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		<id>https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=29218</id>
		<title>Mastery Perks</title>
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		<updated>2024-08-11T21:32:25Z</updated>

		<summary type="html">&lt;p&gt;Nexionate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;aTreaddMastery Perks&#039;&#039;&#039; act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Boss Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating [[Cinder|Cinders]] which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A maximum of {{col|G|30}} Mastery Points can be currently allocated in the perk tree, meaning that not every perk can be enabled at once.&lt;br /&gt;
&lt;br /&gt;
==North==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Hope&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkHope.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|1}} {{KW|Soul_Heart}}. || &amp;gt; [[#BargainHunter|Bargain Hunter/Window Shopper]]&amp;lt;br&amp;gt;&amp;gt; [[#FirstAid|First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FirstAid&amp;quot;&amp;gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFirstAid.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} additional {{col|R|health}} [[File:IconHeart.png|15px|link=]] flask. || &amp;gt; [[#QuickRecovery|Quick Recovery]]&amp;lt;br&amp;gt;&amp;gt; [[#HeadStart|Head Start/Shortcut]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeadStart&amp;quot;&amp;gt;&#039;&#039;&#039;Head Start/Shortcut&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeadStart.png|50px]] [[File:PerkShortcut.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} EXP.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;You start with {{col|G|+5}} EXP but every level takes {{col|R|+1}} EXP to achieve. || &amp;gt; [[#OpeningMove|Opening Move]]&amp;lt;br&amp;gt;&amp;gt; [[#Freedom|Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighStakes&amp;quot;&amp;gt;&#039;&#039;&#039;High Stakes/Slow and Steady&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighStakes.png|50px]] [[File:PerkSlowAndSteady.png|50px]]&amp;lt;/center&amp;gt; || Adds {{col|G|+15%}} to your {{KW|SuperEffective}}damage&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Adds {{col|G|+10%}} to your {{KW|NotVeryEffective}} damage|| &amp;gt; [[#ThroneQuest|Throne Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThroneQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Throne Quest&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThroneQuest.png|50px]]&amp;lt;/center&amp;gt; || Reduces [[Game Mechanics#Alignment|alignment]] requirements to enter final floors by {{col|G|1}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rooms#Blacksmith|Blacksmiths]] and Economy&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BargainHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Bargain Hunter/Window Shopper&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBargainHunter.png|50px]][[File:PerkWindowShopper.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[shops|all shops]] are {{col|G|reduced}} by {{col|G|10%}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Shops]] gain a {{col|G|25%}} chance to offer 1 additional item. || &amp;gt; [[#SupplyDemand|Supply and Demand/Demand and Supply]]&amp;lt;br&amp;gt;&amp;gt; [[#PayToWin|Pay to Win]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SupplyDemand&amp;quot;&amp;gt;&#039;&#039;&#039;Supply and Demand/Demand and Supply&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSupplyAndDemand.png|50px]][[File:PerkDemandAndSupply.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[Shops]] under {{col|G|10}} are {{col|G|reduced}} to {{col|G|5}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{KW|Soul}} prices in [[Shops]] under {{col|G|5}} are {{col|G|reduced}} to {{col|G|1}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PayToWin&amp;quot;&amp;gt;&#039;&#039;&#039;Pay to Win&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPayToWin.png|50px]]&amp;lt;/center&amp;gt; || Floor 1 always contains a [[Shops|shop]]. || &amp;gt; [[#LossLeader|Loss Leader/Worth of a Soul]]&amp;lt;br&amp;gt;&amp;gt; [[#MixedBag|Mixed Bag]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LossLeader&amp;quot;&amp;gt;&#039;&#039;&#039;Loss Leader/Worth of a Soul&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLossLeader.png|50px]][[File:PerkWorthOfASoul.png|50px]]&amp;lt;/center&amp;gt; || Upgrading {{col|P|weapons}} at any [[Rooms#Blacksmith|blacksmith]] costs {{col|G|10}}/{{col|G|15}}/20 {{col|Gr|[and so on]}} instead of 20/20/20&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;All [[Rooms#Blacksmith|blacksmiths]] charge {{col|G|5}} {{KW|Souls}} instead of 20 {{KW|Gold}} per upgrade. || &amp;gt; [[#Loyalty|Loyalty/Sympathy/Pity]]&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Loyalty&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty/Sympathy/Pity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLoyalty.png|50px]][[File:PerkSympathy.png|50px]][[File:PerkPity.png|42px]]&amp;lt;/center&amp;gt; || The default [[Rooms#Blacksmith|blacksmith]] can upgrade {{col|P|weapons}} to {{col|P|upgrade level}} {{col|G|4}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] sell [[Repair Powder]] for 5 {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;The [[Rooms#Blacksmith|Blacksmith]] can remove negative [[Weapon Enchantments|enchantments]] from {{col|P|weapons}} for {{col|G|free}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MixedBag&amp;quot;&amp;gt;&#039;&#039;&#039;Mixed Bag&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMixedBag.png|50px]]&amp;lt;/center&amp;gt; || [[Shops]] that trade for {{KW|Souls}} have a {{col|G|10%}} change to charge {{KW|Gold}}instead. || &amp;gt; [[#SuitUp|Suit Up]]&amp;lt;br&amp;gt;&amp;gt; [[#Inflation|Inflation/Deflation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SuitUp&amp;quot;&amp;gt;&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuitUp.png|50px]]&amp;lt;/center&amp;gt; || Treasure chests gain a {{col|G|15%}} chance to contain an additional item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Inflation&amp;quot;&amp;gt;&#039;&#039;&#039;Inflation/Deflation&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkInflation.png|50px]] [[File:PerkDeflation.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} and equipment are {{col|G|1}} to {{col|G|5 less}} {{KW|Gold}} cheaper at [[shops]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} and equipment are worth {{col|G|1}} to {{col|G|5}} more {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].|| &amp;gt; [[#BulkSeller|Bulk Seller]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BulkSeller&amp;quot;&amp;gt;&#039;&#039;&#039;Bulk Seller&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBulkSeller.png|50px]]&amp;lt;/center&amp;gt; || With each consecutive item sold at the [[Rooms#Pawn Shop|Pawn Shop]], the following items sells for {{col|G|+1}} {{KW|Gold}} up to a maximum of {{col|G|+10}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flasks and Sacrifice&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;QuickRecovery&amp;quot;&amp;gt;&#039;&#039;&#039;QuickRecovery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkQuickRecovery.