{KW/FireElementalist}}}}<includeonly>[[Category:Buff]]</includeonly>
| LightningElementalist = {{tt|{{tt|{{col|Y|lightning}}|{{KW/Elemental}}}}|{{KW/LightningElementalist}}}}<includeonly>[[Category:Buff]]</includeonly>
| PoisonElementalist = {{tt|{{tt|{{col|Po|poison}}|{{KW/Elemental}}}}|{{KW/PoisonElementalist}}}}<includeonly>[[Category:Buff]]</includeonly>
  | Ruthless = {{tt|{{KW/Ruthless Hit/fix}}|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
  | Ruthless = {{tt|{{KW/Ruthless Hit/fix}}|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
| Ruthlesss = {{tt|{{KW/Ruthless Hit/fix/A}}|{{KW/Ruthless Hit}}}}<includeonly>[[Category:Ruthless Hit]]</includeonly>
  | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly>
  | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}<includeonly>[[Category:Demon Rage]]</includeonly>
  | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly>
  | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}<includeonly>[[Category:Doom]]</includeonly>
  | Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}<includeonly>[[Category:Judgement]]</includeonly>
  | Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}<includeonly>[[Category:Judgement]]</includeonly>
  | Lightning = {{tt|{{tt|lightning damage|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
  | Lightning = {{tt|{{tt|{{Col|Gold|lightning damage}}|{{KW/Shock}}}}|{{KW/Lightning Damage}}}}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
  | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly>
  | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}<includeonly>[[Category:Shock]]</includeonly>
  | LH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hit🍀 | lucky hit🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LH = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|G|lucky hit}} [[File:IconLuck.png|15px|link=]]|{{col|G|lucky hit}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lucky hits🍀 | lucky hits🍀}}|{{KW/Lucky Hit}}|text-color=#64ce03}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LHs = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|G|lucky hits}} [[File:IconLuck.png|15px|link=]]|{{col|G|lucky hits}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | LeH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hit🗡️ | lethal hit🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
| Luck = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}}} {{col|G|luck}} [[File:IconLuck.png|15px|link=]]|{{col|G|luck}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}<includeonly>[[Category:Luck]]</includeonly>
  | LeHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hits🗡️ | lethal hits🗡️}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
|LHc = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|G|lucky hit chance}} [[File:IconLuck.png|15px|link=]]|{{col|G|lucky hit chance}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}<includeonly>[[Category:Lucky Hit]]</includeonly>
  | Mana = {{tt|Mana |{{KW/Mana}}|text-color=#1dc1ee}}<includeonly>[[Category:Mana]]</includeonly>
  | LeH = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hit [[File:IconLethal.png|15px|link=]] | lethal hit [[File:IconLethal.png|15px|link=]]}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
  | LeHs = {{tt|{{#if: {{{2|}}} | +{{{2|}}}% lethal hits [[File:IconLethal.png|15px|link=]] | lethal hits [[File:IconLethal.png|15px|link=]]}}|{{KW/Lethal Hit}}|text-color=#0342d8}}<includeonly>[[Category:Lethal Hit]]</includeonly>
  | Mana = {{tt|Mana [[File:IconMana.png|15px|link=]]|{{KW/Mana}}|text-color=#1dc1ee}}<includeonly>[[Category:Mana]]</includeonly>
| mana = {{#if: {{{2|}}}
  | {{ col|G| {{{2|}}} }} {{ tt | {{col|B|mana}} [[File:IconMana.png|15px|link=]] | {{KW/Mana}} }}
  | {{tt | {{col|B|mana}} [[File:IconMana.png|15px|link=]] | {{KW/Mana}} }}
}}<includeonly>[[Category:Mana]]</includeonly>
| mana = {{tt|{{#if: {{{2|}}}|{{col|G|{{{2|}}}}} {{col|B|mana}} [[File:IconMana.png|15px|link=]]|{{col|B|mana}} [[File:IconMana.png|15px|link=]]}}|{{KW/Mana}}}}<includeonly>[[Category:Mana]]</includeonly>
| ManaRegen = {{col|B|mana regeneration}} [[File:IconMana.png|15px|link=]]<includeonly>[[Category:Mana]]</includeonly>
| PiranhaBites = {{tt|Piranha Bites|{{KW/Piranha Bites}}|text-color=#1dc1ee}}<includeonly>[[Category:Piranha Bites]]</includeonly>
| ManaBurnout = {{tt|Mana Burnout|{{KW/ManaBurnout}}|text-color=#fc003a}}<includeonly>[[Category:Mana]]</includeonly>
| manaburnout = {{tt|mana burnout|{{KW/ManaBurnout}}|text-color=#fc003a}}<includeonly>[[Category:Mana]]</includeonly>
| manadraining = <span style="color:#1dc1ee; font-weight:bold">mana-draining</span><includeonly>[[Category:Mana-Draining]]</includeonly>
| ManaStar = {{tt|{{tt|mana star|{{KW/Mana Flux}}|text-color=#1dc1ee}}|{{KW/Mana Star}} }}<includeonly>[[Category:Mana Star]]</includeonly>
| ManaFlux = {{tt|{{col|B|Mana Flux}}|{{KW/Mana Flux}}}}<includeonly>[[Category:Mana Flux]]</includeonly>
  | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly>
  | Magical = <span style="color:#1dc1ee; font-weight:bold">magical damage</span><includeonly>[[Category:Magical Damage]]</includeonly>
  | Nature = <span style="color:#78b801; font-weight:bold">nature damage</span><includeonly>[[Category:Nature Damage]]</includeonly>
