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	<id>https://roguepedia.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NDSi</id>
	<title>Tiny Rogues Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://roguepedia.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NDSi"/>
	<link rel="alternate" type="text/html" href="https://roguepedia.net/w/Special:Contributions/NDSi"/>
	<updated>2026-06-08T22:03:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Weapons&amp;diff=30878</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Weapons&amp;diff=30878"/>
		<updated>2025-02-22T02:31:53Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missing Info}}&lt;br /&gt;
&lt;br /&gt;
__HIDDENCAT__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Tiny Rogues&amp;lt;/strong&amp;gt; currently has &amp;lt;span style=&amp;quot;color:#f80b7f;&amp;quot;&amp;gt;{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=COUNT(DISTINCT _pageID)&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Melee%&amp;quot;&lt;br /&gt;
|format=raw&lt;br /&gt;
}} Melee weapons&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#26ff66;&amp;quot;&amp;gt;{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=COUNT(DISTINCT _pageID)&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Ranged%&amp;quot;&lt;br /&gt;
|format=raw&lt;br /&gt;
}} Ranged weapons&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color:#1dc1ee;&amp;quot;&amp;gt;{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=COUNT(DISTINCT _pageID)&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Magic%&amp;quot;&lt;br /&gt;
|format=raw&lt;br /&gt;
}} Magic weapons&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
&lt;br /&gt;
==List of Weapons==&lt;br /&gt;
===Melee===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;font-size:small;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect !!STR!!DEX!!INT&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT&lt;br /&gt;
|format=template&lt;br /&gt;
|template=WeaponTable&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Melee%&amp;quot;&lt;br /&gt;
|order by=Rarity ASC&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 400&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Magic2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Magic===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;font-size:small;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect !!STR!!DEX!!INT&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT&lt;br /&gt;
|format=template&lt;br /&gt;
|template=WeaponTable&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Magic%&amp;quot;&lt;br /&gt;
|order by=Rarity ASC&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 400&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;font-size:small;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect !!STR!!DEX!!INT&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT&lt;br /&gt;
|format=template&lt;br /&gt;
|template=WeaponTable&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Ranged%&amp;quot;&lt;br /&gt;
|order by=Rarity ASC&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 400&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;font-size:small;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:1%;&amp;quot;|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style=&amp;quot;width:90%;&amp;quot;|Effect !!STR!!DEX!!INT&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Weapon_Infobox&lt;br /&gt;
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT&lt;br /&gt;
|format=template&lt;br /&gt;
|template=WeaponTable&lt;br /&gt;
|where=Weapon_Type LIKE &amp;quot;%Removed%&amp;quot;&lt;br /&gt;
|order by=Rarity ASC&lt;br /&gt;
|group by=_pageID&lt;br /&gt;
|limit = 400&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Main_Page/Header&amp;diff=30877</id>
		<title>Main Page/Header</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Main_Page/Header&amp;diff=30877"/>
		<updated>2025-02-22T02:28:07Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Segment&lt;br /&gt;
| SectionCls=section-border tone-7&lt;br /&gt;
| hStyle=display: none;&lt;br /&gt;
| Styles=display: flex; gap: 2rem; place-items: center;&lt;br /&gt;
| Style0=width: 250px; text-align: center;&lt;br /&gt;
| Style1=padding: 0.75rem 0;&lt;br /&gt;
| Title0=Main Page&lt;br /&gt;
| Title1=Description&lt;br /&gt;
| Title2=Ad&lt;br /&gt;
| Content0=[[File:Logo.png|link=]]&lt;br /&gt;
| Content1=Welcome to the &#039;&#039;&#039;Tiny Rogues Wiki&#039;&#039;&#039;, a community created Wiki for the indie 1980s-arcade-style rogue-lite bullet-hell game [[https://store.steampowered.com/app/2088570/Tiny_Rogues/ Tiny Rogues]]. This Wiki is maintained/written by fans and anyone can contribute!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiny Rogues Wiki is still in development, feel free to join the [[https://discord.gg/s5j6SYrMKE official Tiny Rogues discord]] to discuss suggestions and discuss issues in #community-wiki&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Latest Version of Tiny Rogues: [[https://store.steampowered.com/news/app/2088570/view/731374888915305076?l=english 0.2.8.3]]&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiny Rogues currently has &#039;&#039;&#039;[[:Category:Weapon|{{PAGESINCATEGORY: Weapon}} Weapons]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Helmet|{{PAGESINCATEGORY: Helmet}} Helmets]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Body Armor|{{PAGESINCATEGORY: Body Armor }} Body Armors]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Boots|{{PAGESINCATEGORY: Boots }} Boots]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Offhand|{{PAGESINCATEGORY: Offhand }} Offhands]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Charm|{{PAGESINCATEGORY: Charm }} Charms]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Accessory|{{PAGESINCATEGORY: Accessory}} Accessories]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Gloves|{{PAGESINCATEGORY: Gloves}} Gloves]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Companion|{{PAGESINCATEGORY: Companion}} Companions]]&#039;&#039;&#039;, [[Classes|34 Classes]] and [[Traits|137 Traits]]!&lt;br /&gt;
&lt;br /&gt;
 | Content2=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Template:KW/Fatigue&amp;diff=30874</id>
		<title>Template:KW/Fatigue</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Template:KW/Fatigue&amp;diff=30874"/>
		<updated>2025-02-19T02:19:50Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col|Gr|Fatigue}}&amp;lt;br&amp;gt;{{col|G|x0.80}} Movement Speed&amp;lt;br&amp;gt;{{col|G|x1.25}} Damage Taken&amp;lt;br&amp;gt;{{col|Gr|Duration:}} Permanent&amp;lt;br&amp;gt;{{col|Gr|Max Stacks:}} 1&amp;lt;br&amp;gt;{{col|Gr|[{{col|P|Emotion}}] [{{col|P|Debuff}}]}}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30873</id>
		<title>Mastery Perks</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30873"/>
		<updated>2025-02-19T01:15:02Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated for 0.2.8.3v1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mastery Perks&#039;&#039;&#039; act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Boss Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating [[Cinder|Cinders]] which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A maximum of {{col|G|30}} Mastery Points can be currently allocated in the perk tree, meaning that not every perk can be enabled at once.&lt;br /&gt;
&lt;br /&gt;
==North==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Hope&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkHope.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|1}} {{KW|Soul_Heart}}. || &amp;gt; [[#BargainHunter|Bargain Hunter/Window Shopper]]&amp;lt;br&amp;gt;&amp;gt; [[#FirstAid|First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FirstAid&amp;quot;&amp;gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFirstAid.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} additional {{col|R|health}} [[File:IconHeart.png|15px|link=]] flask. || &amp;gt; [[#QuickRecovery|Quick Recovery]]&amp;lt;br&amp;gt;&amp;gt; [[#HeadStart|Head Start/Shortcut]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeadStart&amp;quot;&amp;gt;&#039;&#039;&#039;Head Start/Shortcut&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeadStart.png|50px]] [[File:PerkShortcut.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} EXP.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;You start with {{col|G|+5}} EXP but every level takes {{col|R|+1}} EXP to achieve. || &amp;gt; [[#OpeningMove|Opening Move]]&amp;lt;br&amp;gt;&amp;gt; [[#HighStakes|High Stakes/Slow and Steady]]&amp;lt;br&amp;gt;&amp;gt; [[#Freedom|Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighStakes&amp;quot;&amp;gt;&#039;&#039;&#039;High Stakes/Slow and Steady&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighStakes.png|50px]] [[File:PerkSlowAndSteady.png|50px]]&amp;lt;/center&amp;gt; || Adds {{col|G|+15%}} to your {{KW|SuperEffective}}damage&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Adds {{col|G|+10%}} to your {{KW|NotVeryEffective}} damage|| &amp;gt; [[#Superstitions|Superstitions]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Superstitions&amp;quot;&amp;gt;&#039;&#039;&#039;Superstitions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuperstitions.png|50px]]&amp;lt;/center&amp;gt; || Upon entering Floor 2, gain {{col|G|+1}} point of a random [[Game_Mechanics#Alignment|Alignment]]. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}} || &amp;gt; [[#Reprecussions|Reprecussions]]&amp;lt;br&amp;gt;&amp;gt; [[#ThroneQuest|Throne Quest]] &amp;lt;br&amp;gt;&amp;gt; [[#Faith|Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Reprecussions&amp;quot;&amp;gt;&#039;&#039;&#039;Reprecussions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReprecussions.png|50px]]&amp;lt;/center&amp;gt; || For each point of {{KW|Evil}}, find {{col|G|+5%}} Blood Chest Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Good}}, find {{col|G|+5%}} Shrine Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Lawful}}, find {{col|G|+5%}} {{col|Soul|Soul}} Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Evil}}, find {{col|G|+5%}} Dice Rewards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThroneQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Throne Quest&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThroneQuest.png|50px]]&amp;lt;/center&amp;gt; || Reduces [[Game Mechanics#Alignment|alignment]] requirements to enter final floors by {{col|G|1}}. (From 4/4 to 3/3).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Faith&amp;quot;&amp;gt;&#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFaith.png|50px]]&amp;lt;/center&amp;gt; || While one Alignment is 2 or higher and the other three are 1 or lower: Gain {{col|G|+1}} {{KW|TFind}}. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rooms#Blacksmith|Blacksmiths]] and Economy&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BargainHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Bargain Hunter/Window Shopper&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBargainHunter.png|50px]][[File:PerkWindowShopper.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[shops|all shops]] are {{col|G|reduced}} by {{col|G|10%}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Shops]] gain a {{col|G|25%}} chance to offer 1 additional item. || &amp;gt; [[#SupplyDemand|Supply and Demand/Demand and Supply]]&amp;lt;br&amp;gt;&amp;gt; [[#PayToWin|Pay to Win]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SupplyDemand&amp;quot;&amp;gt;&#039;&#039;&#039;Supply and Demand/Demand and Supply&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSupplyAndDemand.png|50px]][[File:PerkDemandAndSupply.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[Shops]] under {{col|G|10}} are {{col|G|reduced}} to {{col|G|5}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{KW|Soul}} prices in [[Shops]] under {{col|G|5}} are {{col|G|reduced}} to {{col|G|1}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PayToWin&amp;quot;&amp;gt;&#039;&#039;&#039;Pay to Win&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPayToWin.png|50px]]&amp;lt;/center&amp;gt; || Floor 1 always contains a [[Shops|shop]]. || &amp;gt; [[#LossLeader|Loss Leader/Worth of a Soul]]&amp;lt;br&amp;gt;&amp;gt; [[#MixedBag|Mixed Bag]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LossLeader&amp;quot;&amp;gt;&#039;&#039;&#039;Loss Leader/Worth of a Soul&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLossLeader.png|50px]][[File:PerkWorthOfASoul.png|50px]]&amp;lt;/center&amp;gt; || Upgrading {{col|P|weapons}} at any [[Rooms#Blacksmith|blacksmith]] costs {{col|G|10}}/{{col|G|15}}/20 {{col|Gr|[and so on]}} instead of 20/20/20&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;All [[Rooms#Blacksmith|blacksmiths]] charge {{col|G|5}} {{KW|Souls}} instead of 20 {{KW|Gold}} per upgrade. || &amp;gt; [[#Loyalty|Loyalty/Sympathy/Pity]]&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Loyalty&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty/Sympathy/Pity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLoyalty.png|50px]][[File:PerkSympathy.png|50px]][[File:PerkPity.png|42px]]&amp;lt;/center&amp;gt; || The default [[Rooms#Blacksmith|blacksmith]] can upgrade {{col|P|weapons}} to {{col|P|upgrade level}} {{col|G|4}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] sell [[Repair Powder]] for 5 {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;The [[Rooms#Blacksmith|Blacksmith]] can remove negative [[Weapon Enchantments|enchantments]] from {{col|P|weapons}} for {{col|G|free}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MixedBag&amp;quot;&amp;gt;&#039;&#039;&#039;Mixed Bag&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMixedBag.png|50px]]&amp;lt;/center&amp;gt; || [[Shops]] that trade for {{KW|Souls}} have a {{col|G|10%}} chance to charge {{KW|Gold}}instead. || &amp;gt; [[#SuitUp|Suit Up]]&amp;lt;br&amp;gt;&amp;gt; [[#Inflation|Inflation/Deflation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SuitUp&amp;quot;&amp;gt;&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuitUp.png|50px]]&amp;lt;/center&amp;gt; || Treasure chests gain a {{col|G|20%}} chance to contain an additional item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Inflation&amp;quot;&amp;gt;&#039;&#039;&#039;Inflation/Deflation&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkInflation.png|50px]] [[File:PerkDeflation.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} and equipment are {{col|G|1}} to {{col|G|5 }} {{KW|Gold}} cheaper at [[shops]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} and equipment are worth {{col|G|1}} to {{col|G|5}} more {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].|| &amp;gt; [[#BulkSeller|Bulk Seller]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BulkSeller&amp;quot;&amp;gt;&#039;&#039;&#039;Bulk Seller&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBulkSeller.png|50px]]&amp;lt;/center&amp;gt; || With each consecutive item sold at the [[Rooms#Pawn Shop|Pawn Shop]], the following items sells for {{col|G|+1}} {{KW|Gold}} up to a maximum of {{col|G|+10}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flasks and Sacrifice&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;QuickRecovery&amp;quot;&amp;gt;&#039;&#039;&#039;QuickRecovery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkQuickRecovery.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|25%}} flask drink speed. || &amp;gt; [[#WorldOfHurt|World of Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WorldOfHurt&amp;quot;&amp;gt;&#039;&#039;&#039;World of Hurt&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWorldOfHurt.png|50px]]&amp;lt;/center&amp;gt; || Blood Chests and Blood Altars are {{col|G|x1.30 more}} common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Traits]] and Attributes&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;OpeningMove&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Move&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOpeningMove.png|50px]]&amp;lt;/center&amp;gt; || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || &amp;gt; [[#PersonalAgency|Personal Agency]]&amp;lt;br&amp;gt;&amp;gt; [[#StrongFoundation|Strong Foundation/Perfectionist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PersonalAgency&amp;quot;&amp;gt;&#039;&#039;&#039;Personal Agency&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPersonalAgency.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to seal a {{col|P|trait}} in {{col|P|trait}} selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;StrongFoundation&amp;quot;&amp;gt;&#039;&#039;&#039;Strong Foundation/Perfectionist&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkStrongFoundation.png|50px]][[File:PerkPerfectionist.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your first {{col|P|trait}} selection.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your last {{col|P|trait}} selection.|| &amp;gt; [[#AllIn|All In/Well Rounded Beast]]&amp;lt;br&amp;gt;&amp;gt; [[#ButterflyEffect|Butterfly Effect/Wildcard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;AllIn&amp;quot;&amp;gt;&#039;&#039;&#039;All In/Well Rounded Beast&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAllIn.png|50px]] [[File:PerkWellRoundedBeast.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|50%}} chance that food rewards are of the type of your highest attribute.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;On entering floor 2, 4, 6 and 8 gain {{col|G|+1}} of your lowest attribute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ButterflyEffect&amp;quot;&amp;gt;&#039;&#039;&#039;Butterfly Effect/Wildcard&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkButterflyEffect.png|50px]] [[File:PerkWildcard.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Trait}} offered in {{col|P|trait}} selections are more likely to match the color of {{col|P|traits}} you already have.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|trait}} selections always contain a {{col|P|trait}} of the type of your lowest attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot and Mobility&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Freedom&amp;quot;&amp;gt;&#039;&#039;&#039;Freedom&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFreedom.png|50px]]&amp;lt;/center&amp;gt; || Rooms are up to {{col|G|2 Tiles}} larger in Width and Height. || &amp;gt; [[#Speed|Speed/Vigor/Sleight]]&amp;lt;br&amp;gt;&amp;gt; [[#SmashAndGrab|Smash and Grab]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Speed&amp;quot;&amp;gt;&#039;&#039;&#039;Speed/Vigor/Sleight&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpeed.png|50px]] [[File:PerkVigor.png|50px]][[File:PerkSleight.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+0.5}} Movement Speed.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+10}} Equip Load Capacity. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|-0.5 seconds}} {{KW|Bomb}} {{KW|ExplosionN}} Delay. || &amp;gt; [[#Skirmisher|Skirmisher/Wrangler]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher/Wrangler&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSkirmisher.png|50px]] [[File:PerkWrangler.png|50px]]&amp;lt;/center&amp;gt; || When {{KW|Stamina}} is drained, instead of {{col|R|emptying}} {{KW|Stamina}} Recovery progress, the {{KW|Stamina}} Recovery is {{col|G|halved}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;While on full {{KW|Stamina}}, your Hitbox is {{col|G|smaller}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmashAndGrab&amp;quot;&amp;gt;&#039;&#039;&#039;Smash and Grab&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmashAndGrab.png|50px]]&amp;lt;/center&amp;gt; || Bombing treasure chests, shrines and the arcade drop {{col|G|x2.00}} the amount of stuff. || &amp;gt; [[#TrustIssues|Trust Issues/Double Trouble]]&amp;lt;br&amp;gt;&amp;gt; [[#SecretService|Secret Service]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TrustIssues&amp;quot;&amp;gt;&#039;&#039;&#039;Trust Issues/Double Trouble&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTrustIssues.png|50px]] [[File:PerkDoubleTrouble.png|50px]]&amp;lt;/center&amp;gt; || Mimics appear {{col|G|more often}} but you get {{col|R|no hint}} for their upcoming appearance anymore. {{col|Gr|[Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Mimics are {{col|R|slightly rarer}} but always appear in pairs, {{col|G|granting additional rewards}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SecretService&amp;quot;&amp;gt;&#039;&#039;&#039;Secret Service&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSecretService.png|50px]]&amp;lt;/center&amp;gt; || You find up to {{col|G|x2.00}} more Secret Rooms and Locked Cellars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==East==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;In the Eleventh Hour&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkInTheEleventhHour.png|50px]]&amp;lt;/center&amp;gt; || Healing [[File:IconHeart.png|15px|link=]] rewards are {{col|G|25%}} more common while at the brink of death. || &amp;gt; [[#Rebirth|Rebirth]]&amp;lt;br&amp;gt;&amp;gt; [[#HighRoller|High Roller/Safe Bet]]&amp;lt;br&amp;gt;&amp;gt; [[#RedRoulette|Red Roulette/Ethereal Roulette/Golden Roulette]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Rebirth&amp;quot;&amp;gt;&#039;&#039;&#039;Rebirth&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRebirth.png|50px]]&amp;lt;/center&amp;gt; || You are {{col|Y|{{KW|Revived}}}} from death {{col|G|once per run}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighRoller&amp;quot;&amp;gt;&#039;&#039;&#039;High Roller/Safe Bet&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighRoller.png|50px]][[File:PerkSafeBet.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|20%}} chance on each room reward roll to roll the maximum amount of rewards.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;If the rolled amount of room rewards is below average the amount is rolled again, taking the higher of the two values.&lt;br /&gt;
