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	<id>https://roguepedia.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Purplemana</id>
	<title>Tiny Rogues Wiki - User contributions [en]</title>
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	<updated>2026-06-08T22:40:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Bomber_Helmet&amp;diff=30996</id>
		<title>Bomber Helmet</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Bomber_Helmet&amp;diff=30996"/>
		<updated>2025-05-18T18:36:19Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment Infobox &lt;br /&gt;
|Equipment_Type = Helmet&lt;br /&gt;
|Effect = {{col|G|+25%}} {{KW|Bomb}} Area Radius&lt;br /&gt;
|Equip_Load = 20&lt;br /&gt;
|Attunement = 1&lt;br /&gt;
|Rarity = 6&lt;br /&gt;
|SetEffect = Ready up a Mega Bomb every 8 seconds.&lt;br /&gt;
|SetName = {{KW|Set|Boom! Boom! Boom!|2}}&lt;br /&gt;
|SetItems = [[File:Bomber_Helmet.png|25px|link=]]{{Col|Set|Bomber Helmet}}&amp;lt;br&amp;gt;[[File:Bomber_Garb.png|25px|link=[[Bomber Garb]]]][[Bomber Garb]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an equipment in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
The Mega Bomb deals a truly staggering amount of damage, capable of one-shotting the vast majority of enemies in the game. This is the best set bonus in the game, if you can find both of them at the same time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Bomber set is a reference to Bomberman.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.2}}===&lt;br /&gt;
* New equipment(s) has been added.&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cleric&amp;diff=30995</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cleric&amp;diff=30995"/>
		<updated>2025-05-01T04:00:42Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Infobox &lt;br /&gt;
 |ClassHP = 3&lt;br /&gt;
 |ClassSoulP = 0&lt;br /&gt;
 |ClassAP = 0&lt;br /&gt;
 |ClassMP = 2&lt;br /&gt;
 |ClassSP = 2&lt;br /&gt;
 |ClassLuck = 0&lt;br /&gt;
 |ClassCurse = 0&lt;br /&gt;
 |ClassAlig = +1&lt;br /&gt;
 |ClassSTR = 2&lt;br /&gt;
 |ClassDEX = 0&lt;br /&gt;
 |ClassINT = 4&lt;br /&gt;
 |ClassCritChance = 5&lt;br /&gt;
 |ClassCritDamage = 200&lt;br /&gt;
 |ClassSpeed = 7 &lt;br /&gt;
 |ClassAbility = {{col|Y|Blessed}}&amp;lt;br&amp;gt;Gain {{col|G|x2.00}} {{KW|LHc}}&lt;br /&gt;
 |ClassStartItems = [[File:King Bible.png|25px|link=[[King Bible]]]][[King Bible]]&amp;lt;br&amp;gt;[[File:Cleric Robe.png|25px|link=[[Cleric Robe]]]][[Cleric Robe]]&amp;lt;br&amp;gt;[[File:Talisman.png|25px|link=[[Talisman]]]][[Talisman]]&lt;br /&gt;
 |ClassUnlock = Progress beyond floor 2.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Infobox&lt;br /&gt;
 |SkillName = Bless&lt;br /&gt;
 |SkillEffect = A light shines upon the strongest enemy on screen inflicting {{col|G|10 permanent}} stacks of {{KW|Glitter}} and dealing {{col|G|125 to 185}} {{KW|SkEff}} {{KW|Radiant}} {{col|G|10}} times. &amp;lt;br&amp;gt;When used outside of combat, this skill can cleanse a door from being {{KW|Cursed}}.&lt;br /&gt;
 |SkillCastTime = 0.5 seconds&lt;br /&gt;
 |SkillRecovery = every {{col|G|11}} Rooms&lt;br /&gt;
 |SkillCost = 1&lt;br /&gt;
 |SkillClass = Cleric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
A faithful cleric who wields divine magic in service of a higher power.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is a playable class in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
After your first revive is used, Cleric Robe no longer does anything, so new body armor should be found to replace it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.6}}===&lt;br /&gt;
* Increased mana recovery to 0.2 from 0.05 per room. Does not deal true damage to undead and fiends but always deals radiant damage.&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Added skill Bless&lt;br /&gt;
* Reworked old ability &amp;quot;{{Col|Y|Divine Intervention}}&amp;lt;br&amp;gt;You are revived [[File:IconRevive.png|15px|link=]] once per floor.&amp;quot;&lt;br /&gt;
{{ClassList}}&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Power_Shard&amp;diff=30994</id>
		<title>Power Shard</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Power_Shard&amp;diff=30994"/>
		<updated>2025-05-01T03:58:18Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox &lt;br /&gt;
|Item_Type = Generic&lt;br /&gt;
|Effect = Grants +{{col|G|1}} EXP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an item in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
Always drops from bombed Shrines.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
All items has been reworked.&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30993</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30993"/>
		<updated>2025-04-30T23:51:55Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: I was apparently wrong, PACK MENTALITY DOES LOWER YOUR DAMAGE. WHY?!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.&lt;br /&gt;
&lt;br /&gt;
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the [[Super Hero]], [[Esper]], and [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== {{col|Melee|Strength Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||• Gain {{Col|G|+1}} missing {{KW|Heart}}.&amp;lt;br&amp;gt;• Gain {{Col|G|+25%}} Effect of {{Col|P|Emotions}} per missing {{KW|Heart}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|80 to 110}} &amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}} &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting  {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After not having attacked for {{col|G|2}} seconds, your next {{col|P|Attack}} grants you {{KW|Courage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|CritDMG|5}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||Grants {{KW|Power}} if you meet the breakpoint:&amp;lt;br&amp;gt;↪10% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪20% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪30% increased Movement Speed: {{col|G|+25}} {{KW|Power}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|+100%}} Stats from {{KW|Str}}, but gain {{col|R|-50%}} Stats from {{KW|Dex}} and {{KW|Int}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserking.png]]||{{col|Melee|Berserk}}||{{col|P|On Skill Used}}, grants {{KW|Berserk}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||Your {{col|P|Attack}} gain a 25% chance to {{KW|trigger}} a {{col|Be|Holy Hammer}} {{col|P|on Hit}} that deals {{col|G|195 to 290}} {{KW|RadiantN}} {{col|Be|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|StrikeN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Instability}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||• Your Atacks inflict a stack of {{KW|CrushAL}} with {{KW|Crush}}.&amp;lt;br&amp;gt;• {{KW|CrushAL}} deals {{col|R|x0.50}} damage when inflicted with {{KW|RangedN}} or {{KW|MagicN}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze Buffs}} are {{col|G|permanent}} and have {{col|G|+100%}} Effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+20}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}&amp;lt;br&amp;gt;{{col|Gr|(Actors are you, your Companions and Enemies.)}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawn Over Brain.png]]||{{col|Melee|Brawn Over Brain}}||Grants {{col|G|+25%}} {{KW|Mana}} {{col|B|Recovery}} per {{col|Melee|Strength}} {{col|P|Trait}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.35}} damage.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hand Of Hearts.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+15%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{Col|G|Half}} your {{KW|Str}} also applies to {{KW|Dex}} Scaling from {{KW|RangedN}} {{col|P|Weapons}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||{{KW|RadiantN}} Damage from you and your {{KW|Companions}}, grants you {{KW|BurningPassion}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Momentum.png]]||{{col|Melee|Momentum}}||• Gain {{col|G|+50%}} {{KW|StaminaRS}}.&amp;lt;br&amp;gt;• {{KW|OnDash}}, your next {{col|G|5}} {{col|P|Attacks}} or {{col|P|Skills}} deal guaranteed {{KW|Crush}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No Pain No Gain.png]]||{{col|Melee|No Pain No Gain}}||Modifiers to your {{KW|CursedHitChance}} {{col|G|also}} apply to your {{KW|CritChance}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|+0.25%}} {{col|P|Buff}} Effect per point of Equip Load Capacity you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||• Your damage rolls {{col|R|twice}} and takes the {{col|R|lower}} value.&amp;lt;br&amp;gt;• {{col|G|+1}} {{KW|CompanionC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|ThrustN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Puncture}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||{{KW|Power}} also increases effect of {{col|P|debuffs}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushing Through.png]]||{{col|Melee|Pushing Through}}||Each point of Equip Load on you grants:&amp;lt;br&amp;gt;↪{{col|G|+0.3%}} {{KW|StaminaRS}}&amp;lt;br&amp;gt;↪{{col|G|+0.3%}} Movement Speed&amp;lt;br&amp;gt;↪{{col|G|+0.3%}} Damage||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rage.png]]||{{col|Melee|Rage}}||• Your {{col|P|Attacks}} grant you 1 stack of {{KW|Rage}} {{col|P|on hit}}. &amp;lt;br&amp;gt;• {{col|Melee|Melee}} {{col|P|Attacks}} grant {{col|G|5}} stacks.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Bleed}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||•Your {{KW|CritChance}} is {{col|R|0%}}.&amp;lt;br&amp;gt;•Grants {{Col|G|+100%}} {{KW|CrushC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|Attacks}} from you and your {{KW|Companions}} tick {{col|P|Damage Over Time}} effects on the Target.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. &amp;lt;br&amp;gt;• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. &amp;lt;br&amp;gt;• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|200%}} value. ||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Threat Reckoning.png]]||{{col|Melee|Threat Reckoning}}||• Your {{col|P|Attacks}} with {{col|P|One-Handed Weapons}} inflict {{KW|Taunt}}. &amp;lt;br&amp;gt;• Your {{col|P|Attacks}} with {{col|P|Two-Handed Weapons}} inflict {{KW|Intimidate}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||• You can wear an Offhand with {{col|P|Two-Handed}} {{col|P|Weapons}}.&amp;lt;br&amp;gt;• {{col|P|Two-Handed}} {{col|P|Weapons}} {{col|G|also}} count as {{col|P|One-Handed}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||• Damage from your {{col|P|Skill}} inflicts {{KW|Vul}}.&amp;lt;br&amp;gt;• {{col|P|Ailments}} and {{col|P|Debuffs}} inflicted by {{col|P|Skills}} have {{col|G|+100%}} effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|G2|Dexterity Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||Your {{KW|RangedN}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agility.png]]||{{col|G2|Agility}}||Modifiers to your movement speed {{col|G|also}} apply to your Attack Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Grants {{col|G|+40%}} Attack Speed with {{col|P|Weapons}} that scale with {{KW|Dex}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic&#039;s Discipline}}||Gain {{col|G|+25%}} {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Stamina}} you have. ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Companions grant increased stats depending on how many you have:&amp;lt;br&amp;gt;↪1: {{col|G|+300%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪2: {{col|G|+200%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪3: {{col|G|+100%}} stats from {{KW|Companions}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}|| {{Col|P|On Tick}}, {{KW|Bleed}} inflicts {{Col|G|5}} stacks of {{KW|Poison}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||Your {{KW|LHs}} are {{col|G|also}} guaranteed {{KW|LeHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chill Aura.png]]||{{col|G2|Chill Aura}}||Grants a {{col|B2|Chill Aura}} that deals {{col|G|40 to 70}} {{KW|ColdN}} {{col|B2|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||• Enemies take more damage equal to the reduction of their movement speed. {{col|Gr|(multiplicative)}}&amp;lt;br&amp;gt;• {{col|G|Every 4 seconds}} inflict {{KW|Fatigue}} to the Enemy with the lowest {{col|R|Health}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electric City.png]]||{{col|G2|Electric City}}||Each stack of {{KW|Shock}} additionally adds {{Col|G|+25%}} {{KW|CritDMG}} taken.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||{{KW|OnDash}}, refresh the duration of {{Col|G|all}} {{Col|P|Damage Over Time}} effects on {{Col|G|all}} Enemies and tick them once per {{KW|StaminaC}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unstable Explosives.png]]||{{col|G2|Exploitative Explosives}}||Your {{col|R|Explosion}} Damage inflicts {{KW|Vul}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||{{col|G|Every 4 seconds}} {{KW|trigger}} a {{col|R|Grenade Throw}} that deals {{col|G|365 to 445}} {{KW|ExplosionN}} {{col|R|Damage}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Your {{col|P|Weapon}} gains {{col|G|+50 to 75}} {{KW|RadiantN}} {{col|Be|Damage}} with {{KW|CursedHits}} and {{col|G|+50 to 75}} {{KW|DarkN}} {{col|B4|Damage}} with {{KW|LHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lethality.png]]||{{col|G2|Lethality}}||The Damage Bonus from {{KW|LeHs}} is affected by your {{KW|CritDMG}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} a {{col|Y|Chain Lightning}} {{col|P|on hit}} that deals {{col|G|145 to 425}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||While there are fewer than 4 Enemies in the Room:&amp;lt;br&amp;gt;↪ Deal {{col|G|x1.20}} Damage at {{KW|FarRange}}.&amp;lt;br&amp;gt;↪ Deal {{col|G|x1.30}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|160 to 220}} {{KW|SlashN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+50%}} {{col|P|Buff}} Effect.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poison Aura.png]]||{{col|G2|Poison Aura}}||Grants a {{col|Po|Poison Aura}} that deals {{col|G|10 to 20}} {{KW|PoisonN}} {{col|Po|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue&#039;s Tally}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, your next {{col|P|Attack}} or {{col|P|Skill}} deals a guaranteed {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||Grants {{col|G|+100%}}{{KW|LeH}} at {{KW|FarRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Grants {{col|G|+20%}} Attack Speed per missing {{KW|Mana}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants 2 {{col|Br|Spinning Blade {{KW|Orbital}}s}} that deal {{col|G|105 to 190}} {{KW|SlashN}} {{col|Br|Damage}} and inflict {{KW|Rupture}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||{{KW|OnDash}}, grants {{col|G|5}} stacks of {{KW|Tailwind}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.&amp;lt;br&amp;gt;•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|B|Intelligence Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Gain {{KW|CritDMG|200}} against {{KW|Bleed}}{{col|R|ing}} enemies.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that each deal {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||• Your {{KW|NatureN}} Damage inflicts {{KW|Bleed}}&amp;lt;br&amp;gt;• {{KW|Nettles}} have {{col|G|x2.00}} Effect.