  | Nature = {{tt|{{tt|{{col|G4|nature damage}}|{{KW/Nettles}}}}|{{KW/Nature Damage}}}}<includeonly>[[Category:Nature Damage]]</includeonly>
  | PoisonDMG = {{tt|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
| Nettles = {{tt|{{col|G4|Nettles}}|{{KW/Nettles}}}}<includeonly>[[Category:Nettles]]</includeonly>
  | PoisonDMG = {{#ifeq: {{{2|}}} | Uppercase |{{tt|Poison damage|{{KW/Poison}}|text-color=#008b00}}|{{tt|poison damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}}}}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
  | Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}<includeonly>[[Category:Poison]]</includeonly>
  | Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}<includeonly>[[Category:Poison]]</includeonly>
  | Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}<includeonly>[[Category:Rupture]]</includeonly>
  | Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}<includeonly>[[Category:Rupture]]</includeonly>
  | SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}<includeonly>[[Category:Silver Bolt]]</includeonly>
  | SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}<includeonly>[[Category:Silver Bolt]]</includeonly>
  | Slash = {{tt|slashing damage|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly>
  | Slash = {{tt|slashing damage|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly>
  | Sound = <strong><span style="color:#8f909d;">sound damage</span></strong><includeonly>[[Category:Sound Damage]]</includeonly>
  | Sound = {{tt|{{tt|{{col|Gr5|sound damage}}|{{KW/Echo}}}}|{{KW/Sound Damage}}}}<includeonly>[[Category:Sound Damage]][[Category:Echo]]</includeonly>
  | Strike = {{tt|striking damage|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly>
  | Strike = {{tt|striking damage|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly>
  | Tailwind = {{tt|Tailwind|{{KW/Tailwind}}|text-color=#73d0e2}}<includeonly>[[Category:Tailwind]]</includeonly>
  | Tailwind = {{tt|Tailwind|{{KW/Tailwind}}|text-color=#73d0e2}}<includeonly>[[Category:Tailwind]]</includeonly>
  | 2H = {{tt|Two-Handed|{{KW/Two Handed Weapon}}}}<includeonly>[[Category:Two Handed Weapon]]</includeonly>
  | 2H = {{tt|Two-Handed|{{KW/Two Handed Weapon}}}}<includeonly>[[Category:Two Handed Weapon]]</includeonly>
  | Charm = {{tt|Charms|{{KW/Charm}}|text-color=#e39de3}}<includeonly>[[Category:Charms]]</includeonly>
  | Charm = {{tt|Charm|{{KW/Charm}}|text-color=#e39de3}}<includeonly>[[Category:Charms]]</includeonly>
| Charms = {{tt|Charms|{{KW/Charm}}|text-color=#e39de3}}<includeonly>[[Category:Charms]]</includeonly>
  | Vul = {{tt|Vulnerability|{{KW/Vulnerability}}|text-color=#682795}}<includeonly>[[Category:Vulnerability]]</includeonly>
  | Vul = {{tt|Vulnerability|{{KW/Vulnerability}}|text-color=#682795}}<includeonly>[[Category:Vulnerability]]</includeonly>
  | Crit = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit❗}}|{{col|R|critical hit❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Crit = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit}} [[File:IconCrit.png|10px|link=]]|{{col|R|critical hit}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Crits = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical hits❗}}|{{col|R|Critical hits❗}}}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Crits = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hits}} [[File:IconCrit.png|10px|link=]]|{{col|R|critical hits}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly>
| CritChance = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit chance}} [[File:IconCrit.png|10px|link=]]|{{col|R|critical hit chance}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
| CritDMG = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|critical hit damage}} [[File:IconCrit.png|10px|link=]]|{{col|R|critical hit damage}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}<includeonly>[[Category:Critical Hit]]</includeonly>
  | SuperEffective= {{tt|Super Effective hit|{{KW/Super Effective hit}}|text-color=#ae00fa}}<includeonly>[[Category:Super Effective hit]]</includeonly>
  | Intimidate = {{tt|intimidate|{{KW/Intimidate}}|text-color=#82838e}}<includeonly>[[Category:Intimidate]]</includeonly>
  | Explosion = {{col|R|explosion damage}}<includeonly>[[Category:Explosion Damage]]</includeonly>
| Revenant = {{tt|{{col|R|Revenant}}|{{KW/Revenant}}}}<includeonly>[[Category:Revenant]]</includeonly>
  | Bleed = {{tt|{{col|Pi4|Bleed}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
  | Bleeding = {{tt|{{col|Pi4|Bleeding}}|{{KW/Bleed}}}}<includeonly>[[Category:Bleed]]</includeonly>
  | Explosion = {{tt|{{col|R|explosion damage}}|{{KW/Explosion}}}}<includeonly>[[Category:Explosion Damage]]</includeonly>
  | BoneSplinter = {{tt|{{col|Be|Bone Splinter}}|{{KW/Bone Splinter}} }}<includeonly>[[Category:Bone Splinter]]</includeonly>
  | BoneSplinter = {{tt|{{col|Be|Bone Splinter}}|{{KW/Bone Splinter}} }}<includeonly>[[Category:Bone Splinter]]</includeonly>
  | Trigger = {{tt|{{col|P|trigger}}|{{KW/Trigger}} }}<includeonly>[[Category:Trigger]]</includeonly>
  | triggering = {{tt|{{tt|{{col|P|triggering}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}<includeonly>[[Category:Trigger]]</includeonly>
  | CursedHits = <span style="color:#0342d8; font-weight:bold">cursed hits💀</span><includeonly>[[Category:Cursed Hit]]</includeonly>