| &amp;gt; [[#RainyDayFund|Rainy Day Fund/The Key to Success/Explosive Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RainyDayFund&amp;quot;&amp;gt;&#039;&#039;&#039;Rainy Day Fund/The Key to Success/Explosive Delivery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRainyDayFund.png|50px]][[File:PerkTheKeyToSuccess.png|50px]][[File:PerkExplosiveDelivery.png|50px]]&amp;lt;/center&amp;gt; || Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Gold}}, gain {{col|G|10}} {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Key}}, you gain {{col|G|2}} {{KW|Key}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Bomb}}, you gain {{col|G|3}} bombs. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Games and Gear&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RedRoulette&amp;quot;&amp;gt;&#039;&#039;&#039;Red Roulette/Ethereal Roulette/Golden Roulette&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]]&amp;lt;/center&amp;gt; || Dice rewards grant {{col|G|+2 to +3}} [[Red Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1 to +2}} [[Ethereal Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1}} [[Golden Dice]]. || &amp;gt; [[#Playtime|Playtime]]&amp;lt;br&amp;gt;&amp;gt; [[#ReadyToGo|Ready to Go/Steady to Go]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Playtime&amp;quot;&amp;gt;&#039;&#039;&#039;Playtime&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPlaytime.png|50px]]&amp;lt;/center&amp;gt; || [[Events|Event Rooms]] with minigames in them are {{col|G|x2.00}} more common. || &amp;gt; [[#Prodigy|Prodigy]]&amp;lt;br&amp;gt;&amp;gt; [[#FishingClub|Fishing Club]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Prodigy&amp;quot;&amp;gt;&#039;&#039;&#039;Prodigy&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkProdigy.png|50px]]&amp;lt;/center&amp;gt; || The chance to win the Jackpot at the Arcade rises from 1% to {{col|G|5%}}.&amp;lt;br&amp;gt; Additionally, Minigames are {{col|G|20% to 30% easier}}. {{col|Gr|(E.g. Fishing, Dancing, Lockpicking...)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FishingClub&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Club&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFishingClub.png|50px]]&amp;lt;/center&amp;gt; || An aquarium is added to every Tavern, at which may catch {{col|G|1}} [[Items#Fishing_Booty|Fish]] per day for free.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ReadyToGo&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Go/Steady to Go&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReadyToGo.png|50px]][[File:PerkSteadyToGo.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with an {{Col|Pi6|Enchantment Modifier}}.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with {{col|G|+1}} {{col|P|Upgrade Level}}.&lt;br /&gt;
| &amp;gt; [[#HeartSeeker|Heart Seeker/Stamina Scout]]&amp;lt;br&amp;gt;&amp;gt; [[#Adaptability|Adaptability/Dedication]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeartSeeker&amp;quot;&amp;gt;&#039;&#039;&#039;Heart Seeker/Stamina Scout&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeartSeeker.png|50px]][[File:PerkStaminaScout.png|50px]]&amp;lt;/center&amp;gt; || Equipment that grant {{KW|Hearts}} are {{col|G|x2.00}} more common.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Equipment that grant {{KW|Stamina}} are {{col|G|x2.00}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Adaptability&amp;quot;&amp;gt;&#039;&#039;&#039;Adaptability/Dedication&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAdaptability.png|50px]][[File:PerkDedication.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} Types different to your starting one  are x1.20 more common. {{col|Gr|[Types are melee, ranged or magic.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039; &lt;br /&gt;
{{col|P|Weapons}} of the same Class as the one you started with are x1.20  more common. {{col|Gr|[E.g.: sword, bow, gun, wand, ...]}}&lt;br /&gt;
| &amp;gt; [[#PandorasBoxes|Pandora&#039;s Boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PandorasBoxes&amp;quot;&amp;gt;&#039;&#039;&#039;Pandora&#039;s Boxes&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPandorasBoxes.png|50px]]&amp;lt;/center&amp;gt; || Upon opening 5 Treasure Chests, permanently gain {{col|G|+1}} {{KW|MagicFind}}. || &amp;gt; [[#Odyssey|Odyssey]]&amp;lt;br&amp;gt;&amp;gt; [[#MagnumOpus|Magnum Opus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Odyssey&amp;quot;&amp;gt;&#039;&#039;&#039;Odyssey&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOdyssey.png|50px]]&amp;lt;/center&amp;gt; || While you are not using any {{col|Legendary|Legendary}} Item, {{col|Legendary|Legendary}} Items are {{Col|G|x1.20}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MagnumOpus&amp;quot;&amp;gt;&#039;&#039;&#039;Magnum Opus&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMagnumOpus.png|50px]]&amp;lt;/center&amp;gt; || {{col|Legendary|Legendary}} {{col|P|Weapons}} always spawn with a {{Col|Legendary|Legendary Enchantment Modifier}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==South==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Backup Armory&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkBackupArmory.png|50px]]&amp;lt;/center&amp;gt; || Floor 3 always contains an additional [[Rooms#Armory|armory]] that offers 2 weapon choices.|| &amp;gt; [[#RiseOrFall|Rise or Fall/Perseverance]]&amp;lt;br&amp;gt;&amp;gt; [[#MoneyAtTheSpot|Money at the Spot/Drinking on the Dot/Repairing Every Slot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RiseOrFall&amp;quot;&amp;gt;&#039;&#039;&#039;Rise or Fall/Perseverance&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRiseOrFall.png|50px]][[File:PerkPerseverance.png|50px]]&amp;lt;/center&amp;gt; || Every [[Rooms#Armory|armory]] contains a {{col|P|weapon}} enchanted with a {{col|G|positive}} [[Weapon Enchantments|enchantment]] and one with a {{col|R|negative}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} in [[Rooms#Armory|armories]] are {{col|G|never}} enchanted with a negative [[Weapon Enchantments|enchantment]]. || &amp;gt; [[#RoyalDescent|Royal Descent]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RoyalDescent&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Descent&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoyalDescent.png|50px]]&amp;lt;/center&amp;gt; || You gain {{col|G|+10%}} chance per run to encounter a [[Rooms#Armory|Royal Armory]]. {{col|Gr|[5% base chance]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traders and [[Weapon Enchantments|Enchantments]]&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MoneyAtTheSpot&amp;quot;&amp;gt;&#039;&#039;&#039;Money at the Spot/Drinking on the Dot/Repairing Every Slot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMoneyAtTheSpot.png|50px]][[File:PerkDrinkingOnTheDot.png|50px]][[File:PerkRepairingEverySlot.png|50px]]&amp;lt;/center&amp;gt; || [[Rooms#Pawn Shop|Pawn shops]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Tavern|Taverns]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.|| &amp;gt; [[#Evergreen|Evergreen]]&amp;lt;br&amp;gt;&amp;gt; [[#DeatAndTaxes|Death and Taxes/Holy Devotion/Silent Night]]&amp;lt;br&amp;gt;&amp;gt; [[#HappyHour|Happy Hour/Health Insurance/Bunking Up]]&amp;lt;br&amp;gt;&amp;gt; [[#SmugglerNook|Smuggler Nook]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Evergreen&amp;quot;&amp;gt;&#039;&#039;&#039;Evergreen&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkEvergreen.png|50px]]&amp;lt;/center&amp;gt; || {{KW|StaminaSurge}} from [[Green Blossom|Green Blossoms]] last 10 rooms instead of 1 room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;DeathAndTaxes&amp;quot;&amp;gt;&#039;&#039;&#039;Death and Taxes/Holy Devotion/Silent Night&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkDeathAndTaxes.png|50px]][[File:PerkHolyDevotion.png|50px]][[File:PerkSilentNight.png|50px]]&amp;lt;/center&amp;gt; || The Tax Collector is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The Cleric is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Santa is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. || &amp;gt; [[#WeaveTheArcane|Weave the Arcane/Enigmatic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HappyHour&amp;quot;&amp;gt;&#039;&#039;&#039;Happy Hour/Health Insurance/Bunking Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHappyHour.png|50px]][[File:PerkHealthInsurance.png|50px]][[File:PerkBunkingUp.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Booze}} prices are {{col|G|reduced}} by {{col|G|2}} to {{col|G|5}} {{KW|Gold}} depending on the type of {{col|P|booze}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Healing from the Nurse costs {{col|G|5}} {{KW|Gold}} instead of 10. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Staying over night and rerolling the [[Rooms#Tavern|Tavern]] costs {{col|G|5}} {{KW|Gold}} instead of 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmugglerNook&amp;quot;&amp;gt;&#039;&#039;&#039;Smuggler Nook&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmugglerNook.png|50px]]&amp;lt;/center&amp;gt; || The [[Rooms#Tavern|tavern]] gains {{col|G|+25%}} chance to have an entrance to the [[Black Market]] {{col|Gr|[Base chance is 15%]}} || &amp;gt; [[#WildlifeTrafficking|Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WildlifeTrafficking&amp;quot;&amp;gt;&#039;&#039;&#039;Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWildlifeTrafficking.png|50px]] [[File:PerkForbiddenMagic.png|50px]][[File:PerkDeepSeaContraband.png|50px]]&amp;lt;/center&amp;gt; || The [[Black Market]] always contains the Smuggler selling {{KW|Companions}} and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Wizard selling [[Charms|charms]] and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Kuo-Tao selling fish items and they give you a {{col|G|50%}} discount.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WeaveTheArcane&amp;quot;&amp;gt;&#039;&#039;&#039;Weave the Arcane/Enigmatic&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWeaveTheArcane.png|50px]][[File:PerkEnigmatic.png|50px]]&amp;lt;/center&amp;gt; || Enchanting has a {{col|G|30%}} chance to result in a {{col|Legendary|legendary}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Enchanting at the Enchantress costs {{col|G|20}} {{KW|Gold}} instead of 30. || &amp;gt; [[#Precognition|Precognition]]&amp;lt;br&amp;gt;&amp;gt; [[#TwilightFall|Twilight Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Precognition&amp;quot;&amp;gt;&#039;&#039;&#039;Precognition&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPrecognition.png|50px]]&amp;lt;/center&amp;gt; || The Enchantress always appears at  the [[Rooms#Tavern|tavern]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TwilightFall&amp;quot;&amp;gt;&#039;&#039;&#039;Twilight Fall&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTwilightFall.png|50px]]&amp;lt;/center&amp;gt; || [[Twilight Branch|Twilight Branches]] are {{col|G|twice}} as common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==West==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lucky Start&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLuckyStart.png|50px]]&amp;lt;/center&amp;gt; || You have {{KW|Luck|1}} on floor 1 and 2. || &amp;gt; [[#LazyStroll|Lazy Stroll]]&amp;lt;br&amp;gt;&amp;gt; [[#CallToAdventure|Call to Adventure]]&amp;lt;br&amp;gt;&amp;gt; [[#LeftToFate|Left to Fate]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CallToAdventure&amp;quot;&amp;gt;&#039;&#039;&#039;Call to Adventure&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCallToAdventure.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against floor 1, 2 and 3 [[bosses]]. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} || &amp;gt; [[#ThiefInTheShadows|Thief in the Shadows]]&amp;lt;br&amp;gt;&amp;gt; [[#Catharsis|Catharsis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThiefInTheShadows&amp;quot;&amp;gt;&#039;&#039;&#039;Thief in the Shadows&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThiefInTheShadows.png|50px]]&amp;lt;/center&amp;gt; || Defeating a [[Bosses|boss]] without taking damage gives you {{col|G|+1}} {{KW|MagicFind}} for the reward selection. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}} ||&amp;gt; [[#SpoiledForChoice|Spoiled for Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SpoiledForChoice&amp;quot;&amp;gt;&#039;&#039;&#039;Spoiled for Choice&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpoiledForChoice.png|50px]]&amp;lt;/center&amp;gt; || Defeating a floor without taking damage makes the [[Bosses|boss]] offer {{col|G|+1}} reward. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies and Boss Rewards&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lazy Stroll&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLazyStroll.png|75px]]&amp;lt;/center&amp;gt; || While you are Level 0, Bosses have {{Col|G|x0.90}} {{KW|Health}} and {{KW|Armor}}.||&amp;gt; [[#FriendshipQuest|Friendship Quest/Supernatural Aid/Take This]]&amp;lt;br&amp;gt;&amp;gt; [[#TheGlassIsHalfFull|The Glass is Half Full/The Glass is Half Empty]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FriendshipQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Friendship Quest/Supernatural Aid/Take This&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFriendshipQuest.png|50px]][[File:PerkSupernaturalAid.png|50px]][[File:PerkTakeThis.png|50px]]&amp;lt;/center&amp;gt; || The choice of rewards for the first boss always give you the option of a companion reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a charm reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a {{col|P|weapon}} reward. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TheGlassIsHalfFull&amp;quot;&amp;gt;&#039;&#039;&#039;The Glass is Half Full/The Glass is Half Empty&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTheGlassIsHalfFull.png|50px]] [[File:PerkTheGlassIsHalfEmpty.png|50px]]&amp;lt;/center&amp;gt; || You encounter {{col|G|25% less}} packs of [[Enchantments|enchanted]] enemies but they have {{col|R|12.5% more}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; You encounter {{col|R|25% more}} packs of [[Enchantments|enchanted]] enemies but they have {{col|G|12.5% less}} {{KW|Health}} and {{KW|EnemyArmor}}.||&amp;gt; [[#Vanity|Vanity/Prosperity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Vanity&amp;quot;&amp;gt;&#039;&#039;&#039;Vanity/Prosperity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkVanity.png|50px]] [[File:PerkProsperity.png|50px]]&amp;lt;/center&amp;gt; || [[Bosses|Boss]] rewards that guarantee an item of a certain rarity now guarantee that or a higher rarity on all items offered.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Bosses|Boss]] rewards that guarantee a weapon or equipment type now guarantee that type for at least {{col|G|3}} items instead of just for 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot Consistency&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LeftToFate&amp;quot;&amp;gt;&#039;&#039;&#039;Left to Fate&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLeftToFate.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to downgrade room rewards.||&amp;gt; [[#CompromisedLoot|Compromised Loot]]&amp;lt;br&amp;gt;&amp;gt; [[#TreasureHunter|Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CompromisedLoot&amp;quot;&amp;gt;&#039;&#039;&#039;Compromised Loot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCompromisedLoot.png|50px]]&amp;lt;/center&amp;gt; || Locked cellars {{col|G|never}} contained locked things.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TreasureHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTreasureHunter.png|50px]]&amp;lt;/center&amp;gt; || [[Secret Rooms|Secret rooms]] are highlighted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Death&#039;s Castle&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Catharsis&amp;quot;&amp;gt;&#039;&#039;&#039;Catharsis&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCatharsis.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against the floor 10 boss. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} ||&amp;gt; [[#LabyrinthOfFate|Labyrinth of Fate/Lost Goods/Farewell Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LabyrinthOfFate&amp;quot;&amp;gt;&#039;&#039;&#039;Labyrinth of Fate/Lost Goods/Farewell Drink&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLabyrinthOfFate.png|50px]][[File:PerkLostGoods.png|50px]][[File:PerkFarewellDrink.png|42px]]&amp;lt;/center&amp;gt; || Floor 10 is {{col|G|guaranteed}} to contain an [[Events|event]] room.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Shops|shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:PerkSleight.png&amp;diff=30872</id>
		<title>File:PerkSleight.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:PerkSleight.png&amp;diff=30872"/>
		<updated>2025-02-19T01:12:44Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Jellyfishing_Net&amp;diff=30871</id>
		<title>Jellyfishing Net</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Jellyfishing_Net&amp;diff=30871"/>
		<updated>2025-02-19T01:07:32Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated for 0.2.8.3v1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Companion Infobox &lt;br /&gt;
|Equipment_Type = Companion&lt;br /&gt;
|Effect = Summons {{Col|Y|Jellyfish}} {{KW|Companions}}.&lt;br /&gt;
|CompanionWeight = 0.125 [[File:IconComp.png|20px|link=]]&lt;br /&gt;
|CompanionAPS = 1.00&lt;br /&gt;
|CompanionDMG = {{col|G|40 to 135}} {{KW|LightningN}}&lt;br /&gt;
|CompanionBonus = {{col|G|+1}} Maximum stacks of {{KW|Shock}}&lt;br /&gt;
|Rarity = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is a companion summoning item in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
* All equipment has been reworked.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30870</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30870"/>
		<updated>2025-02-19T01:05:32Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated traits for 0.2.8.3v1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.&lt;br /&gt;
&lt;br /&gt;
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the [[Super Hero]], [[Esper]], and [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== {{col|Melee|Strength Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||• Gain {{Col|G|+1}} missing {{KW|Heart}}.&amp;lt;br&amp;gt;• Gain {{Col|G|+25%}} Effect of {{Col|P|Emotions}} per missing {{KW|Heart}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|80 to 110}} &amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}} &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting  {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After not having attacked for {{col|G|2}} seconds, your next {{col|P|Attack}} grants you {{KW|Courage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|CritDMG|5}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||Grants {{KW|Power}} if you meet the breakpoint:&amp;lt;br&amp;gt;↪10% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪20% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪30% increased Movement Speed: {{col|G|+25}} {{KW|Power}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|+100%}} Stats from {{KW|Str}}, but gain {{col|R|-50%}} Stats from {{KW|Dex}} and {{KW|Int}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserking.png]]||{{col|Melee|Berserk}}||{{col|P|On Skill Used}}, grants {{KW|Berserk}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||Your {{col|P|Attack}} gain a 25% chance to {{KW|trigger}} a {{col|Be|Holy Hammer}} {{col|P|on Hit}} that deals {{col|G|195 to 290}} {{KW|RadiantN}} {{col|Be|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|StrikeN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Instability}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||• Your Atacks inflict a stack of {{KW|CrushAL}} with {{KW|Crush}}.&amp;lt;br&amp;gt;• {{KW|CrushAL}} deals {{col|R|x0.50}} damage when inflicted with {{KW|RangedN}} or {{KW|MagicN}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze Buffs}} are {{col|G|permanent}} and have {{col|G|+100%}} Effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+20}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}&amp;lt;br&amp;gt;{{col|Gr|(Actors are you, your Companions and Enemies.)}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawn Over Brain.png]]||{{col|Melee|Brawn Over Brain}}||Grants {{col|G|+25%}} {{KW|Mana}} {{col|B|Recovery}} per {{col|Melee|Strength}} {{col|P|Trait}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.25}} damage.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hand Of Hearts.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+15%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{Col|G|Half}} your {{KW|Str}} also applies to {{KW|Dex}} Scaling from {{KW|RangedN}} {{col|P|Weapons}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||{{KW|RadiantN}} Damage from you and your {{KW|Companions}}, grants you {{KW|BurningPassion}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Momentum.png]]||{{col|Melee|Momentum}}||• Gain {{col|G|+50%}} {{KW|StaminaRS}}.&amp;lt;br&amp;gt;• {{KW|OnDash}}, your next {{col|G|5}} {{col|P|Attacks}} or {{col|P|Skills}} deal guaranteed {{KW|Crush}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No Pain No Gain.png]]||{{col|Melee|No Pain No Gain}}||Modifiers to your {{KW|CursedHitChance}} {{col|G|also}} apply to your {{KW|CritChance}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|+0.25%}} {{col|P|Buff}} Effect per point of Equip Load Capacity you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||• Your damage rolls {{col|R|twice}} and takes the {{col|R|lower}} value.&amp;lt;br&amp;gt;• {{col|G|+1}} {{KW|CompanionC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|ThrustN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Puncture}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||{{KW|Power}} also increases effect of {{col|P|debuffs}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushing Through.png]]||{{col|Melee|Pushing Through}}||Each point of Equip Load on you grants:&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} {{KW|StaminaRS}}&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} Movement Speed&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} Damage||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rage.png]]||{{col|Melee|Rage}}||• Your {{col|P|Attacks}} grant you a stack of {{KW|Rage}} {{col|P|on hit}}. &amp;lt;br&amp;gt;• {{col|Melee|Melee}} {{col|P|Attacks}} grant {{col|G|+1}} stack.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Bleed}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||•Your {{KW|CritChance}} is {{col|R|0%}}.&amp;lt;br&amp;gt;•Grants {{Col|G|+100%}} {{KW|CrushC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|On Tick}}, {{KW|Bleed}} inflicts {{KW|Vul}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. &amp;lt;br&amp;gt;• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. &amp;lt;br&amp;gt;• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|200%}} value. ||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Threat Reckoning.png]]||{{col|Melee|Threat Reckoning}}||• Your {{col|P|Attacks}} with {{col|P|One-Handed Weapons}} inflict {{KW|Taunt}}. &amp;lt;br&amp;gt;• Your {{col|P|Attacks}} with {{col|P|Two-Handed Weapons}} inflict {{KW|Intimidate}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||• You can wear an Offhand with {{col|P|Two-Handed}} {{col|P|Weapons}}.