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|25%}} flask drink speed. || &amp;gt; [[#WorldOfHurt|World of Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WorldOfHurt&amp;quot;&amp;gt;&#039;&#039;&#039;World of Hurt&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWorldOfHurt.png|50px]]&amp;lt;/center&amp;gt; || Blood Chests and Blood Altars are {{col|G|x1.30 more}} common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Traits]] and Attributes&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;OpeningMove&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Move&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOpeningMove.png|50px]]&amp;lt;/center&amp;gt; || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || &amp;gt; [[#PersonalAgency|Personal Agency]]&amp;lt;br&amp;gt;&amp;gt; [[#StrongFoundation|Strong Foundation/Perfectionist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PersonalAgency&amp;quot;&amp;gt;&#039;&#039;&#039;Personal Agency&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPersonalAgency.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to seal a {{col|P|trait}} in {{col|P|trait}} selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;StrongFoundation&amp;quot;&amp;gt;&#039;&#039;&#039;Strong Foundation/Perfectionist&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkStrongFoundation.png|50px]][[File:PerkPerfectionist.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your first {{col|P|trait}} selection.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your last {{col|P|trait}} selection.|| &amp;gt; [[#AllIn|All In/Well Rounded Beast]]&amp;lt;br&amp;gt;&amp;gt; [[#ButterflyEffect|Butterfly Effect/Wildcard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;AllIn&amp;quot;&amp;gt;&#039;&#039;&#039;All In/Well Rounded Beast&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAllIn.png|50px]] [[File:PerkWellRoundedBeast.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|30%}} chance that food rewards are of the type of your highest attribute.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;On entering floor 2, 4, 6 and 8 gain {{col|G|+1}} of your lowest attribute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ButterflyEffect&amp;quot;&amp;gt;&#039;&#039;&#039;Butterfly Effect/Wildcard&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkButterflyEffect.png|50px]] [[File:PerkWildcard.png|50px]]&amp;lt;/center&amp;gt; || Types of {{col|P|traits}} offered in {{col|P|trait}} selections are more influenced by the types of {{col|P|traits}} you already have.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Trait}} selections always contain a {{col|P|trait}} of the type of your lowest attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot and Mobility&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Freedom&amp;quot;&amp;gt;&#039;&#039;&#039;Freedom&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFreedom.png|50px]]&amp;lt;/center&amp;gt; || Rooms are up to {{col|G|2 Tiles}} larger in Width and Height. || &amp;gt; [[#Speed|Speed/Reflexes/Stamina]]&amp;lt;br&amp;gt;&amp;gt; [[#SmashAndGrab|Smash and Grab]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Speed&amp;quot;&amp;gt;&#039;&#039;&#039;Speed/Reflexes/Stamina&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpeed.png|50px]] [[File:PerkReflexes.png|50px]][[File:PerkStamina.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} base movement speed. {{col|Gr|[Most character classes start with a base movement speed between 6 or 8.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+0.1 seconds}} of base invincibility after dashing.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|x1.10}} {{KW|Stamina}} recovery speed. {{col|Gr|[From 2 seconds, to 1.75 seconds.]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmashAndGrab&amp;quot;&amp;gt;&#039;&#039;&#039;Smash and Grab&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmashAndGrab.png|50px]]&amp;lt;/center&amp;gt; || Bombing treasure chests, shrines and the arcade drop {{col|G|x2.00}} the amount of stuff. || &amp;gt; [[#TrustIssues|Trust Issues/Double Trouble]]&amp;lt;br&amp;gt;&amp;gt; [[#SecretService|Secret Service]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TrustIssues&amp;quot;&amp;gt;&#039;&#039;&#039;Trust Issues/Double Trouble&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTrustIssues.png|50px]] [[File:PerkDoubleTrouble.png|50px]]&amp;lt;/center&amp;gt; || Mimics appear {{col|G|more often}} but you get {{col|R|no hint}} for their upcoming appearance anymore. {{col|Gr|[Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Mimics are {{col|R|slightly rarer}} but always appear in pairs, {{col|G|granting additional rewards}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SecretService&amp;quot;&amp;gt;&#039;&#039;&#039;Secret Service&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSecretService.png|50px]]&amp;lt;/center&amp;gt; || You find up to {{col|G|x2.00}} more Secret Rooms and Locked Cellars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==East==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;In the Eleventh Hour&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkInTheEleventhHour.png|50px]]&amp;lt;/center&amp;gt; || Healing [[File:IconHeart.png|15px|link=]] rewards are {{col|G|25%}} more common while at the brink of death. || &amp;gt; [[#Rebirth|Rebirth]]&amp;lt;br&amp;gt;&amp;gt; [[#HighRoller|High Roller/Safe Bet]]&amp;lt;br&amp;gt;&amp;gt; [[#RedRoulette|Red Roulette/Ethereal Roulette/Golden Roulette]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Rebirth&amp;quot;&amp;gt;&#039;&#039;&#039;Rebirth&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRebirth.png|50px]]&amp;lt;/center&amp;gt; || You are {{col|Y|{{KW|Revived}}}} from death {{col|G|once per run}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighRoller&amp;quot;&amp;gt;&#039;&#039;&#039;High Roller/Safe Bet&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighRoller.png|50px]][[File:PerkSafeBet.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|20%}} chance on each room reward roll to roll the maximum amount of rewards.&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;If the rolled amount of room rewards is below average the amount is rolled again, taking the higher of the two values. || &amp;gt; [[#RainyDayFund|Rainy Day Fund/The Key to Success/Explosive Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RainyDayFund&amp;quot;&amp;gt;&#039;&#039;&#039;Rainy Day Fund/The Key to Success/Explosive Delivery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRainyDayFund.png|50px]][[File:PerkTheKeyToSuccess.png|50px]][[File:PerkExplosiveDelivery.png|50px]]&amp;lt;/center&amp;gt; || Once per run, when you enter a floor without {{KW|Gold}}, you gain {{col|G|10}} {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a floor without a {{KW|Key}}, you gain {{col|G|1}} {{KW|Key}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a floor without a {{KW|Bomb}}, you gain {{col|G|2}} bombs. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Games and Gear&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RedRoulette&amp;quot;&amp;gt;&#039;&#039;&#039;Red Roulette/Ethereal Roulette/Golden Roulette&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]]&amp;lt;/center&amp;gt; || Dice rewards always grant {{col|G|3}} additional [[Red Dice|red dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards always grant {{col|G|2}} additional [[Ethereal Dice|ethereal dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards always grant {{col|G|1}} additional [[Golden Dice|golden dice]]. || &amp;gt; [[#Playtime|Playtime]]&amp;lt;br&amp;gt;&amp;gt; [[#Prodigy|Prodigy]]&amp;lt;br&amp;gt;&amp;gt; [[#ReadyToGo|Ready to Go/Steady to Go]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Playtime&amp;quot;&amp;gt;&#039;&#039;&#039;Playtime&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPlaytime.png|50px]]&amp;lt;/center&amp;gt; || [[Events|Event Rooms]] with minigames in them are {{col|G|twice}} as common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Prodigy&amp;quot;&amp;gt;&#039;&#039;&#039;Prodigy&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkProdigy.png|50px]]&amp;lt;/center&amp;gt; || Minigames are {{col|G|easier}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ReadyToGo&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Go/Steady to Go&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReadyToGo.png|50px]][[File:PerkSteadyToGo.