| trigger = {{tt|{{tt|{{col|P|trigger}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}<includeonly>[[Category:Trigger]]</includeonly>
  | Curse = <span style="color:#0342d8; font-weight:bold">Curse💀</span><includeonly>[[Category:Curse]]</includeonly>
  | Triggers = {{tt|{{tt|{{col|P|Triggers}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}<includeonly>[[Category:Trigger]]</includeonly>
  | Companion = <span style="color:#ff; font-weight:bold">companion🐕</span><includeonly>[[Category:Companion]]</includeonly>
| triggers = {{tt|{{tt|{{col|P|triggers}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}<includeonly>[[Category:Trigger]]</includeonly>
| NonTrigger = {{tt|{{col|P|non-triggered}}|{{KW/Non-Triggered}} }}<includeonly>[[Category:Non-Triggered]]</includeonly>
| CursedHit = {{tt|{{col|Le|cursed hit}} [[File:IconCurse.png|17px|link=]]|{{KW/Curse}}}}<includeonly>[[Category:Curse]]</includeonly>
| CursedHits = {{tt|{{col|Le|cursed hits}} [[File:IconCurse.png|17px|link=]]|{{KW/Curse}}}}<includeonly>[[Category:Curse]]</includeonly>
  | Curse = {{tt|{{col|Le|Curse}} [[File:IconCurse.png|17px|link=]]|{{KW/Curse}}}}<includeonly>[[Category:Curse]]</includeonly>
| Companion = <span style="color:#ff; font-weight:bold">companion [[File:IconComp.png|20px|link=]]</span><includeonly>[[Category:Companion]]</includeonly>
  | Companions = <span style="color:#ff; font-weight:bold">companions [[File:IconComp.png|20px|link=]]</span><includeonly>[[Category:Companion]]</includeonly>
  | Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}<includeonly>[[Category:Supersonic]]</includeonly>
  | Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}<includeonly>[[Category:Supersonic]]</includeonly>
  | Flail = {{tt|{{tt|Flail|{{KW/Flail/b}}}}|{{KW/Flail/a}} }}<includeonly>[[Category:Flail]][[Category:Channeling]]</includeonly>
  | Flail = {{tt|{{tt|Flail|{{KW/Flail/b}}}}|{{KW/Flail/a}} }}<includeonly>[[Category:Flail]][[Category:Channeling]]</includeonly>
  | Repeat = {{tt|repeat|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
  | repeat = {{tt|repeat|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
  | RepeatedAttacks = {{tt|Repeated attacks|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
  | RepeatedAttacks = {{tt|Repeated attacks|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
| repeats = {{tt|repeats|{{KW/Repeated Attacks}}}}<includeonly>[[Category:Repeated Attacks]]</includeonly>
  | Energy = {{col|En|energy damage}}<includeonly>[[Category:Energy Damage]]</includeonly>
  | Energy = {{col|En|energy damage}}<includeonly>[[Category:Energy Damage]]</includeonly>
  | Disintegration = {{tt|{{col|R|Disintegration}}|{{KW/Disintegration}}}}<includeonly>[[Category:Disintegration]]</includeonly>
  | Disintegration = {{tt|{{col|R|Disintegration}}|{{KW/Disintegration}}}}<includeonly>[[Category:Disintegration]]</includeonly>
  | Hunger = {{tt|{{tt|{{col|R|Hunger}}|{{KW/Hunger}}}}|{{KW/Critical Hit}} }}<includeonly>[[Category:Hunger]][[Category:Critical Hit]]</includeonly>
  | Hunger = {{tt|{{tt|{{col|R|Hunger}}|{{KW/Hunger}}}}|{{KW/Critical Hit}} }}<includeonly>[[Category:Hunger]][[Category:Critical Hit]]</includeonly>
  | Health = {{tt|{{col|R|Health}}|{{KW/Health}}}}<includeonly>[[Category:Health]]</includeonly>
  | Health = {{tt|{{col|R|Health}}|{{KW/Health}}}}<includeonly>[[Category:Health]]</includeonly>
| EnemyArmor = {{tt|{{col|Armor|Armor}}|{{KW/Health}}}}<includeonly>[[Category:Health]]</includeonly>
  | Fragility = {{tt|{{col|Ta|Fragility}}|{{KW/Fragility}}}}<includeonly>[[Category:Fragility]]</includeonly>
  | Fragility = {{tt|{{col|Ta|Fragility}}|{{KW/Fragility}}}}<includeonly>[[Category:Fragility]]</includeonly>
  | Instability = {{tt|{{col|R|Instability}}|{{KW/Instability}}}}<includeonly>[[Category:Instability]]</includeonly>
  | Instability = {{tt|{{col|R|Instability}}|{{KW/Instability}}}}<includeonly>[[Category:Instability]]</includeonly>
  | Fatigue = {{tt|{{col|Gr|Fatigue}}|{{KW/Fatigue}}}}<includeonly>[[Category:Fatigue]]</includeonly>
  | Fatigue = {{tt|{{col|Gr|Fatigue}}|{{KW/Fatigue}}}}<includeonly>[[Category:Fatigue]]</includeonly>
  | Fire = {{tt|{{tt|{{col|R|fire damage}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
  | Fire = {{tt|{{tt|{{col|O|fire damage}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
  | Burn= {{tt|{{col|R|Burn}}|{{KW/Burn}}}}<includeonly>[[Category:Burn]]</includeonly>
| PowerFlow = {{tt|{{tt|{{col|P2|Power Flow}}|{{KW/Power}}}}|{{KW/Power Flow}} }}<includeonly>[[Category:Power Flow]][[Category:Power]]</includeonly>
  | Burn= {{tt|{{col|R|burn}}|{{KW/Burn}}}}<includeonly>[[Category:Burn]]</includeonly>
| Burning= {{tt|{{col|R|burning}}|{{KW/Burn}}}}<includeonly>[[Category:Burn]]</includeonly>
  | Drain= {{tt|{{col|Pi3|Drain}}|{{KW/Drain}}}}<includeonly>[[Category:Drain]]</includeonly>
  | Drain= {{tt|{{col|Pi3|Drain}}|{{KW/Drain}}}}<includeonly>[[Category:Drain]]</includeonly>
  | Invigorate= {{tt|{{col|Pi3|Invigorate}}|{{KW/Invigorate}}}}<includeonly>[[Category:Invigorate]]</includeonly>
  | Invigorate= {{tt|{{col|Pi3|Invigorate}}|{{KW/Invigorate}}}}<includeonly>[[Category:Invigorate]]</includeonly>
  | Wound = {{tt|wound damage|{{KW/Wound Damage}}|text-color=#513d38}}<includeonly>[[Category:Wound Damage]]</includeonly>
  | Wound = {{tt|wound damage|{{KW/Wound Damage}}|text-color=#513d38}}<includeonly>[[Category:Wound Damage]]</includeonly>