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants a {{col|R|Burn Aura}} deals {{col|G|15 to 45}} {{KW|FireN}} {{col|R|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrono Shift.png]]||{{col|B|Chrono Shift}}||{{Col|P|On Skill Used}}, gain {{Col|G|+100%}} Tick Speed for {{Col|G|10 seconds}}. {{KW|Buff}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally adds {{col|G|+20%}} chance to take a {{KW|Crit}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combustion.png]]||{{col|B|Combustion}}||{{KW|Burn}} deals {{Col|G|+100%}} Damage and deals Damage in an Area.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} {{col|Po|damage}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:&amp;lt;br&amp;gt;↪{{col|G|+1.25%}} {{col|P|Buff}} Effect&amp;lt;br&amp;gt;↪{{col|G|+1.25%}} {{col|P|Aura}} Radius.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|ManaC}} you have. {{col|Gr|(Up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||On dealing {{KW|Ele}} Damage gain {{col|P|Buffs}}:&amp;lt;br&amp;gt;↪{{KW|LightningN}} → {{col|G|x1.30}} {{KW|FireN}} {{col|R|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|FireN}} → {{col|G|x1.30}} {{KW|ColdN}} {{col|B2|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|ColdN}} → {{col|G|x1.30}} {{KW|LightningN}} {{col|Y|damage}} for {{col|G|4 seconds}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}|| {{KW|FireN}} {{col|R|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Scorch}}.&amp;lt;br&amp;gt;{{KW|ColdN}} {{col|B2|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Frostbite}}.&amp;lt;br&amp;gt;{{KW|LightningN}} {{col|Y|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Zap}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropy.png]]||{{col|B|Entropy}}||Modifiers to your {{KW|ManaRegen}} {{Col|G|also}} apply to your {{Col|P|Damage Over Time}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||• Grants {{col|G|+100%}} {{col|P|{{KW|Orbital}}}} Range.&amp;lt;br&amp;gt;• Your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forethought.png]]||{{col|B|Forethought}}||• Your {{KW|Hearts}} count as {{KW|Soul_Hearts}}.&amp;lt;br&amp;gt;• Recover {{col|G|+2}} {{KW|Hearts}} upon entering a Floor.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|+25%}} increased {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Int}} {{col|P|Trait}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||{{KW|Power}} also increases {{KW|Companion}} Damage at {{col|G|200%}} value.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|+100%}} Stats from {{KW|Int}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Dex}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} {{KW|LightningN}} {{col|Y|Damage}}, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natures Boon.png]]||{{col|B|Nature&#039;s Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} {{col|G4|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normal Distribution.png]]||{{col|B|Normal Distribution}}||Modifiers to your {{KW|LHc}} {{col|G|also}} apply to your Tick Speed and your Orbital Speed.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||{{col|G|Every 1 second}} {{KW|trigger}} an {{col|P|Attack}} of a random Wand or Staff {{col|P|Weapon}} in your Inventory. {{col|Gr|(Weapon Enchantments will not apply) {{KW|Tick}}}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prodigy.png]]||{{col|B|Prodigy}}||Gain {{col|G|+50%}} {{KW|LHc}}. &amp;lt;br&amp;gt; Gain {{col|G|x2.00}} {{KW|CursedHitChance}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants a {{col|Y|Shock Aura}} that deals {{col|G|15 to 60}} {{KW|LightningN}} {{col|Y|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}}, the stacks are consumed to {{KW|trigger}} a {{col|Y|Lightning Strike}} that deals {{col|G|180 to 535}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||• Grants {{col|G|+2}}  {{KW|CompanionC}}. &amp;lt;br&amp;gt;• Gain {{col|R|x0.50}} stats from {{KW|Companions}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell Echo.png]]||{{col|B|Thaumaturgical Echo}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, {{KW|repeat}} your next attack.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trickery.png]]||{{col|B|Trickery}}||Gain {{KW|SneakyHitChance|20}} per {{col|Gr|Common}} or {{col|Uncommon|Uncommon}} Equipment Item you are wearing.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vision Quest.png]]||{{col|B|Vision Quest}}||{{col|P|On the tally}} of {{col|G|30}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoo Utopia.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|R|[[Super Hero]] Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Durability.png]]||{{col|R|Super Protection}}|| • Gain {{col|G|+5}} {{KW|ArmorCs}} &amp;lt;br&amp;gt; • {{KW|ArmorCs}} count as {{KW|Soul_Hearts}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Luck.png]]||{{col|R|Super Fortune}}||• Gain {{col|G|+5}} {{KW|Luck}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|MagicFind}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|TFind}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+20}} {{KW|Dex}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Dex}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Regeneration.png]]||{{col|R|Super Health}}||• Gain {{col|G|+3}} missing {{KW|Hearts}}. &amp;lt;br&amp;gt;• Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|Infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 1000}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}|| • Gain {{col|G|+20}} {{KW|Int}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Int}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Speed.png]]||{{col|R|Super Speed}}|| • Gain {{col|G|+100%}} Movement Speed. &amp;lt;br&amp;gt;• Grants permanent {{KW|Tailwind}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||• Gain {{col|G|+3}} {{KW|Stamina}}. &amp;lt;br&amp;gt;• Gain {{col|G|+100%}} {{KW|StaminaRS}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||• Gain {{col|G|+20}} {{KW|Str}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Str}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Charged.png]]||{{col|R|Super Charged}}||• {{KW|OnDash}}, {{KW|trigger}} a {{col|Y|Lightning Strike}} on all Enemies that deals {{col|G|80 to 240}} {{KW|Lightning}}. &amp;lt;br&amp;gt;• {{col|G|Every 0.67 seconds}} {{KW|trigger}} a {{col|Y|Chain Lightning}} that deals {{col|G|70 to 210}} {{KW|Lightning}}. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Devoted.png]]||{{col|R|Super Devoted}}||• Gain {{col|G|+4}} {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• Gain {{col|G|x2.00}} maximum {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• You are {{col|Y|{{KW|Revived}}}} once per Floor. &amp;lt;br&amp;gt;• You are protected from getting {{KW|Cursed}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Drunkard.png]]||{{col|R|Super Drunkard}}||• Gain {{col|G|+30}} Maximum {{col|Y|Tipsiness}}. &amp;lt;br&amp;gt;• Gain a random assortment of {{col|G|10}} bottles of {{col|P|Booze}} upon picking this {{col|P|Trait}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Friendly.png]]||{{col|R|Super Friendly}}||• Gain {{col|G|+3}} {{KW|CompanionC}} &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|G|+100%}} Damage.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Lazy.png]]||{{col|R|Super Lazy}}||• Deal {{col|G|+25%}} Damage per empty Equipment Slot. {{col|Gr|(up to 250%)}} &amp;lt;br&amp;gt;• {{col|G|Every 0.5 seconds}} inflicts {{col|G|1}} stack of {{KW|Disintegration}} to all Enemies. {{KW|Tick}}  ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Magi-Tech Metabolism.png]]||{{col|R|Super Magi-Tech Metabolism}}||• You are considered as having {{col|G|x3.00}} {{KW|Mana}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} {{KW|Str}}, {{KW|Dex}}, {{KW|Int}} per {{KW|ManaC}} you have. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{col|Esp|[[Esper]] Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind Spiral.png]]||{{col|Esp|Energy Aura}}||• Gain +30 {{KW|Power}} &amp;lt;br&amp;gt;• Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|25 to 35}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||• Inflict {{col|G|+4}} Stacks of {{KW|Shock}} at once when inflicting {{KW|Shock}}. &amp;lt;br&amp;gt;• {{Col|P|On the Tally}} of {{Col|G|3}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|115 to 340}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama&#039;s Stuff}}||• Gain {{col|G|x1.25}} {{KW|Bleed}} Tick Speed per {{KW|Orbital}} you have. &amp;lt;br&amp;gt;• Grants three {{col|Esp|Kitchen Knife {{KW|Orbital}}s}} that deal {{Col|G|125 to 195}} {{KW|ThrustN}} {{col|Br|Damage}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||• Modifiers to your {{KW|CompanionDMG}} also affect you, but at {{col|R|25%}} value. &amp;lt;br&amp;gt;• While you have exactly {{col|G|1}} {{KW|Companion}}, gain {{col|G|+400%}} {{KW|CompanionDMG}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Papas Stuff.png]]||{{col|Esp|Papa&#039;s Stuff}}||• Gain {{col|G|+20%}} {{KW|CritChance}} with {{col|G2|Ranged}} {{col|P|Weapons}}. &amp;lt;br&amp;gt;• Grants 2 Assault Rifle {{KW|Companions}}.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|1.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|135 TO 255}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Bombardment}}||• Gain {{col|G|+50%}} Tick Speed while Standing Still.&amp;lt;br&amp;gt; • {{Col|G|Every 2 seconds}} {{KW|triggers}} 5 {{col|Esp|Psionic Blasts}} that deal {{col|G|65 to 75}} {{KW|ExplosionN}} {{col|R|Damage}} each. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} Ticks deal {{col|G|+2.50%}} {{col|R|Boss Health}} Damage and {{col|G|+10%}} {{col|R|Non Boss Health}} Damage. {{col|Gr|(Cannot be scaled.)}} &amp;lt;br&amp;gt; • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Complexion.png]]||{{col|Esp|Elemental Complexion}}||• {{col|G|Every 8 seconds}} inflict {{KW|Burn}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 4 seconds}} inflict {{KW|Chill}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 2 seconds}} inflict {{KW|Shock}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 1 seconds}} inflict {{KW|Poison}} to all Enemies. &amp;lt;br&amp;gt;{{KW|Tick}} ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mere Marionettes.png]]||{{col|Esp|Mere Marionettes}}||• Gain {{col|G|+2}} {{KW|CompanionC}}. &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|R|x0.30}} Damage. ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mastering Randomness.png]]||{{col|Esp|Mastering Randomness}}|| • All Rooms grant {{col|G|1}} random Dice. &amp;lt;br&amp;gt;• Gain {{col|G|+2.5%}} {{KW|LHc}} per Dice you have used.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Dilation.png]]||{{col|Esp|Time Dilation}}|| • Gain {{col|G|+10%}} {{col|P|Skill Effect}} ({{KW|SkEff}}) for each time you have used your {{col|P|Skill}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} Room of {{col|P|Potion}} and {{col|P|Infusion}} Duration for each time you have used your {{col|P|Skill}}. ||Esper only trait||Psychic Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Traits==&lt;br /&gt;
Cyborg traits were reworked and now removed in the 0.2.8 update.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freezing Core.png]]||{{col|Gr|Freezing Core}}||Your {{col|P|Skill}} deals {{col|G|+90 to 100}} {{KW|ColdN}} {{col|B2|Damage}}.||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Core.png]]||{{col|Gr|Laser Core}}||{{col|P|On Skill Used}}: {{col|G|Every 0.4 seconds}} {{KW|trigger}} a {{col|R|Laser}} that deals {{col|G|290 to 485}} {{KW|EnergyN}} {{col|En|Damage}} for {{col|G|8 seconds}}. {{KW|Tick}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lucky Core.png]]||{{col|Gr|Lucky Core}}||{{KW|OSU}}, gain {{col|G|+100%}} {{KW|LHc}} for {{col|G|8 seconds}}. {{col|Gr|[{{col|P|Buff}}]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Core.png]]||{{col|Gr|Mana Core}}||Gain {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per Level. {{col|Gr|(Up to +120%)}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Core.png]]||{{col|Gr|Power Core}}||{{KW|Power}} also grants {{col|P|Skill}} Effect ({{KW|SkEff}}).||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Items&amp;diff=30992</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Items&amp;diff=30992"/>
		<updated>2025-04-30T02:45:47Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: Fixed formatting mistake I made (my bad)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Generic=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Generic&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Booze=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Booze&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Potions=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Potion&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Infusions=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Infusion&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Booty=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Fishing Booty&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Material=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Material&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Removed Items=&lt;br /&gt;
==Blessings==&lt;br /&gt;
Shrines used to give a random blessing item instead of the stat up it gives now.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Blessing&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
==Tips==&lt;br /&gt;
The effects of potions do &#039;&#039;not&#039;&#039; stack if you drink multiple of the same one. This is unlike Booze and Fish, which do stack forever (or in the case of Booze, until you reach your maximum Tipsinesses).&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Items&amp;diff=30991</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Items&amp;diff=30991"/>
		<updated>2025-04-30T02:44:53Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: Added Tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Generic=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Generic&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Booze=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Booze&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Potions=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Potion&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Infusions=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Infusion&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Fishing Booty=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
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|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Fishing Booty&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=Material=&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Material&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Removed Items=&lt;br /&gt;
==Blessings==&lt;br /&gt;
Shrines used to give a random blessing item instead of the stat up it gives now.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name!!Item Type!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Item_Infobox&lt;br /&gt;
|fields=_pageName,Item_Type,Effect&lt;br /&gt;
|format=template&lt;br /&gt;
|template=ItemTable&lt;br /&gt;
|where=Item_Type = &amp;quot;Blessing&amp;quot;&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 250&lt;br /&gt;
}}&lt;br /&gt;
==Tips==&lt;br /&gt;
The effects of potions do &#039;&#039;not&#039;&#039; stack if you drink multiple of the same one. This is unlike Booze and Fish, which do stack forever (or in the case of Booze, until you reach your maximum Tipsinesses).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Golden_Dice&amp;diff=30990</id>
		<title>Golden Dice</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Golden_Dice&amp;diff=30990"/>