&amp;lt;br&amp;gt;• {{col|P|Two-Handed}} {{col|P|Weapons}} {{col|G|also}} count as {{col|P|One-Handed}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} and {{col|P|Debuffs}} inflicted by {{col|P|Skills}} have {{col|G|+100%}} effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|G2|Dexterity Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||Your {{KW|RangedN}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agility.png]]||{{col|G2|Agility}}||Modifiers to your movement speed {{col|G|also}} apply to your Attack Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Grants {{col|G|+40%}} Attack Speed with {{col|P|Weapons}} that scale with {{KW|Dex}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic&#039;s Discipline}}||Gain {{col|G|+25%}} {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Stamina}} you have. ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Companions grant increased stats depending on how many you have:&amp;lt;br&amp;gt;↪1: {{col|G|+300%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪2: {{col|G|+200%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪3: {{col|G|+100%}} stats from {{KW|Companions}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}|| {{Col|P|On Tick}}, {{KW|Bleed}} inflicts {{Col|G|5}} stacks of {{KW|Poison}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||Your {{KW|LHs}} are {{col|G|also}} guaranteed {{KW|LeHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chill Aura.png]]||{{col|G2|Chill Aura}}||Grants a {{col|B2|Chill Aura}} that deals {{col|G|40 to 70}} {{KW|ColdN}} {{col|B2|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take more damage equal to the reduction of their movement speed. {{col|Gr|(multiplicative)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electric City.png]]||{{col|G2|Electric City}}||Each stack of {{KW|Shock}} additionally adds {{Col|G|+25%}} {{KW|CritDMG}} taken.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||{{KW|OnDash}}, refresh the duration of {{Col|G|all}} {{Col|P|Damage Over Time}} effects on {{Col|G|all}} Enemies.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unstable Explosives.png]]||{{col|G2|Exploitative Explosives}}||Your {{col|R|Explosion}} Damage inflicts {{KW|Vul}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||{{col|G|Every 3 seconds}} {{KW|trigger}} a {{col|R|Grenade Throw}} that deals {{col|G|295 to 365}} {{KW|ExplosionN}} {{col|R|Damage}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Your {{col|P|Weapon}} gains {{col|G|+50 to 75}} {{KW|RadiantN}} {{col|Be|Damage}} with {{KW|CursedHits}} and {{col|G|+50 to 75}} {{KW|DarkN}} {{col|B4|Damage}} with {{KW|LHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lethality.png]]||{{col|G2|Lethality}}||The Damage Bonus from {{KW|LeHs}} is affected by your {{KW|CritDMG}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} a {{col|Y|Chain Lightning}} {{col|P|on hit}} that deals {{col|G|130 to 380}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||Damage from your {{col|P|Skill}} inflicts {{KW|Fatigue}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|160 to 220}} {{KW|SlashN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+50%}} {{col|P|Buff}} Effect.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poison Aura.png]]||{{col|G2|Poison Aura}}||Grants a {{col|Po|Poison Aura}} that deals {{col|G|10 to 20}} {{KW|PoisonN}} {{col|Po|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue&#039;s Tally}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, your next {{col|P|Attack}} or {{col|P|Skill}} deals a guaranteed {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||Grants {{col|G|+100%}}{{KW|LeH}} at {{KW|FarRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Grants {{col|G|+20%}} Attack Speed per {{KW|ManaC}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants 2 {{col|Br|Spinning Blade {{KW|Orbital}}s}} that deal {{col|G|105 to 190}} {{KW|SlashN}} {{col|Br|Damage}} and inflict {{KW|Rupture}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||{{KW|OnDash}}, grants {{col|G|5}} stacks of {{KW|Tailwind}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.&amp;lt;br&amp;gt;•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|B|Intelligence Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Gain {{KW|CritDMG|200}} against {{KW|Bleed}}{{col|R|ing}} enemies.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that deals {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|NatureN}} Damage inflicts {{KW|Bleed}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants a {{col|R|Burn Aura}} deals {{col|G|15 to 45}} {{KW|FireN}} {{col|R|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrono Shift.png]]||{{col|B|Chrono Shift}}||{{Col|P|On Skill Used}}, gain {{Col|G|+100%}} Tick Speed for {{Col|G|10 seconds}}. {{KW|Buff}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally adds {{col|G|+20%}} chance to take a {{KW|Crit}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combustion.png]]||{{col|B|Combustion}}||{{KW|Burn}} deals {{Col|G|+100%}} Damage and deals Damage in an Area.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} {{col|Po|damage}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:&amp;lt;br&amp;gt;↪{{col|G|+1%}} {{col|P|Buff}} Effect&amp;lt;br&amp;gt;↪{{col|G|+1%}} {{col|P|Aura}} Radius.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|ManaC}} you have. {{col|Gr|(Up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||On dealing {{KW|Ele2}} Damage gain {{col|P|Buffs}}:&amp;lt;br&amp;gt;↪{{KW|LightningN}} → {{col|G|x1.30}} {{KW|FireN}} {{col|R|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|FireN}} → {{col|G|x1.30}} {{KW|ColdN}} {{col|B2|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|ColdN}} → {{col|G|x1.30}} {{KW|LightningN}} {{col|Y|damage}} for {{col|G|4 seconds}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}|| {{KW|FireN}} {{col|R|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Scorch}}.&amp;lt;br&amp;gt;{{KW|ColdN}} {{col|B2|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Frostbite}}.&amp;lt;br&amp;gt;{{KW|LightningN}} {{col|Y|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Zap}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropy.png]]||{{col|B|Entropy}}||Modifiers to your {{KW|ManaRegen}} {{Col|G|also}} apply to your {{Col|P|Damage Over Time}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||• Grants {{col|G|+100%}} {{col|P|{{KW|Orbital}}}} Range.&amp;lt;br&amp;gt;• Your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|+10%}} Attack Speed while missing {{KW|Mana}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|+25%}} increased {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Int}} {{col|P|Trait}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||{{KW|Power}} also increases {{KW|Companion}} Damage at {{col|G|200%}} value.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|+100%}} Stats from {{KW|Int}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Dex}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} {{KW|LightningN}} {{col|Y|Damage}}, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natures Boon.png]]||{{col|B|Nature&#039;s Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} {{col|G4|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normal Distribution.png]]||{{col|B|Normal Distribution}}||Modifiers to your {{KW|LHc}} {{col|G|also}} apply to your Tick Speed and your Orbital Speed.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||{{col|G|Every 1 second}} {{KW|trigger}} an {{col|P|Attack}} of a random Wand or Staff {{col|P|Weapon}} in your Inventory. {{col|Gr|(Weapon Enchantments will not apply) {{KW|Tick}}}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prodigy.png]]||{{col|B|Prodigy}}||Gain {{col|G|+50%}} {{KW|LHc}}. &amp;lt;br&amp;gt; Gain {{col|G|x2.00}} {{KW|CursedHitChance}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants a {{col|Y|Shock Aura}} that deals {{col|G|15 to 60}} {{KW|LightningN}} {{col|Y|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}}, the stacks are consumed to {{KW|trigger}} a {{col|Y|Lightning Strike}} that deals {{col|G|180 to 535}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||• Grants {{col|G|+2}}  {{KW|CompanionC}}. &amp;lt;br&amp;gt;• Gain {{col|R|x0.50}} stats from {{KW|Companions}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell Echo.png]]||{{col|B|Thaumaturgical Echo}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, {{KW|repeat}} your next attack.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trickery.png]]||{{col|B|Trickery}}||Gain {{KW|SneakyHitChance|20}} per {{col|Gr|Common}} or {{col|Uncommon|Uncommon}} Equipment Item you are wearing.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vision Quest.png]]||{{col|B|Vision Quest}}||{{col|P|On the tally}} of {{col|G|30}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoo Utopia.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|R|[[Super Hero]] Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Durability.png]]||{{col|R|Super Protection}}|| • Gain {{col|G|+5}} {{KW|ArmorCs}} &amp;lt;br&amp;gt; • {{KW|ArmorCs}} count as {{KW|Soul_Hearts}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Luck.png]]||{{col|R|Super Fortune}}||• Gain {{col|G|+5}} {{KW|Luck}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|MagicFind}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|TFind}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+20}} {{KW|Dex}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Dex}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Regeneration.png]]||{{col|R|Super Health}}||• Gain {{col|G|+3}} missing {{KW|Hearts}}. &amp;lt;br&amp;gt;• Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|Infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 1000}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}|| • Gain {{col|G|+20}} {{KW|Int}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Int}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Speed.png]]||{{col|R|Super Speed}}|| • Gain {{col|G|+100%}} Movement Speed. &amp;lt;br&amp;gt;• Grants permanent {{KW|Tailwind}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||• Gain {{col|G|+3}} {{KW|Stamina}}. &amp;lt;br&amp;gt;• Gain {{col|G|+100%}} {{KW|StaminaRS}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||• Gain {{col|G|+20}} {{KW|Str}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Str}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Charged.png]]||{{col|R|Super Charged}}||• {{KW|OnDash}}, {{KW|trigger}} a {{col|Y|Lightning Strike}} on all Enemies that deals {{col|G|80 to 240}} {{KW|Lightning}}. &amp;lt;br&amp;gt;• {{col|G|Every 0.67 seconds}} {{KW|trigger}} a {{col|Y|Chain Lightning}} that deals {{col|G|70 to 210}} {{KW|Lightning}}. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Devoted.png]]||{{col|R|Super Devoted}}||• Gain {{col|G|+4}} {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• Gain {{col|G|x2.00}} maximum {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• You are {{col|Y|{{KW|Revived}}}} once per Floor. &amp;lt;br&amp;gt;• You are protected from getting {{KW|Cursed}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Drunkard.png]]||{{col|R|Super Drunkard}}||• Gain {{col|G|+30}} Maximum {{col|Y|Tipsiness}}. &amp;lt;br&amp;gt;• Gain a random assortment of {{col|G|10}} bottles of {{col|P|Booze}} upon picking this {{col|P|Trait}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Friendly.png]]||{{col|R|Super Friendly}}||• Gain {{col|G|+3}} {{KW|CompanionC}} &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|G|+100%}} Damage.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Lazy.png]]||{{col|R|Super Lazy}}||• Deal {{col|G|+25%}} Damage per empty Equipment Slot. {{col|Gr|(up to 250%)}} &amp;lt;br&amp;gt;• {{col|G|Every 0.5 seconds}} inflicts {{col|G|1}} stack of {{KW|Disintegration}} to all Enemies. {{KW|Tick}}  ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Magi-Tech Metabolism.png]]||{{col|R|Super Magi-Tech Metabolism}}||• You are considered as having {{col|G|x3.00}} {{KW|Mana}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} {{KW|Str}}, {{KW|Dex}}, {{KW|Int}} per {{KW|ManaC}} you have. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{col|Esp|[[Esper]] Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind Spiral.png]]||{{col|Esp|Energy Aura}}||• Gain +30 {{KW|Power}} &amp;lt;br&amp;gt;• Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|25 to 35}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||• Inflict {{col|G|+4}} Stacks of {{KW|Shock}} at once when inflicting {{KW|Shock}}. &amp;lt;br&amp;gt;• {{Col|P|On the Tally}} of {{Col|G|3}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|115 to 340}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama&#039;s Stuff}}||• Gain {{col|G|x1.25}} {{KW|Bleed}} Tick Speed per {{KW|Orbital}} you have. &amp;lt;br&amp;gt;• Grants three {{col|Esp|Kitchen Knife {{KW|Orbital}}s}} that deal {{Col|G|125 to 195}} {{KW|ThrustN}} {{col|Br|Damage}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||• Modifiers to your {{KW|CompanionDMG}} also affect you, but at {{col|R|25%}} value. &amp;lt;br&amp;gt;• While you have exactly {{col|G|1}} {{KW|Companion}}, gain {{col|G|+400%}} {{KW|CompanionDMG}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Papas Stuff.png]]||{{col|Esp|Papa&#039;s Stuff}}||• Gain {{col|G|+20%}} {{KW|CritChance}} with {{col|G2|Ranged}} {{col|P|Weapons}}. &amp;lt;br&amp;gt;• Grants 2 Assault Rifle {{KW|Companions}}.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|1.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|135 TO 255}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Bombardment}}||• Gain {{col|G|+50%}} Tick Speed while Standing Still.&amp;lt;br&amp;gt; • {{Col|G|Every 2 seconds}} {{KW|triggers}} 5 {{col|Esp|Psionic Blasts}} that deal {{col|G|65 to 75}} {{KW|ExplosionN}} {{col|R|Damage}} each. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} Ticks deal {{col|G|+2.50%}} {{col|R|Boss Health}} Damage and {{col|G|+10%}} {{col|R|Non Boss Health}} Damage. {{col|Gr|(Cannot be scaled.)}} &amp;lt;br&amp;gt; • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Complexion.png]]||{{col|Esp|Elemental Complexion}}||• {{col|G|Every 8 seconds}} inflict {{KW|Burn}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 4 seconds}} inflict {{KW|Chill}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 2 seconds}} inflict {{KW|Shock}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 1 seconds}} inflict {{KW|Poison}} to all Enemies. &amp;lt;br&amp;gt;{{KW|Tick}} ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mere Marionettes.png]]||{{col|Esp|Mere Marionettes}}||• Gain {{col|G|+2}} {{KW|CompanionC}}. &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|R|x0.30}} Damage. ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mastering Randomness.png]]||{{col|Esp|Mastering Randomness}}|| • All Rooms grant {{col|G|1}} random Dice. &amp;lt;br&amp;gt;• Gain {{col|G|+2.5%}} {{KW|LHc}} per Dice you have used.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Dilation.png]]||{{col|Esp|Time Dilation}}|| • Gain {{col|G|+10%}} {{col|P|Skill Effect}} ({{KW|SkEff}}) for each time you have used your {{col|P|Skill}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} Room of {{col|P|Potion}} and {{col|P|Infusion}} Duration for each time you have used your {{col|P|Skill}}. ||Esper only trait||Psychic Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Traits==&lt;br /&gt;
Cyborg traits were reworked and now removed in the 0.2.8 update.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freezing Core.png]]||{{col|Gr|Freezing Core}}||Your {{col|P|Skill}} deals {{col|G|+90 to 100}} {{KW|ColdN}} {{col|B2|Damage}}.||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Core.png]]||{{col|Gr|Laser Core}}||{{col|P|On Skill Used}}: {{col|G|Every 0.4 seconds}} {{KW|trigger}} a {{col|R|Laser}} that deals {{col|G|290 to 485}} {{KW|EnergyN}} {{col|En|Damage}} for {{col|G|8 seconds}}. {{KW|Tick}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lucky Core.png]]||{{col|Gr|Lucky Core}}||{{KW|OSU}}, gain {{col|G|+100%}} {{KW|LHc}} for {{col|G|8 seconds}}. {{col|Gr|[{{col|P|Buff}}]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Core.png]]||{{col|Gr|Mana Core}}||Gain {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per Level. {{col|Gr|(Up to +120%)}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Core.png]]||{{col|Gr|Power Core}}||{{KW|Power}} also grants {{col|P|Skill}} Effect ({{KW|SkEff}}).||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Game_Mechanics&amp;diff=30869</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Game_Mechanics&amp;diff=30869"/>
		<updated>2025-02-18T11:42:25Z</updated>

		<summary type="html">&lt;p&gt;NDSi: added information to stamina and health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missing Info}}&lt;br /&gt;
==HUD Icons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDHeart.gif|50px]] || Your main health bar. Taking damage will reduce your health, but it can be restored with potions, events, and other methods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDSoul.gif|50px]] || Your soul hearts. Taking damage will remove a soul heart, and it cannot be healed except by obtaining more. Soul hearts have priority over your main health. Hearts will be damaged before soul hearts on mechanics that take hp, such as blood chests.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDShield.gif|50px]] || Your shield points. Taking any kind of damage (sometimes enemies can hit for more than a heart) will always reduce your Shield by one point. Shield points have priority over soul hearts and your main health. Shields can be restored by blacksmiths, items, and equipment effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Block.gif|37px|center]] || Your block indicator. Certain traits or equipment will grant you the ability to block one attack. It is shown as depleted upon blocking and refreshes after each floor. Block has priority over armor, soul hearts and normal hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDDodge.gif|50px]]|| Your evade indicator. Certain traits or equipment will grant you the ability to avoid one attack. It is shown as depleted upon evading and can be replenished every 5 combat rooms. Evade has priority over block, armor, soul hearts and main health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Suppression.gif|45px|center]] || Your suppression hearts. Adds additional hearts that are only appear on your health bar during boss fights. Suppression hearts have priority over everything else. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDMana.gif|50px]] || Your mana. Mana is the resource used by [[Skills]]. Each Skill has a unique Mana &#039;&#039;&#039;Cost&#039;&#039;&#039; and Mana &#039;&#039;&#039;Recovery Rate&#039;&#039;&#039; .  Certain [[Traits]] and equipment may scale off Mana as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDStamina.gif|50px]] || Your current stamina. Allows you to dash forward and iframe through attacks from enemies. This means that there is a short period of time you are invulnerable to any attack while you dash (there are buffs and equipment that can increase this duration). It regenerates as you fight but using stamina while it is regenerating will reset recovery progress. The bar filling will regenerate ALL stamina.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDFlask.gif|40px|center]] || Your remaining health flasks. Each one can be used anywhere; however, it has a stationary cast time, so you need to find the best time to use it (it can be cancelled mid-cast to avoid an attack). Flasks can be refilled throughout your run, such as from certain dungeon rooms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDRevive.gif|50px]] || Your resurrection indicator. Certain traits or equipment will allow you to revive with some hearts upon death. When a revive is used, the indicator is shown as depleted and cannot be reused again except with certain items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDCoin.png|50px]] || Your current coins collected. These can be used in shops and the [[Rooms|arcade]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDBomb.png|50px]] || Your current bombs collected. Bombs deal damage and have a large radius. They can be used to blow up entrances to [[Secret Rooms]] or blocked doors, you can blow up shrines, arcade machines (before they break) or kill enemies. &#039;&#039;&#039;Bombs do NOT hurt you!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDKey.png|50px]] || Your current keys collected. Keys are used to open entrances that are blocked off with a locked door. They can also be used to open locked chests and hatches to [[Secret Rooms]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDSoul.png|50px]] || Your current Souls collected. Souls are a secondary in-run currency; they can be spent at bonfires to refill health or gain extra base stats. Some [[Events]] or class passives require sacrificing/saving Souls for rewards/increased damage. Sometimes there might be a shop that requires Souls rather than coins; this includes the current alignment shops (Law, Evil, Good).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Alignment is a stat that determines your end path, costs of items from vendors in the tavern, and bonuses from equipment such as [[Emblem of Bahamut]]. It is divided into four categories, {{KW|Evil}}, {{KW|Good}}, {{KW|Lawful}} and {{KW|Chaos}}. Some [[Classes|classes]] start with {{KW|Evil}} or {{KW|Good}} alignment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Shops for each alignment (excluding Chaotic) are unlocked as you progress in [[World Tier]]. Defeating the Gate Guardian of each path (Shadow Planes, Burning Hells, High Heavens) will unlock their respective alignment shops that can appear after a boss battle. These shops are the primary ways of obtaining alignment to pass the worthiness check at the Gates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The mastery perk [[Mastery Perks#ThroneQuest|Throne Quest]] reduces alignment requirements for Floor 12 Gates by 1.&lt;br /&gt;
* Having the opposite alignment when buying from {{col|Y|Tavern}} NPCs can {{col|R|increase}} the price of what they&#039;re selling. For example, &amp;quot;Gun Dealer NPC ({{col|G|15}}/30/{{col|R|45}})&amp;quot; means that at the correct alignment with the character, the price will be {{col|G|15}} gold, whilst at the opposite alignment, it will be {{col|R|45}} gold.&lt;br /&gt;
* Current alignment can be seen in the character stats under the general tab.&lt;br /&gt;