  | DNA Alteration = {{tt|{{col|B|DNA Alteration}}|{{KW/DNA Alteration}}}}<includeonly>[[Category:DNA Alteration]]</includeonly>
  | DNA Alteration = {{tt|{{col|B|DNA Alteration}}|{{KW/DNA Alteration}}}}<includeonly>[[Category:DNA Alteration]]</includeonly>
  | Gold = {{col|Gold|Gold}}💰<includeonly>[[Category:Gold]]</includeonly>
  | Gold = {{col|Gold|gold}} [[File:IconGold.png|15px|link=]] <includeonly>[[Category:Gold]]</includeonly>
| EnGarde= {{tt|{{col|Gold|En Garde}}|{{KW/En Garde}}}}<includeonly>[[Category:En Garde]]</includeonly>
| Soul = {{col|Soul|Soul}} [[File:IconSoul.png|15px|link=]]<includeonly>[[Category:Soul]]</includeonly>
  | Shriek = {{tt|{{col|B|Shriek}}|{{KW/Shriek}}}}<includeonly>[[Category:Shriek]]</includeonly>
  | Shriek = {{tt|{{col|B|Shriek}}|{{KW/Shriek}}}}<includeonly>[[Category:Shriek]]</includeonly>
  | SugarRush = {{tt|{{col|B|Sugar Rush}}|{{KW/Sugar Rush}}}}<includeonly>[[Category:Sugar Rush]]</includeonly>
  | SugarRush = {{tt|{{col|B|Sugar Rush}}|{{KW/Sugar Rush}}}}<includeonly>[[Category:Sugar Rush]]</includeonly>
  | Fear = {{tt|{{col|Lb|Fears}}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
  | Fear = {{tt|{{col|Lb|fear}}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
| Fears = {{tt|{{col|Lb|fears}}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
| Fearing = {{tt|{{col|Lb|fearing }}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
| Feared = {{tt|{{col|Lb|feared }}|{{KW/Fear}}}}<includeonly>[[Category:Fear]]</includeonly>
  | CompanionSign = {{tt|Companion Sign|{{KW/Companion Sign}}}}<includeonly>[[Category:Companion Sign]]</includeonly>
  | CompanionSign = {{tt|Companion Sign|{{KW/Companion Sign}}}}<includeonly>[[Category:Companion Sign]]</includeonly>
  | Radiant = {{tt|{{tt|{{col|Be|radiant damage}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]][[Category:Glitter]]</includeonly>
  | Radiant = {{tt|{{tt|{{col|Be|radiant damage}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]][[Category:Glitter]]</includeonly>
Line 79: Line 134:
  | SnowBrand = {{tt|{{col|Lb|Snow Brand}}|{{KW/Snow Brand}}}}<includeonly>[[Category:Snow Brand]]</includeonly>
  | SnowBrand = {{tt|{{col|Lb|Snow Brand}}|{{KW/Snow Brand}}}}<includeonly>[[Category:Snow Brand]]</includeonly>
  | Bola = {{tt|{{col|R|Bola}}|{{KW/Bola}}}}<includeonly>[[Category:Bola]]</includeonly>
  | Bola = {{tt|{{col|R|Bola}}|{{KW/Bola}}}}<includeonly>[[Category:Bola]]</includeonly>
  | Toxic = {{tt|{{col|P2|Toxic}}|{{KW/Toxic}}}}<includeonly>[[Category:Toxic]]</includeonly>
  | Toxic = {{tt|{{col|P2|toxic}}|{{KW/Toxic}}}}<includeonly>[[Category:Toxic]]</includeonly>
| periodically = {{col|B3|periodically}}<includeonly>[[Category:Periodical]]</includeonly>
| Periodically = {{col|B3|Periodically}}<includeonly>[[Category:Periodical]]</includeonly>
| periodical = {{col|B3|periodical}}<includeonly>[[Category:Periodical]]</includeonly>
| Taunt = {{tt|{{col|Ta|taunt}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly>
| Taunts = {{tt|{{col|Ta|taunts}}|{{KW/Taunt}}}}<includeonly>[[Category:Taunt]]</includeonly>
| Confuse = {{tt|{{col|Gr|confuse}}|{{KW/Confuse}}}}<includeonly>[[Category:Confusion]]</includeonly>
| Confusion = {{tt|{{col|Gr|Confusion}}|{{KW/Confuse}}}}<includeonly>[[Category:Confusion]]</includeonly>
| CombatStart =  {{tt|combat start|{{KW/OnCombat}}}}<includeonly>[[Category:OnCombat]]</includeonly>
| Puncture = {{tt|{{col|Melee|Puncture}}|{{KW/Puncture}}}}<includeonly>[[Category:Puncture]]</includeonly>
| Necrosis = {{tt|{{tt|{{col|G|Necrosis}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}<includeonly>[[Category:Necrotic]][[Category:Necrosis]]</includeonly>
| Necrotic = {{tt|{{tt|{{col|G|Necrotic}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}<includeonly>[[Category:Necrotic]][[Category:Necrosis]]</includeonly>
| NecroticDMG = {{tt|{{tt|{{col|G|necrotic damage}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}<includeonly>[[Category:Necrotic]][[Category:Necrosis]]</includeonly>
| Necrosis = {{tt|{{tt|{{col|G|Necrosis}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}<includeonly>[[Category:Necrotic]][[Category:Necrosis]]</includeonly>
| Hex = {{tt|{{col|P|Hex}}|{{KW/Hex}}}}<includeonly>[[Category:Hex]]</includeonly>
| Power = {{tt|power|{{KW/Power}}}}<includeonly>[[Category:Power]]</includeonly>
| Stamina = {{tt|{{col|G4|stamina [[File:IconDash.png|15px|link=]]}}|{{KW/Stamina}}}}<includeonly>[[Category:Stamina]][[Category:Stats]]</includeonly>
| Str = {{tt|{{col|Melee|strength}}|{{KW/Strength}}}}<includeonly>[[Category:Strength]][[Category:Stats]]</includeonly>
| Int = {{tt|{{col|B|intelligence}}|{{KW/Intelligence}}}}<includeonly>[[Category:Intelligence]][[Category:Stats]]</includeonly>
| Dex = {{tt|{{col|G2|dexterity}}|{{KW/Dexterity}}}}<includeonly>[[Category:Dexterity]][[Category:Stats]]</includeonly>
| Flask = {{tt|[[File:IconHeart.png|15px|link=]]-flask|{{KW/Flask}}}}<includeonly>[[Category:Heart]]</includeonly>
| Heart = {{col|R|heart [[File:IconHeart.png|15px|link=]]}}<includeonly>[[Category:Heart]]</includeonly>
| Hearts = {{col|R|hearts [[File:IconHeart.png|15px|link=]]}}<includeonly>[[Category:Heart]]</includeonly>
| HeartContainer = {{col|R|heart container [[File:IconHeart.png|15px|link=]]}}<includeonly>[[Category:Heart Container]]</includeonly>