		<updated>2025-04-30T02:41:40Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item Infobox &lt;br /&gt;
|Item_Type = Generic&lt;br /&gt;
|Effect = Rerolls offered items from shops, armories and boss rewards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an item in Tiny Rogues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
The Golden Dice also restocks shops. For example, if you buy 2 of the 3 items in a shop (leaving 1 left), then use the Golden Dice, 3 new items will be added to the shop, not just one.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
All items has been reworked.&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30989</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30989"/>
		<updated>2025-04-30T02:39:58Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: Pack mentality said that it lowers your damage, edited to say higher damage (I believe it actually increases your damage, why would the skill lower it, lol)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.&lt;br /&gt;
&lt;br /&gt;
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the [[Super Hero]], [[Esper]], and [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== {{col|Melee|Strength Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||• Gain {{Col|G|+1}} missing {{KW|Heart}}.&amp;lt;br&amp;gt;• Gain {{Col|G|+25%}} Effect of {{Col|P|Emotions}} per missing {{KW|Heart}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|80 to 110}} &amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}} &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting  {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After not having attacked for {{col|G|2}} seconds, your next {{col|P|Attack}} grants you {{KW|Courage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|CritDMG|5}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||Grants {{KW|Power}} if you meet the breakpoint:&amp;lt;br&amp;gt;↪10% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪20% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪30% increased Movement Speed: {{col|G|+25}} {{KW|Power}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|+100%}} Stats from {{KW|Str}}, but gain {{col|R|-50%}} Stats from {{KW|Dex}} and {{KW|Int}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserking.png]]||{{col|Melee|Berserk}}||{{col|P|On Skill Used}}, grants {{KW|Berserk}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||Your {{col|P|Attack}} gain a 25% chance to {{KW|trigger}} a {{col|Be|Holy Hammer}} {{col|P|on Hit}} that deals {{col|G|195 to 290}} {{KW|RadiantN}} {{col|Be|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|StrikeN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Instability}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||• Your Atacks inflict a stack of {{KW|CrushAL}} with {{KW|Crush}}.&amp;lt;br&amp;gt;• {{KW|CrushAL}} deals {{col|R|x0.50}} damage when inflicted with {{KW|RangedN}} or {{KW|MagicN}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze Buffs}} are {{col|G|permanent}} and have {{col|G|+100%}} Effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+20}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}&amp;lt;br&amp;gt;{{col|Gr|(Actors are you, your Companions and Enemies.)}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawn Over Brain.png]]||{{col|Melee|Brawn Over Brain}}||Grants {{col|G|+25%}} {{KW|Mana}} {{col|B|Recovery}} per {{col|Melee|Strength}} {{col|P|Trait}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.35}} damage.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hand Of Hearts.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+15%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{Col|G|Half}} your {{KW|Str}} also applies to {{KW|Dex}} Scaling from {{KW|RangedN}} {{col|P|Weapons}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||{{KW|RadiantN}} Damage from you and your {{KW|Companions}}, grants you {{KW|BurningPassion}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Momentum.png]]||{{col|Melee|Momentum}}||• Gain {{col|G|+50%}} {{KW|StaminaRS}}.&amp;lt;br&amp;gt;• {{KW|OnDash}}, your next {{col|G|5}} {{col|P|Attacks}} or {{col|P|Skills}} deal guaranteed {{KW|Crush}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No Pain No Gain.png]]||{{col|Melee|No Pain No Gain}}||Modifiers to your {{KW|CursedHitChance}} {{col|G|also}} apply to your {{KW|CritChance}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|+0.25%}} {{col|P|Buff}} Effect per point of Equip Load Capacity you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||• Your damage rolls {{col|R|twice}} and takes the {{col|R|higher}} value.&amp;lt;br&amp;gt;• {{col|G|+1}} {{KW|CompanionC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|ThrustN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Puncture}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||{{KW|Power}} also increases effect of {{col|P|debuffs}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushing Through.png]]||{{col|Melee|Pushing Through}}||Each point of Equip Load on you grants:&amp;lt;br&amp;gt;↪{{col|G|+0.3%}} {{KW|StaminaRS}}&amp;lt;br&amp;gt;↪{{col|G|+0.3%}} Movement Speed&amp;lt;br&amp;gt;↪{{col|G|+0.3%}} Damage||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rage.png]]||{{col|Melee|Rage}}||• Your {{col|P|Attacks}} grant you 1 stack of {{KW|Rage}} {{col|P|on hit}}. &amp;lt;br&amp;gt;• {{col|Melee|Melee}} {{col|P|Attacks}} grant {{col|G|5}} stacks.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Bleed}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||•Your {{KW|CritChance}} is {{col|R|0%}}.&amp;lt;br&amp;gt;•Grants {{Col|G|+100%}} {{KW|CrushC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|Attacks}} from you and your {{KW|Companions}} tick {{col|P|Damage Over Time}} effects on the Target.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. &amp;lt;br&amp;gt;• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. &amp;lt;br&amp;gt;• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|200%}} value. ||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Threat Reckoning.png]]||{{col|Melee|Threat Reckoning}}||• Your {{col|P|Attacks}} with {{col|P|One-Handed Weapons}} inflict {{KW|Taunt}}. &amp;lt;br&amp;gt;• Your {{col|P|Attacks}} with {{col|P|Two-Handed Weapons}} inflict {{KW|Intimidate}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||• You can wear an Offhand with {{col|P|Two-Handed}} {{col|P|Weapons}}.&amp;lt;br&amp;gt;• {{col|P|Two-Handed}} {{col|P|Weapons}} {{col|G|also}} count as {{col|P|One-Handed}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||• Damage from your {{col|P|Skill}} inflicts {{KW|Vul}}.&amp;lt;br&amp;gt;• {{col|P|Ailments}} and {{col|P|Debuffs}} inflicted by {{col|P|Skills}} have {{col|G|+100%}} effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|G2|Dexterity Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||Your {{KW|RangedN}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agility.png]]||{{col|G2|Agility}}||Modifiers to your movement speed {{col|G|also}} apply to your Attack Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Grants {{col|G|+40%}} Attack Speed with {{col|P|Weapons}} that scale with {{KW|Dex}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic&#039;s Discipline}}||Gain {{col|G|+25%}} {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Stamina}} you have. ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Companions grant increased stats depending on how many you have:&amp;lt;br&amp;gt;↪1: {{col|G|+300%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪2: {{col|G|+200%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪3: {{col|G|+100%}} stats from {{KW|Companions}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}|| {{Col|P|On Tick}}, {{KW|Bleed}} inflicts {{Col|G|5}} stacks of {{KW|Poison}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||Your {{KW|LHs}} are {{col|G|also}} guaranteed {{KW|LeHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chill Aura.png]]||{{col|G2|Chill Aura}}||Grants a {{col|B2|Chill Aura}} that deals {{col|G|40 to 70}} {{KW|ColdN}} {{col|B2|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||• Enemies take more damage equal to the reduction of their movement speed. {{col|Gr|(multiplicative)}}&amp;lt;br&amp;gt;• {{col|G|Every 4 seconds}} inflict {{KW|Fatigue}} to the Enemy with the lowest {{col|R|Health}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electric City.png]]||{{col|G2|Electric City}}||Each stack of {{KW|Shock}} additionally adds {{Col|G|+25%}} {{KW|CritDMG}} taken.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||{{KW|OnDash}}, refresh the duration of {{Col|G|all}} {{Col|P|Damage Over Time}} effects on {{Col|G|all}} Enemies and tick them once per {{KW|StaminaC}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unstable Explosives.png]]||{{col|G2|Exploitative Explosives}}||Your {{col|R|Explosion}} Damage inflicts {{KW|Vul}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||{{col|G|Every 4 seconds}} {{KW|trigger}} a {{col|R|Grenade Throw}} that deals {{col|G|365 to 445}} {{KW|ExplosionN}} {{col|R|Damage}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Your {{col|P|Weapon}} gains {{col|G|+50 to 75}} {{KW|RadiantN}} {{col|Be|Damage}} with {{KW|CursedHits}} and {{col|G|+50 to 75}} {{KW|DarkN}} {{col|B4|Damage}} with {{KW|LHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lethality.png]]||{{col|G2|Lethality}}||The Damage Bonus from {{KW|LeHs}} is affected by your {{KW|CritDMG}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} a {{col|Y|Chain Lightning}} {{col|P|on hit}} that deals {{col|G|145 to 425}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||While there are fewer than 4 Enemies in the Room:&amp;lt;br&amp;gt;↪ Deal {{col|G|x1.20}} Damage at {{KW|FarRange}}.&amp;lt;br&amp;gt;↪ Deal {{col|G|x1.30}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|160 to 220}} {{KW|SlashN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+50%}} {{col|P|Buff}} Effect.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poison Aura.png]]||{{col|G2|Poison Aura}}||Grants a {{col|Po|Poison Aura}} that deals {{col|G|10 to 20}} {{KW|PoisonN}} {{col|Po|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue&#039;s Tally}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, your next {{col|P|Attack}} or {{col|P|Skill}} deals a guaranteed {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||Grants {{col|G|+100%}}{{KW|LeH}} at {{KW|FarRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Grants {{col|G|+20%}} Attack Speed per missing {{KW|Mana}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants 2 {{col|Br|Spinning Blade {{KW|Orbital}}s}} that deal {{col|G|105 to 190}} {{KW|SlashN}} {{col|Br|Damage}} and inflict {{KW|Rupture}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||{{KW|OnDash}}, grants {{col|G|5}} stacks of {{KW|Tailwind}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.&amp;lt;br&amp;gt;•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|B|Intelligence Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Gain {{KW|CritDMG|200}} against {{KW|Bleed}}{{col|R|ing}} enemies.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that each deal {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||• Your {{KW|NatureN}} Damage inflicts {{KW|Bleed}}&amp;lt;br&amp;gt;• {{KW|Nettles}} have {{col|G|x2.00}} Effect.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants a {{col|R|Burn Aura}} deals {{col|G|15 to 45}} {{KW|FireN}} {{col|R|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrono Shift.png]]||{{col|B|Chrono Shift}}||{{Col|P|On Skill Used}}, gain {{Col|G|+100%}} Tick Speed for {{Col|G|10 seconds}}. {{KW|Buff}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally adds {{col|G|+20%}} chance to take a {{KW|Crit}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combustion.png]]||{{col|B|Combustion}}||{{KW|Burn}} deals {{Col|G|+100%}} Damage and deals Damage in an Area.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} {{col|Po|damage}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:&amp;lt;br&amp;gt;↪{{col|G|+1.25%}} {{col|P|Buff}} Effect&amp;lt;br&amp;gt;↪{{col|G|+1.25%}} {{col|P|Aura}} Radius.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|ManaC}} you have. {{col|Gr|(Up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||On dealing {{KW|Ele}} Damage gain {{col|P|Buffs}}:&amp;lt;br&amp;gt;↪{{KW|LightningN}} → {{col|G|x1.30}} {{KW|FireN}} {{col|R|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|FireN}} → {{col|G|x1.30}} {{KW|ColdN}} {{col|B2|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|ColdN}} → {{col|G|x1.30}} {{KW|LightningN}} {{col|Y|damage}} for {{col|G|4 seconds}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}|| {{KW|FireN}} {{col|R|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Scorch}}.&amp;lt;br&amp;gt;{{KW|ColdN}} {{col|B2|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Frostbite}}.&amp;lt;br&amp;gt;{{KW|LightningN}} {{col|Y|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Zap}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropy.png]]||{{col|B|Entropy}}||Modifiers to your {{KW|ManaRegen}} {{Col|G|also}} apply to your {{Col|P|Damage Over Time}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||• Grants {{col|G|+100%}} {{col|P|{{KW|Orbital}}}} Range.&amp;lt;br&amp;gt;• Your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forethought.png]]||{{col|B|Forethought}}||• Your {{KW|Hearts}} count as {{KW|Soul_Hearts}}.&amp;lt;br&amp;gt;• Recover {{col|G|+2}} {{KW|Hearts}} upon entering a Floor.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|+25%}} increased {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Int}} {{col|P|Trait}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||{{KW|Power}} also increases {{KW|Companion}} Damage at {{col|G|200%}} value.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|+100%}} Stats from {{KW|Int}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Dex}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} {{KW|LightningN}} {{col|Y|Damage}}, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natures Boon.png]]||{{col|B|Nature&#039;s Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} {{col|G4|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normal Distribution.png]]||{{col|B|Normal Distribution}}||Modifiers to your {{KW|LHc}} {{col|G|also}} apply to your Tick Speed and your Orbital Speed.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||{{col|G|Every 1 second}} {{KW|trigger}} an {{col|P|Attack}} of a random Wand or Staff {{col|P|Weapon}} in your Inventory. {{col|Gr|(Weapon Enchantments will not apply) {{KW|Tick}}}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prodigy.png]]||{{col|B|Prodigy}}||Gain {{col|G|+50%}} {{KW|LHc}}. &amp;lt;br&amp;gt; Gain {{col|G|x2.00}} {{KW|CursedHitChance}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants a {{col|Y|Shock Aura}} that deals {{col|G|15 to 60}} {{KW|LightningN}} {{col|Y|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}}, the stacks are consumed to {{KW|trigger}} a {{col|Y|Lightning Strike}} that deals {{col|G|180 to 535}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||• Grants {{col|G|+2}}  {{KW|CompanionC}}. &amp;lt;br&amp;gt;• Gain {{col|R|x0.50}} stats from {{KW|Companions}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell Echo.png]]||{{col|B|Thaumaturgical Echo}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, {{KW|repeat}} your next attack.