===Morality===&lt;br /&gt;
{{col|G|Positive}} values indicate an increase in {{KW|Good}} whilst {{col|R|negative}} values indicate an increase in {{KW|Evil}}. &lt;br /&gt;
* Note that Alignment is no longer on a scale, so getting +1 {{KW|Good}} will not counteract +1 {{KW|Evil}}.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Gained&lt;br /&gt;
|-&lt;br /&gt;
|+Sources&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{KW|Evil}} shops || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Illegal Gun Parts]] from Gun Dealer NPC in {{col|Y|Tavern}} || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Buying or Selling items in the [[Black Market]] || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Accepting the [[Captured Goat Devil]]&#039;s deal || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Opening up one of the [[Evil Urns]] || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Wearing [[Devil Horns]] and [[Devil Cloak]]|| -4 (set bonus)&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{KW|Good}} shops || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Green Blossom]] from the Dryad NPC in {{col|Y|Tavern}} || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Purging Stone]] from the Cleric NPC in {{col|Y|Tavern}}  || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Kissing the [[Frog Princess]] || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Wearing [[Angelic Hood]] and [[Angelic Ring]] || +4 (set bonus)&lt;br /&gt;
|-&lt;br /&gt;
| From [[Mastery_Perks#Superstitions|Superstitions perk]] on Floor 2 || +1/-1 Any (Random)&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Required&lt;br /&gt;
|-&lt;br /&gt;
|+Usage&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|R|Burning Hells}} || Pure Evil (-4/-3*)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Illegal Gun Parts]] from Gun Dealer NPC in {{col|Y|Tavern}} (15/30/45) || Leaning Evil (-2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Mead]] from Barbarian NPC in {{col|Y|Tavern}} (5/10/20) || Leaning Evil (-2)&lt;br /&gt;
|-&lt;br /&gt;
| Activating effects of [[Amon&#039;s Grasp]] and [[Archdevil Armor]] || Evil (-3)&lt;br /&gt;
|-&lt;br /&gt;
| Increasing effects of [[Devil Charm]], [[Devil Boots]], [[Devil Cloak]], [[Emblem of Tiamat]], [[Dark Wizard Staff]], [[Imp Dagger]] || Evil Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|G|High Heavens}} || Pure Good (+4/+3*)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Green Blossom]] from the Dryad NPC in {{col|Y|Tavern}} (5/10/20)|| Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Purging Stone]] from the Cleric NPC in {{col|Y|Tavern}} (5/10/20) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Fairy Tale Branch]] from the Princess NPC in {{col|Y|Tavern}} (30/45/60) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Repair Powder]] from the Dwarf NPC in {{col|Y|Tavern}} (5/10/15) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Activating effects of [[Eden&#039;s Touch]] and [[Archangel Armor]] || Good (+3)&lt;br /&gt;
|-&lt;br /&gt;
| Increasing effects of [[Angel Charm]], [[Angel Boots]], [[Emblem of Bahamut]]|| Good Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Mastery_Perks#Reprecussions|Reprecussions perk]] || Good and Evil Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Effect from [[Mastery_Perks#Faith|Faith perk]] || Any Alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
{{col|G|Positive}} values indicate an increase in {{KW|Lawful}} whilst {{col|R|negative}} values indicate an increase in {{KW|Chaos}}.&lt;br /&gt;
* Note that Alignment is no longer on a scale, so getting +1 {{KW|Lawful}} will not counteract +1 {{KW|Chaos}}.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{col|R|Note: Chaotic alignment currently is being worked on and will have more uses in the next major update.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Gained&lt;br /&gt;
|-&lt;br /&gt;
|+Sources&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{col|Lb|Lawful}} shops || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying Dice from Farmer NPC in {{col|Y|Tavern}} || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying Dice from Christkind NPC in {{col|Y|Tavern}} (December only) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Storm In A Bottle]] from Wizard NPC in {{col|Y|Tavern}} || -1&lt;br /&gt;
|-&lt;br /&gt;
| Taking the [[Abyssal Charm]] in the [[Abyssal Charm Event|event]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| From [[Mastery_Perks#Superstitions|Superstitions perk]] on Floor 2 || +1/-1 Any (Random)&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Required&lt;br /&gt;
|-&lt;br /&gt;
|+Usage&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|Lb|Shadow Planes}} || Pure Lawful (+4/+3*)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Order Charm]] || Lawful Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Chaos Charm]] || Chaotic Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Mastery_Perks#Reprecussions|Reprecussions perk]] || Lawful and Chaotic Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Effect from [[Mastery_Perks#Faith|Faith perk]] || Any Alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Modifiers==&lt;br /&gt;
There are three stats that can influence the loot you receive from various sources: {{KW|Luck}}, {{KW|MagicFind}} and {{KW|TFind}}&amp;lt;br&amp;gt;{{KW|Luck}} additionally adds {{Col|G|+5%}} {{KW|LHc}} per {{KW|Luck}} you have.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bomb Loot&#039;&#039;&#039;==&lt;br /&gt;
Some room rewards, such as chests, shrines and arcades can be bombed to offer an alternate loot pool. This is useful when you cannot open a chest due to lacking keys, or preferring the alternate loot to the regular one. Note that Giant Treasure Chests have the same bomb loot as the normal chests. Health Fountains also do not give anything on being bombed. Arcades do not give any bomb loot if they have been played till they are broken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This loot can be {{col|G|doubled}} via the mastery perk [[Mastery Perks#SmashAndGrab|Smash and Grab]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:30%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Object!!class=unsortable style=&amp;quot;width:20%;&amp;quot;|Loot&lt;br /&gt;
|-&lt;br /&gt;
|Chest||&lt;br /&gt;
* 4-5 {{KW|Gold}}&lt;br /&gt;
* 1 {{KW|Key}}&lt;br /&gt;
* 1 {{KW|Soul_Heart}}&lt;br /&gt;
|-&lt;br /&gt;
|Blood Chest|| 1 {{KW|Flask}} Charge&lt;br /&gt;
|-&lt;br /&gt;
|Blood Altar|| 1 {{KW|Flask}} Charge&lt;br /&gt;
|-&lt;br /&gt;
|Shrine|| 1 [[Power Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Shrine|| 2 [[Purging Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|Arcade|| Assortment of 3 Dice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Scaling ==&lt;br /&gt;
Damage scaling grants {{col|G|+5%}} Damage per point in that stat (STR, DEX, INT), however depending on the level of the scaling (S, A, B, C, D), there is a soft cap on how much damage you can get. Exceeding the soft cap will result in any level greater than the soft cap only giving {{col|G|+0.5%}} Damage per point in that stat.&lt;br /&gt;
&lt;br /&gt;
For example, having 60 {{KW|Str}} whilst using a weapon with S level {{KW|Str}} scaling will only give a 255% Damage bonus due to the soft cap, instead of 300%.&lt;br /&gt;
&lt;br /&gt;
Most forms of damage will have a form of scaling.&lt;br /&gt;
=== Scaling Soft Caps ===&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039; - 50&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - 10&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
[[File:AttunementExample.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipment need to be &amp;quot;attuned&amp;quot; in order for their effects to work. This is a mechanic to prevent too much equipment micromanagement during fights (such as swapping between 2 body armors during a fight). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To attune an equipment, you must equip it and complete combat rooms. Each room increases your equipped item&#039;s attunement by 1. Equipments can have an attunement value of 1 (1 room) to 3 (3 rooms) and will reset if you enter a new room with it unequipped (i.e in your inventory).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Two ways of instantly attuning your equipment are: using the [[Attunement Blessing]] received from a shrine, or attuning at a campfire before an endgame boss.&lt;br /&gt;
&lt;br /&gt;
==Equipment Rarity==&lt;br /&gt;
Equipments have their own rarity, beginning with Common up to Legendary. Typically the higher the rarity, the more powerful the item is.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{CommonCol}}&lt;br /&gt;
|-&lt;br /&gt;
| {{UncommonCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{RareCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{EpicCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{LegendaryCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{SetCol}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Picking up food grants {{col|G|+1}} EXP as well as a bonus to one of your stats. Normal food items can be found throughout the dungeon as room rewards, in [[shops]] and as rewards from certain gear. They give a bonus to one or more of your three main stats: {{KW|Str}}, {{KW|Dex}} and {{KW|Int}}.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot;&lt;br /&gt;
!colspan =&amp;quot;4&amp;quot;|Stats Gained&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef Icon.png|45px|link=]] {{col|Melee|Beef}} {{Col|G|+1}} {{KW|Str}}|| [[File:Sausage.png|45px|link=]] {{col|Melee|Sausage}} {{Col|G|+2}} {{KW|Str}}, {{Col|G|-1}} {{KW|Int}} || [[File:Burger.png|45px|link=]] {{col|Melee|Burger}} {{Col|G|+1}} {{KW|Str}}, {{Col|G|+1}} {{KW|Dex}} || [[File:Meat Shank.png|45px|link=]] {{col|Melee|Meat Shank}} {{Col|G|+3}} {{KW|Str}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pear Icon.png|45px|link=]] {{col|G2|Pear}} {{Col|G|+1}} {{KW|Dex}}|| [[File:Salad.png|45px|link=]] {{col|G2|Salad}}{{Col|G|+2}} {{KW|Dex}}, {{Col|G|-1}} {{KW|Str}} || [[File:Cake Icon.png|45px|link=]] {{col|G2|Cake}} {{Col|G|+1}} {{KW|Dex}}, {{Col|G|+1}} {{KW|Int}} || [[File:Broccoli.png|45px|link=]] {{col|G2|Broccoli}} {{Col|G|+3}} {{KW|Dex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|45px|link=]] {{col|B3|Candy}} {{Col|G|+1}} {{KW|Int}}|| [[File:Chocolate.png|45px|link=]] {{col|B3|Chocolate}} {{Col|G|+2}} {{KW|Int}}, {{Col|G|-1}} {{KW|Dex}}  || [[File:Fish N Chips.png|45px|link=]] {{col|B3|Fish N Chips}}{{Col|G|+1}} {{KW|Int}}, {{Col|G|+1}} {{KW|Str}} || [[File:Lollipop.png|45px|link=]] {{col|B3|Lollipop}} {{Col|G|+3}} {{KW|Int}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Golden Food==&lt;br /&gt;
Golden food are a special type of food: most of them can only appear as room rewards on floors 11/12. Each golden food gives a unique stat bonus and {{Col|G|+1}} EXP. Ambrosia is the only golden food currently that can also appear as rewards from Blood Altars and in [[Secret Rooms]] in addition to appearing on floors 11/12.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%;&amp;quot;&lt;br /&gt;
!Food!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Steak.png|50px|link=]] {{col|Gold|Golden Steak}}|| &amp;lt;b&amp;gt;{{Col|G|10%}} increased damage with non crits&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Candy.png|50px|link=]] {{col|Gold|Golden Candy}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{KW|Crit}} chance&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Pear.png|50px|link=]] {{col|Gold|Golden Pear}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} increased attack speed&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Meat Shank.png|50px|link=]] {{col|Gold|Golden Meat Shank}}|| &amp;lt;b&amp;gt;{{Col|G|+15}} equip load capacity&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Broccoli.png|50px|link=]] {{col|Gold|Golden Broccoli}}|| &amp;lt;b&amp;gt;{{Col|G|+15%}} {{KW|Crit}} multiplier&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Lollipop.png|50px|link=]] {{col|Gold|Golden Lollipop}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{col|B|mana drain}} refund&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ambrosia.png|50px|link=]] {{col|Gold|Ambrosia}}|| &amp;lt;b&amp;gt;{{Col|G|+1}} to highest attribute&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Croissant.png|50px|link=]] {{col|Gold|Golden Croissant}}|| &amp;lt;b&amp;gt;{{Col|G|+10%}} increased {{KW|Companion}} damage&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Cherries.png|50px|link=]] {{col|Gold|Golden Cherries}}|| &amp;lt;b&amp;gt;{{Col|G|+10%}} increased {{KW|trigger}} damage&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Clover.png|50px|link=]] {{col|Gold|Golden Clover}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{KW|LH}} chance&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tipsiness[[File:SE Tipsiness.png|50px|link=]]==&lt;br /&gt;
Displays the amount of {{Col|P|booze buffs}} you can have active at once, with the default {{Col|G|maximum}} being {{Col|G|3}} stacks. You gain {{Col|G|1}} {{Col|Gold|Tipsiness}} stack for each [[Items#Booze|Booze]] item you drink, with stacks lasting {{Col|G|10}} rooms. &lt;br /&gt;
When a stack expires, the oldest {{Col|P|booze buff}} is removed. If you go over your {{Col|G|maximum}} {{Col|Gold|Tipsiness}}, the oldest {{Col|P|booze buff}} is removed and replaced with the new {{Col|P|booze buff}}.  {{Col|G|Max}} {{Col|Gold|Tipsiness}} stacks can be increased by {{Col|G|1}} for each &amp;lt;br&amp;gt;[[File:Cheese.png|30px|link=[[Cheese]]]][[Cheese]] you consume. Having the [[File:Boozer.png|30px|link=[[Traits#Strength Traits]]]][[Traits#Strength Traits|Boozer]] trait makes stacks permanent.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Bandit.gif&amp;diff=30868</id>
		<title>File:Bandit.gif</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Bandit.gif&amp;diff=30868"/>
		<updated>2025-02-18T11:31:45Z</updated>

		<summary type="html">&lt;p&gt;NDSi: NDSi uploaded a new version of File:Bandit.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Wiki_ToDo_list&amp;diff=30867</id>
		<title>Wiki ToDo list</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Wiki_ToDo_list&amp;diff=30867"/>
		<updated>2025-02-18T11:24:05Z</updated>

		<summary type="html">&lt;p&gt;NDSi: crossed out other stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the ToDo list for this Wiki&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you got here by accident, you can go back to the Main page with this [[Main Page|Link]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;ToDo&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unarmed&lt;br /&gt;
* Imminent Death&lt;br /&gt;
* Skills in the table of the Classes page&lt;br /&gt;
* Weapons (Can hold off till full release or big patch since theres a lot and it changes often)&lt;br /&gt;
* Room types like Shrines and Cursed Shrines (All effects)&lt;br /&gt;
* Enemies page&lt;br /&gt;
* Updated Enemy Enchantments&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Template:KW/Ki-Charge&amp;diff=30866</id>
		<title>Template:KW/Ki-Charge</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Template:KW/Ki-Charge&amp;diff=30866"/>
		<updated>2025-02-18T11:21:05Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col|Soul|Ki-Charge}}&amp;lt;br&amp;gt;{{col|G|x1.04}} Attack Speed&amp;lt;br&amp;gt;{{col|G|x1.04}} Movement Speed &amp;lt;br&amp;gt;{{col|Gr|Duration:}} 1 second &amp;lt;br&amp;gt;{{col|Gr|Max Stacks:}} 10&amp;lt;br&amp;gt;{{col|Gr|Stacks decay one after another.}}&amp;lt;br&amp;gt;{{Col|Gr|[}}{{Col|P|Buff}}{{Col|Gr|]}}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:CinderMonsterJam.png&amp;diff=30865</id>
		<title>File:CinderMonsterJam.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:CinderMonsterJam.png&amp;diff=30865"/>
		<updated>2025-02-18T11:15:04Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:CinderAfterlife.png&amp;diff=30864</id>
		<title>File:CinderAfterlife.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:CinderAfterlife.png&amp;diff=30864"/>
		<updated>2025-02-18T11:14:58Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30863</id>
		<title>Cinder</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30863"/>
		<updated>2025-02-18T11:10:37Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. &lt;br /&gt;
&lt;br /&gt;
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including [[Bosses]]. This does not apply to Automatons and Reapers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4  granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%.&lt;br /&gt;
&lt;br /&gt;
==List of Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Double-Edged Sword&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDoubleEdged.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]] have {{col|G|x0.75}} {{KW|Health}} and {{KW|EnemyArmor}} in the first phase but {{col|R|x1.25}} in the second phase.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Inferior Arms&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:2cinder.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your starting weapon has a negative [[Weapon_Enchantments|enchantment]].&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to {{col|R|x3.00}} times more packs of [[Enchantments|Enchanted Enemies]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Warming Up&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderWarming.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{KW|StaminaRS}} is delayed by {{col|R|+3}} seconds on Floor 1, {{col|R|+2}} seconds on Floor 2 and {{col|R|+1}} second on Floor 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Afterlife Express&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderAfterlife.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{col|P2|Reapers}} can now spawn regardless of how {{KW|Cursed}} you are.&amp;lt;br&amp;gt; {{col|P2|Reapers}} gain {{KW|EnemyArmor}} and an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Monster Jam&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderMonsterJam.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You sometimes encounter a Rooms filled to the brink with Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by {{col|R|2}} random Guardian {{col|P2|Automatons}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderUnjust.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors require sacrificing 1 {{KW|Heart}} to open them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Archnemesis&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C9.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]], Mimics and Baslisks are {{col|Pi6|Enchanted}}. {{col|Gr|Bosses don&#039;t receive any {{KW|Health}} or {{KW|EnemyArmor}} bonus from being enchanted.)}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Calamitous Visions&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C10.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
New oppressive [[Enchantments|Enemy Enchantments]] can appear.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Defensive Measures&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDefensive.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|20%}} chance to gain an additional Defensive Modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ebb and Flow&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderEbb.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floor 1 has 3 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 2 has 2 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 3 has 1 fewer room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 8 has 1 more room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 9 has 2 more rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 10 has 3 more rooms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Centurion Hunter&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C13.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
A Centurion Hunter {{col|P2|Automaton}} will sometimes invade combat encounters and attack you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You and your {{KW|Companions}} deal {{col|R|x0.50}} Damage when entering Phase 1 and Phase 2 of Boss Encounters. This penalty decays over 20 seconds, in steps of {{col|R|x0.05}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderPestilence.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Rooms have a chance to contain an {{col|G4|Infested}} Enemy. &amp;lt;br&amp;gt; {{col|G4|Infested}} Enemies explode on Death, spreading this {{col|G4|Infestation}} to other Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|50%}} chance to gain an additional Secondary Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamdb.info/patchnotes/16649764/ 0.2.8]]: ===&lt;br /&gt;
&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear.&lt;br /&gt;
* Reaper&lt;br /&gt;
** Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 20% chance to add a defensive enchantment, down from 25%.&lt;br /&gt;
* Twice Enchanted&lt;br /&gt;
** Now a 50% chance to add an additional enchantment, down from 75%.&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamcommunity.com/games/2088570/announcements/detail/4594321978673510671 0.2.6]]: ===&lt;br /&gt;
&lt;br /&gt;
* Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. &lt;br /&gt;
** This does not apply to Automatons and Reapers.&lt;br /&gt;
&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Health and armor values and scaling of these values into later floors has increased. The rooms before the Hunter invades will now rumble to announce their upcoming appearance.&lt;br /&gt;
* Double-Edged Sword&lt;br /&gt;
** Now only applies a negative enchantment modifier to your starting weapon. Does not increase frequency of negative modifiers anymore.&lt;br /&gt;
*Pestilence&lt;br /&gt;
** Has been completely reworked. Goodbye maggots! Infested enemies explode on death, emitting a nova of poisonous projectiles after a short delay. If an enemy touches one of these projectiles, they will become Infested too. This is a modifier favoring single target and precise damage as it can get very out of hand when you accidentally infest the entire room.&lt;br /&gt;
*Conqueror&#039;s Will&lt;br /&gt;
** Instead of applying a x0.50 damage reduction for 8 seconds, it now applies a x0.50 damage reduction for 20 seconds but the damage reduction decays over those 20 seconds.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 25% chance to add a defensive enchantment, down from 30%. Resistance Enchantments now grant a 30% damage reduction, previously 50%.&lt;br /&gt;
*Cascading Pain&lt;br /&gt;