| DefyDeath =  {{tt|{{#ifeq: {{{ 2| }}} | b |{{col|Le|defy death}}|defy death}} [[File:IconDDefy.png|15px|link=]]|{{KW/Defy Death}}}}<includeonly>[[Category:Defy Death]]</includeonly>
| DeathDefies =  {{tt|{{#ifeq: {{{ 2| }}} | b |{{col|Le|Death defies}}|Death defies}} [[File:IconDDefy.png|15px|link=]]|{{KW/Defy Death}}}}<includeonly>[[Category:Defy Death]]</includeonly>
| Adrenaline = {{tt|{{col|Melee|Adrenaline}}|{{KW/Adrenaline}}}}<includeonly>[[Category:Adrenaline]]</includeonly>
| Arrogance = {{tt|{{col|P2|Arrogance}}|{{KW/Arrogance}}}}<includeonly>[[Category:Arrogance]]</includeonly>
| BattleRush = {{tt|{{col|Melee|Battle Rush}}|{{KW/Battle Rush}}}}<includeonly>[[Category:Battle Rush]]</includeonly>
| Berserk = {{tt|{{col|Melee|Berserk}}|{{KW/Berserk}}}}<includeonly>[[Category:Berserk]]</includeonly>
| Rage = {{tt|{{col|R|rage}}|{{KW/Rage}}}}<includeonly>[[Category:Rage]]</includeonly>
| CheapShot = {{tt|{{col|G2|Cheap Shot}}|{{KW/Cheap Shot}}}}<includeonly>[[Category:Cheap Shot]]</includeonly>
| Harmony = {{tt|{{col|G|Harmony}}|{{KW/Harmony}}}}<includeonly>[[Category:Harmony]]</includeonly>
| Morale = {{tt|{{tt|{{col|G2|Morale}}|{{KW/Avoid Damage}}}}|{{KW/Raised Morale}}}}<includeonly>[[Category:Raised Morale]]</includeonly>
| HolyFire = {{tt|{{col|R|Holy Fire}}|{{KW/Holy Fire}}}}<includeonly>[[Category:Holy Fire]]</includeonly>
| HolyAura= {{tt|{{tt|{{col|Be|Holy Aura}}|{{KW/Holy Aura/b}}}}|{{KW/Holy Aura/a}} }}<includeonly>[[Category:Holy Aura]]</includeonly>
| TriggerMania = {{tt|{{col|G2|Trigger Mania}}|{{KW/Trigger Mania}}}}<includeonly>[[Category:Trigger Mania]]</includeonly>
| Bounty = {{col||G}}[[File:IconGold.png|15px|link=]]<includeonly>[[Category:Bounty]]</includeonly>
| StrikeN = {{tt|striking|{{KW/Striking Damage}}|text-color=#513d38}}<includeonly>[[Category:Striking Damage]]</includeonly>
| SlashN = {{tt|slashing|{{KW/Slashing Damage}}|text-color=#513d38}}<includeonly>[[Category:Slashing Damage]]</includeonly>
| ThrustN = {{tt|thrusting|{{KW/Thrusting Damage}}|text-color=#513d38}}<includeonly>[[Category:Thrusting Damage]]</includeonly>
| WoundN = {{tt|wound|{{KW/Wound Damage}}|text-color=#513d38}}<includeonly>[[Category:Wound Damage]]</includeonly>
| MeleeN = {{col|Melee|melee}}<includeonly>[[Category:Melee Damage]]</includeonly>
| RangedN = {{col|G2|ranged}}<includeonly>[[Category:Ranged Damage]]</includeonly>
| MagicN = {{col|B|magic}}<includeonly>[[Category:Magic Damage]]</includeonly>
| MagicalN = {{col|B|magical}}<includeonly>[[Category:Magical Damage]]</includeonly>
| ExplosionN = {{tt|{{col|R|explosion}}|{{KW/Explosion}}}}<includeonly>[[Category:Explosion Damage]]</includeonly>
| SoundN = {{tt|{{tt|{{col|Gr|sound}}|{{KW/Echo}}}}|{{KW/Sound Damage}}}}<includeonly>[[Category:Sound Damage]]</includeonly>
| NecroticN = {{tt|{{tt|{{col|G|necrotic}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}<includeonly>[[Category:Necrotic]][[Category:Necrosis]]</includeonly>
| EnergyN = {{col|En|energy}}<includeonly>[[Category:Magic Damage]]</includeonly>
| LightningN = {{tt|{{tt|lightning|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}<includeonly>[[Category:Lightning Damage]][[Category:Shock]]</includeonly>
| ColdN = {{tt|{{tt|cold|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}<includeonly>[[Category:Cold Damage]]
| FireN = {{tt|{{tt|{{col|O|fire}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}<includeonly>[[Category:Fire Damage]][[Category:Burn]]</includeonly>
| NatureN = {{tt|{{tt|{{col|G4|nature}}|{{KW/Nettles}}}}|{{KW/Nature Damage}}}}<includeonly>[[Category:Nature Damage]]</includeonly>
| RadiantN = {{tt|{{tt|{{col|Be|radiant}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}<includeonly>[[Category:Radiant Damage]]
| PoisonN = {{tt|{{tt|poison|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}<includeonly>[[Category:Poison Damage]][[Category:Poison]]</includeonly>
| DarkN = {{tt|{{tt|dark|{{KW/Gloom}}|text-color=#0342d8}}|{{KW/Dark Damage}} }}<includeonly>[[Category:Dark Damage]]
| PhysicalN = {{tt|{{col|Br|physical}}|{{KW/Physical Damage}}}}<includeonly>[[Category:Physical Damage]]</includeonly>
| Good = {{ #if: {{{ 2| }}} | {{ col|G| {{{ 2| }}} }} }} good [[File:IconGood.png|15px|link=]] <includeonly>[[Category:Good]]</includeonly>
| Evil = evil [[File:IconEvil.png|15px|link=]] <includeonly>[[Category:Evil]]</includeonly>
| Evade = {{tt|{{Col|G3|evade}} [[File:IconEvade.png|15px|link=]]|{{KW/Evade}}}} <includeonly>[[Category:Evade]]</includeonly>
| Evades = {{tt|{{Col|G3|Evades}} [[File:IconEvade.png|15px|link=]]|{{KW/Evade}}}} <includeonly>[[Category:Evade]]</includeonly>
| Soul_Heart = {{Col|B3|Soul Heart}} [[File:IconSHeart.png|15px|link=]] <includeonly>[[Category:Soul Heart]]</includeonly>
| Soul_Hearts = {{Col|B3|Soul Hearts}} [[File:IconSHeart.png|15px|link=]] <includeonly>[[Category:Soul Heart]]</includeonly>
| Retribution = {{tt|{{col|R|Retribution}}|{{KW/Retribution}}}}<includeonly>[[Category:Retribution]]</includeonly>
| KiCharge = {{tt|{{col|Soul|Ki-Charge}}|{{KW/Ki-Charge}}}}<includeonly>[[Category:Ki-Charge]]</includeonly>
| KiFlow = {{tt|{{col|Soul|Ki-Flow}}|{{KW/Ki-Flow}}}}<includeonly>[[Category:Ki-Flow]]</includeonly>
| KiBoost = {{tt|{{col|G2|Ki-Boost}}|{{KW/Ki-Boost}}}}<includeonly>[[Category:Ki-Boost]]</includeonly>