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trickery.png]]||{{col|B|Trickery}}||Gain {{KW|SneakyHitChance|20}} per {{col|Gr|Common}} or {{col|Uncommon|Uncommon}} Equipment Item you are wearing.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vision Quest.png]]||{{col|B|Vision Quest}}||{{col|P|On the tally}} of {{col|G|30}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoo Utopia.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|R|[[Super Hero]] Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Durability.png]]||{{col|R|Super Protection}}|| • Gain {{col|G|+5}} {{KW|ArmorCs}} &amp;lt;br&amp;gt; • {{KW|ArmorCs}} count as {{KW|Soul_Hearts}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Luck.png]]||{{col|R|Super Fortune}}||• Gain {{col|G|+5}} {{KW|Luck}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|MagicFind}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|TFind}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+20}} {{KW|Dex}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Dex}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Regeneration.png]]||{{col|R|Super Health}}||• Gain {{col|G|+3}} missing {{KW|Hearts}}. &amp;lt;br&amp;gt;• Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|Infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 1000}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}|| • Gain {{col|G|+20}} {{KW|Int}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Int}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Speed.png]]||{{col|R|Super Speed}}|| • Gain {{col|G|+100%}} Movement Speed. &amp;lt;br&amp;gt;• Grants permanent {{KW|Tailwind}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||• Gain {{col|G|+3}} {{KW|Stamina}}. &amp;lt;br&amp;gt;• Gain {{col|G|+100%}} {{KW|StaminaRS}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||• Gain {{col|G|+20}} {{KW|Str}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Str}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Charged.png]]||{{col|R|Super Charged}}||• {{KW|OnDash}}, {{KW|trigger}} a {{col|Y|Lightning Strike}} on all Enemies that deals {{col|G|80 to 240}} {{KW|Lightning}}. &amp;lt;br&amp;gt;• {{col|G|Every 0.67 seconds}} {{KW|trigger}} a {{col|Y|Chain Lightning}} that deals {{col|G|70 to 210}} {{KW|Lightning}}. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Devoted.png]]||{{col|R|Super Devoted}}||• Gain {{col|G|+4}} {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• Gain {{col|G|x2.00}} maximum {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• You are {{col|Y|{{KW|Revived}}}} once per Floor. &amp;lt;br&amp;gt;• You are protected from getting {{KW|Cursed}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Drunkard.png]]||{{col|R|Super Drunkard}}||• Gain {{col|G|+30}} Maximum {{col|Y|Tipsiness}}. &amp;lt;br&amp;gt;• Gain a random assortment of {{col|G|10}} bottles of {{col|P|Booze}} upon picking this {{col|P|Trait}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Friendly.png]]||{{col|R|Super Friendly}}||• Gain {{col|G|+3}} {{KW|CompanionC}} &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|G|+100%}} Damage.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Lazy.png]]||{{col|R|Super Lazy}}||• Deal {{col|G|+25%}} Damage per empty Equipment Slot. {{col|Gr|(up to 250%)}} &amp;lt;br&amp;gt;• {{col|G|Every 0.5 seconds}} inflicts {{col|G|1}} stack of {{KW|Disintegration}} to all Enemies. {{KW|Tick}}  ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Magi-Tech Metabolism.png]]||{{col|R|Super Magi-Tech Metabolism}}||• You are considered as having {{col|G|x3.00}} {{KW|Mana}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} {{KW|Str}}, {{KW|Dex}}, {{KW|Int}} per {{KW|ManaC}} you have. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{col|Esp|[[Esper]] Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind Spiral.png]]||{{col|Esp|Energy Aura}}||• Gain +30 {{KW|Power}} &amp;lt;br&amp;gt;• Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|25 to 35}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||• Inflict {{col|G|+4}} Stacks of {{KW|Shock}} at once when inflicting {{KW|Shock}}. &amp;lt;br&amp;gt;• {{Col|P|On the Tally}} of {{Col|G|3}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|115 to 340}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama&#039;s Stuff}}||• Gain {{col|G|x1.25}} {{KW|Bleed}} Tick Speed per {{KW|Orbital}} you have. &amp;lt;br&amp;gt;• Grants three {{col|Esp|Kitchen Knife {{KW|Orbital}}s}} that deal {{Col|G|125 to 195}} {{KW|ThrustN}} {{col|Br|Damage}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||• Modifiers to your {{KW|CompanionDMG}} also affect you, but at {{col|R|25%}} value. &amp;lt;br&amp;gt;• While you have exactly {{col|G|1}} {{KW|Companion}}, gain {{col|G|+400%}} {{KW|CompanionDMG}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Papas Stuff.png]]||{{col|Esp|Papa&#039;s Stuff}}||• Gain {{col|G|+20%}} {{KW|CritChance}} with {{col|G2|Ranged}} {{col|P|Weapons}}. &amp;lt;br&amp;gt;• Grants 2 Assault Rifle {{KW|Companions}}.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|1.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|135 TO 255}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Bombardment}}||• Gain {{col|G|+50%}} Tick Speed while Standing Still.&amp;lt;br&amp;gt; • {{Col|G|Every 2 seconds}} {{KW|triggers}} 5 {{col|Esp|Psionic Blasts}} that deal {{col|G|65 to 75}} {{KW|ExplosionN}} {{col|R|Damage}} each. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} Ticks deal {{col|G|+2.50%}} {{col|R|Boss Health}} Damage and {{col|G|+10%}} {{col|R|Non Boss Health}} Damage. {{col|Gr|(Cannot be scaled.)}} &amp;lt;br&amp;gt; • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Complexion.png]]||{{col|Esp|Elemental Complexion}}||• {{col|G|Every 8 seconds}} inflict {{KW|Burn}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 4 seconds}} inflict {{KW|Chill}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 2 seconds}} inflict {{KW|Shock}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 1 seconds}} inflict {{KW|Poison}} to all Enemies. &amp;lt;br&amp;gt;{{KW|Tick}} ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mere Marionettes.png]]||{{col|Esp|Mere Marionettes}}||• Gain {{col|G|+2}} {{KW|CompanionC}}. &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|R|x0.30}} Damage. ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mastering Randomness.png]]||{{col|Esp|Mastering Randomness}}|| • All Rooms grant {{col|G|1}} random Dice. &amp;lt;br&amp;gt;• Gain {{col|G|+2.5%}} {{KW|LHc}} per Dice you have used.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Dilation.png]]||{{col|Esp|Time Dilation}}|| • Gain {{col|G|+10%}} {{col|P|Skill Effect}} ({{KW|SkEff}}) for each time you have used your {{col|P|Skill}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} Room of {{col|P|Potion}} and {{col|P|Infusion}} Duration for each time you have used your {{col|P|Skill}}. ||Esper only trait||Psychic Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Traits==&lt;br /&gt;
Cyborg traits were reworked and now removed in the 0.2.8 update.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freezing Core.png]]||{{col|Gr|Freezing Core}}||Your {{col|P|Skill}} deals {{col|G|+90 to 100}} {{KW|ColdN}} {{col|B2|Damage}}.||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Core.png]]||{{col|Gr|Laser Core}}||{{col|P|On Skill Used}}: {{col|G|Every 0.4 seconds}} {{KW|trigger}} a {{col|R|Laser}} that deals {{col|G|290 to 485}} {{KW|EnergyN}} {{col|En|Damage}} for {{col|G|8 seconds}}. {{KW|Tick}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lucky Core.png]]||{{col|Gr|Lucky Core}}||{{KW|OSU}}, gain {{col|G|+100%}} {{KW|LHc}} for {{col|G|8 seconds}}. {{col|Gr|[{{col|P|Buff}}]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Core.png]]||{{col|Gr|Mana Core}}||Gain {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per Level. {{col|Gr|(Up to +120%)}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Core.png]]||{{col|Gr|Power Core}}||{{KW|Power}} also grants {{col|P|Skill}} Effect ({{KW|SkEff}}).||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cleric&amp;diff=30988</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cleric&amp;diff=30988"/>
		<updated>2025-04-30T02:37:41Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Infobox &lt;br /&gt;
 |ClassHP = 3&lt;br /&gt;
 |ClassSoulP = 0&lt;br /&gt;
 |ClassAP = 0&lt;br /&gt;
 |ClassMP = 2&lt;br /&gt;
 |ClassSP = 2&lt;br /&gt;
 |ClassLuck = 0&lt;br /&gt;
 |ClassCurse = 0&lt;br /&gt;
 |ClassAlig = +1&lt;br /&gt;
 |ClassSTR = 2&lt;br /&gt;
 |ClassDEX = 0&lt;br /&gt;
 |ClassINT = 4&lt;br /&gt;
 |ClassCritChance = 5&lt;br /&gt;
 |ClassCritDamage = 200&lt;br /&gt;
 |ClassSpeed = 7 &lt;br /&gt;
 |ClassAbility = {{col|Y|Blessed}}&amp;lt;br&amp;gt;Gain {{col|G|x2.00}} {{KW|LHc}}&lt;br /&gt;
 |ClassStartItems = [[File:King Bible.png|25px|link=[[King Bible]]]][[King Bible]]&amp;lt;br&amp;gt;[[File:Cleric Robe.png|25px|link=[[Cleric Robe]]]][[Cleric Robe]]&amp;lt;br&amp;gt;[[File:Talisman.png|25px|link=[[Talisman]]]][[Talisman]]&lt;br /&gt;
 |ClassUnlock = Progress beyond floor 2.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Infobox&lt;br /&gt;
 |SkillName = Bless&lt;br /&gt;
 |SkillEffect = A light shines upon the strongest enemy on screen inflicting {{col|G|10 permanent}} stacks of {{KW|Glitter}} and dealing {{col|G|125 to 185}} {{KW|SkEff}} {{KW|Radiant}} {{col|G|10}} times. &amp;lt;br&amp;gt;When used outside of combat, this skill can cleanse a door from being {{KW|Cursed}}.&lt;br /&gt;
 |SkillCastTime = 0.5 seconds&lt;br /&gt;
 |SkillRecovery = every {{col|G|11}} Rooms&lt;br /&gt;
 |SkillCost = 1&lt;br /&gt;
 |SkillClass = Cleric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
A faithful cleric who wields divine magic in service of a higher power.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is a playable class in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
After your first revive is used, Cleric Robe no longer does anything, so you should find new body armor to replace it at that point.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.6}}===&lt;br /&gt;
* Increased mana recovery to 0.2 from 0.05 per room. Does not deal true damage to undead and fiends but always deals radiant damage.&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Added skill Bless&lt;br /&gt;
* Reworked old ability &amp;quot;{{Col|Y|Divine Intervention}}&amp;lt;br&amp;gt;You are revived [[File:IconRevive.png|15px|link=]] once per floor.&amp;quot;&lt;br /&gt;
{{ClassList}}&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Thief&amp;diff=30987</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Thief&amp;diff=30987"/>
		<updated>2025-04-30T02:35:04Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: Previous tip was incorrect (probably patched out). Added new tip to replace it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Infobox &lt;br /&gt;
 |ClassHP = 2&lt;br /&gt;
 |ClassSoulP = 0 &lt;br /&gt;
 |ClassAP = 0&lt;br /&gt;
 |ClassMP = 1&lt;br /&gt;
 |ClassSP = 2&lt;br /&gt;
 |ClassLuck = 0&lt;br /&gt;
 |ClassCurse = 0&lt;br /&gt;
 |ClassAlig = -1&lt;br /&gt;
 |ClassSTR = 0&lt;br /&gt;
 |ClassDEX = 5&lt;br /&gt;
 |ClassINT = 1&lt;br /&gt;
 |ClassCritChance = 5 &lt;br /&gt;
 |ClassCritDamage = 250&lt;br /&gt;
 |ClassSpeed = 7&lt;br /&gt;
 |ClassAbility = {{col|C|Reliable Talent}}&amp;lt;br&amp;gt;Gain {{col|G|+1%}} {{KW|CritChance}} per {{col|G|10}} {{KW|Gold}} you have. {{col|Gr|(Up to 100%)}}&lt;br /&gt;
 |ClassStartItems = [[File:Dagger.png|25px|link=[[Dagger]]]][[Dagger]]&amp;lt;br&amp;gt;[[File:Thief Hood.png|25px|link=[[Thief Hood]]]][[Thief Hood]]&amp;lt;br&amp;gt;[[File:Thief Gloves.png|25px|link=[[Thief Gloves]]]][[Thief Gloves]]&lt;br /&gt;
 |ClassUnlock =  Use 50 keys.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Infobox&lt;br /&gt;
 |SkillName = Pickpocket&lt;br /&gt;
 |SkillEffect = Pickpocket a selected target.&amp;lt;br&amp;gt; Can be used on enemies and non-hostile creatures, but only once per target.&amp;lt;br&amp;gt; Once per run, using this on a non-hostile creature adds {{col|G|+1}} {{KW|Evil}}.&lt;br /&gt;
 |SkillCastTime = 0.5 seconds&lt;br /&gt;
 |SkillRecovery = every {{col|G|9}} Rooms&lt;br /&gt;
 |SkillCost = 1&lt;br /&gt;
 |SkillClass = Thief&lt;br /&gt;
}}&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
A cloaked scoundrel who uses stealth and trickery to assassinate enemies out of the shadows.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is a playable class in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* When Pickpocket is used on a normal enemy, it usually gives 4-6 gold. However, when used on a boss, it will instead grant [[Contraband|Contraband]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.8}}===&lt;br /&gt;
* Reduced base mana by 1.&lt;br /&gt;
==={{0.2.6}}===&lt;br /&gt;
* Changed mana recovery to 0.25 mana per room instead of 0.05 mana per enemy. Gold gain from skill changed to 4 to 6 instead of 10.&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Added skill Pickpocket&lt;br /&gt;
* Reworked old ability &amp;quot;{{Eff|1E358B|Dirty Job}}&amp;lt;br&amp;gt;On {{KW|Crit}} with a {{Col|P|primary attack}}, your next {{Col|P|primary attack}} also deals a guaranteed {{KW|Crit}}. {{Col|Gr|(Cannot {{KW|trigger}} itself.)}}&amp;quot;&lt;br /&gt;
==={{0.1.9c}}===&lt;br /&gt;
* {{Nerf|Thief will now find fewer keys.}}&lt;br /&gt;
{{ClassList}}&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30986</id>
		<title>Mastery Perks</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30986"/>
		<updated>2025-04-30T02:25:43Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: You can catch up to 2 fish per day, not 1 (verified in game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mastery Perks&#039;&#039;&#039; act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Boss Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating [[Cinder|Cinders]] which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A maximum of {{col|G|30}} Mastery Points can be currently allocated in the perk tree, meaning that not every perk can be enabled at once.&lt;br /&gt;
&lt;br /&gt;