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} gain {{col|G|+25%}} chance to spawn pre-enchanted.&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} gain {{col|G|+25%}} chance to spawn with {{col|G|+1}} {{col|P|upgrade level}}. || &amp;gt; [[#HeartSeeker|Heart Seeker/Stamina Scout]]&amp;lt;br&amp;gt;&amp;gt; [[#Adaptability|Adaptability/Dedication]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeartSeeker&amp;quot;&amp;gt;&#039;&#039;&#039;Heart Seeker/Stamina Scout&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeartSeeker.png|50px]][[File:PerkStaminaScout.png|50px]]&amp;lt;/center&amp;gt; || Equipment items that grant {{KW|Hearts}} are {{col|G|25% more}} common.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Equipment items that grant {{KW|Stamina}} are {{col|G|25% more}} common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Adaptability&amp;quot;&amp;gt;&#039;&#039;&#039;Adaptability/Dedication&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAdaptability.png|50px]][[File:PerkDedication.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} of the same {{col|P|weapon}} type that you started out with are {{col|G|50%}} more common. {{col|Gr|[Types are melee, ranged or magic.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} of the same {{col|P|weapon}} class that you started out with are {{col|G|25%}} more common. {{col|Gr|[E.g.: sword, bow, gun, wand, ...]}} || &amp;gt; [[#PandorasBoxes|Pandora&#039;s Boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PandorasBoxes&amp;quot;&amp;gt;&#039;&#039;&#039;Pandora&#039;s Boxes&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPandorasBoxes.png|50px]]&amp;lt;/center&amp;gt; || Upon opening 3 Treasure Chests permanently gain {{col|G|+1}} {{KW|MagicFind}}. || &amp;gt; [[#Odyssey|Odyssey]]&amp;lt;br&amp;gt;&amp;gt; [[#MagnumOpus|Magnum Opus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Odyssey&amp;quot;&amp;gt;&#039;&#039;&#039;Odyssey&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOdyssey.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Epic}} weapons and equipment are {{col|G|25%}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MagnumOpus&amp;quot;&amp;gt;&#039;&#039;&#039;Magnum Opus&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMagnumOpus.png|50px]]&amp;lt;/center&amp;gt; || {{col|Legendary|Legendary}} {{col|P|weapons}} {{col|G|always}} come pre-enchanted with a {{col|Legendary|legendary}} enchantment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==South==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Backup Armory&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkBackupArmory.png|50px]]&amp;lt;/center&amp;gt; || Floor 3 always contains an additional [[Rooms#Armory|armory]] that offers 2 weapon choices.|| &amp;gt; [[#RiseOrFall|Rise or Fall/Perseverance]]&amp;lt;br&amp;gt;&amp;gt; [[#MoneyAtTheSpot|Money at the Spot/Drinking on the Dot/Repairing Every Slot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RiseOrFall&amp;quot;&amp;gt;&#039;&#039;&#039;Rise or Fall/Perseverance&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRiseOrFall.png|50px]][[File:PerkPerseverance.png|50px]]&amp;lt;/center&amp;gt; || Every [[Rooms#Armory|armory]] contains a {{col|P|weapon}} enchanted with a {{col|G|positive}} [[Weapon Enchantments|enchantment]] and one with a {{col|R|negative}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} in [[Rooms#Armory|armories]] are {{col|G|never}} enchanted with a negative [[Weapon Enchantments|enchantment]]. || &amp;gt; [[#RoyalDescent|Royal Descent]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RoyalDescent&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Descent&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoyalDescent.png|50px]]&amp;lt;/center&amp;gt; || You gain {{col|G|+10%}} chance per run to encounter a [[Rooms#Armory|Royal Armory]]. {{col|Gr|[5% base chance]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traders and [[Weapon Enchantments|Enchantments]]&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MoneyAtTheSpot&amp;quot;&amp;gt;&#039;&#039;&#039;Money at the Spot/Drinking on the Dot/Repairing Every Slot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMoneyAtTheSpot.png|50px]][[File:PerkDrinkingOnTheDot.png|50px]][[File:PerkRepairingEverySlot.png|50px]]&amp;lt;/center&amp;gt; || [[Rooms#Pawn Shop|Pawn shops]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Tavern|Taverns]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.|| &amp;gt; [[#Evergreen|Evergreen]]&amp;lt;br&amp;gt;&amp;gt; [[#DeatAndTaxes|Death and Taxes/Holy Devotion/Silent Night]]&amp;lt;br&amp;gt;&amp;gt; [[#HappyHour|Happy Hour/Health Insurance/Bunking Up]]&amp;lt;br&amp;gt;&amp;gt; [[#SmugglerNook|Smuggler Nook]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Evergreen&amp;quot;&amp;gt;&#039;&#039;&#039;Evergreen&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkEvergreen.png|50px]]&amp;lt;/center&amp;gt; || {{KW|StaminaSurge}} from [[Green Blossom|Green Blossoms]] last 10 rooms instead of 1 room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;DeathAndTaxes&amp;quot;&amp;gt;&#039;&#039;&#039;Death and Taxes/Holy Devotion/Silent Night&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkDeathAndTaxes.png|50px]][[File:PerkHolyDevotion.png|50px]][[File:PerkSilentNight.png|50px]]&amp;lt;/center&amp;gt; || The Tax Collector is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The Cleric is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Santa is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. || &amp;gt; [[#WeaveTheArcane|Weave the Arcane/Enigmatic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HappyHour&amp;quot;&amp;gt;&#039;&#039;&#039;Happy Hour/Health Insurance/Bunking Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHappyHour.png|50px]][[File:PerkHealthInsurance.png|50px]][[File:PerkBunkingUp.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Booze}} prices are {{col|G|reduced}} by {{col|G|2}} to {{col|G|5}} {{KW|Gold}} depending on the type of {{col|P|booze}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Healing from the Nurse costs {{col|G|5}} {{KW|Gold}} instead of 10. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Staying over night and rerolling the [[Rooms#Tavern|Tavern]] costs {{col|G|5}} {{KW|Gold}} instead of 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmugglerNook&amp;quot;&amp;gt;&#039;&#039;&#039;Smuggler Nook&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmugglerNook.png|50px]]&amp;lt;/center&amp;gt; || The [[Rooms#Tavern|tavern]] gains {{col|G|+15%}} chance to have an entrance to the [[Black Market]] {{col|Gr|[Base chance is 15%]}} || &amp;gt; [[#WildlifeTrafficking|Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WildlifeTrafficking&amp;quot;&amp;gt;&#039;&#039;&#039;Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWildlifeTrafficking.png|50px]] [[File:PerkForbiddenMagic.png|50px]][[File:PerkDeepSeaContraband.png|50px]]&amp;lt;/center&amp;gt; || The [[Black Market]] always contains the Smuggler selling {{KW|Companions}} and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Wizard selling [[Charms|charms]] and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Kuo-Tao selling fish items and they give you a {{col|G|50%}} discount.