** Has been removed and replaced with: Afterlife Express&lt;br /&gt;
** Afterlife Express: Reapers can now spawn regardless of how Cursed you are. Reapers gain Armor and an additional attack.&lt;br /&gt;
* Ill Equipped&lt;br /&gt;
** Has been removed and replaced with: Monster Jam&lt;br /&gt;
** Monster Jam: You sometimes encounter Rooms filled to the brink with Enemies.&lt;br /&gt;
* Automaton Guardians&lt;br /&gt;
** Less health and armor in the early game. They also don&#039;t repair themselves anymore.&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.4}} ===&lt;br /&gt;
* Changed Cascading Pain to &amp;quot;Curse is {{col|R|50%}} more likely to take effect.&amp;quot; from &amp;quot;Increased chance for cursed rewards to appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.2 v2}} ===&lt;br /&gt;
* Most Cinders have been reworked or replaced.&lt;br /&gt;
&lt;br /&gt;
=== {{0.1.9c}} ===&lt;br /&gt;
*Nothing that&#039;s known&lt;br /&gt;
&lt;br /&gt;
==Removed/Changed Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Human Limits&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C1.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Effects that work once per room will only work once per floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Affects: Evasion, Block, Defy Death, Auto Repair&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Marked For Death&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C3.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Doubles the {{heart}} damage taken in the 2nd phase of any boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to 5 times more packs of enchanted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Encumbered&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C6.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
-2 inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by 2 soul-automatons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Automaton reinforcements are called in 2nd phase.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C8.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Doomed to Fail&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C11.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your first set of trait choices will be veiled, only showing the colors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C12.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Poison lasts an additional room.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also slows your movement speed by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also reduces your stamina recovery speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.&amp;lt;br&amp;gt;&lt;br /&gt;
You deal 50% less damage while intimidated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;On Death&#039;s Door&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C15.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You start with 1/2 {{heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
You start without any class inherent {{soul heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
Your {{armor}} starts not repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Your health flasks start empty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Enchanted enemy packs are enchanted with an additional modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cascading Pain&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C5.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Curse is {{col|R|50%}} more likely to take effect.&amp;lt;br&amp;gt;{{col|Gr|(Doesn&#039;t affect cursed hit [[File:IconCurse.png|17px|link=]] chance.)}}&lt;br /&gt;
&lt;br /&gt;
Pre 0.2.4&lt;br /&gt;
Adds an additional combat encounter to each floor. Rooms will apply a curse to you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ill-Equipped&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderIllEquipped.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Start with -2 inventory slots. (Could be repaired at a special tavern npc)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30862</id>
		<title>Cinder</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30862"/>
		<updated>2025-02-18T11:09:18Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. &lt;br /&gt;
&lt;br /&gt;
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including [[Bosses]]. This does not apply to Automatons and Reapers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4  granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%.&lt;br /&gt;
&lt;br /&gt;
==List of Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Double-Edged Sword&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDoubleEdged.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]] have {{col|G|x0.75}} {{KW|Health}} and {{KW|EnemyArmor}} in the first phase but {{col|R|x1.25}} in the second phase.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Inferior Arms&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:2cinder.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your starting weapon has a negative [[Weapon_Enchantments|enchantment]].&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to {{col|R|x3.00}} times more packs of [[Enchantments|Enchanted Enemies]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Warming Up&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderWarming.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{KW|StaminaRS}} is delayed by {{col|R|+3}} seconds on Floor 1, {{col|R|+2}} seconds on Floor 2 and {{col|R|+1}} second on Floor 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Afterlife Express&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderAfterlifeExpress.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{col|P2|Reapers}} can now spawn regardless of how {{KW|Cursed}} you are.&amp;lt;br&amp;gt; {{col|P2|Reapers}} gain {{KW|EnemyArmor}} and an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Monster Jam&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderMonsterJam.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You sometimes encounter a Rooms filled to the brink with Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by {{col|R|2}} random Guardian {{col|P2|Automatons}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderUnjust.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors require sacrificing 1 {{KW|Heart}} to open them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Archnemesis&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C9.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]], Mimics and Baslisks are {{col|Pi6|Enchanted}}. {{col|Gr|Bosses don&#039;t receive any {{KW|Health}} or {{KW|EnemyArmor}} bonus from being enchanted.)}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Calamitous Visions&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C10.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
New oppressive [[Enchantments|Enemy Enchantments]] can appear.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Defensive Measures&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDefensive.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|20%}} chance to gain an additional Defensive Modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ebb and Flow&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderEbb.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floor 1 has 3 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 2 has 2 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 3 has 1 fewer room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 8 has 1 more room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 9 has 2 more rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 10 has 3 more rooms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Centurion Hunter&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C13.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
A Centurion Hunter {{col|P2|Automaton}} will sometimes invade combat encounters and attack you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You and your {{KW|Companions}} deal {{col|R|x0.50}} Damage when entering Phase 1 and Phase 2 of Boss Encounters. This penalty decays over 20 seconds, in steps of {{col|R|x0.05}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderPestilence.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Rooms have a chance to contain an {{col|G4|Infested}} Enemy. &amp;lt;br&amp;gt; {{col|G4|Infested}} Enemies explode on Death, spreading this {{col|G4|Infestation}} to other Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|50%}} chance to gain an additional Secondary Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamdb.info/patchnotes/16649764/ 0.2.8]]: ===&lt;br /&gt;
&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear.&lt;br /&gt;
* Reaper&lt;br /&gt;
** Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 20% chance to add a defensive enchantment, down from 25%.&lt;br /&gt;
* Twice Enchanted&lt;br /&gt;
** Now a 50% chance to add an additional enchantment, down from 75%.&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamcommunity.com/games/2088570/announcements/detail/4594321978673510671 0.2.6]]: ===&lt;br /&gt;
&lt;br /&gt;
* Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. &lt;br /&gt;
** This does not apply to Automatons and Reapers.&lt;br /&gt;
&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Health and armor values and scaling of these values into later floors has increased. The rooms before the Hunter invades will now rumble to announce their upcoming appearance.&lt;br /&gt;
* Double-Edged Sword&lt;br /&gt;
** Now only applies a negative enchantment modifier to your starting weapon. Does not increase frequency of negative modifiers anymore.&lt;br /&gt;
*Pestilence&lt;br /&gt;
** Has been completely reworked. Goodbye maggots! Infested enemies explode on death, emitting a nova of poisonous projectiles after a short delay. If an enemy touches one of these projectiles, they will become Infested too. This is a modifier favoring single target and precise damage as it can get very out of hand when you accidentally infest the entire room.&lt;br /&gt;
*Conqueror&#039;s Will&lt;br /&gt;
** Instead of applying a x0.50 damage reduction for 8 seconds, it now applies a x0.50 damage reduction for 20 seconds but the damage reduction decays over those 20 seconds.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 25% chance to add a defensive enchantment, down from 30%. Resistance Enchantments now grant a 30% damage reduction, previously 50%.&lt;br /&gt;
*Cascading Pain&lt;br /&gt;
** Has been removed and replaced with: Afterlife Express&lt;br /&gt;
** Afterlife Express: Reapers can now spawn regardless of how Cursed you are. Reapers gain Armor and an additional attack.&lt;br /&gt;
* Ill Equipped&lt;br /&gt;
** Has been removed and replaced with: Monster Jam&lt;br /&gt;
** Monster Jam: You sometimes encounter Rooms filled to the brink with Enemies.&lt;br /&gt;
* Automaton Guardians&lt;br /&gt;
** Less health and armor in the early game. They also don&#039;t repair themselves anymore.&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.4}} ===&lt;br /&gt;
* Changed Cascading Pain to &amp;quot;Curse is {{col|R|50%}} more likely to take effect.&amp;quot; from &amp;quot;Increased chance for cursed rewards to appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.2 v2}} ===&lt;br /&gt;
* Most Cinders have been reworked or replaced.&lt;br /&gt;
&lt;br /&gt;
=== {{0.1.9c}} ===&lt;br /&gt;
*Nothing that&#039;s known&lt;br /&gt;
&lt;br /&gt;
==Removed/Changed Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Human Limits&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C1.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Effects that work once per room will only work once per floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Affects: Evasion, Block, Defy Death, Auto Repair&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Marked For Death&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C3.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Doubles the {{heart}} damage taken in the 2nd phase of any boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to 5 times more packs of enchanted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Encumbered&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C6.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
-2 inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by 2 soul-automatons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Automaton reinforcements are called in 2nd phase.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C8.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Doomed to Fail&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C11.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your first set of trait choices will be veiled, only showing the colors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C12.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Poison lasts an additional room.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also slows your movement speed by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also reduces your stamina recovery speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.&amp;lt;br&amp;gt;&lt;br /&gt;
You deal 50% less damage while intimidated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;On Death&#039;s Door&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C15.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You start with 1/2 {{heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
You start without any class inherent {{soul heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
Your {{armor}} starts not repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Your health flasks start empty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Enchanted enemy packs are enchanted with an additional modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cascading Pain&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C5.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Curse is {{col|R|50%}} more likely to take effect.&amp;lt;br&amp;gt;{{col|Gr|(Doesn&#039;t affect cursed hit [[File:IconCurse.png|17px|link=]] chance.)}}&lt;br /&gt;
&lt;br /&gt;
Pre 0.2.4&lt;br /&gt;
Adds an additional combat encounter to each floor. Rooms will apply a curse to you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ill-Equipped&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderIllEquipped.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Start with -2 inventory slots. (Could be repaired at a special tavern npc)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30861</id>
		<title>Cinder</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30861"/>
		<updated>2025-02-18T11:07:51Z</updated>

		<summary type="html">&lt;p&gt;NDSi: put removed cinders in the table for 0.2.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. &lt;br /&gt;
&lt;br /&gt;
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including [[Bosses]]. This does not apply to Automatons and Reapers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4  granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%.&lt;br /&gt;
&lt;br /&gt;
==List of Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Double-Edged Sword&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDoubleEdged.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]] have {{col|G|x0.75}} {{KW|Health}} and {{KW|EnemyArmor}} in the first phase but {{col|R|x1.25}} in the second phase.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Inferior Arms&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:2cinder.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your starting weapon has a negative [[Weapon_Enchantments|enchantment]].&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to {{col|R|x3.00}} times more packs of [[Enchantments|Enchanted Enemies]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Warming Up&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderWarming.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{KW|StaminaRS}} is delayed by {{col|R|+3}} seconds on Floor 1, {{col|R|+2}} seconds on Floor 2 and {{col|R|+1}} second on Floor 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Afterlife Express&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderAfterlifeExpress.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{col|P2|Reapers}} can now spawn regardless of how {{KW|Cursed}} you are.&amp;lt;br&amp;gt; {{col|P2|Reapers}} gain {{KW|EnemyArmor}} and an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Monster Jam&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderMonsterJam.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You sometimes encounter a Rooms filled to the brink with Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by {{col|R|2}} random Guardian {{col|P2|Automatons}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderUnjust.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors require sacrificing 1 {{KW|Heart}} to open them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Archnemesis&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C9.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]], Mimics and Baslisks are {{col|Pi6|Enchanted}}. {{col|Gr|Bosses don&#039;t receive any {{KW|Health}} or {{KW|EnemyArmor}} bonus from being enchanted.)}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Calamitous Visions&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C10.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
New oppressive [[Enchantments|Enemy Enchantments]] can appear.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Defensive Measures&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDefensive.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|20%}} chance to gain an additional Defensive Modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ebb and Flow&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderEbb.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floor 1 has 3 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 2 has 2 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 3 has 1 fewer room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 8 has 1 more room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 9 has 2 more rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 10 has 3 more rooms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Centurion Hunter&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C13.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
A Centurion Hunter {{col|P2|Automaton}} will sometimes invade combat encounters and attack you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You and your {{KW|Companions}} deal {{col|R|x0.50}} Damage when entering Phase 1 and Phase 2 of Boss Encounters. This penalty decays over 20 seconds, in steps of {{col|R|x0.05}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderPestilence.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Rooms have a chance to contain an {{col|G4|Infested}} Enemy. &amp;lt;br&amp;gt; {{col|G4|Infested}} Enemies explode on Death, spreading this {{col|G4|Infestation}} to other Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|50%}} chance to gain an additional Secondary Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamdb.info/patchnotes/16649764/ 0.2.8]]: ===&lt;br /&gt;
&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear.&lt;br /&gt;
* Reaper&lt;br /&gt;
** Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 20% chance to add a defensive enchantment, down from 25%.&lt;br /&gt;
* Twice Enchanted&lt;br /&gt;
** Now a 50% chance to add an additional enchantment, down from 75%.&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamcommunity.com/games/2088570/announcements/detail/4594321978673510671 0.2.6]]: ===&lt;br /&gt;
&lt;br /&gt;
* Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. &lt;br /&gt;
** This does not apply to Automatons and Reapers.&lt;br /&gt;
&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Health and armor values and scaling of these values into later floors has increased. The rooms before the Hunter invades will now rumble to announce their upcoming appearance.&lt;br /&gt;
* Double-Edged Sword&lt;br /&gt;
** Now only applies a negative enchantment modifier to your starting weapon. Does not increase frequency of negative modifiers anymore.&lt;br /&gt;
*Pestilence&lt;br /&gt;
** Has been completely reworked. Goodbye maggots! Infested enemies explode on death, emitting a nova of poisonous projectiles after a short delay. If an enemy touches one of these projectiles, they will become Infested too. This is a modifier favoring single target and precise damage as it can get very out of hand when you accidentally infest the entire room.&lt;br /&gt;
*Conqueror&#039;s Will&lt;br /&gt;
** Instead of applying a x0.50 damage reduction for 8 seconds, it now applies a x0.50 damage reduction for 20 seconds but the damage reduction decays over those 20 seconds.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 25% chance to add a defensive enchantment, down from 30%. Resistance Enchantments now grant a 30% damage reduction, previously 50%.&lt;br /&gt;
*Cascading Pain&lt;br /&gt;
** Has been removed and replaced with: Afterlife Express&lt;br /&gt;
** Afterlife Express: Reapers can now spawn regardless of how Cursed you are. Reapers gain Armor and an additional attack.&lt;br /&gt;
* Ill Equipped&lt;br /&gt;
** Has been removed and replaced with: Monster Jam&lt;br /&gt;
** Monster Jam: You sometimes encounter Rooms filled to the brink with Enemies.&lt;br /&gt;
* Automaton Guardians&lt;br /&gt;
** Less health and armor in the early game. They also don&#039;t repair themselves anymore.&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.4}} ===&lt;br /&gt;
* Changed Cascading Pain to &amp;quot;Curse is {{col|R|50%}} more likely to take effect.&amp;quot; from &amp;quot;Increased chance for cursed rewards to appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.2 v2}} ===&lt;br /&gt;
* Most Cinders have been reworked or replaced.&lt;br /&gt;
&lt;br /&gt;
=== {{0.1.9c}} ===&lt;br /&gt;
*Nothing that&#039;s known&lt;br /&gt;
&lt;br /&gt;