==North==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Hope&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkHope.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|1}} {{KW|Soul_Heart}}. || &amp;gt; [[#BargainHunter|Bargain Hunter/Window Shopper]]&amp;lt;br&amp;gt;&amp;gt; [[#FirstAid|First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FirstAid&amp;quot;&amp;gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFirstAid.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} additional {{col|R|health}} [[File:IconHeart.png|15px|link=]] flask. || &amp;gt; [[#QuickRecovery|Quick Recovery]]&amp;lt;br&amp;gt;&amp;gt; [[#HeadStart|Head Start/Shortcut]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeadStart&amp;quot;&amp;gt;&#039;&#039;&#039;Head Start/Shortcut&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeadStart.png|50px]] [[File:PerkShortcut.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} EXP.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;You start with {{col|G|+5}} EXP but every level takes {{col|R|+1}} EXP to achieve. || &amp;gt; [[#OpeningMove|Opening Move]]&amp;lt;br&amp;gt;&amp;gt; [[#HighStakes|High Stakes/Slow and Steady]]&amp;lt;br&amp;gt;&amp;gt; [[#Freedom|Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighStakes&amp;quot;&amp;gt;&#039;&#039;&#039;High Stakes/Slow and Steady&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighStakes.png|50px]] [[File:PerkSlowAndSteady.png|50px]]&amp;lt;/center&amp;gt; || Adds {{col|G|+15%}} to your {{KW|SuperEffective}}damage&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Adds {{col|G|+10%}} to your {{KW|NotVeryEffective}} damage|| &amp;gt; [[#Superstitions|Superstitions]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Superstitions&amp;quot;&amp;gt;&#039;&#039;&#039;Superstitions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuperstitions.png|50px]]&amp;lt;/center&amp;gt; || Upon entering Floor 2, gain {{col|G|+1}} point of a random [[Game_Mechanics#Alignment|Alignment]]. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}} || &amp;gt; [[#Reprecussions|Reprecussions]]&amp;lt;br&amp;gt;&amp;gt; [[#ThroneQuest|Throne Quest]] &amp;lt;br&amp;gt;&amp;gt; [[#Faith|Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Reprecussions&amp;quot;&amp;gt;&#039;&#039;&#039;Reprecussions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReprecussions.png|50px]]&amp;lt;/center&amp;gt; || For each point of {{KW|Evil}}, find {{col|G|+5%}} Blood Chest Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Good}}, find {{col|G|+5%}} Shrine Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Lawful}}, find {{col|G|+5%}} {{col|Soul|Soul}} Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Evil}}, find {{col|G|+5%}} Dice Rewards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThroneQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Throne Quest&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThroneQuest.png|50px]]&amp;lt;/center&amp;gt; || Reduces [[Game Mechanics#Alignment|alignment]] requirements to enter final floors by {{col|G|1}}. (From 4/4 to 3/3).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Faith&amp;quot;&amp;gt;&#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFaith.png|50px]]&amp;lt;/center&amp;gt; || While one Alignment is 2 or higher and the other three are 1 or lower: Gain {{col|G|+1}} {{KW|TFind}}. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rooms#Blacksmith|Blacksmiths]] and Economy&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BargainHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Bargain Hunter/Window Shopper&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBargainHunter.png|50px]][[File:PerkWindowShopper.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[shops|all shops]] are {{col|G|reduced}} by {{col|G|10%}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Shops]] gain a {{col|G|25%}} chance to offer 1 additional item. || &amp;gt; [[#SupplyDemand|Supply and Demand/Demand and Supply]]&amp;lt;br&amp;gt;&amp;gt; [[#PayToWin|Pay to Win]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SupplyDemand&amp;quot;&amp;gt;&#039;&#039;&#039;Supply and Demand/Demand and Supply&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSupplyAndDemand.png|50px]][[File:PerkDemandAndSupply.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[Shops]] under {{col|G|10}} are {{col|G|reduced}} to {{col|G|5}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{KW|Soul}} prices in [[Shops]] under {{col|G|5}} are {{col|G|reduced}} to {{col|G|1}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PayToWin&amp;quot;&amp;gt;&#039;&#039;&#039;Pay to Win&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPayToWin.png|50px]]&amp;lt;/center&amp;gt; || Floor 1 always contains a [[Shops|shop]]. || &amp;gt; [[#LossLeader|Loss Leader/Worth of a Soul]]&amp;lt;br&amp;gt;&amp;gt; [[#MixedBag|Mixed Bag]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LossLeader&amp;quot;&amp;gt;&#039;&#039;&#039;Loss Leader/Worth of a Soul&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLossLeader.png|50px]][[File:PerkWorthOfASoul.png|50px]]&amp;lt;/center&amp;gt; || Upgrading {{col|P|weapons}} at any [[Rooms#Blacksmith|blacksmith]] costs {{col|G|10}}/{{col|G|15}}/20 {{col|Gr|[and so on]}} instead of 20/20/20&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;All [[Rooms#Blacksmith|blacksmiths]] charge {{col|G|5}} {{KW|Souls}} instead of 20 {{KW|Gold}} per upgrade. || &amp;gt; [[#Loyalty|Loyalty/Sympathy/Pity]]&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Loyalty&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty/Sympathy/Pity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLoyalty.png|50px]][[File:PerkSympathy.png|50px]][[File:PerkPity.png|42px]]&amp;lt;/center&amp;gt; || The default [[Rooms#Blacksmith|blacksmith]] can upgrade {{col|P|weapons}} to {{col|P|upgrade level}} {{col|G|4}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] sell [[Repair Powder]] for 5 {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;The [[Rooms#Blacksmith|Blacksmith]] can remove negative [[Weapon Enchantments|enchantments]] from {{col|P|weapons}} for {{col|G|free}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MixedBag&amp;quot;&amp;gt;&#039;&#039;&#039;Mixed Bag&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMixedBag.png|50px]]&amp;lt;/center&amp;gt; || [[Shops]] that trade for {{KW|Souls}} have a {{col|G|10%}} chance to charge {{KW|Gold}}instead. || &amp;gt; [[#SuitUp|Suit Up]]&amp;lt;br&amp;gt;&amp;gt; [[#Inflation|Inflation/Deflation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SuitUp&amp;quot;&amp;gt;&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuitUp.png|50px]]&amp;lt;/center&amp;gt; || Treasure chests gain a {{col|G|20%}} chance to contain an additional item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Inflation&amp;quot;&amp;gt;&#039;&#039;&#039;Inflation/Deflation&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkInflation.png|50px]] [[File:PerkDeflation.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} and equipment are {{col|G|1}} to {{col|G|5 }} {{KW|Gold}} cheaper at [[shops]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} and equipment are worth {{col|G|1}} to {{col|G|5}} more {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].|| &amp;gt; [[#BulkSeller|Bulk Seller]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BulkSeller&amp;quot;&amp;gt;&#039;&#039;&#039;Bulk Seller&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBulkSeller.png|50px]]&amp;lt;/center&amp;gt; || With each consecutive item sold at the [[Rooms#Pawn Shop|Pawn Shop]], the following items sells for {{col|G|+1}} {{KW|Gold}} up to a maximum of {{col|G|+10}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flasks and Sacrifice&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;QuickRecovery&amp;quot;&amp;gt;&#039;&#039;&#039;QuickRecovery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkQuickRecovery.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|25%}} flask drink speed. || &amp;gt; [[#WorldOfHurt|World of Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WorldOfHurt&amp;quot;&amp;gt;&#039;&#039;&#039;World of Hurt&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWorldOfHurt.png|50px]]&amp;lt;/center&amp;gt; || Blood Chests and Blood Altars are {{col|G|x1.30 more}} common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Traits]] and Attributes&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;OpeningMove&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Move&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOpeningMove.png|50px]]&amp;lt;/center&amp;gt; || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || &amp;gt; [[#PersonalAgency|Personal Agency]]&amp;lt;br&amp;gt;&amp;gt; [[#StrongFoundation|Strong Foundation/Perfectionist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PersonalAgency&amp;quot;&amp;gt;&#039;&#039;&#039;Personal Agency&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPersonalAgency.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to seal a {{col|P|trait}} in {{col|P|trait}} selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;StrongFoundation&amp;quot;&amp;gt;&#039;&#039;&#039;Strong Foundation/Perfectionist&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkStrongFoundation.png|50px]][[File:PerkPerfectionist.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your first {{col|P|trait}} selection.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your last {{col|P|trait}} selection.|| &amp;gt; [[#AllIn|All In/Well Rounded Beast]]&amp;lt;br&amp;gt;&amp;gt; [[#ButterflyEffect|Butterfly Effect/Wildcard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;AllIn&amp;quot;&amp;gt;&#039;&#039;&#039;All In/Well Rounded Beast&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAllIn.png|50px]] [[File:PerkWellRoundedBeast.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|50%}} chance that food rewards are of the type of your highest attribute.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;On entering floor 2, 4, 6 and 8 gain {{col|G|+1}} of your lowest attribute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ButterflyEffect&amp;quot;&amp;gt;&#039;&#039;&#039;Butterfly Effect/Wildcard&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkButterflyEffect.png|50px]] [[File:PerkWildcard.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Trait}} offered in {{col|P|trait}} selections are more likely to match the color of {{col|P|traits}} you already have.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|trait}} selections always contain a {{col|P|trait}} of the type of your lowest attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot and Mobility&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Freedom&amp;quot;&amp;gt;&#039;&#039;&#039;Freedom&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFreedom.png|50px]]&amp;lt;/center&amp;gt; || Rooms are up to {{col|G|2 Tiles}} larger in Width and Height. || &amp;gt; [[#Speed|Speed/Vigor/Sleight]]&amp;lt;br&amp;gt;&amp;gt; [[#SmashAndGrab|Smash and Grab]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Speed&amp;quot;&amp;gt;&#039;&#039;&#039;Speed/Vigor/Sleight&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpeed.png|50px]] [[File:PerkVigor.png|50px]][[File:PerkSleight.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+0.5}} Movement Speed. (roughly a 7% increase from base movement speed)&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+10}} Equip Load Capacity. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|-0.5 seconds}} {{KW|Bomb}} {{KW|ExplosionN}} Delay. || &amp;gt; [[#Skirmisher|Skirmisher/Wrangler]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher/Wrangler&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSkirmisher.png|50px]] [[File:PerkWrangler.png|50px]]&amp;lt;/center&amp;gt; || When {{KW|Stamina}} is drained, instead of {{col|R|emptying}} {{KW|Stamina}} Recovery progress, the {{KW|Stamina}} Recovery is {{col|G|halved}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;While on full {{KW|Stamina}}, your Hitbox is {{col|G|smaller}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmashAndGrab&amp;quot;&amp;gt;&#039;&#039;&#039;Smash and Grab&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmashAndGrab.png|50px]]&amp;lt;/center&amp;gt; || Bombing treasure chests, shrines and the arcade drop {{col|G|x2.00}} the amount of stuff. || &amp;gt; [[#TrustIssues|Trust Issues/Double Trouble]]&amp;lt;br&amp;gt;&amp;gt; [[#SecretService|Secret Service]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TrustIssues&amp;quot;&amp;gt;&#039;&#039;&#039;Trust Issues/Double Trouble&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTrustIssues.png|50px]] [[File:PerkDoubleTrouble.png|50px]]&amp;lt;/center&amp;gt; || Mimics appear {{col|G|more often}} but you get {{col|R|no hint}} for their upcoming appearance anymore. {{col|Gr|[Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Mimics are {{col|R|slightly rarer}} but always appear in pairs, {{col|G|granting additional rewards}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SecretService&amp;quot;&amp;gt;&#039;&#039;&#039;Secret Service&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSecretService.png|50px]]&amp;lt;/center&amp;gt; || You find up to {{col|G|x2.00}} more Secret Rooms and Locked Cellars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==East==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;In the Eleventh Hour&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkInTheEleventhHour.png|50px]]&amp;lt;/center&amp;gt; || Healing [[File:IconHeart.png|15px|link=]] rewards are {{col|G|25%}} more common while at the brink of death. || &amp;gt; [[#Rebirth|Rebirth]]&amp;lt;br&amp;gt;&amp;gt; [[#HighRoller|High Roller/Safe Bet]]&amp;lt;br&amp;gt;&amp;gt; [[#RedRoulette|Red Roulette/Ethereal Roulette/Golden Roulette]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Rebirth&amp;quot;&amp;gt;&#039;&#039;&#039;Rebirth&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRebirth.png|50px]]&amp;lt;/center&amp;gt; || You are {{col|Y|{{KW|Revived}}}} from death {{col|G|once per run}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighRoller&amp;quot;&amp;gt;&#039;&#039;&#039;High Roller/Safe Bet&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighRoller.png|50px]][[File:PerkSafeBet.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|20%}} chance on each room reward roll to roll the maximum amount of rewards.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;If the rolled amount of room rewards is below average the amount is rolled again, taking the higher of the two values.&lt;br /&gt;
| &amp;gt; [[#RainyDayFund|Rainy Day Fund/The Key to Success/Explosive Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RainyDayFund&amp;quot;&amp;gt;&#039;&#039;&#039;Rainy Day Fund/The Key to Success/Explosive Delivery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRainyDayFund.png|50px]][[File:PerkTheKeyToSuccess.png|50px]][[File:PerkExplosiveDelivery.png|50px]]&amp;lt;/center&amp;gt; || Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Gold}}, gain {{col|G|10}} {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Key}}, you gain {{col|G|2}} {{KW|Key}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Bomb}}, you gain {{col|G|3}} bombs. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Games and Gear&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RedRoulette&amp;quot;&amp;gt;&#039;&#039;&#039;Red Roulette/Ethereal Roulette/Golden Roulette&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]]&amp;lt;/center&amp;gt; || Dice rewards grant {{col|G|+2 to +3}} [[Red Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1 to +2}} [[Ethereal Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1}} [[Golden Dice]]. || &amp;gt; [[#Playtime|Playtime]]&amp;lt;br&amp;gt;&amp;gt; [[#ReadyToGo|Ready to Go/Steady to Go]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Playtime&amp;quot;&amp;gt;&#039;&#039;&#039;Playtime&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPlaytime.png|50px]]&amp;lt;/center&amp;gt; || [[Events|Event Rooms]] with minigames in them are {{col|G|x2.00}} more common. || &amp;gt; [[#Prodigy|Prodigy]]&amp;lt;br&amp;gt;&amp;gt; [[#FishingClub|Fishing Club]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Prodigy&amp;quot;&amp;gt;&#039;&#039;&#039;Prodigy&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkProdigy.png|50px]]&amp;lt;/center&amp;gt; || The chance to win the Jackpot at the Arcade rises from 1% to {{col|G|5%}}.&amp;lt;br&amp;gt; Additionally, Minigames are {{col|G|20% to 30% easier}}. {{col|Gr|(E.g. Fishing, Dancing, Lockpicking...)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FishingClub&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Club&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFishingClub.png|50px]]&amp;lt;/center&amp;gt; || An aquarium is added to every Tavern, at which may catch {{col|G|2}} [[Items#Fishing_Booty|Fish]] per tavern for free.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ReadyToGo&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Go/Steady to Go&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReadyToGo.png|50px]][[File:PerkSteadyToGo.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with an {{Col|Pi6|Enchantment Modifier}}.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with {{col|G|+1}} {{col|P|Upgrade Level}}.&lt;br /&gt;