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WeaveTheArcane&amp;quot;&amp;gt;&#039;&#039;&#039;Weave the Arcane/Enigmatic&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWeaveTheArcane.png|50px]][[File:PerkEnigmatic.png|50px]]&amp;lt;/center&amp;gt; || Enchanting has a {{col|G|20%}} chance to result in a {{col|Legendary|legendary}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Enchanting at the Enchantress costs {{col|G|20}} {{KW|Gold}} instead of 30. || &amp;gt; [[#Precognition|Precognition]]&amp;lt;br&amp;gt;&amp;gt; [[#TwilightFall|Twilight Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Precognition&amp;quot;&amp;gt;&#039;&#039;&#039;Precognition&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPrecognition.png|50px]]&amp;lt;/center&amp;gt; || You {{col|G|always}} encounter the Enchantress in the [[Rooms#Tavern|tavern]] owning a weapon that is not enchanted or enchanted with a negative [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TwilightFall&amp;quot;&amp;gt;&#039;&#039;&#039;Twilight Fall&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTwilightFall.png|50px]]&amp;lt;/center&amp;gt; || [[Twilight Branch|Twilight Branches]] are {{col|G|twice}} as common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==West==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lucky Start&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLuckyStart.png|50px]]&amp;lt;/center&amp;gt; || You have {{KW|Luck|1}} on floor 1 and 2. || &amp;gt; [[#LazyStroll|Lazy Stroll]]&amp;lt;br&amp;gt;&amp;gt; [[#CallToAdventure|Call to Adventure]]&amp;lt;br&amp;gt;&amp;gt; [[#LeftToFate|Left to Fate]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CallToAdventure&amp;quot;&amp;gt;&#039;&#039;&#039;Call to Adventure&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCallToAdventure.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against floor 1, 2 and 3 [[bosses]]. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} || &amp;gt; [[#ThiefInTheShadows|Thief in the Shadows]]&amp;lt;br&amp;gt;&amp;gt; [[#Catharsis|Catharsis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThiefInTheShadows&amp;quot;&amp;gt;&#039;&#039;&#039;Thief in the Shadows&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThiefInTheShadows.png|50px]]&amp;lt;/center&amp;gt; || Defeating a [[Bosses|boss]] without taking damage gives you {{col|G|+1}} {{KW|MagicFind}} for the reward selection. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}} ||&amp;gt; [[#SpoiledForChoice|Spoiled for Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SpoiledForChoice&amp;quot;&amp;gt;&#039;&#039;&#039;Spoiled for Choice&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpoiledForChoice.png|50px]]&amp;lt;/center&amp;gt; || Defeating a floor without taking damage makes the [[Bosses|boss]] offer {{col|G|+1}} reward. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies and Boss Rewards&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lazy Stroll&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLazyStroll.png|75px]]&amp;lt;/center&amp;gt; || Enemies in floor 1 have {{col|G|20% less}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;Enemies in floor 2 have {{col|G|10% less}} {{KW|Health}} and {{KW|EnemyArmor}}||&amp;gt; [[#FriendshipQuest|Friendship Quest/Supernatural Aid/Take This]]&amp;lt;br&amp;gt;&amp;gt; [[#TheGlassIsHalfFull|The Glass is Half Full/The Glass is Half Empty]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FriendshipQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Friendship Quest/Supernatural Aid/Take This&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFriendshipQuest.png|50px]][[File:PerkSupernaturalAid.png|50px]][[File:PerkTakeThis.png|50px]]&amp;lt;/center&amp;gt; || The choice of rewards for the first boss always give you the option of a companion reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a charm reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a {{col|P|weapon}} reward. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TheGlassIsHalfFull&amp;quot;&amp;gt;&#039;&#039;&#039;The Glass is Half Full/The Glass is Half Empty&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTheGlassIsHalfFull.png|50px]] [[File:PerkTheGlassIsHalfEmpty.png|50px]]&amp;lt;/center&amp;gt; || You encounter {{col|G|25% less}} packs of [[Enchantments|enchanted]] enemies but they have {{col|R|12.5% more}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; You encounter {{col|R|25% more}} packs of [[Enchantments|enchanted]] enemies but they have {{col|G|12.5% less}} {{KW|Health}} and {{KW|EnemyArmor}}.||&amp;gt; [[#Vanity|Vanity/Prosperity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Vanity&amp;quot;&amp;gt;&#039;&#039;&#039;Vanity/Prosperity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkVanity.png|50px]] [[File:PerkProsperity.png|50px]]&amp;lt;/center&amp;gt; || [[Bosses|Boss]] rewards that guarantee an item of a certain rarity now guarantee that or a higher rarity on all items offered.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Bosses|Boss]] rewards that guarantee a weapon or equipment type now guarantee that type for at least {{col|G|2}} items instead of just for 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot Consistency&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LeftToFate&amp;quot;&amp;gt;&#039;&#039;&#039;Left to Fate&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLeftToFate.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} has {{col|G|20% less}} chance of downgrading room rewards.||&amp;gt; [[#CompromisedLoot|Compromised Loot]]&amp;lt;br&amp;gt;&amp;gt; [[#TreasureHunter|Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CompromisedLoot&amp;quot;&amp;gt;&#039;&#039;&#039;Compromised Loot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCompromisedLoot.png|50px]]&amp;lt;/center&amp;gt; || Locked cellars {{col|G|never}} contained locked things.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TreasureHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTreasureHunter.png|50px]]&amp;lt;/center&amp;gt; || [[Secret Rooms|Secret rooms]] are highlighted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Death&#039;s Castle&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Catharsis&amp;quot;&amp;gt;&#039;&#039;&#039;Catharsis&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCatharsis.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against the floor 10 boss. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} ||&amp;gt; [[#LabyrinthOfFate|Labyrinth of Fate/Lost Goods/Farewell Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LabyrinthOfFate&amp;quot;&amp;gt;&#039;&#039;&#039;Labyrinth of Fate/Lost Goods/Farewell Drink&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLabyrinthOfFate.png|50px]][[File:PerkLostGoods.png|50px]][[File:PerkFarewellDrink.png|42px]]&amp;lt;/center&amp;gt; || Floor 10 is {{col|G|guaranteed}} to contain an [[Events|event]] room.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Shops|shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Nexionate</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=29206</id>
		<title>Mastery Perks</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=29206"/>
		<updated>2024-08-11T21:12:21Z</updated>