| SpeedBoost = {{tt|{{col|Gold|Speed Boost}}|{{KW/SpeedBoost}}}}<includeonly>[[Category:SpeedBoost]]</includeonly>
| WeaponClass = {{tt|{{col|P|weapon class}}|{{KW/Weapon Class}}}}<includeonly>[[Category:Weapon Class]]</includeonly>
| WeaponType = {{tt|{{col|P|weapon type}}|{{KW/Weapon Type}}}}<includeonly>[[Category:Weapon Type]]</includeonly>
| CactusPrickles = {{tt|{{Col|G4|Cactus Prickles}}|{{KW/CactusPrickles}}}}<includeonly>[[Category:Cactus Prickles]]</includeonly>
| ChronoShift = {{tt|{{col|Gr2|Chrono Shift}}|{{KW/Chrono Shift}}}}<includeonly>[[Category:Chrono Shift]]</includeonly>
| StickyGoo = {{tt|{{col|Esp|Sticky Goo}}|{{KW/Sticky Goo}}}}<includeonly>[[Category:Sticky Goo]]</includeonly>
| Horror = {{tt|{{col|P4|Horror}}|{{KW/Horror}}}}<includeonly>[[Category:Horror]]</includeonly>
| ChaChaCha = {{tt|Cha-Cha-Cha|{{KW/Cha-Cha-Cha}}|text-color=#008b00}}<includeonly>[[Category:Cha-Cha-Cha]]</includeonly>
| MagicFind = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} {{col|Pi5|magic find}} [[File:IconMFind.png|20px|link=]]|{{col|Pi5|magic find}} [[File:IconMFind.png|20px|link=]]}}|{{KW/Magic Find}}}}<includeonly>[[Category:Magic Find]]</includeonly>
| Clack = {{tt|Clack|{{KW/Clack}}}}<includeonly>[[Category:Clack]]</includeonly>
| Dark = {{tt|{{tt|dark damage|{{KW/Gloom}}|text-color=#0342d8}}|{{KW/Dark Damage}} }}<includeonly>[[Category:Dark Damage]][[Category:Gloom]]</includeonly>
| Gloom = {{tt|Gloom|{{KW/Gloom}}|text-color=#0342d8}}<includeonly>[[Category:Gloom]]</includeonly>
| Corruption = {{tt|corruption|{{KW/Corruption}}|text-color=#0342d8}}<includeonly>[[Category:Corruption]]</includeonly>
| Diffusion = {{tt|{{col|En|Diffusion}}|{{KW/Diffusion}}}}<includeonly>[[Category:Diffusion]]</includeonly>
| Fury = {{tt|{{col|Gold|Fury}}|{{KW/Fury}}}}<includeonly>[[Category:Fury]]</includeonly>
| Scorch = {{tt|{{col|H|Scorch}}|{{KW/Scorch}}}}<includeonly>[[Category:Scorch]]</includeonly>
| Swiftness = {{tt|{{col|B3|Swiftness}}|{{KW/Swiftness}}}}<includeonly>[[Category:Swiftness]]</includeonly>
| SuperEffective = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} {{col|Y|super effective hit}} [[File:IconSEff.png|12px|link=]]|{{col|Y|super effective}} [[File:IconSEff.png|12px|link=]]}}|{{KW/Weakness}}}} <includeonly>[[Category:Super Effective]]</includeonly>
| NotVeryEffective = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} {{col|P|not very effective}} [[File:IconNVEff.png|12px|link=]]|{{col|P|not very effective}} [[File:IconNVEff.png|12px|link=]]}}|{{KW/Resistance}}}}<includeonly>[[Category:Not Very Effective]]</includeonly>
| Suppression = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col|Suppression|suppression}} [[File:Suppression.png|15px|link=]]|{{col|Suppression|suppression}} [[File:Suppression.png|15px|link=]]}}|{{KW/Suppression}}}}<includeonly>[[Category:Suppression]]</includeonly>
| revive = {{tt|{{col|Y|revive}}|{{KW/Revive}}}}[[File:IconRevive.png|15px|link=]]<includeonly>[[Category:Revive]]</includeonly>
| revived = {{tt|revived|{{KW/Revive}}}}[[File:IconRevive.png|15px|link=]]<includeonly>[[Category:Revive]]</includeonly>
| Key = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col||key}} [[File:IconKey.png|15px|link=]]|{{col||key}} [[File:IconKey.png|15px|link=]]}} <includeonly>[[Category:Key]]</includeonly>
| Bomb = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col||bomb}} [[File:IconBomb.png|15px|link=]]|{{col||bomb}} [[File:IconBomb.png|15px|link=]]}} <includeonly>[[Category:Bomb]]</includeonly>
| Bombs = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col||bombs}} [[File:IconBomb.png|15px|link=]]|{{col||bombs}} [[File:IconBomb.png|15px|link=]]}} <includeonly>[[Category:Bomb]]</includeonly>
| Weakness = {{tt|{{col|Po|Weakness}}|{{KW/Weakness}}}}<includeonly>[[Category:Weakness]]</includeonly>
| Resistance = {{tt|{{col|H|Resistance}}|{{KW/Resistance}}}}<includeonly>[[Category:Resistance]]</includeonly>
| Zap = {{tt|{{col|Lb|Zap}}|{{KW/Zap}}}}<includeonly>[[Category:Zap]]</includeonly>
| PaperBomb = {{tt|{{col|R|Paper Bomb}}|{{KW/Paper Bomb}}}}<includeonly>[[Category:Paper Bomb]]</includeonly>
| Aurora = {{tt|{{col|Lb|Aurora}}|{{KW/Aurora}}}}<includeonly>[[Category:Aurora]]</includeonly>
| Virus = {{tt|{{col|G|Virus}}|{{KW/Virus}}}}<includeonly>[[Category:Virus]]</includeonly>
| Concentration = {{tt|{{tt|{{col|G2|Concentration}}|{{KW/Avoid Damage}}}}|{{KW/Concentration}} }}<includeonly>[[Category:Concentration]]
| CombatProwess = {{tt|{{col|Suppression|Combat Prowess}}|{{KW/Combat Prowess}}}}<includeonly>[[Category:Combat Prowess]]</includeonly>
| LimitedPower = {{tt|{{col|P4|Limited Power}}|{{KW/Limited Power}}}}<includeonly>[[Category:Limited Power]]</includeonly>
| Orbital =  {{tt|orbital|{{KW/Orbital}}}}<includeonly>[[Category:Orbital]]</includeonly>
| Rhythm = {{tt|{{col|Y|Rhythm}}|{{KW/Rhythm}}}}<includeonly>[[Category:Rhythm]]</includeonly>
| SatelliteSupport = {{tt|{{col|Lb|Satellite Support}}|{{KW/Satellite Support}}}}<includeonly>[[Category:Satellite Support]]</includeonly>
| Momentum = {{tt|{{tt|{{col|G|Momentum}}|{{KW/Avoid Damage}}}}|{{KW/Momentum}}}}<includeonly>[[Category:Momentum]]</includeonly>
| LimitBreak = {{tt|{{col|Melee|Limit Break}}|{{KW/Limit Break}}}}<includeonly>[[Category:Limit Break]]</includeonly>
| Archon = {{tt|{{col|Esp|Archon}}|{{KW/Archon}}}}<includeonly>[[Category:Archon]]</includeonly>