==Removed/Changed Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Human Limits&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C1.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Effects that work once per room will only work once per floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Affects: Evasion, Block, Defy Death, Auto Repair&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Marked For Death&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C3.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Doubles the {{heart}} damage taken in the 2nd phase of any boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to 5 times more packs of enchanted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cascading Pain&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C5.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Adds an additional combat encounter to each floor. Rooms will apply a curse to you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Encumbered&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C6.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
-2 inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by 2 soul-automatons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Automaton reinforcements are called in 2nd phase.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C8.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Doomed to Fail&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C11.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your first set of trait choices will be veiled, only showing the colors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C12.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Poison lasts an additional room.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also slows your movement speed by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also reduces your stamina recovery speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.&amp;lt;br&amp;gt;&lt;br /&gt;
You deal 50% less damage while intimidated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;On Death&#039;s Door&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C15.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You start with 1/2 {{heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
You start without any class inherent {{soul heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
Your {{armor}} starts not repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Your health flasks start empty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Enchanted enemy packs are enchanted with an additional modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cascading Pain&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C5.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Curse is {{col|R|50%}} more likely to take effect.&amp;lt;br&amp;gt;{{col|Gr|(Doesn&#039;t affect cursed hit [[File:IconCurse.png|17px|link=]] chance.)}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ill-Equipped&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderIllEquipped.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Start with -2 inventory slots. (Could be repaired at a special tavern npc)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30860</id>
		<title>Cinder</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30860"/>
		<updated>2025-02-18T11:04:54Z</updated>

		<summary type="html">&lt;p&gt;NDSi: added history for 0.2.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. &lt;br /&gt;
&lt;br /&gt;
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including [[Bosses]]. This does not apply to Automatons and Reapers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4  granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%.&lt;br /&gt;
&lt;br /&gt;
==List of Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Double-Edged Sword&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDoubleEdged.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]] have {{col|G|x0.75}} {{KW|Health}} and {{KW|EnemyArmor}} in the first phase but {{col|R|x1.25}} in the second phase.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Inferior Arms&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:2cinder.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your starting weapon has a negative [[Weapon_Enchantments|enchantment]].&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to {{col|R|x3.00}} times more packs of [[Enchantments|Enchanted Enemies]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Warming Up&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderWarming.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{KW|StaminaRS}} is delayed by {{col|R|+3}} seconds on Floor 1, {{col|R|+2}} seconds on Floor 2 and {{col|R|+1}} second on Floor 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Afterlife Express&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderAfterlifeExpress.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{col|P2|Reapers}} can now spawn regardless of how {{KW|Cursed}} you are.&amp;lt;br&amp;gt; {{col|P2|Reapers}} gain {{KW|EnemyArmor}} and an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Monster Jam&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderMonsterJam.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You sometimes encounter a Rooms filled to the brink with Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by {{col|R|2}} random Guardian {{col|P2|Automatons}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderUnjust.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors require sacrificing 1 {{KW|Heart}} to open them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Archnemesis&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C9.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]], Mimics and Baslisks are {{col|Pi6|Enchanted}}. {{col|Gr|Bosses don&#039;t receive any {{KW|Health}} or {{KW|EnemyArmor}} bonus from being enchanted.)}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Calamitous Visions&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C10.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
New oppressive [[Enchantments|Enemy Enchantments]] can appear.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Defensive Measures&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDefensive.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|20%}} chance to gain an additional Defensive Modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ebb and Flow&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderEbb.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floor 1 has 3 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 2 has 2 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 3 has 1 fewer room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 8 has 1 more room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 9 has 2 more rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 10 has 3 more rooms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Centurion Hunter&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C13.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
A Centurion Hunter {{col|P2|Automaton}} will sometimes invade combat encounters and attack you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You and your {{KW|Companions}} deal {{col|R|x0.50}} Damage when entering Phase 1 and Phase 2 of Boss Encounters. This penalty decays over 20 seconds, in steps of {{col|R|x0.05}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderPestilence.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Rooms have a chance to contain an {{col|G4|Infested}} Enemy. &amp;lt;br&amp;gt; {{col|G4|Infested}} Enemies explode on Death, spreading this {{col|G4|Infestation}} to other Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|50%}} chance to gain an additional Secondary Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamdb.info/patchnotes/16649764/ 0.2.8]]: ===&lt;br /&gt;
&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear.&lt;br /&gt;
* Reaper&lt;br /&gt;
** Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 20% chance to add a defensive enchantment, down from 25%.&lt;br /&gt;
* Twice Enchanted&lt;br /&gt;
** Now a 50% chance to add an additional enchantment, down from 75%.&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamcommunity.com/games/2088570/announcements/detail/4594321978673510671 0.2.6]]: ===&lt;br /&gt;
&lt;br /&gt;
* Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. &lt;br /&gt;
** This does not apply to Automatons and Reapers.&lt;br /&gt;
&lt;br /&gt;
==={{0.2.5}}===&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Health and armor values and scaling of these values into later floors has increased. The rooms before the Hunter invades will now rumble to announce their upcoming appearance.&lt;br /&gt;
* Double-Edged Sword&lt;br /&gt;
** Now only applies a negative enchantment modifier to your starting weapon. Does not increase frequency of negative modifiers anymore.&lt;br /&gt;
*Pestilence&lt;br /&gt;
** Has been completely reworked. Goodbye maggots! Infested enemies explode on death, emitting a nova of poisonous projectiles after a short delay. If an enemy touches one of these projectiles, they will become Infested too. This is a modifier favoring single target and precise damage as it can get very out of hand when you accidentally infest the entire room.&lt;br /&gt;
*Conqueror&#039;s Will&lt;br /&gt;
** Instead of applying a x0.50 damage reduction for 8 seconds, it now applies a x0.50 damage reduction for 20 seconds but the damage reduction decays over those 20 seconds.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 25% chance to add a defensive enchantment, down from 30%. Resistance Enchantments now grant a 30% damage reduction, previously 50%.&lt;br /&gt;
*Cascading Pain&lt;br /&gt;
** Has been removed and replaced with: Afterlife Express&lt;br /&gt;
** Afterlife Express: Reapers can now spawn regardless of how Cursed you are. Reapers gain Armor and an additional attack.&lt;br /&gt;
* Ill Equipped&lt;br /&gt;
** Has been removed and replaced with: Monster Jam&lt;br /&gt;
** Monster Jam: You sometimes encounter Rooms filled to the brink with Enemies.&lt;br /&gt;
* Automaton Guardians&lt;br /&gt;
** Less health and armor in the early game. They also don&#039;t repair themselves anymore.&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.4}} ===&lt;br /&gt;
* Changed Cascading Pain to &amp;quot;Curse is {{col|R|50%}} more likely to take effect.&amp;quot; from &amp;quot;Increased chance for cursed rewards to appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.2 v2}} ===&lt;br /&gt;
* Most Cinders have been reworked or replaced.&lt;br /&gt;
&lt;br /&gt;
=== {{0.1.9c}} ===&lt;br /&gt;
*Nothing that&#039;s known&lt;br /&gt;
&lt;br /&gt;
==Removed/Changed Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Human Limits&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C1.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Effects that work once per room will only work once per floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Affects: Evasion, Block, Defy Death, Auto Repair&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Marked For Death&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C3.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Doubles the {{heart}} damage taken in the 2nd phase of any boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to 5 times more packs of enchanted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cascading Pain&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C5.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Adds an additional combat encounter to each floor. Rooms will apply a curse to you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Encumbered&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C6.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
-2 inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by 2 soul-automatons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Automaton reinforcements are called in 2nd phase.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C8.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Doomed to Fail&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C11.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your first set of trait choices will be veiled, only showing the colors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C12.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Poison lasts an additional room.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also slows your movement speed by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also reduces your stamina recovery speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.&amp;lt;br&amp;gt;&lt;br /&gt;
You deal 50% less damage while intimidated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;On Death&#039;s Door&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C15.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You start with 1/2 {{heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
You start without any class inherent {{soul heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
Your {{armor}} starts not repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Your health flasks start empty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Enchanted enemy packs are enchanted with an additional modifier.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30859</id>
		<title>Cinder</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Cinder&amp;diff=30859"/>
		<updated>2025-02-18T11:00:58Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated cinders to 0.2.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
There are currently 16 cinder modifiers in the game. Cinders are intended to increase the games difficulty at a pace the player is comfortable with. The game is roughly planned to be played at around Cinder 12 difficulty-wise. &lt;br /&gt;
&lt;br /&gt;
In addition to their respective modifiers, each Cinder will also add +0.5% health and armor per floor to all enemies, including [[Bosses]]. This does not apply to Automatons and Reapers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cinders also grant a Mastery/Paragon EXP multiplier, cinders 0-4  granting +30%, cinders 5-8 granting 20%, cinders 9-12 granting 10% and cinders 13-16 granting 5%.&lt;br /&gt;
&lt;br /&gt;
==List of Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Double-Edged Sword&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDoubleEdged.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]] have {{col|G|x0.75}} {{KW|Health}} and {{KW|EnemyArmor}} in the first phase but {{col|R|x1.25}} in the second phase.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Inferior Arms&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:2cinder.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your starting weapon has a negative [[Weapon_Enchantments|enchantment]].&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to {{col|R|x3.00}} times more packs of [[Enchantments|Enchanted Enemies]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Warming Up&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderWarming.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{KW|StaminaRS}} is delayed by {{col|R|+3}} seconds on Floor 1, {{col|R|+2}} seconds on Floor 2 and {{col|R|+1}} second on Floor 3.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Afterlife Express&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderAfterlifeExpress.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
{{col|P2|Reapers}} can now spawn regardless of how {{KW|Cursed}} you are.&amp;lt;br&amp;gt; {{col|P2|Reapers}} gain {{KW|EnemyArmor}} and an additional attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Monster Jam&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderMonsterJam.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You sometimes encounter a Rooms filled to the brink with Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by {{col|R|2}} random Guardian {{col|P2|Automatons}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderUnjust.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors require sacrificing 1 {{KW|Heart}} to open them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Archnemesis&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C9.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Bosses]], Mimics and Baslisks are {{col|Pi6|Enchanted}}. {{col|Gr|Bosses don&#039;t receive any {{KW|Health}} or {{KW|EnemyArmor}} bonus from being enchanted.)}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Calamitous Visions&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C10.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
New oppressive [[Enchantments|Enemy Enchantments]] can appear.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Defensive Measures&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderDefensive.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|20%}} chance to gain an additional Defensive Modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Ebb and Flow&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderEbb.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floor 1 has 3 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 2 has 2 fewer rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 3 has 1 fewer room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 8 has 1 more room.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 9 has 2 more rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Floor 10 has 3 more rooms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Centurion Hunter&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C13.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
A Centurion Hunter {{col|P2|Automaton}} will sometimes invade combat encounters and attack you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You and your {{KW|Companions}} deal {{col|R|x0.50}} Damage when entering Phase 1 and Phase 2 of Boss Encounters. This penalty decays over 20 seconds, in steps of {{col|R|x0.05}}.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:CinderPestilence.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Rooms have a chance to contain an {{col|G4|Infested}} Enemy. &amp;lt;br&amp;gt; {{col|G4|Infested}} Enemies explode on Death, spreading this {{col|G4|Infestation}} to other Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
[[Enchantments|Enchanted Enemies]] have a {{col|R|50%}} chance to gain an additional Secondary Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamdb.info/patchnotes/16649764/ 0.2.8]]: ===&lt;br /&gt;
&lt;br /&gt;
* Centurion Hunters&lt;br /&gt;
** Now spawn every 8 to 20 rooms, previously every 6 to 14 rooms. The final sound and screen-shake before the robot spawns are now played at the start of the room it will appear.&lt;br /&gt;
* Reaper&lt;br /&gt;
** Spawn chance and spawn rate has been slightly lowered, both for the base-line Cinder value and for the natural value from Curse.&lt;br /&gt;
* Defensive Measures&lt;br /&gt;
** Now a 20% chance to add a defensive enchantment, down from 25%.&lt;br /&gt;
* Twice Enchanted&lt;br /&gt;
** Now a 50% chance to add an additional enchantment, down from 75%.&lt;br /&gt;
&lt;br /&gt;
=== [[https://steamcommunity.com/games/2088570/announcements/detail/4594321978673510671 0.2.6]]: ===&lt;br /&gt;
&lt;br /&gt;
* Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. &lt;br /&gt;
** This does not apply to Automatons and Reapers.&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.4}} ===&lt;br /&gt;
* Changed Cascading Pain to &amp;quot;Curse is {{col|R|50%}} more likely to take effect.&amp;quot; from &amp;quot;Increased chance for cursed rewards to appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== {{0.2.2 v2}} ===&lt;br /&gt;
* Most Cinders have been reworked or replaced.&lt;br /&gt;
&lt;br /&gt;
=== {{0.1.9c}} ===&lt;br /&gt;
*Nothing that&#039;s known&lt;br /&gt;
&lt;br /&gt;
==Removed/Changed Cinders==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!class=unsortable|Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Human Limits&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C1.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Effects that work once per room will only work once per floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Affects: Evasion, Block, Defy Death, Auto Repair&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Marked For Death&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C3.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Doubles the {{heart}} damage taken in the 2nd phase of any boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Occult Grounds&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C4.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Floors contain up to 5 times more packs of enchanted enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cascading Pain&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C5.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Adds an additional combat encounter to each floor. Rooms will apply a curse to you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Encumbered&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C6.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
-2 inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Remote Guardians&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C7.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses are initially accompanied by 2 soul-automatons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Automaton reinforcements are called in 2nd phase.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Unjust Incentive&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C8.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Some doors appear spiked, inflicting 1/2 {{heart}} damage to you when you go through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Doomed to Fail&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C11.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Your first set of trait choices will be veiled, only showing the colors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Pestilence&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C12.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Poison lasts an additional room.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also slows your movement speed by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison also reduces your stamina recovery speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Conquerors Will&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C14.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Bosses intimidate you for 10 seconds when the fight starts and upon transitioning into phase 2.&amp;lt;br&amp;gt;&lt;br /&gt;
You deal 50% less damage while intimidated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;On Death&#039;s Door&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C15.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