| &amp;gt; [[#HeartSeeker|Heart Seeker/Stamina Scout]]&amp;lt;br&amp;gt;&amp;gt; [[#Adaptability|Adaptability/Dedication]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeartSeeker&amp;quot;&amp;gt;&#039;&#039;&#039;Heart Seeker/Stamina Scout&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeartSeeker.png|50px]][[File:PerkStaminaScout.png|50px]]&amp;lt;/center&amp;gt; || Equipment that grant {{KW|Hearts}} are {{col|G|x2.00}} more common.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Equipment that grant {{KW|Stamina}} are {{col|G|x2.00}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Adaptability&amp;quot;&amp;gt;&#039;&#039;&#039;Adaptability/Dedication&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAdaptability.png|50px]][[File:PerkDedication.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} Types different to your starting one  are x1.20 more common. {{col|Gr|[Types are melee, ranged or magic.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039; &lt;br /&gt;
{{col|P|Weapons}} of the same Class as the one you started with are x1.20  more common. {{col|Gr|[E.g.: sword, bow, gun, wand, ...]}}&lt;br /&gt;
| &amp;gt; [[#PandorasBoxes|Pandora&#039;s Boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PandorasBoxes&amp;quot;&amp;gt;&#039;&#039;&#039;Pandora&#039;s Boxes&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPandorasBoxes.png|50px]]&amp;lt;/center&amp;gt; || Upon opening 5 Treasure Chests, permanently gain {{col|G|+1}} {{KW|MagicFind}}. || &amp;gt; [[#Odyssey|Odyssey]]&amp;lt;br&amp;gt;&amp;gt; [[#MagnumOpus|Magnum Opus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Odyssey&amp;quot;&amp;gt;&#039;&#039;&#039;Odyssey&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOdyssey.png|50px]]&amp;lt;/center&amp;gt; || While you are not using any {{col|Legendary|Legendary}} Item, {{col|Legendary|Legendary}} Items are {{Col|G|x1.20}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MagnumOpus&amp;quot;&amp;gt;&#039;&#039;&#039;Magnum Opus&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMagnumOpus.png|50px]]&amp;lt;/center&amp;gt; || {{col|Legendary|Legendary}} {{col|P|Weapons}} always spawn with a {{Col|Legendary|Legendary Enchantment Modifier}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==South==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Backup Armory&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkBackupArmory.png|50px]]&amp;lt;/center&amp;gt; || Floor 3 always contains an additional [[Rooms#Armory|armory]] that offers 2 weapon choices.|| &amp;gt; [[#RiseOrFall|Rise or Fall/Perseverance]]&amp;lt;br&amp;gt;&amp;gt; [[#MoneyAtTheSpot|Money at the Spot/Drinking on the Dot/Repairing Every Slot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RiseOrFall&amp;quot;&amp;gt;&#039;&#039;&#039;Rise or Fall/Perseverance&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRiseOrFall.png|50px]][[File:PerkPerseverance.png|50px]]&amp;lt;/center&amp;gt; || Every [[Rooms#Armory|armory]] contains a {{col|P|weapon}} enchanted with a {{col|G|positive}} [[Weapon Enchantments|enchantment]] and one with a {{col|R|negative}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} in [[Rooms#Armory|armories]] are {{col|G|never}} enchanted with a negative [[Weapon Enchantments|enchantment]]. || &amp;gt; [[#RoyalDescent|Royal Descent]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RoyalDescent&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Descent&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoyalDescent.png|50px]]&amp;lt;/center&amp;gt; || You gain {{col|G|+10%}} chance per run to encounter a [[Rooms#Armory|Royal Armory]]. {{col|Gr|[5% base chance]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traders and [[Weapon Enchantments|Enchantments]]&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MoneyAtTheSpot&amp;quot;&amp;gt;&#039;&#039;&#039;Money at the Spot/Drinking on the Dot/Repairing Every Slot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMoneyAtTheSpot.png|50px]][[File:PerkDrinkingOnTheDot.png|50px]][[File:PerkRepairingEverySlot.png|50px]]&amp;lt;/center&amp;gt; || [[Rooms#Pawn Shop|Pawn shops]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Tavern|Taverns]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.|| &amp;gt; [[#Evergreen|Evergreen]]&amp;lt;br&amp;gt;&amp;gt; [[#DeatAndTaxes|Death and Taxes/Holy Devotion/Silent Night]]&amp;lt;br&amp;gt;&amp;gt; [[#HappyHour|Happy Hour/Health Insurance/Bunking Up]]&amp;lt;br&amp;gt;&amp;gt; [[#SmugglerNook|Smuggler Nook]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Evergreen&amp;quot;&amp;gt;&#039;&#039;&#039;Evergreen&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkEvergreen.png|50px]]&amp;lt;/center&amp;gt; || {{KW|StaminaSurge}} from [[Green Blossom|Green Blossoms]] last 10 rooms instead of 1 room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;DeathAndTaxes&amp;quot;&amp;gt;&#039;&#039;&#039;Death and Taxes/Holy Devotion/Silent Night&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkDeathAndTaxes.png|50px]][[File:PerkHolyDevotion.png|50px]][[File:PerkSilentNight.png|50px]]&amp;lt;/center&amp;gt; || The Tax Collector is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The Cleric is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Santa is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. || &amp;gt; [[#WeaveTheArcane|Weave the Arcane/Enigmatic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HappyHour&amp;quot;&amp;gt;&#039;&#039;&#039;Happy Hour/Health Insurance/Bunking Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHappyHour.png|50px]][[File:PerkHealthInsurance.png|50px]][[File:PerkBunkingUp.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Booze}} prices are {{col|G|reduced}} by {{col|G|2}} to {{col|G|5}} {{KW|Gold}} depending on the type of {{col|P|booze}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Healing from the Nurse costs {{col|G|5}} {{KW|Gold}} instead of 10. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Staying over night and rerolling the [[Rooms#Tavern|Tavern]] costs {{col|G|5}} {{KW|Gold}} instead of 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmugglerNook&amp;quot;&amp;gt;&#039;&#039;&#039;Smuggler Nook&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmugglerNook.png|50px]]&amp;lt;/center&amp;gt; || The [[Rooms#Tavern|tavern]] gains {{col|G|+25%}} chance to have an entrance to the [[Black Market]] {{col|Gr|[Base chance is 15%]}} || &amp;gt; [[#WildlifeTrafficking|Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WildlifeTrafficking&amp;quot;&amp;gt;&#039;&#039;&#039;Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWildlifeTrafficking.png|50px]] [[File:PerkForbiddenMagic.png|50px]][[File:PerkDeepSeaContraband.png|50px]]&amp;lt;/center&amp;gt; || The [[Black Market]] always contains the Smuggler selling {{KW|Companions}} and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Wizard selling [[Charms|charms]] and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Kuo-Tao selling fish items and they give you a {{col|G|50%}} discount.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WeaveTheArcane&amp;quot;&amp;gt;&#039;&#039;&#039;Weave the Arcane/Enigmatic&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWeaveTheArcane.png|50px]][[File:PerkEnigmatic.png|50px]]&amp;lt;/center&amp;gt; || Enchanting has a {{col|G|30%}} chance to result in a {{col|Legendary|legendary}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Enchanting at the Enchantress costs {{col|G|20}} {{KW|Gold}} instead of 30. || &amp;gt; [[#Precognition|Precognition]]&amp;lt;br&amp;gt;&amp;gt; [[#TwilightFall|Twilight Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Precognition&amp;quot;&amp;gt;&#039;&#039;&#039;Precognition&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPrecognition.png|50px]]&amp;lt;/center&amp;gt; || The Enchantress always appears at  the [[Rooms#Tavern|tavern]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TwilightFall&amp;quot;&amp;gt;&#039;&#039;&#039;Twilight Fall&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTwilightFall.png|50px]]&amp;lt;/center&amp;gt; || [[Twilight Branch|Twilight Branches]] are {{col|G|twice}} as common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==West==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lucky Start&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLuckyStart.png|50px]]&amp;lt;/center&amp;gt; || You have {{KW|Luck|1}} on floor 1 and 2. || &amp;gt; [[#LazyStroll|Lazy Stroll]]&amp;lt;br&amp;gt;&amp;gt; [[#CallToAdventure|Call to Adventure]]&amp;lt;br&amp;gt;&amp;gt; [[#LeftToFate|Left to Fate]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CallToAdventure&amp;quot;&amp;gt;&#039;&#039;&#039;Call to Adventure&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCallToAdventure.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against floor 1, 2 and 3 [[bosses]]. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} || &amp;gt; [[#ThiefInTheShadows|Thief in the Shadows]]&amp;lt;br&amp;gt;&amp;gt; [[#Catharsis|Catharsis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThiefInTheShadows&amp;quot;&amp;gt;&#039;&#039;&#039;Thief in the Shadows&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThiefInTheShadows.png|50px]]&amp;lt;/center&amp;gt; || Defeating a [[Bosses|boss]] without taking damage gives you {{col|G|+1}} {{KW|MagicFind}} for the reward selection. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}} ||&amp;gt; [[#SpoiledForChoice|Spoiled for Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SpoiledForChoice&amp;quot;&amp;gt;&#039;&#039;&#039;Spoiled for Choice&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpoiledForChoice.png|50px]]&amp;lt;/center&amp;gt; || Defeating a floor without taking damage makes the [[Bosses|boss]] offer {{col|G|+1}} reward. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies and Boss Rewards&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lazy Stroll&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLazyStroll.png|75px]]&amp;lt;/center&amp;gt; || While you are Level 0, Bosses have {{Col|G|x0.90}} {{KW|Health}} and {{KW|Armor}}.||&amp;gt; [[#FriendshipQuest|Friendship Quest/Supernatural Aid/Take This]]&amp;lt;br&amp;gt;&amp;gt; [[#TheGlassIsHalfFull|The Glass is Half Full/The Glass is Half Empty]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FriendshipQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Friendship Quest/Supernatural Aid/Take This&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFriendshipQuest.png|50px]][[File:PerkSupernaturalAid.png|50px]][[File:PerkTakeThis.png|50px]]&amp;lt;/center&amp;gt; || The choice of rewards for the first boss always give you the option of a companion reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a charm reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a {{col|P|weapon}} reward. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TheGlassIsHalfFull&amp;quot;&amp;gt;&#039;&#039;&#039;The Glass is Half Full/The Glass is Half Empty&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTheGlassIsHalfFull.png|50px]] [[File:PerkTheGlassIsHalfEmpty.png|50px]]&amp;lt;/center&amp;gt; || You encounter {{col|G|25% less}} packs of [[Enchantments|enchanted]] enemies but they have {{col|R|12.5% more}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; You encounter {{col|R|25% more}} packs of [[Enchantments|enchanted]] enemies but they have {{col|G|12.5% less}} {{KW|Health}} and {{KW|EnemyArmor}}.||&amp;gt; [[#Vanity|Vanity/Prosperity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Vanity&amp;quot;&amp;gt;&#039;&#039;&#039;Vanity/Prosperity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkVanity.png|50px]] [[File:PerkProsperity.png|50px]]&amp;lt;/center&amp;gt; || [[Bosses|Boss]] rewards that guarantee an item of a certain rarity now guarantee that or a higher rarity on all items offered.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Bosses|Boss]] rewards that guarantee a weapon or equipment type now guarantee that type for at least {{col|G|3}} items instead of just for 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot Consistency&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LeftToFate&amp;quot;&amp;gt;&#039;&#039;&#039;Left to Fate&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLeftToFate.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to downgrade room rewards.||&amp;gt; [[#CompromisedLoot|Compromised Loot]]&amp;lt;br&amp;gt;&amp;gt; [[#TreasureHunter|Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CompromisedLoot&amp;quot;&amp;gt;&#039;&#039;&#039;Compromised Loot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCompromisedLoot.png|50px]]&amp;lt;/center&amp;gt; || Locked cellars {{col|G|never}} contained locked things.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TreasureHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTreasureHunter.png|50px]]&amp;lt;/center&amp;gt; || [[Secret Rooms|Secret rooms]] are highlighted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Death&#039;s Castle&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Catharsis&amp;quot;&amp;gt;&#039;&#039;&#039;Catharsis&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCatharsis.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against the floor 10 boss. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} ||&amp;gt; [[#LabyrinthOfFate|Labyrinth of Fate/Lost Goods/Farewell Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LabyrinthOfFate&amp;quot;&amp;gt;&#039;&#039;&#039;Labyrinth of Fate/Lost Goods/Farewell Drink&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLabyrinthOfFate.png|50px]][[File:PerkLostGoods.png|50px]][[File:PerkFarewellDrink.png|42px]]&amp;lt;/center&amp;gt; || Floor 10 is {{col|G|guaranteed}} to contain an [[Events|event]] room.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Shops|shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30985</id>
		<title>Mastery Perks</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30985"/>
		<updated>2025-04-30T02:24:03Z</updated>

		<summary type="html">&lt;p&gt;Purplemana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mastery Perks&#039;&#039;&#039; act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Boss Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating [[Cinder|Cinders]] which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A maximum of {{col|G|30}} Mastery Points can be currently allocated in the perk tree, meaning that not every perk can be enabled at once.&lt;br /&gt;
&lt;br /&gt;