| BloodRush = {{tt|{{col|R|Blood Rush}}|{{KW/Blood Rush}}}}<includeonly>[[Category:Blood Rush]]</includeonly>
| Haunt = {{tt|{{col|Soul|Haunt}}|{{KW/Haunt}}}}<includeonly>[[Category:Haunt]]</includeonly>
| Shiver = {{tt|{{col|B2|Shiver}}|{{KW/Shiver}}}}<includeonly>[[Category:Shiver]]</includeonly>
| Grapple = {{tt|{{col|P4|Grapple}}|{{KW/Grapple}}}}<includeonly>[[Category:Grapple]]</includeonly>
| Hemorrhage = {{tt|{{col|Melee|Hemorrhage}}|{{KW/Hemorrhage}}}}<includeonly>[[Category:Hemorrhage]]</includeonly>
| Ambush = {{tt|{{col|Le|Ambush}}|{{KW/Ambush}}}}<includeonly>[[Category:Ambush]]</includeonly>
| Acceptance = {{tt|{{col|Y2|Acceptance}}|{{KW/Acceptance}}}}<includeonly>[[Category:Acceptance]]</includeonly>
| Glee = {{tt|{{col|Lb|Glee}}|{{KW/Glee}}}}<includeonly>[[Category:Glee]]</includeonly>
| Joy = {{tt|{{col|G2|Joy}}|{{KW/Joy}}}}<includeonly>[[Category:Joy]]</includeonly>
| Empathy = {{tt|{{col|Melee|Empathy}}|{{KW/Empathy}}}}<includeonly>[[Category:Empathy]]</includeonly>
| Pride = {{tt|{{col|Ta|Pride}}|{{KW/Pride}}}}<includeonly>[[Category:Pride]]</includeonly>
| Stealth = {{tt|{{col|Le|{{{1|}}}}}|{{KW/{{{1|}}}}}}}<includeonly>[[Category:{{{1|}}}]]</includeonly>
| Pursuit = {{tt|{{col|P2|Pursuit}}|{{KW/Pursuit}}}}<includeonly>[[Category:Pursuit]]</includeonly>
| Haste = {{tt|{{col|G2|Haste}}|{{KW/Haste}}}}<includeonly>[[Category:Haste]]</includeonly>
| SecondWind = {{tt|{{col|Lb|Second Wind}}|{{KW/Second Wind}}}}<includeonly>[[Category:Second Wind]]</includeonly>
| CrystalSurge = {{tt|{{col|Lb|Crystal Surge}}|{{KW/Crystal Surge}}}}<includeonly>[[Category:Crystal Surge]]</includeonly>
| Corrosion = {{tt|{{col|G|Corrosion}}|{{KW/Corrosion}}}}<includeonly>[[Category:Corrosion]]</includeonly>
| TinyDancer = {{tt|{{col|Esp|Tiny Dancer}}|{{KW/Tiny Dancer}}}}<includeonly>[[Category:Tiny Dancer]]</includeonly>
| Drizzle = {{tt|{{col|B|Drizzle}}|{{KW/Drizzle}}}}<includeonly>[[Category:Drizzle]]</includeonly>
| StaminaSurge = {{tt|{{col|G4|Stamina Surge}}|{{KW/Stamina Surge}}}}<includeonly>[[Category:Stamina Surge]]</includeonly>
| FishBonesPower = {{tt|Fish Bones Power|{{KW/Fish Bones Power}}}}<includeonly>[[Category:Fish Bones Power]]
</includeonly>
| AscMark = {{tt|{{col|Y|Ascetic's Mark}}|{{KW/Ascetics Mark}}}}<includeonly>[[Category:Ascetics Mark]]</includeonly>
| HuntMark = {{tt|{{col|Po|Hunter's Mark}}|{{KW/Hunters Mark}}}}<includeonly>[[Category:Hunters Mark]]</includeonly>
| FightMark = {{tt|{{col|Melee|Fighter's Mark}}|{{KW/Fighters Mark}}}}<includeonly>[[Category:Fighters Mark]]</includeonly>
| RogueMark = {{tt|{{col|R|Rogue's Mark}}|{{KW/Rogues Mark}}}}<includeonly>[[Category:Rogues Mark]]</includeonly>
| Opportunity = {{tt|{{col|Melee|Opportunity}}|{{KW/Opportunity}}}}<includeonly>[[Category:Opportunity]]</includeonly>
| VoltSurge = {{tt|{{col|Y2|Volt Surge}}|{{KW/VoltSurge}}}}<includeonly>[[Category:VoltSurge]]</includeonly>
| OceansBounty = {{tt|{{col|B|Oceans Bounty}}|{{KW/Oceans Bounty}}}}<includeonly>[[Category:Oceans Bounty]]</includeonly>
| SwordfishPower = {{tt|{{col|B2|Swordfish Power}}|{{KW/SwordfishPower}}}}<includeonly>[[Category:SwordfishPower]]</includeonly>
| RainbowTroutPower = {{tt|{{col|R|R}}{{col|Ta|a}}{{col|Y|i}}{{col|G2|n}}{{col|B4|b}}{{col|B5|o}}{{col|P|w}} {{col|Ta|T}}{{col|Y|r}}{{col|G2|o}}{{col|B4|u}}{{col|B5|t}} {{col|R|P}}{{col|Ta|o}}{{col|Y|w}}{{col|G2|e}}{{col|B4|r}}|{{KW/RainbowTroutPower}}}}<includeonly>[[Category:Rainbow Trout Power]]</includeonly>
| ShellfishSurge = {{tt|{{col|R|Shellfish Surge}}|{{KW/ShellfishSurge}}}}<includeonly>[[Category:ShellfishSurge]]</includeonly>
| FrostFlounderPower = {{tt|{{col|Soul|Frost Flounder Power}}|{{KW/FrostFlounderPower}}}}<includeonly>[[Category:FrostFlounderPower]]</includeonly>
| DragonFever = {{tt|{{col|Gold|Dragon Fever}}|{{KW/DragonFever}}}}<includeonly>[[Category:DragonFever]]</includeonly>
| Agl = {{tt|{{col|Gr3|Agility Potion}}|{{KW/Agl}}}}<includeonly>[[Category:Agility Potion]]</includeonly>
| Bart = {{tt|{{col|Gold|Bartering Potion}}|{{KW/Bart}}}}<includeonly>[[Category:Bartering Potion]]</includeonly>
| PP = {{tt|{{col|P2|Power Potion}}|{{KW/PP}}}}<includeonly>[[Category:Power Potion]]</includeonly>
| ManaP = {{tt|{{col|B|Mana Potion}}|{{KW/ManaP}}}}<includeonly>[[Category:Mana Potion]]</includeonly>
| StamP = {{tt|{{col|G4|Stamina Potion}}|{{KW/StamP}}}}<includeonly>[[Category:Stamina Potion]]</includeonly>
| LuckP = {{tt|{{col|Y3|Luck Potion}}|{{KW/LuckP}}}}<includeonly>[[Category:Luck Potion]]</includeonly>
| InfernoP = {{tt|{{col|O2|Inferno Potion}}|{{KW/InfernoP}}}}<includeonly>[[Category:Inferno Potion]]</includeonly>
| DexGrowth = {{tt|{{col|G2|Dexterity Growth}}|{{KW/Dexterity Growth}}}}<includeonly>[[Category:Dexterity Growth]]</includeonly>
| StrGrowth = {{tt|{{col|Melee|Strength Growth}}|{{KW/Strength Growth}}}}<includeonly>[[Category:Strength Growth]]</includeonly>
| IntGrowth = {{tt|{{col|B|Intelligence Growth}}|{{KW/Intelligence Growth}}}}<includeonly>[[Category:Intelligence Growth]]</includeonly>
| Beer = {{tt|{{col|Br2|Beer}}|{{KW/Beer}}}}<includeonly>[[Category:Booze]]</includeonly>
| Gulp = {{tt|{{col|Melee|Gulp Potion}}|{{KW/Gulp}}}}<includeonly>[[Category:Gulp Potion]]</includeonly>
| TreasureP = {{tt|{{col|Pi5|Treasure Potion}}|{{KW/TreasureP}}}}<includeonly>[[Category:Treasure Potion]]</includeonly>