You start with 1/2 {{heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
You start without any class inherent {{soul heart}}&amp;lt;br&amp;gt;&lt;br /&gt;
Your {{armor}} starts not repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Your health flasks start empty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Twice Enchanted&#039;&#039;&#039;&amp;lt;/center&amp;gt;[[File:C16.png|100px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;||&lt;br /&gt;
Enchanted enemy packs are enchanted with an additional modifier.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:ACH_87_JINGLE_BELL_ROCK.jpg&amp;diff=30858</id>
		<title>File:ACH 87 JINGLE BELL ROCK.jpg</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:ACH_87_JINGLE_BELL_ROCK.jpg&amp;diff=30858"/>
		<updated>2025-02-18T10:45:29Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:ACH_86_MERRY_XMAS_EVERYBODY.jpg&amp;diff=30857</id>
		<title>File:ACH 86 MERRY XMAS EVERYBODY.jpg</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:ACH_86_MERRY_XMAS_EVERYBODY.jpg&amp;diff=30857"/>
		<updated>2025-02-18T10:45:25Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:ACH_85_THANK_GOD_ITS_CHRISTMAS.jpg&amp;diff=30856</id>
		<title>File:ACH 85 THANK GOD ITS CHRISTMAS.jpg</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:ACH_85_THANK_GOD_ITS_CHRISTMAS.jpg&amp;diff=30856"/>
		<updated>2025-02-18T10:45:18Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Achievements&amp;diff=30855</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Achievements&amp;diff=30855"/>
		<updated>2025-02-18T10:44:40Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated achievements to 0.2.8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains all the obtainable achievements in &amp;lt;u&amp;gt;Tiny Rogues&amp;lt;/u&amp;gt;, as well as tips for some of the more difficult ones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All achievements are named after songs, a fan-made Spotify playlist of most of the songs can be seen [https://spotify.link/FixCeYQ3mIb here].&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_01_BORN_TO_LOSE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_02_MASTER_OF_PUPPETS.jpg|50px]]&lt;br /&gt;
| [[File:ACH_03_WELCOME_TO_THE_JUNGLE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_04_THRILLER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_05_HAVE_YOU_EVER_SEEN_THE_RAIN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_06_SMOKE_ON_THE_WATER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_07_THROUGH_THE_FIRE_AND_FLAMES.jpg|50px]]&lt;br /&gt;
| [[File:ACH_08_LOSING_MY_RELIGION.jpg|50px]]&lt;br /&gt;
| [[File:ACH_09_DOWN_UNDER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_10_DONT_FEAR_THE_REAPER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_11_FOR_WHOM_THE_BELL_TOLLS.jpg|50px]]&lt;br /&gt;
| [[File:ACH_12_WE_ARE_THE_CHAMPIONS.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_14_IRON_MAN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_15_THUNDERSTRUCK.jpg|50px]]&lt;br /&gt;
| [[File:ACH_16_WITH_OR_WITHOUT_YOU.jpg|50px]]&lt;br /&gt;
| [[File:ACH_17_ANGEL_OF_DEATH.jpg|50px]]&lt;br /&gt;
| [[File:ACH_18_HOUSE_OF_THE_RISING_SUN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_19_HOLDING_OUT_FOR_A_HERO.jpg|50px]]&lt;br /&gt;
| [[File:ACH_20_MONEY_FOR_NOTHING.jpg|50px]]&lt;br /&gt;
| [[File:ACH_21_WHERE_IS_MY_MIND.jpg|50px]]&lt;br /&gt;
| [[File:ACH_22_STAND_ON_YOUR_OWN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_23_NO_EASY_WAY_OUT.jpg|50px]]&lt;br /&gt;
| [[File:ACH_24_THE_HEAT_IS_ON.jpg|50px]]&lt;br /&gt;
| [[File:ACH_25_DANGER_ZONE.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_26_EDGE_OF_SEVENTEEN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_27_THE_CHAIN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_28_THE_GAMBLER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_29_IM_STILL_STANDING.jpg|50px]]&lt;br /&gt;
| [[File:ACH_30_A_SECRET_PLACE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_31_DRINK.jpg|50px]]&lt;br /&gt;
| [[File:ACH_32_HOTEL_CALIFORNIA.jpg|50px]]&lt;br /&gt;
| [[File:ACH_33_RUNNING_UP_THAT_HILL.jpg|50px]]&lt;br /&gt;
| [[File:ACH_34_CANT_STOP.jpg|50px]]&lt;br /&gt;
| [[File:ACH_35_ITS_MY_LIFE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_36_IN_TOO_DEEP.jpg|50px]]&lt;br /&gt;
| [[File:ACH_37_MANIAC.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_38_HIGHWAY_TO_HELL.jpg|50px]]&lt;br /&gt;
| [[File:ACH_39_STAIRWAY_TO_HEAVEN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_40_DANCING_IN_THE_DARK.jpg|50px]]&lt;br /&gt;
| [[File:ACH_41_SYMPATHY_FOR_THE_DEVIL.jpg|50px]]&lt;br /&gt;
| [[File:ACH_42_PARADISE_CITY.jpg|50px]]&lt;br /&gt;
| [[File:ACH_43_ITS_A_LONG_WAY_TO_THE_TOP.jpg|50px]]&lt;br /&gt;
| [[File:ACH_44_WITH_A_LITTLE_HELP_FROM_MY_FRIENDS.jpg|50px]]&lt;br /&gt;
| [[File:ACH_45_BREAKING_THE_LAW.jpg|50px]]&lt;br /&gt;
| [[File:ACH_46_DONT_YOU_FORGET_ABOUT_ME.jpg|50px]]&lt;br /&gt;
| [[File:ACH_47_NEVER_TOO_MUCH.jpg|50px]]&lt;br /&gt;
| [[File:ACH_48_MATERIAL_GIRL.jpg|50px]]&lt;br /&gt;
| [[File:ACH_49_TAKE_ON_ME.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_50_HEAVEN_IS_A_PLACE_ON_EARTH.jpg|50px]]&lt;br /&gt;
| [[File:ACH_51_TOTAL_ECLIPSE_OF_THE_HEART.jpg|50px]]&lt;br /&gt;
| [[File:ACH_52_KARMA_CHAMELEON.jpg|50px]]&lt;br /&gt;
| [[File:ACH_53_WHATS_UP.jpg|50px]]&lt;br /&gt;
| [[File:ACH_54_AROUND_THE_WORLD.jpg|50px]]&lt;br /&gt;
| [[File:ACH_55_HERE_I_GO_AGAIN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_56_BRING_ME_TO_LIFE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_57_BACK_IN_BLACK.jpg|50px]]&lt;br /&gt;
| [[File:ACH_58_KNOCKIN_ON_HEAVENS_DOOR.jpg|50px]]&lt;br /&gt;
| [[File:ACH_59_HELLS_BELLS.jpg|50px]]&lt;br /&gt;
| [[File:ACH_60_EVERYBODY_WANTS_TO_RULE_THE_WORLD.jpg|50px]]&lt;br /&gt;
| [[File:ACH_61_MAGICAL_MYSTERY_TOUR.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_62_TNT.jpg|50px]]&lt;br /&gt;
| [[File:ACH_63_MANEATER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_64_TOXICITY.jpg|50px]]&lt;br /&gt;
| [[File:ACH_65_THE_TROOPER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_66_ANOTHER_BRICK_IN_THE_WALL.jpg|50px]]&lt;br /&gt;
| [[File:ACH_67_TRAPPED_UNDER_ICE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_68_WAR_PIGS.jpg|50px]]&lt;br /&gt;
| [[File:ACH_69_OTHERSIDE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_70_GIMME_CHOCOLATE.jpg|50px]]&lt;br /&gt;
| [[File:ACH_71_GONNA_FLY_NOW.jpg|50px]]&lt;br /&gt;
| [[File:ACH_72_U_CANT_TOUCH_THIS.jpg|50px]]&lt;br /&gt;
| [[File:ACH_73_CRAZY_TRAIN.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_74_DONT_STOP_BELIEVIN.jpg|50px]]&lt;br /&gt;
| [[File:ACH_75_IF_YOU_WANT_BLOOD.jpg|50px]]&lt;br /&gt;
| [[File:ACH_76_HAVE_A_DRINK_ON_ME.jpg|50px]]&lt;br /&gt;
| [[File:ACH_77_THE_BAD_TOUCH.jpg|50px]]&lt;br /&gt;
| [[File:ACH_78_THE_ALCHEMIST.jpg|50px]]&lt;br /&gt;
| [[File:ACH_79_HIT_ME_WITH_YOUR_BEST_SHOT.jpg|50px]]&lt;br /&gt;
| [[File:ACH_80_RAINBOW_IN_THE_DARK.jpg|50px]]&lt;br /&gt;
| [[File:ACH_81_CHERRY_BOMB.jpg|50px]]&lt;br /&gt;
| [[File:ACH_82_BORN_TO_BE_WILD.jpg|50px]]&lt;br /&gt;
| [[File:ACH_83_ALL_STAR.jpg|50px]]&lt;br /&gt;
| [[File:ACH_84_IM_A_BELIEVER.jpg|50px]]&lt;br /&gt;
| [[File:ACH_85_THANK_GOD_ITS_CHRISTMAS.jpg|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_86_MERRY_XMAS_EVERYBODY.jpg|50px]]&lt;br /&gt;
| [[File:ACH_87_JINGLE_BELL_ROCK.jpg|50px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unlocked Icon&lt;br /&gt;
! Title&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_01_BORN_TO_LOSE.jpg|100px]]&lt;br /&gt;
| Born To Lose&lt;br /&gt;
| Defeat all world 1 floor 1 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_02_MASTER_OF_PUPPETS.jpg|100px]]&lt;br /&gt;
| Master Of Puppets&lt;br /&gt;
| Defeat all world 1 floor 2 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_03_WELCOME_TO_THE_JUNGLE.jpg|100px]]&lt;br /&gt;
| Welcome To The Jungle&lt;br /&gt;
| Defeat all world 1 floor 3 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_04_THRILLER.jpg|100px]]&lt;br /&gt;
| Thriller&lt;br /&gt;
| Defeat all world 1 floor 4 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_05_HAVE_YOU_EVER_SEEN_THE_RAIN.jpg|100px]]&lt;br /&gt;
| Have You Ever Seen The Rain&lt;br /&gt;
| Defeat all world 1 floor 5 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_06_SMOKE_ON_THE_WATER.jpg|100px]]&lt;br /&gt;
| Smoke On The Water&lt;br /&gt;
| Defeat all world 1 floor 6 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_07_THROUGH_THE_FIRE_AND_FLAMES.jpg|100px]]&lt;br /&gt;
| Through The Fire And Flames&lt;br /&gt;
| Defeat all world 1 floor 7 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_08_LOSING_MY_RELIGION.jpg|100px]]&lt;br /&gt;
| Losing My Religion&lt;br /&gt;
| Defeat all world 1 floor 8 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_09_DOWN_UNDER.jpg|100px]]&lt;br /&gt;
| Down Under&lt;br /&gt;
| Defeat all world 1 floor 9 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_10_DONT_FEAR_THE_REAPER.jpg|100px]]&lt;br /&gt;
| (Don&#039;t fear) The Reaper&lt;br /&gt;
| Defeat Death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_11_FOR_WHOM_THE_BELL_TOLLS.jpg|100px]]&lt;br /&gt;
| For Whom The Bell Tolls&lt;br /&gt;
| Defeat Death with 5 different classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_12_WE_ARE_THE_CHAMPIONS.jpg|100px]]&lt;br /&gt;
| We Are The Champions&lt;br /&gt;
| Unlock all character classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_14_IRON_MAN.jpg|100px]]&lt;br /&gt;
| Iron Man&lt;br /&gt;
| Defeat Death as the Deprived while having at least 10 curse.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_15_THUNDERSTRUCK.jpg|100px]]&lt;br /&gt;
| Thunderstruck&lt;br /&gt;
| Defeat Death in under 25 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_16_WITH_OR_WITHOUT_YOU.jpg|100px]]&lt;br /&gt;
| With or Without You&lt;br /&gt;
| Defeat Death with 17 different classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_17_ANGEL_OF_DEATH.jpg|100px]]&lt;br /&gt;
| Angel of Death&lt;br /&gt;
| Defeat Primal Death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_18_HOUSE_OF_THE_RISING_SUN.jpg|100px]]&lt;br /&gt;
| House Of The Rising Sun&lt;br /&gt;
| Defeat Death as the Gunslinger.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_19_HOLDING_OUT_FOR_A_HERO.jpg|100px]]&lt;br /&gt;
| Holding Out For A Hero&lt;br /&gt;
| Fully repair the Broken Hero Sword.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_20_MONEY_FOR_NOTHING.jpg|100px]]&lt;br /&gt;
| Money For Nothing&lt;br /&gt;
| Sell a combined total worth of 500G to the pawn shop.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_21_WHERE_IS_MY_MIND.jpg|100px]]&lt;br /&gt;
| Where Is My Mind?&lt;br /&gt;
| Defeat Death with at least 10 different Doppelganger variations.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_22_STAND_ON_YOUR_OWN.jpg|100px]]&lt;br /&gt;
| Stand On Your Own&lt;br /&gt;
| Defeat Death without using any Mastery Perks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_23_NO_EASY_WAY_OUT.jpg|100px]]&lt;br /&gt;
| No Easy Way Out&lt;br /&gt;
| Defeat Death at Cinder 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_24_THE_HEAT_IS_ON.jpg|100px]]&lt;br /&gt;
| The Heat Is On&lt;br /&gt;
| Defeat Death at Cinder 8.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_25_DANGER_ZONE.jpg|100px]]&lt;br /&gt;
| Danger Zone&lt;br /&gt;
| Defeat Death at Cinder 12.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_26_EDGE_OF_SEVENTEEN.jpg|100px]]&lt;br /&gt;
| Edge Of Seventeen&lt;br /&gt;
| Defeat Death at Cinder 16.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_27_THE_CHAIN.jpg|100px]]&lt;br /&gt;
| The Chain&lt;br /&gt;
| Reach a Cinder sum streak of 32 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_28_THE_GAMBLER.jpg|100px]]&lt;br /&gt;
| The Gambler&lt;br /&gt;
| Use 50 or more dice.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_29_IM_STILL_STANDING.jpg|100px]]&lt;br /&gt;
| I&#039;m Still Standing&lt;br /&gt;
| Survive a fight against Death at 1 heart or less.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_30_A_SECRET_PLACE.jpg|100px]]&lt;br /&gt;
| A Secret Place&lt;br /&gt;
| Find and uncover 3 secret rooms.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_31_DRINK.jpg|100px]]&lt;br /&gt;
| Drink&lt;br /&gt;
| Take a sip from your health flask.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_32_HOTEL_CALIFORNIA.jpg|100px]]&lt;br /&gt;
| Hotel California&lt;br /&gt;
| Stay over night at the tavern.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_33_RUNNING_UP_THAT_HILL.jpg|100px]]&lt;br /&gt;
| Running up that Hill&lt;br /&gt;
| Level up to Mastery Level 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_34_CANT_STOP.jpg|100px]]&lt;br /&gt;
| Can&#039;t Stop&lt;br /&gt;
| Level up to Mastery Level 20.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_35_ITS_MY_LIFE.jpg|100px]]&lt;br /&gt;
| It&#039;s My Life&lt;br /&gt;
| Level up to Mastery Level 30.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_36_IN_TOO_DEEP.jpg|100px]]&lt;br /&gt;
| In Too Deep&lt;br /&gt;
| Level up to Paragon Level 25.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_37_MANIAC.jpg|100px]]&lt;br /&gt;
| Maniac&lt;br /&gt;
| Level up to Paragon Level 50.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_38_HIGHWAY_TO_HELL.jpg|100px]]&lt;br /&gt;
| Highway to Hell&lt;br /&gt;
| Enter the Burning Hells.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_39_STAIRWAY_TO_HEAVEN.jpg|100px]]&lt;br /&gt;
| Stairway to Heaven&lt;br /&gt;
| Enter the High Heavens.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_40_DANCING_IN_THE_DARK.jpg|100px]]&lt;br /&gt;
| Dancing in the Dark&lt;br /&gt;
| Enter the Shadow Planes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_41_SYMPATHY_FOR_THE_DEVIL.jpg|100px]]&lt;br /&gt;
| Sympathy For The Devil&lt;br /&gt;
| Ascend the Infernal Throne.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_42_PARADISE_CITY.jpg|100px]]&lt;br /&gt;
| Paradise City&lt;br /&gt;
| Ascend the Celestial Throne.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_43_ITS_A_LONG_WAY_TO_THE_TOP.jpg|100px]]&lt;br /&gt;
| It’s a Long Way to the Top&lt;br /&gt;
| Ascend the Primordial Throne.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_44_WITH_A_LITTLE_HELP_FROM_MY_FRIENDS.jpg|100px]]&lt;br /&gt;
| With A Little Help From My Friends&lt;br /&gt;
| Defeat Death while having at least 10 active companions at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_45_BREAKING_THE_LAW.jpg|100px]]&lt;br /&gt;
| Breaking the Law&lt;br /&gt;
| Defeat Death with a weapon that has at least upgrade level 7.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_46_DONT_YOU_FORGET_ABOUT_ME.jpg|100px]]&lt;br /&gt;
| Don&#039;t You (Forget About Me)&lt;br /&gt;
| Defeat Death with every class.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_47_NEVER_TOO_MUCH.jpg|100px]]&lt;br /&gt;
| Never Too Much&lt;br /&gt;
| Defeat Death while having at least 10 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_48_MATERIAL_GIRL.jpg|100px]]&lt;br /&gt;
| Material Girl&lt;br /&gt;
| Open a treasure chest while having at least 100% Magic Find.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_49_TAKE_ON_ME.jpg|100px]]&lt;br /&gt;
| Take On Me&lt;br /&gt;
| Progress to and defeat Death while never attacking an enemy with a weapon. (Tip: Turn off auto equip.)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_50_HEAVEN_IS_A_PLACE_ON_EARTH.jpg|100px]]&lt;br /&gt;
| Heaven Is a Place on Earth&lt;br /&gt;
| Enter the High Heavens 2 with an alignment of +5 Good.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_51_TOTAL_ECLIPSE_OF_THE_HEART.jpg|100px]]&lt;br /&gt;
| Total Eclipse of the Heart&lt;br /&gt;
| Enter the Burning Hells 2 with an alignment of -5 Evil.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_52_KARMA_CHAMELEON.jpg|100px]]&lt;br /&gt;
| Karma Chameleon&lt;br /&gt;
| Enter the Shadow Planes 2 with an alignment of +5 Lawful.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_53_WHATS_UP.jpg|100px]]&lt;br /&gt;
| What&#039;s Up&lt;br /&gt;
| Complete the world objective &amp;quot;Brave the Unknown&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_54_AROUND_THE_WORLD.jpg|100px]]&lt;br /&gt;
| Around the World&lt;br /&gt;
| Complete the world objective &amp;quot;A New Dawn&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_55_HERE_I_GO_AGAIN.jpg|100px]]&lt;br /&gt;
| Here I Go Again&lt;br /&gt;
| Complete the world objective &amp;quot;Beyond Tomorrow&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_56_BRING_ME_TO_LIFE.jpg|100px]]&lt;br /&gt;
| Bring Me to Life&lt;br /&gt;
| Complete the world objective &amp;quot;Echoes of the Forgotten&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_57_BACK_IN_BLACK.jpg|100px]]&lt;br /&gt;
| Back In Black&lt;br /&gt;
| Complete the world objective &amp;quot;The End&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_58_KNOCKIN_ON_HEAVENS_DOOR.jpg|100px]]&lt;br /&gt;
| Knockin&#039; On Heaven&#039;s Door&lt;br /&gt;
| Complete the world objective &amp;quot;Visions of Starlight&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_59_HELLS_BELLS.jpg|100px]]&lt;br /&gt;
| Hells Bells&lt;br /&gt;
| Complete the world objective &amp;quot;Whispers of Brimstone&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_60_EVERYBODY_WANTS_TO_RULE_THE_WORLD.jpg|100px]]&lt;br /&gt;
| Everybody Wants to Rule the World&lt;br /&gt;
| Complete the world objective &amp;quot;The Pact&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_61_MAGICAL_MYSTERY_TOUR.jpg|100px]]&lt;br /&gt;
| Magical Mystery Tour&lt;br /&gt;
| Defeat all world 2 floor 1 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_62_TNT.jpg|100px]]&lt;br /&gt;
| T.N.T&lt;br /&gt;
| Defeat all world 2 floor 2 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_63_MANEATER.jpg|100px]]&lt;br /&gt;
| Maneater&lt;br /&gt;
| Defeat all world 2 floor 3 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_64_TOXICITY.jpg|100px]]&lt;br /&gt;
| Toxicity&lt;br /&gt;
| Defeat all world 2 floor 4 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_65_THE_TROOPER.jpg|100px]]&lt;br /&gt;
| The Trooper&lt;br /&gt;
| Defeat all world 2 floor 5 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_66_ANOTHER_BRICK_IN_THE_WALL.jpg|100px]]&lt;br /&gt;
| Another Brick in the Wall&lt;br /&gt;
| Defeat all the world 2 floor 6 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_67_TRAPPED_UNDER_ICE.jpg|100px]]&lt;br /&gt;
| Trapped Under Ice&lt;br /&gt;
| Defeat all the world 2 floor 7 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_68_WAR_PIGS.jpg|100px]]&lt;br /&gt;
| War Pigs&lt;br /&gt;
| Defeat all the world 2 floor 8 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_69_OTHERSIDE.jpg|100px]]&lt;br /&gt;
| Otherside&lt;br /&gt;
| Defeat all the world 2 floor 9 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_70_GIMME_CHOCOLATE.jpg|100px]]&lt;br /&gt;
| Gimme chocolate!!&lt;br /&gt;
| Defeat Death while having at least 50 Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_71_GONNA_FLY_NOW.jpg|100px]]&lt;br /&gt;
| Gonna Fly Now&lt;br /&gt;
| Defeat Death while having at least 50 Strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_72_U_CANT_TOUCH_THIS.jpg|100px]]&lt;br /&gt;
| U Can&#039;t Touch This&lt;br /&gt;
| Defeat Death while having at least 50 Dexterity.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_73_CRAZY_TRAIN.jpg|100px]]&lt;br /&gt;
| Crazy Train&lt;br /&gt;
| Play as Chaos and have 2 strength traits, 2 dexterity traits and 2 intelligence traits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_74_DONT_STOP_BELIEVIN.jpg|100px]]&lt;br /&gt;
| Don&#039;t Stop Believin&#039;&lt;br /&gt;
| Activate a total of 10 different set bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_75_IF_YOU_WANT_BLOOD.jpg|100px]]&lt;br /&gt;
| If You Want Blood (You&#039;ve Got It)&lt;br /&gt;
| Sacrifice a total of 10 hearts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_76_HAVE_A_DRINK_ON_ME.jpg|100px]]&lt;br /&gt;
| Have a Drink on Me&lt;br /&gt;
| Defeat Death while having at least 5 different booze buffs active.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_77_THE_BAD_TOUCH.jpg|100px]]&lt;br /&gt;
| The Bad Touch&lt;br /&gt;
| Defeat Death while having at least 4 different infusion buffs active.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_78_THE_ALCHEMIST.jpg|100px]]&lt;br /&gt;
| The Alchemist&lt;br /&gt;
| Defeat Death while having at least 9 different potion buffs active.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_79_HIT_ME_WITH_YOUR_BEST_SHOT.jpg|100px]]&lt;br /&gt;
| Hit Me With Your Best Shot&lt;br /&gt;
| Defeat Death while having over 500% critical hit damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_80_RAINBOW_IN_THE_DARK.jpg|100px]]&lt;br /&gt;
| Rainbow in the Dark&lt;br /&gt;
| Defeat Death while having at least 3 auras.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_81_CHERRY_BOMB.jpg|100px]]&lt;br /&gt;
| Cherry Bomb&lt;br /&gt;
| Trigger more than 10 damaging effects within 1 second.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_82_BORN_TO_BE_WILD.jpg|100px]]&lt;br /&gt;
| Born To Be Wild&lt;br /&gt;
| Unlock all 16 Doppelganger forms.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_83_ALL_STAR.jpg|100px]]&lt;br /&gt;
| All Star&lt;br /&gt;
| Defeat Eden, Amon and Primal Death as Doppelganger.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_84_IM_A_BELIEVER.jpg|100px]]&lt;br /&gt;
| I&#039;m a Believer&lt;br /&gt;
| Receive at least 20 blessings from Shrines or Cursed Shrines.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_85_THANK_GOD_ITS_CHRISTMAS.jpg|100px]]&lt;br /&gt;
| Livin&#039; on a Prayer&lt;br /&gt;
| Defeat Eden on at least Cinder 14 as the Super Hero.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_86_MERRY_XMAS_EVERYBODY.jpg|100px]]&lt;br /&gt;
| You Give Love a Bad Name&lt;br /&gt;
| Defeat Amon on at least Cinder 14 as the Super Hero.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_87_JINGLE_BELL_ROCK.jpg|100px]]&lt;br /&gt;
| Wanted Dead or Alive&lt;br /&gt;
| Defeat Primal Death on at least Cinder 14 as the Super Hero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Requirement&lt;br /&gt;
! Tips&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_44_WITH_A_LITTLE_HELP_FROM_MY_FRIENDS.jpg|100px]]&lt;br /&gt;
| Defeat Death while having at least 10 active companions at the same time.&lt;br /&gt;
| &lt;br /&gt;
* Play [[Ninja]] and get the trait Swagger, using a ranged weapon to summon a large number of clones and hit the required number. High attack speed or tally reduction assists in this strategy. &lt;br /&gt;