		<summary type="html">&lt;p&gt;Nexionate: /* Flasks and Sacrifice Sub-Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mastery Perks&#039;&#039;&#039; act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Boss Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating [[Cinder|Cinders]] which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A maximum of {{col|G|30}} Mastery Points can be currently allocated in the perk tree, meaning that not every perk can be enabled at once.&lt;br /&gt;
&lt;br /&gt;
==North==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Hope&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkHope.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|1}} {{KW|Soul_Heart}}. || &amp;gt; [[#BargainHunter|Bargain Hunter/Window Shopper]]&amp;lt;br&amp;gt;&amp;gt; [[#FirstAid|First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FirstAid&amp;quot;&amp;gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFirstAid.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} additional {{col|R|health}} [[File:IconHeart.png|15px|link=]] flask. || &amp;gt; [[#QuickRecovery|Quick Recovery]]&amp;lt;br&amp;gt;&amp;gt; [[#HeadStart|Head Start/Shortcut]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeadStart&amp;quot;&amp;gt;&#039;&#039;&#039;Head Start/Shortcut&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeadStart.png|50px]] [[File:PerkShortcut.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} EXP.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;You start with {{col|G|+5}} EXP but every level takes {{col|R|+1}} EXP to achieve. || &amp;gt; [[#OpeningMove|Opening Move]]&amp;lt;br&amp;gt;&amp;gt; [[#Freedom|Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighStakes&amp;quot;&amp;gt;&#039;&#039;&#039;High Stakes/Slow and Steady&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighStakes.png|50px]] [[File:PerkSlowAndSteady.png|50px]]&amp;lt;/center&amp;gt; || Adds {{col|G|+25%}} to {{KW|SuperEffective}} multiplier but also adds {{col|R|-25%}} to {{KW|NotVeryEffective}} multiplier.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Adds {{col|G|+12.5%}} to {{KW|NotVeryEffective}} multiplier but also adds {{col|R|-12.5%}} to {{KW|SuperEffective}} multiplier.|| &amp;gt; [[#ThroneQuest|Throne Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThroneQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Throne Quest&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThroneQuest.png|50px]]&amp;lt;/center&amp;gt; || Reduces [[Game Mechanics#Alignment|alignment]] requirements to enter final floors by {{col|G|1}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rooms#Blacksmith|Blacksmiths]] and Economy&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BargainHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Bargain Hunter/Window Shopper&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBargainHunter.png|50px]][[File:PerkWindowShopper.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt; prices in [[shops]] are {{col|G|reduced}} by up to {{col|G|20%}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Shops]] have a {{col|G|35%}} chance to offer an additional item. || &amp;gt; [[#SupplyDemand|Supply and Demand/Demand and Supply]]&amp;lt;br&amp;gt;&amp;gt; [[#PayToWin|Pay to Win]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SupplyDemand&amp;quot;&amp;gt;&#039;&#039;&#039;Supply and Demand/Demand and Supply&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSupplyAndDemand.png|50px]][[File:PerkDemandAndSupply.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt; prices {{col|R|increase}} by {{col|R|1}} to {{col|R|5}} {{KW|Gold}} but {{KW|Soul}} prices {{col|G|decrease}} by {{col|G|1}} to {{col|G|5}} {{KW|Souls}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{KW|Soul}} prices {{col|R|increase}} by {{col|R|1}} to {{col|R|5}} {{KW|Souls}} but {{KW|Gold}} prices {{col|G|decrease}} by {{col|G|1}} to {{col|G|5}} {{KW|Gold}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PayToWin&amp;quot;&amp;gt;&#039;&#039;&#039;Pay to Win&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPayToWin.png|50px]]&amp;lt;/center&amp;gt; || Floor 1 always contains a [[Shops|shop]]. || &amp;gt; [[#LossLeader|Loss Leader/Worth of a Soul]]&amp;lt;br&amp;gt;&amp;gt; [[#MixedBag|Mixed Bag]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LossLeader&amp;quot;&amp;gt;&#039;&#039;&#039;Loss Leader/Worth of a Soul&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLossLeader.png|50px]][[File:PerkWorthOfASoul.png|50px]]&amp;lt;/center&amp;gt; || Upgrading {{col|P|weapons}} at any [[Rooms#Blacksmith|blacksmith]] costs {{col|G|10}}/{{col|G|15}}/20 {{col|Gr|[and so on]}} instead of 20/20/20&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;All [[Rooms#Blacksmith|blacksmiths]] charge {{col|G|5}} {{KW|Souls}} instead of 20 {{KW|Gold}} per upgrade. || &amp;gt; [[#Loyalty|Loyalty/Sympathy/Pity]]&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Loyalty&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty/Sympathy/Pity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLoyalty.png|50px]][[File:PerkSympathy.png|50px]][[File:PerkPity.png|42px]]&amp;lt;/center&amp;gt; || The default [[Rooms#Blacksmith|blacksmith]] can upgrade {{col|P|weapons}} to {{col|P|upgrade level}} {{col|G|4}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] sell [[Repair Powder]] for 5 {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;The [[Rooms#Blacksmith|Blacksmith]] can remove negative [[Weapon Enchantments|enchantments]] from {{col|P|weapons}} for {{col|G|free}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MixedBag&amp;quot;&amp;gt;&#039;&#039;&#039;Mixed Bag&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMixedBag.png|50px]]&amp;lt;/center&amp;gt; || Items priced in {{KW|Gold}} have a {{col|G|25%}} chance to instead cost {{KW|Souls}}, and vice versa. Additionally, when this occurs the price is reduced by {{col|G|25%}}. || &amp;gt; [[#SuitUp|Suit Up]]&amp;lt;br&amp;gt;&amp;gt; [[#Inflation|Inflation/Deflation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SuitUp&amp;quot;&amp;gt;&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuitUp.png|50px]]&amp;lt;/center&amp;gt; || Equipment and {{col|P|weapon}} chests have a {{col|G|20%}} chance to contain an additional item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Inflation&amp;quot;&amp;gt;&#039;&#039;&#039;Inflation/Deflation&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkInflation.png|50px]] [[File:PerkDeflation.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} and equipment cost {{col|G|1}} to {{col|G|10 less}} {{KW|Gold}} in [[shops]] but also sell for {{col|R|1}} to {{col|R|10}} less {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} and equipment cost {{col|R|1}} to {{col|R|10 more}} {{KW|Gold}} in shops but also sell for {{col|G|1}} to {{col|G|10}} more {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].|| &amp;gt; [[#BulkSeller|Bulk Seller]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BulkSeller&amp;quot;&amp;gt;&#039;&#039;&#039;Bulk Seller&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBulkSeller.png|50px]]&amp;lt;/center&amp;gt; || With each consecutive item sold at the [[Rooms#Pawn Shop|Pawn Shop]], the following item sells for {{col|G|+1}} {{KW|Gold}} up to a maximum of {{col|G|+10}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flasks and Sacrifice&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;QuickRecovery&amp;quot;&amp;gt;&#039;&#039;&#039;QuickRecovery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkQuickRecovery.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|25%}} flask drink speed. || &amp;gt; [[#WorldOfHurt|World of Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WorldOfHurt&amp;quot;&amp;gt;&#039;&#039;&#039;World of Hurt&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWorldOfHurt.png|50px]]&amp;lt;/center&amp;gt; || Blood Chests and Blood Altars are {{col|G|30% more}} common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Traits]] and Attributes&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;OpeningMove&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Move&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOpeningMove.png|50px]]&amp;lt;/center&amp;gt; || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || &amp;gt; [[#PersonalAgency|Personal Agency]]&amp;lt;br&amp;gt;&amp;gt; [[#StrongFoundation|Strong Foundation/Perfectionist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PersonalAgency&amp;quot;&amp;gt;&#039;&#039;&#039;Personal Agency&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPersonalAgency.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to seal a {{col|P|trait}} in {{col|P|trait}} selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;StrongFoundation&amp;quot;&amp;gt;&#039;&#039;&#039;Strong Foundation/Perfectionist&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkStrongFoundation.png|50px]][[File:PerkPerfectionist.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your first {{col|P|trait}} selection.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your last {{col|P|trait}} selection.|| &amp;gt; [[#AllIn|All In/Well Rounded Beast]]&amp;lt;br&amp;gt;&amp;gt; [[#ButterflyEffect|Butterfly Effect/Wildcard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;AllIn&amp;quot;&amp;gt;&#039;&#039;&#039;All In/Well Rounded Beast&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAllIn.png|50px]] [[File:PerkWellRoundedBeast.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|30%}} chance that food rewards are of the type of your highest attribute.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;On entering floor 2, 4, 6 and 8 gain {{col|G|+1}} of your lowest attribute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ButterflyEffect&amp;quot;&amp;gt;&#039;&#039;&#039;Butterfly Effect/Wildcard&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkButterflyEffect.png|50px]] [[File:PerkWildcard.png|50px]]&amp;lt;/center&amp;gt; || Types of {{col|P|traits}} offered in {{col|P|trait}} selections are more influenced by the types of {{col|P|traits}} you already have.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Trait}} selections always contain a {{col|P|trait}} of the type of your lowest attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot and Mobility&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Freedom&amp;quot;&amp;gt;&#039;&#039;&#039;Freedom&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFreedom.png|50px]]&amp;lt;/center&amp;gt; || Rooms are up to {{col|G|2 Tiles}} larger in Width and Height. || &amp;gt; [[#Speed|Speed/Reflexes/Stamina]]&amp;lt;br&amp;gt;&amp;gt; [[#SmashAndGrab|Smash and Grab]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Speed&amp;quot;&amp;gt;&#039;&#039;&#039;Speed/Reflexes/Stamina&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpeed.png|50px]] [[File:PerkReflexes.png|50px]][[File:PerkStamina.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} base movement speed. {{col|Gr|[Most character classes start with a base movement speed between 6 or 8.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+0.1 seconds}} of base invincibility after dashing.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|x1.10}} {{KW|Stamina}} recovery speed. {{col|Gr|[From 2 seconds, to 1.75 seconds.]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmashAndGrab&amp;quot;&amp;gt;&#039;&#039;&#039;Smash and Grab&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmashAndGrab.png|50px]]&amp;lt;/center&amp;gt; || Bombing treasure chests, shrines and the arcade drop {{col|G|x2.00}} the amount of stuff. || &amp;gt; [[#TrustIssues|Trust Issues/Double Trouble]]&amp;lt;br&amp;gt;&amp;gt; [[#SecretService|Secret Service]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TrustIssues&amp;quot;&amp;gt;&#039;&#039;&#039;Trust Issues/Double Trouble&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTrustIssues.png|50px]] [[File:PerkDoubleTrouble.png|50px]]&amp;lt;/center&amp;gt; || Mimics appear {{col|G|more often}} but you get {{col|R|no hint}} for their upcoming appearance anymore. {{col|Gr|[Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Mimics are {{col|R|slightly rarer}} but always appear in pairs, {{col|G|granting additional rewards}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SecretService&amp;quot;&amp;gt;&#039;&#039;&#039;Secret Service&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSecretService.png|50px]]&amp;lt;/center&amp;gt; || You find up to {{col|G|x2.00}} more Secret Rooms and Locked Cellars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==East==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;In the Eleventh Hour&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkInTheEleventhHour.png|50px]]&amp;lt;/center&amp;gt; || Healing [[File:IconHeart.png|15px|link=]] rewards are {{col|G|50%}} more common while at the brink of death. || &amp;gt; [[#Rebirth|Rebirth]]&amp;lt;br&amp;gt;&amp;gt; [[#HighRoller|High Roller/Safe Bet]]&amp;lt;br&amp;gt;&amp;gt; [[#RedRoulette|Red Roulette/Ethereal Roulette/Golden Roulette]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Rebirth&amp;quot;&amp;gt;&#039;&#039;&#039;Rebirth&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRebirth.png|50px]]&amp;lt;/center&amp;gt; || You are {{col|Y|{{KW|Revived}}}} from death {{col|G|once per run}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighRoller&amp;quot;&amp;gt;&#039;&#039;&#039;High Roller/Safe Bet&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighRoller.png|50px]][[File:PerkSafeBet.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|20%}} chance on each room reward roll to roll the maximum amount of rewards.&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;If the rolled amount of room rewards is below average the amount is rolled again, taking the higher of the two values. || &amp;gt; [[#RainyDayFund|Rainy Day Fund/The Key to Success/Explosive Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RainyDayFund&amp;quot;&amp;gt;&#039;&#039;&#039;Rainy Day Fund/The Key to Success/Explosive Delivery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRainyDayFund.png|50px]][[File:PerkTheKeyToSuccess.png|50px]][[File:PerkExplosiveDelivery.png|50px]]&amp;lt;/center&amp;gt; || Once per run, when you enter a floor without {{KW|Gold}}, you gain {{col|G|10}} {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a floor without a {{KW|Key}}, you gain {{col|G|1}} {{KW|Key}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a floor without a {{KW|Bomb}}, you gain {{col|G|2}} bombs. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Games and Gear&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RedRoulette&amp;quot;&amp;gt;&#039;&#039;&#039;Red Roulette/Ethereal Roulette/Golden Roulette&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]]&amp;lt;/center&amp;gt; || Dice rewards always grant {{col|G|3}} additional [[Red Dice|red dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards always grant {{col|G|2}} additional [[Ethereal Dice|ethereal dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards always grant {{col|G|1}} additional [[Golden Dice|golden dice]]. || &amp;gt; [[#Playtime|Playtime]]&amp;lt;br&amp;gt;&amp;gt; [[#Prodigy|Prodigy]]&amp;lt;br&amp;gt;&amp;gt; [[#ReadyToGo|Ready to Go/Steady to Go]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Playtime&amp;quot;&amp;gt;&#039;&#039;&#039;Playtime&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPlaytime.png|50px]]&amp;lt;/center&amp;gt; || [[Events|Event Rooms]] with minigames in them are {{col|G|twice}} as common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Prodigy&amp;quot;&amp;gt;&#039;&#039;&#039;Prodigy&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkProdigy.png|50px]]&amp;lt;/center&amp;gt; || Minigames are {{col|G|easier}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ReadyToGo&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Go/Steady to Go&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReadyToGo.png|50px]][[File:PerkSteadyToGo.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} gain {{col|G|+25%}} chance to spawn pre-enchanted.&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} gain {{col|G|+25%}} chance to spawn with {{col|G|+1}} {{col|P|upgrade level}}. || &amp;gt; [[#HeartSeeker|Heart Seeker/Stamina Scout]]&amp;lt;br&amp;gt;&amp;gt; [[#Adaptability|Adaptability/Dedication]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeartSeeker&amp;quot;&amp;gt;&#039;&#039;&#039;Heart Seeker/Stamina Scout&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeartSeeker.png|50px]][[File:PerkStaminaScout.png|50px]]&amp;lt;/center&amp;gt; || Equipment items that grant {{KW|Hearts}} are {{col|G|25% more}} common.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Equipment items that grant {{KW|Stamina}} are {{col|G|25% more}} common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Adaptability&amp;quot;&amp;gt;&#039;&#039;&#039;Adaptability/Dedication&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAdaptability.png|50px]][[File:PerkDedication.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} of the same {{col|P|weapon}} type that you started out with are {{col|G|50%}} more common. {{col|Gr|[Types are melee, ranged or magic.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} of the same {{col|P|weapon}} class that you started out with are {{col|G|25%}} more common. {{col|Gr|[E.g.: sword, bow, gun, wand, ...]}} || &amp;gt; [[#PandorasBoxes|Pandora&#039;s Boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PandorasBoxes&amp;quot;&amp;gt;&#039;&#039;&#039;Pandora&#039;s Boxes&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPandorasBoxes.png|50px]]&amp;lt;/center&amp;gt; || Upon opening 3 Treasure Chests permanently gain {{col|G|+1}} {{KW|MagicFind}}. || &amp;gt; [[#Odyssey|Odyssey]]&amp;lt;br&amp;gt;&amp;gt; [[#MagnumOpus|Magnum Opus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Odyssey&amp;quot;&amp;gt;&#039;&#039;&#039;Odyssey&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOdyssey.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Epic}} weapons and equipment are {{col|G|25%}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MagnumOpus&amp;quot;&amp;gt;&#039;&#039;&#039;Magnum Opus&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMagnumOpus.png|50px]]&amp;lt;/center&amp;gt; || {{col|Legendary|Legendary}} {{col|P|weapons}} {{col|G|always}} come pre-enchanted with a {{col|Legendary|legendary}} enchantment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==South==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Backup Armory&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkBackupArmory.png|50px]]&amp;lt;/center&amp;gt; || Floor 3 always contains an additional [[Rooms#Armory|armory]] that offers 2 weapon choices.|| &amp;gt; [[#RiseOrFall|Rise or Fall/Perseverance]]&amp;lt;br&amp;gt;&amp;gt; [[#MoneyAtTheSpot|Money at the Spot/Drinking on the Dot/Repairing Every Slot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RiseOrFall&amp;quot;&amp;gt;&#039;&#039;&#039;Rise or Fall/Perseverance&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRiseOrFall.png|50px]][[File:PerkPerseverance.png|50px]]&amp;lt;/center&amp;gt; || Every [[Rooms#Armory|armory]] contains a {{col|P|weapon}} enchanted with a {{col|G|positive}} [[Weapon Enchantments|enchantment]] and one with a {{col|R|negative}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} in [[Rooms#Armory|armories]] are {{col|G|never}} enchanted with a negative [[Weapon Enchantments|enchantment]]. || &amp;gt; [[#RoyalDescent|Royal Descent]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RoyalDescent&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Descent&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoyalDescent.png|50px]]&amp;lt;/center&amp;gt; || You gain {{col|G|+10%}} chance per run to encounter a [[Rooms#Armory|Royal Armory]]. {{col|Gr|[5% base chance]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traders and [[Weapon Enchantments|Enchantments]]&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MoneyAtTheSpot&amp;quot;&amp;gt;&#039;&#039;&#039;Money at the Spot/Drinking on the Dot/Repairing Every Slot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMoneyAtTheSpot.png|50px]][[File:PerkDrinkingOnTheDot.png|50px]][[File:PerkRepairingEverySlot.png|50px]]&amp;lt;/center&amp;gt; || [[Rooms#Pawn Shop|Pawn shops]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Tavern|Taverns]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.|| &amp;gt; [[#Evergreen|Evergreen]]&amp;lt;br&amp;gt;&amp;gt; [[#DeatAndTaxes|Death and Taxes/Holy Devotion/Silent Night]]&amp;lt;br&amp;gt;&amp;gt; [[#HappyHour|Happy Hour/Health Insurance/Bunking Up]]&amp;lt;br&amp;gt;&amp;gt; [[#SmugglerNook|Smuggler Nook]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Evergreen&amp;quot;&amp;gt;&#039;&#039;&#039;Evergreen&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkEvergreen.png|50px]]&amp;lt;/center&amp;gt; || {{KW|StaminaSurge}} from [[Green Blossom|Green Blossoms]] last 10 rooms instead of 1 room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;DeathAndTaxes&amp;quot;&amp;gt;&#039;&#039;&#039;Death and Taxes/Holy Devotion/Silent Night&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkDeathAndTaxes.png|50px]][[File:PerkHolyDevotion.png|50px]][[File:PerkSilentNight.png|50px]]&amp;lt;/center&amp;gt; || The Tax Collector is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The Cleric is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Santa is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. || &amp;gt; [[#WeaveTheArcane|Weave the Arcane/Enigmatic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HappyHour&amp;quot;&amp;gt;&#039;&#039;&#039;Happy Hour/Health Insurance/Bunking Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHappyHour.png|50px]][[File:PerkHealthInsurance.png|50px]][[File:PerkBunkingUp.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Booze}} prices are {{col|G|reduced}} by {{col|G|2}} to {{col|G|5}} {{KW|Gold}} depending on the type of {{col|P|booze}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Healing from the Nurse costs {{col|G|5}} {{KW|Gold}} instead of 10. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Staying over night and rerolling the [[Rooms#Tavern|Tavern]] costs {{col|G|5}} {{KW|Gold}} instead of 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmugglerNook&amp;quot;&amp;gt;&#039;&#039;&#039;Smuggler Nook&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmugglerNook.png|50px]]&amp;lt;/center&amp;gt; || The [[Rooms#Tavern|tavern]] gains {{col|G|+15%}} chance to have an entrance to the [[Black Market]] {{col|Gr|[Base chance is 15%]}} || &amp;gt; [[#WildlifeTrafficking|Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WildlifeTrafficking&amp;quot;&amp;gt;&#039;&#039;&#039;Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWildlifeTrafficking.png|50px]] [[File:PerkForbiddenMagic.png|50px]][[File:PerkDeepSeaContraband.png|50px]]&amp;lt;/center&amp;gt; || The [[Black Market]] always contains the Smuggler selling {{KW|Companions}} and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Wizard selling [[Charms|charms]] and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Kuo-Tao selling fish items and they give you a {{col|G|50%}} discount.