| RecoveryP = {{tt|{{col|Esp|Recovery Potion}}|{{KW/RecoveryP}}}}<includeonly>[[Category:Recovery Potion]]</includeonly>
| BerserkerP = {{tt|{{col|O2|Berserker Potion}}|{{KW/BerserkerP}}}}<includeonly>[[Category:Berserker Potion]]</includeonly>
| LethalP = {{tt|{{col|P5|Lethality Potion}}|{{KW/LethalP}}}}<includeonly>[[Category:Lethality Potion]]</includeonly>
| RetalP = {{tt|{{col|Gr4|Retaliation Potion}}|{{KW/RetalP}}}}<includeonly>[[Category:Retaliation Potion]]</includeonly>
| Mundane = {{tt|{{col|B6|Mundane Potion}}|{{KW/Mundane}}}}<includeonly>[[Category:Mundane Potion]]</includeonly>
| WrathP = {{tt|{{col|Pi5|Wrath Potion}}|{{KW/WrathP}}}}<includeonly>[[Category:Wrath Potion]]</includeonly>
| ManaElixir = {{tt|{{col|B|Mana Elixir}}|{{KW/ManaElixir}}}}<includeonly>[[Category:Mana Elixir]]</includeonly>
| SStorm = {{tt|Summoned Storm|{{KW/SStorm}}|text-color=#e3ca00}}<includeonly>[[Category:Summoned Storm]]</includeonly>
| Champagne = {{tt|{{col|Po|Champagne}}|{{KW/Champagne}}}}<includeonly>[[Category:Booze]]</includeonly>
| Mead = {{tt|{{col|Y2|Mead}}|{{KW/Mead}}}}<includeonly>[[Category:Booze]]</includeonly>
| Sake = {{tt|{{col|Po|Sake}}|{{KW/Sake}}}}<includeonly>[[Category:Booze]]</includeonly>
| Tequila = {{tt|{{col|Lb|Tequila}}|{{KW/Tequila}}}}<includeonly>[[Category:Booze]]</includeonly>
| Rum = {{tt|{{col|Br2|Rum}}|{{KW/Rum}}}}<includeonly>[[Category:Booze]]</includeonly>
| Whiskey = {{tt|{{col|O2|Whiskey}}|{{KW/Whiskey}}}}<includeonly>[[Category:Booze]]</includeonly>
| Wine = {{tt|{{col|P5|Wine}}|{{KW/Wine}}}}<includeonly>[[Category:Booze]]</includeonly>
| Holy Water = {{tt|{{col|Be|Holy Water}}|{{KW/Holy Water}}}}<includeonly>[[Category:Infusion]]</includeonly>
| CrystalPR = {{tt|{{col|B2|Crystal Pine Resin}}|{{KW/CrystalPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| CharcoalPR = {{tt|{{col|R|Charcoal Pine Resin}}|{{KW/CharcoalPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| GoldPR = {{tt|{{col|Gold|Gold Pine Resin}}|{{KW/GoldPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| FCrystalPR = {{tt|{{col|B2|Fresh Crystal Pine Resin}}|{{KW/FCrystalPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| FCharcoalPR = {{tt|{{col|R|Fresh Charcoal Pine Resin}}|{{KW/FCharcoalPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| FGoldPR = {{tt|{{col|Gold|Fresh Gold Pine Resin}}|{{KW/FGoldPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| SporePR = {{tt|{{col|Po|Spore Pine Resin}}|{{KW/SporePR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| FairyPR = {{tt|{{col|B|Fairy Pine Resin}}|{{KW/FairyPR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| MaplePR = {{tt|{{col|G4|Maple Pine Resin}}|{{KW/MaplePR}}}}<includeonly>[[Category:Infusion]]</includeonly>
| YellowSpice = {{tt|{{col|Gold|Yellow Spice}}|{{KW/YellowSpice}}}}<includeonly>[[Category:Infusion]]</includeonly>
| RedSpice = {{tt|{{col|R|Red Spice}}|{{KW/RedSpice}}}}<includeonly>[[Category:Infusion]]</includeonly>
| GreenSpice = {{tt|{{col|Po|Green Spice}}|{{KW/GreenSpice}}}}<includeonly>[[Category:Infusion]]</includeonly>
| BlueSpice = {{tt|{{col|B|Blue Spice}}|{{KW/BlueSpice}}}}<includeonly>[[Category:Infusion]]</includeonly>
| CorruptAura = {{tt|{{tt|{{col|C|Corruption Aura}}|{{KW/CorruptAura/b}}}}|{{KW/CorruptAura}} }}<includeonly>[[Category:Corruption Aura]]</includeonly>
| ChannelW = {{tt|channeling {{col|P|weapon}}|{{KW/ChannelW}}}}<includeonly>[[Category:Channeling Weapon]]</includeonly>
| ComeBless = {{tt|{{col|Gold|Comeback Blessing}}|{{KW/ComeBless}}}}<includeonly>[[Category:Blessing]]</includeonly>
| EndBless = {{tt|{{col|Gold|Endeavor Blessing}}|{{KW/EndBless}}}}<includeonly>[[Category:Blessing]]</includeonly>
| FortBless = {{tt|{{col|Gold|Fortune Blessing}}|{{KW/FortBless}}}}<includeonly>[[Category:Blessing]]</includeonly>
| MobBless = {{tt|{{col|Gold|Mobility Blessing}}|{{KW/MobBless}}}}<includeonly>[[Category:Blessing]]</includeonly>
| StompBless = {{tt|{{col|Gold|Stomping Blessing}}|{{KW/StompBless}}}}<includeonly>[[Category:Blessing]]</includeonly>
| ArchPower = {{tt|{{col|R|Architect's Power}}|{{KW/ArchPower}}}}<includeonly>[[Category:Architect's Power]]</includeonly>
| Atone = {{tt|{{col|C|Atonement}}|{{KW/Atone}}}}<includeonly>[[Category:Atonement]]</includeonly>
| Resolve = {{tt|Resolve|{{KW/Resolve}}}}<includeonly>[[Category:Resolve]]</includeonly>
| Focus = {{tt|{{col|C|Focus}}|{{KW/Focus}}}}<includeonly>[[Category:Focus]]</includeonly>
| BurnAura = {{tt|{{col|O|Burn Aura}}|{{KW/BurnAura}}}}<includeonly>[[Category:Burn Aura]]</includeonly>
| ShockkAura= {{tt|{{col|Gold|Shock Aura}}|{{KW/ShockAura}}}}<includeonly>[[Category:Shock Aura]]</includeonly>
| PoisonAura= {{tt|{{col|Po|Poison Aura}}|{{KW/PoisonAura}}}}<includeonly>[[Category:Poison Aura]]</includeonly>
| FireBalance= {{tt|{{col|R|Fire Balance}}|{{KW/FireBalance}}}}<includeonly>[[Category:Elemental Balance]]</includeonly>
| ColdBalance= {{tt|{{col|B2|Cold Balance}}|{{KW/ColdBalance}}}}<includeonly>[[Category:Elemental Balance]]</includeonly>
| LightningBalance= {{tt|{{col|Gold|Lightning Balance}}|{{KW/LightningBalance}}}}<includeonly>[[Category:Elemental Balance]]</includeonly>
| Totem= {{tt|totem|{{KW/Totem}}}}<includeonly>[[Category:Totem]]</includeonly>
  | #default = {{{1|}}}
  | #default = {{{1|}}}
}}
}}

Latest revision as of 09:09, 20 April 2024