==North==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Hope&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkHope.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|1}} {{KW|Soul_Heart}}. || &amp;gt; [[#BargainHunter|Bargain Hunter/Window Shopper]]&amp;lt;br&amp;gt;&amp;gt; [[#FirstAid|First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FirstAid&amp;quot;&amp;gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFirstAid.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} additional {{col|R|health}} [[File:IconHeart.png|15px|link=]] flask. || &amp;gt; [[#QuickRecovery|Quick Recovery]]&amp;lt;br&amp;gt;&amp;gt; [[#HeadStart|Head Start/Shortcut]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeadStart&amp;quot;&amp;gt;&#039;&#039;&#039;Head Start/Shortcut&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeadStart.png|50px]] [[File:PerkShortcut.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} EXP.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;You start with {{col|G|+5}} EXP but every level takes {{col|R|+1}} EXP to achieve. || &amp;gt; [[#OpeningMove|Opening Move]]&amp;lt;br&amp;gt;&amp;gt; [[#HighStakes|High Stakes/Slow and Steady]]&amp;lt;br&amp;gt;&amp;gt; [[#Freedom|Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighStakes&amp;quot;&amp;gt;&#039;&#039;&#039;High Stakes/Slow and Steady&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighStakes.png|50px]] [[File:PerkSlowAndSteady.png|50px]]&amp;lt;/center&amp;gt; || Adds {{col|G|+15%}} to your {{KW|SuperEffective}}damage&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Adds {{col|G|+10%}} to your {{KW|NotVeryEffective}} damage|| &amp;gt; [[#Superstitions|Superstitions]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Superstitions&amp;quot;&amp;gt;&#039;&#039;&#039;Superstitions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuperstitions.png|50px]]&amp;lt;/center&amp;gt; || Upon entering Floor 2, gain {{col|G|+1}} point of a random [[Game_Mechanics#Alignment|Alignment]]. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}} || &amp;gt; [[#Reprecussions|Reprecussions]]&amp;lt;br&amp;gt;&amp;gt; [[#ThroneQuest|Throne Quest]] &amp;lt;br&amp;gt;&amp;gt; [[#Faith|Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Reprecussions&amp;quot;&amp;gt;&#039;&#039;&#039;Reprecussions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReprecussions.png|50px]]&amp;lt;/center&amp;gt; || For each point of {{KW|Evil}}, find {{col|G|+5%}} Blood Chest Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Good}}, find {{col|G|+5%}} Shrine Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Lawful}}, find {{col|G|+5%}} {{col|Soul|Soul}} Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Evil}}, find {{col|G|+5%}} Dice Rewards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThroneQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Throne Quest&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThroneQuest.png|50px]]&amp;lt;/center&amp;gt; || Reduces [[Game Mechanics#Alignment|alignment]] requirements to enter final floors by {{col|G|1}}. (From 4/4 to 3/3).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Faith&amp;quot;&amp;gt;&#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFaith.png|50px]]&amp;lt;/center&amp;gt; || While one Alignment is 2 or higher and the other three are 1 or lower: Gain {{col|G|+1}} {{KW|TFind}}. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rooms#Blacksmith|Blacksmiths]] and Economy&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BargainHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Bargain Hunter/Window Shopper&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBargainHunter.png|50px]][[File:PerkWindowShopper.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[shops|all shops]] are {{col|G|reduced}} by {{col|G|10%}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Shops]] gain a {{col|G|25%}} chance to offer 1 additional item. || &amp;gt; [[#SupplyDemand|Supply and Demand/Demand and Supply]]&amp;lt;br&amp;gt;&amp;gt; [[#PayToWin|Pay to Win]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SupplyDemand&amp;quot;&amp;gt;&#039;&#039;&#039;Supply and Demand/Demand and Supply&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSupplyAndDemand.png|50px]][[File:PerkDemandAndSupply.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[Shops]] under {{col|G|10}} are {{col|G|reduced}} to {{col|G|5}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{KW|Soul}} prices in [[Shops]] under {{col|G|5}} are {{col|G|reduced}} to {{col|G|1}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PayToWin&amp;quot;&amp;gt;&#039;&#039;&#039;Pay to Win&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPayToWin.png|50px]]&amp;lt;/center&amp;gt; || Floor 1 always contains a [[Shops|shop]]. || &amp;gt; [[#LossLeader|Loss Leader/Worth of a Soul]]&amp;lt;br&amp;gt;&amp;gt; [[#MixedBag|Mixed Bag]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LossLeader&amp;quot;&amp;gt;&#039;&#039;&#039;Loss Leader/Worth of a Soul&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLossLeader.png|50px]][[File:PerkWorthOfASoul.png|50px]]&amp;lt;/center&amp;gt; || Upgrading {{col|P|weapons}} at any [[Rooms#Blacksmith|blacksmith]] costs {{col|G|10}}/{{col|G|15}}/20 {{col|Gr|[and so on]}} instead of 20/20/20&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;All [[Rooms#Blacksmith|blacksmiths]] charge {{col|G|5}} {{KW|Souls}} instead of 20 {{KW|Gold}} per upgrade. || &amp;gt; [[#Loyalty|Loyalty/Sympathy/Pity]]&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Loyalty&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty/Sympathy/Pity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLoyalty.png|50px]][[File:PerkSympathy.png|50px]][[File:PerkPity.png|42px]]&amp;lt;/center&amp;gt; || The default [[Rooms#Blacksmith|blacksmith]] can upgrade {{col|P|weapons}} to {{col|P|upgrade level}} {{col|G|4}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] sell [[Repair Powder]] for 5 {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;The [[Rooms#Blacksmith|Blacksmith]] can remove negative [[Weapon Enchantments|enchantments]] from {{col|P|weapons}} for {{col|G|free}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MixedBag&amp;quot;&amp;gt;&#039;&#039;&#039;Mixed Bag&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMixedBag.png|50px]]&amp;lt;/center&amp;gt; || [[Shops]] that trade for {{KW|Souls}} have a {{col|G|10%}} chance to charge {{KW|Gold}}instead. || &amp;gt; [[#SuitUp|Suit Up]]&amp;lt;br&amp;gt;&amp;gt; [[#Inflation|Inflation/Deflation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SuitUp&amp;quot;&amp;gt;&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuitUp.png|50px]]&amp;lt;/center&amp;gt; || Treasure chests gain a {{col|G|20%}} chance to contain an additional item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Inflation&amp;quot;&amp;gt;&#039;&#039;&#039;Inflation/Deflation&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkInflation.png|50px]] [[File:PerkDeflation.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} and equipment are {{col|G|1}} to {{col|G|5 }} {{KW|Gold}} cheaper at [[shops]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} and equipment are worth {{col|G|1}} to {{col|G|5}} more {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].|| &amp;gt; [[#BulkSeller|Bulk Seller]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BulkSeller&amp;quot;&amp;gt;&#039;&#039;&#039;Bulk Seller&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBulkSeller.png|50px]]&amp;lt;/center&amp;gt; || With each consecutive item sold at the [[Rooms#Pawn Shop|Pawn Shop]], the following items sells for {{col|G|+1}} {{KW|Gold}} up to a maximum of {{col|G|+10}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flasks and Sacrifice&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;QuickRecovery&amp;quot;&amp;gt;&#039;&#039;&#039;QuickRecovery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkQuickRecovery.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|25%}} flask drink speed. || &amp;gt; [[#WorldOfHurt|World of Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WorldOfHurt&amp;quot;&amp;gt;&#039;&#039;&#039;World of Hurt&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWorldOfHurt.png|50px]]&amp;lt;/center&amp;gt; || Blood Chests and Blood Altars are {{col|G|x1.30 more}} common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Traits]] and Attributes&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;OpeningMove&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Move&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOpeningMove.png|50px]]&amp;lt;/center&amp;gt; || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || &amp;gt; [[#PersonalAgency|Personal Agency]]&amp;lt;br&amp;gt;&amp;gt; [[#StrongFoundation|Strong Foundation/Perfectionist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PersonalAgency&amp;quot;&amp;gt;&#039;&#039;&#039;Personal Agency&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPersonalAgency.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to seal a {{col|P|trait}} in {{col|P|trait}} selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;StrongFoundation&amp;quot;&amp;gt;&#039;&#039;&#039;Strong Foundation/Perfectionist&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkStrongFoundation.png|50px]][[File:PerkPerfectionist.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your first {{col|P|trait}} selection.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your last {{col|P|trait}} selection.|| &amp;gt; [[#AllIn|All In/Well Rounded Beast]]&amp;lt;br&amp;gt;&amp;gt; [[#ButterflyEffect|Butterfly Effect/Wildcard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;AllIn&amp;quot;&amp;gt;&#039;&#039;&#039;All In/Well Rounded Beast&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAllIn.png|50px]] [[File:PerkWellRoundedBeast.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|50%}} chance that food rewards are of the type of your highest attribute.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;On entering floor 2, 4, 6 and 8 gain {{col|G|+1}} of your lowest attribute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ButterflyEffect&amp;quot;&amp;gt;&#039;&#039;&#039;Butterfly Effect/Wildcard&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkButterflyEffect.png|50px]] [[File:PerkWildcard.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Trait}} offered in {{col|P|trait}} selections are more likely to match the color of {{col|P|traits}} you already have.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|trait}} selections always contain a {{col|P|trait}} of the type of your lowest attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot and Mobility&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Freedom&amp;quot;&amp;gt;&#039;&#039;&#039;Freedom&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFreedom.png|50px]]&amp;lt;/center&amp;gt; || Rooms are up to {{col|G|2 Tiles}} larger in Width and Height. || &amp;gt; [[#Speed|Speed/Vigor/Sleight]]&amp;lt;br&amp;gt;&amp;gt; [[#SmashAndGrab|Smash and Grab]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Speed&amp;quot;&amp;gt;&#039;&#039;&#039;Speed/Vigor/Sleight&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpeed.png|50px]] [[File:PerkVigor.png|50px]][[File:PerkSleight.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+0.5}} Movement Speed. (roughly a 7% increase from base movement speed)&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+10}} Equip Load Capacity. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|-0.5 seconds}} {{KW|Bomb}} {{KW|ExplosionN}} Delay. || &amp;gt; [[#Skirmisher|Skirmisher/Wrangler]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher/Wrangler&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSkirmisher.png|50px]] [[File:PerkWrangler.png|50px]]&amp;lt;/center&amp;gt; || When {{KW|Stamina}} is drained, instead of {{col|R|emptying}} {{KW|Stamina}} Recovery progress, the {{KW|Stamina}} Recovery is {{col|G|halved}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;While on full {{KW|Stamina}}, your Hitbox is {{col|G|smaller}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmashAndGrab&amp;quot;&amp;gt;&#039;&#039;&#039;Smash and Grab&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmashAndGrab.png|50px]]&amp;lt;/center&amp;gt; || Bombing treasure chests, shrines and the arcade drop {{col|G|x2.00}} the amount of stuff. || &amp;gt; [[#TrustIssues|Trust Issues/Double Trouble]]&amp;lt;br&amp;gt;&amp;gt; [[#SecretService|Secret Service]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TrustIssues&amp;quot;&amp;gt;&#039;&#039;&#039;Trust Issues/Double Trouble&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTrustIssues.png|50px]] [[File:PerkDoubleTrouble.png|50px]]&amp;lt;/center&amp;gt; || Mimics appear {{col|G|more often}} but you get {{col|R|no hint}} for their upcoming appearance anymore. {{col|Gr|[Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Mimics are {{col|R|slightly rarer}} but always appear in pairs, {{col|G|granting additional rewards}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SecretService&amp;quot;&amp;gt;&#039;&#039;&#039;Secret Service&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSecretService.png|50px]]&amp;lt;/center&amp;gt; || You find up to {{col|G|x2.00}} more Secret Rooms and Locked Cellars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==East==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;In the Eleventh Hour&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkInTheEleventhHour.png|50px]]&amp;lt;/center&amp;gt; || Healing [[File:IconHeart.png|15px|link=]] rewards are {{col|G|25%}} more common while at the brink of death. || &amp;gt; [[#Rebirth|Rebirth]]&amp;lt;br&amp;gt;&amp;gt; [[#HighRoller|High Roller/Safe Bet]]&amp;lt;br&amp;gt;&amp;gt; [[#RedRoulette|Red Roulette/Ethereal Roulette/Golden Roulette]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Rebirth&amp;quot;&amp;gt;&#039;&#039;&#039;Rebirth&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRebirth.png|50px]]&amp;lt;/center&amp;gt; || You are {{col|Y|{{KW|Revived}}}} from death {{col|G|once per run}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighRoller&amp;quot;&amp;gt;&#039;&#039;&#039;High Roller/Safe Bet&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighRoller.png|50px]][[File:PerkSafeBet.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|20%}} chance on each room reward roll to roll the maximum amount of rewards.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;If the rolled amount of room rewards is below average the amount is rolled again, taking the higher of the two values.&lt;br /&gt;