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WeaveTheArcane&amp;quot;&amp;gt;&#039;&#039;&#039;Weave the Arcane/Enigmatic&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWeaveTheArcane.png|50px]][[File:PerkEnigmatic.png|50px]]&amp;lt;/center&amp;gt; || Enchanting has a {{col|G|20%}} chance to result in a {{col|Legendary|legendary}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Enchanting at the Enchantress costs {{col|G|20}} {{KW|Gold}} instead of 30. || &amp;gt; [[#Precognition|Precognition]]&amp;lt;br&amp;gt;&amp;gt; [[#TwilightFall|Twilight Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Precognition&amp;quot;&amp;gt;&#039;&#039;&#039;Precognition&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPrecognition.png|50px]]&amp;lt;/center&amp;gt; || You {{col|G|always}} encounter the Enchantress in the [[Rooms#Tavern|tavern]] owning a weapon that is not enchanted or enchanted with a negative [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TwilightFall&amp;quot;&amp;gt;&#039;&#039;&#039;Twilight Fall&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTwilightFall.png|50px]]&amp;lt;/center&amp;gt; || [[Twilight Branch|Twilight Branches]] are {{col|G|twice}} as common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==West==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lucky Start&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLuckyStart.png|50px]]&amp;lt;/center&amp;gt; || You have {{KW|Luck|1}} on floor 1 and 2. || &amp;gt; [[#LazyStroll|Lazy Stroll]]&amp;lt;br&amp;gt;&amp;gt; [[#CallToAdventure|Call to Adventure]]&amp;lt;br&amp;gt;&amp;gt; [[#LeftToFate|Left to Fate]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CallToAdventure&amp;quot;&amp;gt;&#039;&#039;&#039;Call to Adventure&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCallToAdventure.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against floor 1, 2 and 3 [[bosses]]. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} || &amp;gt; [[#ThiefInTheShadows|Thief in the Shadows]]&amp;lt;br&amp;gt;&amp;gt; [[#Catharsis|Catharsis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThiefInTheShadows&amp;quot;&amp;gt;&#039;&#039;&#039;Thief in the Shadows&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThiefInTheShadows.png|50px]]&amp;lt;/center&amp;gt; || Defeating a [[Bosses|boss]] without taking damage gives you {{col|G|+1}} {{KW|MagicFind}} for the reward selection. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}} ||&amp;gt; [[#SpoiledForChoice|Spoiled for Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SpoiledForChoice&amp;quot;&amp;gt;&#039;&#039;&#039;Spoiled for Choice&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpoiledForChoice.png|50px]]&amp;lt;/center&amp;gt; || Defeating a floor without taking damage makes the [[Bosses|boss]] offer {{col|G|+1}} reward. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies and Boss Rewards&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lazy Stroll&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLazyStroll.png|75px]]&amp;lt;/center&amp;gt; || Enemies in floor 1 have {{col|G|20% less}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;Enemies in floor 2 have {{col|G|10% less}} {{KW|Health}} and {{KW|EnemyArmor}}||&amp;gt; [[#FriendshipQuest|Friendship Quest/Supernatural Aid/Take This]]&amp;lt;br&amp;gt;&amp;gt; [[#TheGlassIsHalfFull|The Glass is Half Full/The Glass is Half Empty]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FriendshipQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Friendship Quest/Supernatural Aid/Take This&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFriendshipQuest.png|50px]][[File:PerkSupernaturalAid.png|50px]][[File:PerkTakeThis.png|50px]]&amp;lt;/center&amp;gt; || The choice of rewards for the first boss always give you the option of a companion reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a charm reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a {{col|P|weapon}} reward. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TheGlassIsHalfFull&amp;quot;&amp;gt;&#039;&#039;&#039;The Glass is Half Full/The Glass is Half Empty&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTheGlassIsHalfFull.png|50px]] [[File:PerkTheGlassIsHalfEmpty.png|50px]]&amp;lt;/center&amp;gt; || You encounter {{col|G|25% less}} packs of [[Enchantments|enchanted]] enemies but they have {{col|R|12.5% more}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; You encounter {{col|R|25% more}} packs of [[Enchantments|enchanted]] enemies but they have {{col|G|12.5% less}} {{KW|Health}} and {{KW|EnemyArmor}}.||&amp;gt; [[#Vanity|Vanity/Prosperity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Vanity&amp;quot;&amp;gt;&#039;&#039;&#039;Vanity/Prosperity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkVanity.png|50px]] [[File:PerkProsperity.png|50px]]&amp;lt;/center&amp;gt; || [[Bosses|Boss]] rewards that guarantee an item of a certain rarity now guarantee that or a higher rarity on all items offered.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Bosses|Boss]] rewards that guarantee a weapon or equipment type now guarantee that type for at least {{col|G|2}} items instead of just for 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot Consistency&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LeftToFate&amp;quot;&amp;gt;&#039;&#039;&#039;Left to Fate&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLeftToFate.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} has {{col|G|20% less}} chance of downgrading room rewards.||&amp;gt; [[#CompromisedLoot|Compromised Loot]]&amp;lt;br&amp;gt;&amp;gt; [[#TreasureHunter|Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CompromisedLoot&amp;quot;&amp;gt;&#039;&#039;&#039;Compromised Loot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCompromisedLoot.png|50px]]&amp;lt;/center&amp;gt; || Locked cellars {{col|G|never}} contained locked things.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TreasureHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTreasureHunter.png|50px]]&amp;lt;/center&amp;gt; || [[Secret Rooms|Secret rooms]] are highlighted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Death&#039;s Castle&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Catharsis&amp;quot;&amp;gt;&#039;&#039;&#039;Catharsis&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCatharsis.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against the floor 10 boss. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} ||&amp;gt; [[#LabyrinthOfFate|Labyrinth of Fate/Lost Goods/Farewell Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LabyrinthOfFate&amp;quot;&amp;gt;&#039;&#039;&#039;Labyrinth of Fate/Lost Goods/Farewell Drink&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLabyrinthOfFate.png|50px]][[File:PerkLostGoods.png|50px]][[File:PerkFarewellDrink.png|42px]]&amp;lt;/center&amp;gt; || Floor 10 is {{col|G|guaranteed}} to contain an [[Events|event]] room.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Shops|shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Nexionate</name></author>
	</entry>
</feed>