| &amp;gt; [[#RainyDayFund|Rainy Day Fund/The Key to Success/Explosive Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RainyDayFund&amp;quot;&amp;gt;&#039;&#039;&#039;Rainy Day Fund/The Key to Success/Explosive Delivery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRainyDayFund.png|50px]][[File:PerkTheKeyToSuccess.png|50px]][[File:PerkExplosiveDelivery.png|50px]]&amp;lt;/center&amp;gt; || Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Gold}}, gain {{col|G|10}} {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Key}}, you gain {{col|G|2}} {{KW|Key}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Bomb}}, you gain {{col|G|3}} bombs. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Games and Gear&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RedRoulette&amp;quot;&amp;gt;&#039;&#039;&#039;Red Roulette/Ethereal Roulette/Golden Roulette&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]]&amp;lt;/center&amp;gt; || Dice rewards grant {{col|G|+2 to +3}} [[Red Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1 to +2}} [[Ethereal Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1}} [[Golden Dice]]. || &amp;gt; [[#Playtime|Playtime]]&amp;lt;br&amp;gt;&amp;gt; [[#ReadyToGo|Ready to Go/Steady to Go]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Playtime&amp;quot;&amp;gt;&#039;&#039;&#039;Playtime&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPlaytime.png|50px]]&amp;lt;/center&amp;gt; || [[Events|Event Rooms]] with minigames in them are {{col|G|x2.00}} more common. || &amp;gt; [[#Prodigy|Prodigy]]&amp;lt;br&amp;gt;&amp;gt; [[#FishingClub|Fishing Club]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Prodigy&amp;quot;&amp;gt;&#039;&#039;&#039;Prodigy&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkProdigy.png|50px]]&amp;lt;/center&amp;gt; || The chance to win the Jackpot at the Arcade rises from 1% to {{col|G|5%}}.&amp;lt;br&amp;gt; Additionally, Minigames are {{col|G|20% to 30% easier}}. {{col|Gr|(E.g. Fishing, Dancing, Lockpicking...)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FishingClub&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Club&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFishingClub.png|50px]]&amp;lt;/center&amp;gt; || An aquarium is added to every Tavern, at which may catch {{col|G|1}} [[Items#Fishing_Booty|Fish]] per day for free.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ReadyToGo&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Go/Steady to Go&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReadyToGo.png|50px]][[File:PerkSteadyToGo.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with an {{Col|Pi6|Enchantment Modifier}}.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with {{col|G|+1}} {{col|P|Upgrade Level}}.&lt;br /&gt;
| &amp;gt; [[#HeartSeeker|Heart Seeker/Stamina Scout]]&amp;lt;br&amp;gt;&amp;gt; [[#Adaptability|Adaptability/Dedication]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeartSeeker&amp;quot;&amp;gt;&#039;&#039;&#039;Heart Seeker/Stamina Scout&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeartSeeker.png|50px]][[File:PerkStaminaScout.png|50px]]&amp;lt;/center&amp;gt; || Equipment that grant {{KW|Hearts}} are {{col|G|x2.00}} more common.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Equipment that grant {{KW|Stamina}} are {{col|G|x2.00}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Adaptability&amp;quot;&amp;gt;&#039;&#039;&#039;Adaptability/Dedication&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAdaptability.png|50px]][[File:PerkDedication.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} Types different to your starting one  are x1.20 more common. {{col|Gr|[Types are melee, ranged or magic.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039; &lt;br /&gt;
{{col|P|Weapons}} of the same Class as the one you started with are x1.20  more common. {{col|Gr|[E.g.: sword, bow, gun, wand, ...]}}&lt;br /&gt;
| &amp;gt; [[#PandorasBoxes|Pandora&#039;s Boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PandorasBoxes&amp;quot;&amp;gt;&#039;&#039;&#039;Pandora&#039;s Boxes&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPandorasBoxes.png|50px]]&amp;lt;/center&amp;gt; || Upon opening 5 Treasure Chests, permanently gain {{col|G|+1}} {{KW|MagicFind}}. || &amp;gt; [[#Odyssey|Odyssey]]&amp;lt;br&amp;gt;&amp;gt; [[#MagnumOpus|Magnum Opus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Odyssey&amp;quot;&amp;gt;&#039;&#039;&#039;Odyssey&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOdyssey.png|50px]]&amp;lt;/center&amp;gt; || While you are not using any {{col|Legendary|Legendary}} Item, {{col|Legendary|Legendary}} Items are {{Col|G|x1.20}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MagnumOpus&amp;quot;&amp;gt;&#039;&#039;&#039;Magnum Opus&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMagnumOpus.png|50px]]&amp;lt;/center&amp;gt; || {{col|Legendary|Legendary}} {{col|P|Weapons}} always spawn with a {{Col|Legendary|Legendary Enchantment Modifier}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==South==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Backup Armory&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkBackupArmory.png|50px]]&amp;lt;/center&amp;gt; || Floor 3 always contains an additional [[Rooms#Armory|armory]] that offers 2 weapon choices.|| &amp;gt; [[#RiseOrFall|Rise or Fall/Perseverance]]&amp;lt;br&amp;gt;&amp;gt; [[#MoneyAtTheSpot|Money at the Spot/Drinking on the Dot/Repairing Every Slot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RiseOrFall&amp;quot;&amp;gt;&#039;&#039;&#039;Rise or Fall/Perseverance&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRiseOrFall.png|50px]][[File:PerkPerseverance.png|50px]]&amp;lt;/center&amp;gt; || Every [[Rooms#Armory|armory]] contains a {{col|P|weapon}} enchanted with a {{col|G|positive}} [[Weapon Enchantments|enchantment]] and one with a {{col|R|negative}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} in [[Rooms#Armory|armories]] are {{col|G|never}} enchanted with a negative [[Weapon Enchantments|enchantment]]. || &amp;gt; [[#RoyalDescent|Royal Descent]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RoyalDescent&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Descent&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoyalDescent.png|50px]]&amp;lt;/center&amp;gt; || You gain {{col|G|+10%}} chance per run to encounter a [[Rooms#Armory|Royal Armory]]. {{col|Gr|[5% base chance]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traders and [[Weapon Enchantments|Enchantments]]&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MoneyAtTheSpot&amp;quot;&amp;gt;&#039;&#039;&#039;Money at the Spot/Drinking on the Dot/Repairing Every Slot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMoneyAtTheSpot.png|50px]][[File:PerkDrinkingOnTheDot.png|50px]][[File:PerkRepairingEverySlot.png|50px]]&amp;lt;/center&amp;gt; || [[Rooms#Pawn Shop|Pawn shops]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Tavern|Taverns]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.|| &amp;gt; [[#Evergreen|Evergreen]]&amp;lt;br&amp;gt;&amp;gt; [[#DeatAndTaxes|Death and Taxes/Holy Devotion/Silent Night]]&amp;lt;br&amp;gt;&amp;gt; [[#HappyHour|Happy Hour/Health Insurance/Bunking Up]]&amp;lt;br&amp;gt;&amp;gt; [[#SmugglerNook|Smuggler Nook]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Evergreen&amp;quot;&amp;gt;&#039;&#039;&#039;Evergreen&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkEvergreen.png|50px]]&amp;lt;/center&amp;gt; || {{KW|StaminaSurge}} from [[Green Blossom|Green Blossoms]] last 10 rooms instead of 1 room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;DeathAndTaxes&amp;quot;&amp;gt;&#039;&#039;&#039;Death and Taxes/Holy Devotion/Silent Night&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkDeathAndTaxes.png|50px]][[File:PerkHolyDevotion.png|50px]][[File:PerkSilentNight.png|50px]]&amp;lt;/center&amp;gt; || The Tax Collector is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The Cleric is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Santa is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. || &amp;gt; [[#WeaveTheArcane|Weave the Arcane/Enigmatic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HappyHour&amp;quot;&amp;gt;&#039;&#039;&#039;Happy Hour/Health Insurance/Bunking Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHappyHour.png|50px]][[File:PerkHealthInsurance.png|50px]][[File:PerkBunkingUp.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Booze}} prices are {{col|G|reduced}} by {{col|G|2}} to {{col|G|5}} {{KW|Gold}} depending on the type of {{col|P|booze}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Healing from the Nurse costs {{col|G|5}} {{KW|Gold}} instead of 10. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Staying over night and rerolling the [[Rooms#Tavern|Tavern]] costs {{col|G|5}} {{KW|Gold}} instead of 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmugglerNook&amp;quot;&amp;gt;&#039;&#039;&#039;Smuggler Nook&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmugglerNook.png|50px]]&amp;lt;/center&amp;gt; || The [[Rooms#Tavern|tavern]] gains {{col|G|+25%}} chance to have an entrance to the [[Black Market]] {{col|Gr|[Base chance is 15%]}} || &amp;gt; [[#WildlifeTrafficking|Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WildlifeTrafficking&amp;quot;&amp;gt;&#039;&#039;&#039;Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWildlifeTrafficking.png|50px]] [[File:PerkForbiddenMagic.png|50px]][[File:PerkDeepSeaContraband.png|50px]]&amp;lt;/center&amp;gt; || The [[Black Market]] always contains the Smuggler selling {{KW|Companions}} and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Wizard selling [[Charms|charms]] and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Kuo-Tao selling fish items and they give you a {{col|G|50%}} discount.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WeaveTheArcane&amp;quot;&amp;gt;&#039;&#039;&#039;Weave the Arcane/Enigmatic&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWeaveTheArcane.png|50px]][[File:PerkEnigmatic.png|50px]]&amp;lt;/center&amp;gt; || Enchanting has a {{col|G|30%}} chance to result in a {{col|Legendary|legendary}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Enchanting at the Enchantress costs {{col|G|20}} {{KW|Gold}} instead of 30. || &amp;gt; [[#Precognition|Precognition]]&amp;lt;br&amp;gt;&amp;gt; [[#TwilightFall|Twilight Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Precognition&amp;quot;&amp;gt;&#039;&#039;&#039;Precognition&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPrecognition.png|50px]]&amp;lt;/center&amp;gt; || The Enchantress always appears at  the [[Rooms#Tavern|tavern]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TwilightFall&amp;quot;&amp;gt;&#039;&#039;&#039;Twilight Fall&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTwilightFall.png|50px]]&amp;lt;/center&amp;gt; || [[Twilight Branch|Twilight Branches]] are {{col|G|twice}} as common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==West==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lucky Start&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLuckyStart.png|50px]]&amp;lt;/center&amp;gt; || You have {{KW|Luck|1}} on floor 1 and 2. || &amp;gt; [[#LazyStroll|Lazy Stroll]]&amp;lt;br&amp;gt;&amp;gt; [[#CallToAdventure|Call to Adventure]]&amp;lt;br&amp;gt;&amp;gt; [[#LeftToFate|Left to Fate]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CallToAdventure&amp;quot;&amp;gt;&#039;&#039;&#039;Call to Adventure&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCallToAdventure.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against floor 1, 2 and 3 [[bosses]]. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} || &amp;gt; [[#ThiefInTheShadows|Thief in the Shadows]]&amp;lt;br&amp;gt;&amp;gt; [[#Catharsis|Catharsis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThiefInTheShadows&amp;quot;&amp;gt;&#039;&#039;&#039;Thief in the Shadows&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThiefInTheShadows.png|50px]]&amp;lt;/center&amp;gt; || Defeating a [[Bosses|boss]] without taking damage gives you {{col|G|+1}} {{KW|MagicFind}} for the reward selection. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}} ||&amp;gt; [[#SpoiledForChoice|Spoiled for Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SpoiledForChoice&amp;quot;&amp;gt;&#039;&#039;&#039;Spoiled for Choice&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpoiledForChoice.png|50px]]&amp;lt;/center&amp;gt; || Defeating a floor without taking damage makes the [[Bosses|boss]] offer {{col|G|+1}} reward. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies and Boss Rewards&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lazy Stroll&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLazyStroll.png|75px]]&amp;lt;/center&amp;gt; || While you are Level 0, Bosses have {{Col|G|x0.90}} {{KW|Health}} and {{KW|Armor}}.||&amp;gt; [[#FriendshipQuest|Friendship Quest/Supernatural Aid/Take This]]&amp;lt;br&amp;gt;&amp;gt; [[#TheGlassIsHalfFull|The Glass is Half Full/The Glass is Half Empty]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FriendshipQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Friendship Quest/Supernatural Aid/Take This&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFriendshipQuest.png|50px]][[File:PerkSupernaturalAid.png|50px]][[File:PerkTakeThis.png|50px]]&amp;lt;/center&amp;gt; || The choice of rewards for the first boss always give you the option of a companion reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a charm reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a {{col|P|weapon}} reward. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TheGlassIsHalfFull&amp;quot;&amp;gt;&#039;&#039;&#039;The Glass is Half Full/The Glass is Half Empty&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTheGlassIsHalfFull.png|50px]] [[File:PerkTheGlassIsHalfEmpty.png|50px]]&amp;lt;/center&amp;gt; || You encounter {{col|G|25% less}} packs of [[Enchantments|enchanted]] enemies but they have {{col|R|12.5% more}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; You encounter {{col|R|25% more}} packs of [[Enchantments|enchanted]] enemies but they have {{col|G|12.5% less}} {{KW|Health}} and {{KW|EnemyArmor}}.||&amp;gt; [[#Vanity|Vanity/Prosperity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Vanity&amp;quot;&amp;gt;&#039;&#039;&#039;Vanity/Prosperity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkVanity.png|50px]] [[File:PerkProsperity.png|50px]]&amp;lt;/center&amp;gt; || [[Bosses|Boss]] rewards that guarantee an item of a certain rarity now guarantee that or a higher rarity on all items offered.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Bosses|Boss]] rewards that guarantee a weapon or equipment type now guarantee that type for at least {{col|G|3}} items instead of just for 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot Consistency&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LeftToFate&amp;quot;&amp;gt;&#039;&#039;&#039;Left to Fate&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLeftToFate.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to downgrade room rewards.||&amp;gt; [[#CompromisedLoot|Compromised Loot]]&amp;lt;br&amp;gt;&amp;gt; [[#TreasureHunter|Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CompromisedLoot&amp;quot;&amp;gt;&#039;&#039;&#039;Compromised Loot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCompromisedLoot.png|50px]]&amp;lt;/center&amp;gt; || Locked cellars {{col|G|never}} contained locked things.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TreasureHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTreasureHunter.png|50px]]&amp;lt;/center&amp;gt; || [[Secret Rooms|Secret rooms]] are highlighted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Death&#039;s Castle&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Catharsis&amp;quot;&amp;gt;&#039;&#039;&#039;Catharsis&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCatharsis.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against the floor 10 boss. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} ||&amp;gt; [[#LabyrinthOfFate|Labyrinth of Fate/Lost Goods/Farewell Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LabyrinthOfFate&amp;quot;&amp;gt;&#039;&#039;&#039;Labyrinth of Fate/Lost Goods/Farewell Drink&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLabyrinthOfFate.png|50px]][[File:PerkLostGoods.png|50px]][[File:PerkFarewellDrink.png|42px]]&amp;lt;/center&amp;gt; || Floor 10 is {{col|G|guaranteed}} to contain an [[Events|event]] room.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Shops|shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Purplemana</name></author>
	</entry>
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