* Play a class that supports a high number of companions, [[Druid]] can get up to {{col|G|4}} extra companions without affecting companion weight through druid shrines, [[Esper]] can get a special trait that summons {{col|G|2}} companions, [[Necromancer]] has a starting companion item that summons up to three companions per companion limit.&lt;br /&gt;
* Obtain companion weight through items [[Friendship Charm]] (+1), [[Homunculus Ring]] (+1) or traits Strong Together (+2) and Pack Mentality (+1).&lt;br /&gt;
* Get companions through traits that do not affect companion weight, Arcane Familiar (+1) or Ancestral Aid (+2).&lt;br /&gt;
* Use companion items that have a low companion weight cost, [[Honeycomb]] (0.3), [[Voodoo Doll]] (0.25), or [[Necromancer]]&#039;s starting companion items [[Dubious Skull]], [[Suspicious Skull]] and [[Peculiar Skull]] (0.3). &lt;br /&gt;
* Use weapons or equipment items that summon companions, such as [[Salamandra]], [[Fiend Commander Codex]] and [[Beetle Armor]] to name a few.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_45_BREAKING_THE_LAW.jpg|100px]]&lt;br /&gt;
| Defeat Death with a weapon that has at least upgrade level 7.&lt;br /&gt;
|&lt;br /&gt;
* Make sure to use the Mastery Perk, Loyalty, to let your blacksmith upgrade your weapons to level {{col|G|4}}.&lt;br /&gt;
* You can upgrade a gun/cannon to level {{col|G|5}} using [[Illegal Gun Parts]] and [[Super Illegal Gun Parts]] which you can buy from a special vendor in the [[Black Market]].&lt;br /&gt;
* [[Cyborg]] has a special trait, Enhanced Weapons Augment, to give up to {{col|G|+3}} to {{col|P|weapon upgrade level}}.&lt;br /&gt;
* Equipment and charms that give weapon upgrade level are: [[Enigma Armor]], [[Stone Gauntlets]], [[Firebird Charm]], [[Snowbird Charm]], [[Thunderbird Charm]] and [[Hero Charm]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_47_NEVER_TOO_MUCH.jpg|100px]]&lt;br /&gt;
| Defeat Death while having at least 10 Luck.&lt;br /&gt;
|&lt;br /&gt;
* Play [[Super Hero]] and get Super Luck as your first trait, this will grant you {{KW|Luck|10}}&lt;br /&gt;
* Play [[The Hero]] and use his class passive to get 10 good alignment resulting in {{KW|Luck|10}}. Ways to get good alignment are listed [[Game_Mechanics#Alignment|here]]. The general strategy would be to save up souls and buy frequently from Angel Shops, as well as buying good aligned items from the tavern npcs.&lt;br /&gt;
* Stack up 10 {{KW|Curse}} and use [[Emblem of Balance]] to get {{KW|Luck|10}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_48_MATERIAL_GIRL.jpg|100px]]&lt;br /&gt;
| Open a treasure chest while having at least 100% Magic Find.&lt;br /&gt;
| &lt;br /&gt;
* Get the Legendary Companion [[Lost Treasure]] for 100% {{KW|MagicFind}}.&lt;br /&gt;
* Get the full Magus Set for 100% increased {{KW|MagicFind}} as its set bonus.&lt;br /&gt;
* Play Pirate, get to pirate rank Captain for +1 companion weight, and get the trait Best Friends Forever to boost your starting companion [[Parrot Feather]] to 120% increased {{KW|MagicFind}}.&lt;br /&gt;
* Get [[Spelunker Vest]] and [[Pearl Ring]] from the [[Giant Clam]] event for a combined 100% {{KW|MagicFind}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ACH_49_TAKE_ON_ME.jpg|100px]]&lt;br /&gt;
| Progress to and defeat Death while never attacking an enemy with a weapon. (Tip: Turn off auto equip.)&lt;br /&gt;
|&lt;br /&gt;
* To be safe while attempting the achievement, do not equip any weapons in either slot (as the tip recommends).&lt;br /&gt;
* Allowed damage sources: Unarmed/body, Companions, Auras, offhand Orbitals, and any Trigger effects (bomb, dash, periodical, etc.). These may all be used at any point before slaying Death, so long as the player does not use a weapon to strike an enemy.&lt;br /&gt;
* Effective Unarmed builds use [[Cyborg]] and [[Monk]], Cyborg&#039;s Rocket Punch Augment and Monk&#039;s passive ability with the highest rarity [[Gloves]]. Utilize traits such as Blood Knuckles + Adrenaline to get a flat 100% damage boost, other good traits are Blunt Trauma and Close Combat.&lt;br /&gt;
* [[Necromancer]] and any Companion Weight increases will be effective ([[Conjurer Hood|Conjurer Set]], [[Homunculus Ring]], etc.)&lt;br /&gt;
* Auras generated from traits or items, along with [[Traits]] like Dominance, Brawler, Inspiring Presence or Power Hungry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Wiki_ToDo_list&amp;diff=30854</id>
		<title>Wiki ToDo list</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Wiki_ToDo_list&amp;diff=30854"/>
		<updated>2025-02-18T10:38:41Z</updated>

		<summary type="html">&lt;p&gt;NDSi: crossed out 0.2.8.3 stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the ToDo list for this Wiki&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you got here by accident, you can go back to the Main page with this [[Main Page|Link]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;ToDo&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unarmed&lt;br /&gt;
* Imminent Death&lt;br /&gt;
* Skills in the table of the Classes page&lt;br /&gt;
* Weapons (Can hold off till full release or big patch since theres a lot and it changes often)&lt;br /&gt;
* X-Mas Achievements (3)&lt;br /&gt;
&lt;br /&gt;
* Monk bugged in classes table&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Puzzle_Cube&amp;diff=30853</id>
		<title>Puzzle Cube</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Puzzle_Cube&amp;diff=30853"/>
		<updated>2025-02-18T10:37:31Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment Infobox &lt;br /&gt;
|Equipment_Type = Accessory&lt;br /&gt;
|Effect = You count as having at least:&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+1}} {{KW|Str}} {{Col|P|Traits}}&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+1}} {{KW|Dex}} {{Col|P|Traits}}&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+1}} {{KW|Int}} {{Col|P|Traits}}&lt;br /&gt;
|Equip_Load = 0&lt;br /&gt;
|Attunement = 1&lt;br /&gt;
|Rarity = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an equipment in Tiny Rogues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This accessory used to be jumbled rubik&#039;s cube, which when attuned would grant +1 to Dexterity Scaling.&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
* All equipment has been reworked.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Puzzle_Cube&amp;diff=30852</id>
		<title>Puzzle Cube</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Puzzle_Cube&amp;diff=30852"/>
		<updated>2025-02-18T10:36:36Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated for 0.2.8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment Infobox &lt;br /&gt;
|Equipment_Type = Accessory&lt;br /&gt;
|Effect = You count as having at least:&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+1}} {{KW|Str}} {{Col|P|Traits}}&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+1}} {{KW|Dex}} {{Col|P|Traits}}&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+1}} {{KW|Int}} {{Col|P|Traits}}&lt;br /&gt;
|Equip_Load = 0&lt;br /&gt;
|Attunement = 1&lt;br /&gt;
|Rarity = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an equipment in Tiny Rogues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
* All equipment has been reworked.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Golden_Puzzle_Cube&amp;diff=30851</id>
		<title>Golden Puzzle Cube</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Golden_Puzzle_Cube&amp;diff=30851"/>
		<updated>2025-02-18T10:35:20Z</updated>

		<summary type="html">&lt;p&gt;NDSi: changed for 0.2.8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment Infobox &lt;br /&gt;
|Equipment_Type = Accessory&lt;br /&gt;
|Effect = You count as having at least:&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+3}} {{KW|Str}} {{Col|P|Traits}}&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+3}} {{KW|Dex}} {{Col|P|Traits}}&amp;lt;br&amp;gt;&amp;amp;#x21B3; {{Col|G|+3}} {{KW|Int}} {{Col|P|Traits}}&lt;br /&gt;
|Equip_Load = 0&lt;br /&gt;
|Attunement = 1&lt;br /&gt;
|Rarity = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an equipment in Tiny Rogues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
* All equipment has been reworked.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Super_Magi-Tech_Metabolism.png&amp;diff=30850</id>
		<title>File:Super Magi-Tech Metabolism.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Super_Magi-Tech_Metabolism.png&amp;diff=30850"/>
		<updated>2025-02-18T10:30:28Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Super_Lazy.png&amp;diff=30849</id>
		<title>File:Super Lazy.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Super_Lazy.png&amp;diff=30849"/>
		<updated>2025-02-18T10:30:24Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Super_Friendly.png&amp;diff=30848</id>
		<title>File:Super Friendly.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Super_Friendly.png&amp;diff=30848"/>
		<updated>2025-02-18T10:30:19Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Super_Drunkard.png&amp;diff=30847</id>
		<title>File:Super Drunkard.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Super_Drunkard.png&amp;diff=30847"/>
		<updated>2025-02-18T10:30:15Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Super_Devoted.png&amp;diff=30846</id>
		<title>File:Super Devoted.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Super_Devoted.png&amp;diff=30846"/>
		<updated>2025-02-18T10:30:09Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Super_Charged.png&amp;diff=30845</id>
		<title>File:Super Charged.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Super_Charged.png&amp;diff=30845"/>
		<updated>2025-02-18T10:30:05Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Time_Dilation.png&amp;diff=30844</id>
		<title>File:Time Dilation.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Time_Dilation.png&amp;diff=30844"/>
		<updated>2025-02-18T10:30:00Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Mere_Marionettes.png&amp;diff=30843</id>
		<title>File:Mere Marionettes.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Mere_Marionettes.png&amp;diff=30843"/>
		<updated>2025-02-18T10:29:53Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Mastering_Randomness.png&amp;diff=30842</id>
		<title>File:Mastering Randomness.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Mastering_Randomness.png&amp;diff=30842"/>
		<updated>2025-02-18T10:29:48Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:Elemental_Complexion.png&amp;diff=30841</id>
		<title>File:Elemental Complexion.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:Elemental_Complexion.png&amp;diff=30841"/>
		<updated>2025-02-18T10:29:42Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30840</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30840"/>
		<updated>2025-02-18T10:24:09Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated all skills for 0.2.8.3 (new esper and superhero skills)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.&lt;br /&gt;
&lt;br /&gt;
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the [[Super Hero]], [[Esper]], and [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== {{col|Melee|Strength Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||• Gain {{Col|G|+1}} missing {{KW|Heart}}.&amp;lt;br&amp;gt;• Gain {{Col|G|+25%}} Effect of {{Col|P|Emotions}} per missing {{KW|Heart}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|80 to 110}} &amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}} &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting  {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After not having attacked for {{col|G|2}} seconds, your next {{col|P|Attack}} grants you {{KW|Courage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|CritDMG|5}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||Grants {{KW|Power}} if you meet the breakpoint:&amp;lt;br&amp;gt;↪10% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪20% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪30% increased Movement Speed: {{col|G|+25}} {{KW|Power}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|+100%}} Stats from {{KW|Str}}, but gain {{col|R|-50%}} Stats from {{KW|Dex}} and {{KW|Int}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserking.png]]||{{col|Melee|Berserk}}||{{col|P|On Skill Used}}, grants {{KW|Berserk}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||Your {{col|P|Attack}} gain a 25% chance to {{KW|trigger}} a {{col|Be|Holy Hammer}} {{col|P|on Hit}} that deals {{col|G|195 to 290}} {{KW|RadiantN}} {{col|Be|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|StrikeN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Instability}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||• Your Atacks inflict a stack of {{KW|CrushAL}} with {{KW|Crush}}.&amp;lt;br&amp;gt;• {{KW|CrushAL}} deals {{col|R|x0.50}} damage when inflicted with {{KW|RangedN}} or {{KW|MagicN}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze Buffs}} are {{col|G|permanent}} and have {{col|G|+100%}} Effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+20}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}&amp;lt;br&amp;gt;{{col|Gr|(Actors are you, your Companions and Enemies.)}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawn Over Brain.png]]||{{col|Melee|Brawn Over Brain}}||Grants {{col|G|+25%}} {{KW|Mana}} {{col|B|Recovery}} per {{col|Melee|Strength}} {{col|P|Trait}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.25}} damage.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hand Of Hearts.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+15%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{Col|G|Half}} your {{KW|Str}} also applies to {{KW|Dex}} Scaling from {{KW|RangedN}} {{col|P|Weapons}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||{{KW|RadiantN}} Damage from you and your {{KW|Companions}}, grants you {{KW|BurningPassion}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Momentum.png]]||{{col|Melee|Momentum}}||• Gain {{col|G|+50%}} {{KW|StaminaRS}}.&amp;lt;br&amp;gt;• {{KW|OnDash}}, your next {{col|G|5}} {{col|P|Attacks}} or {{col|P|Skills}} deal guaranteed {{KW|Crush}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No Pain No Gain.png]]||{{col|Melee|No Pain No Gain}}||Modifiers to your {{KW|CursedHitChance}} {{col|G|also}} apply to your {{KW|CritChance}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|+0.25%}} {{col|P|Buff}} Effect per point of Equip Load Capacity you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||• Your damage rolls {{col|R|twice}} and takes the {{col|R|lower}} value.&amp;lt;br&amp;gt;• {{col|G|+1}} {{KW|CompanionC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|ThrustN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Puncture}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||{{KW|Power}} also increases effect of {{col|P|debuffs}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushing Through.png]]||{{col|Melee|Pushing Through}}||Each point of Equip Load on you grants:&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} {{KW|StaminaRS}}&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} Movement Speed&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} Damage||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rage.png]]||{{col|Melee|Rage}}||• Your {{col|P|Attacks}} grant you a stack of {{KW|Rage}} {{col|P|on hit}}. &amp;lt;br&amp;gt;• {{col|Melee|Melee}} {{col|P|Attacks}} grant {{col|G|+1}} stack.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Bleed}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||•Your {{KW|CritChance}} is {{col|R|0%}}.&amp;lt;br&amp;gt;•Grants {{Col|G|+100%}} {{KW|CrushC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|On Tick}}, {{KW|Bleed}} inflicts {{KW|Vul}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. &amp;lt;br&amp;gt;• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. &amp;lt;br&amp;gt;• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|200%}} value. ||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Threat Reckoning.png]]||{{col|Melee|Threat Reckoning}}||• Your {{col|P|Attacks}} with {{col|P|One-Handed Weapons}} inflict {{KW|Taunt}}. &amp;lt;br&amp;gt;• Your {{col|P|Attacks}} with {{col|P|Two-Handed Weapons}} inflict {{KW|Intimidate}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||• You can wear an Offhand with {{col|P|Two-Handed}} {{col|P|Weapons}}.&amp;lt;br&amp;gt;• {{col|P|Two-Handed}} {{col|P|Weapons}} {{col|G|also}} count as {{col|P|One-Handed}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} and {{col|P|Debuffs}} inflicted by {{col|P|Skills}} have {{col|G|+100%}} effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|G2|Dexterity Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||Your {{KW|RangedN}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agility.png]]||{{col|G2|Agility}}||Modifiers to your movement speed {{col|G|also}} apply to your Attack Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Grants {{col|G|+40%}} Attack Speed with {{col|P|Weapons}} that scale with {{KW|Dex}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic&#039;s Discipline}}||Gain {{col|G|+25%}} {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Stamina}} you have. ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Companions grant increased stats depending on how many you have:&amp;lt;br&amp;gt;↪1: {{col|G|+300%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪2: {{col|G|+200%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪3: {{col|G|+100%}} stats from {{KW|Companions}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}|| {{Col|P|On Tick}}, {{KW|Bleed}} inflicts {{Col|G|5}} stacks of {{KW|Poison}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||Your {{KW|LHs}} are {{col|G|also}} guaranteed {{KW|LeHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chill Aura.png]]||{{col|G2|Chill Aura}}||Grants a {{col|B2|Chill Aura}} that deals {{col|G|40 to 70}} {{KW|ColdN}} {{col|B2|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take more damage equal to the reduction of their movement speed. {{col|Gr|(multiplicative)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electric City.png]]||{{col|G2|Electric City}}||Each stack of {{KW|Shock}} additionally adds {{Col|G|+25%}} {{KW|CritDMG}} taken.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||{{KW|OnDash}}, refresh the duration of {{Col|G|all}} {{Col|P|Damage Over Time}} effects on {{Col|G|all}} Enemies.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unstable Explosives.png]]||{{col|G2|Exploitative Explosives}}||Your {{col|R|Explosion}} Damage inflicts {{KW|Vul}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||{{col|G|Every 3 seconds}} {{KW|trigger}} a {{col|R|Grenade Throw}} that deals {{col|G|295 to 365}} {{KW|ExplosionN}} {{col|R|Damage}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Your {{col|P|Weapon}} gains {{col|G|+50 to 75}} {{KW|RadiantN}} {{col|Be|Damage}} with {{KW|CursedHits}} and {{col|G|+50 to 75}} {{KW|DarkN}} {{col|B4|Damage}} with {{KW|LHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lethality.png]]||{{col|G2|Lethality}}||The Damage Bonus from {{KW|LeHs}} is affected by your {{KW|CritDMG}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} a {{col|Y|Chain Lightning}} {{col|P|on hit}} that deals {{col|G|130 to 380}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||Damage from your {{col|P|Skill}} inflicts {{KW|Fatigue}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|160 to 220}} {{KW|SlashN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+50%}} {{col|P|Buff}} Effect.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poison Aura.png]]||{{col|G2|Poison Aura}}||Grants a {{col|Po|Poison Aura}} that deals {{col|G|10 to 20}} {{KW|PoisonN}} {{col|Po|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue&#039;s Tally}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, your next {{col|P|Attack}} or {{col|P|Skill}} deals a guaranteed {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||Grants {{col|G|+100%}}{{KW|LeH}} at {{KW|FarRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Grants {{col|G|+20%}} Attack Speed per {{KW|ManaC}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants 2 {{col|Br|Spinning Blade {{KW|Orbital}}s}} that deal {{col|G|105 to 190}} {{KW|SlashN}} {{col|Br|Damage}} and inflict {{KW|Rupture}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||{{KW|OnDash}}, grants {{col|G|5}} stacks of {{KW|Tailwind}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.&amp;lt;br&amp;gt;•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|B|Intelligence Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Gain {{KW|CritDMG|200}} against {{KW|Bleed}}{{col|R|ing}} enemies.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that deals {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|NatureN}} Damage inflicts {{KW|Bleed}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants a {{col|R|Burn Aura}} deals {{col|G|15 to 45}} {{KW|FireN}} {{col|R|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrono Shift.png]]||{{col|B|Chrono Shift}}||{{Col|P|On Skill Used}}, gain {{Col|G|+100%}} Tick Speed for {{Col|G|10 seconds}}. {{KW|Buff}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally adds {{col|G|+20%}} chance to take a {{KW|Crit}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combustion.png]]||{{col|B|Combustion}}||{{KW|Burn}} deals {{Col|G|+100%}} Damage and deals Damage in an Area.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} {{col|Po|damage}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:&amp;lt;br&amp;gt;↪{{col|G|+1%}} {{col|P|Buff}} Effect&amp;lt;br&amp;gt;↪{{col|G|+1%}} {{col|P|Aura}} Radius.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|ManaC}} you have. {{col|Gr|(Up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||On dealing {{KW|Ele2}} Damage gain {{col|P|Buffs}}:&amp;lt;br&amp;gt;↪{{KW|LightningN}} → {{col|G|x1.30}} {{KW|FireN}} {{col|R|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|FireN}} → {{col|G|x1.30}} {{KW|ColdN}} {{col|B2|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|ColdN}} → {{col|G|x1.30}} {{KW|LightningN}} {{col|Y|damage}} for {{col|G|4 seconds}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}|| {{KW|FireN}} {{col|R|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Scorch}}.&amp;lt;br&amp;gt;{{KW|ColdN}} {{col|B2|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Frostbite}}.&amp;lt;br&amp;gt;{{KW|LightningN}} {{col|Y|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Zap}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropy.png]]||{{col|B|Entropy}}||Modifiers to your {{KW|ManaRegen}} {{Col|G|also}} apply to your {{Col|P|Damage Over Time}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||• Grants {{col|G|+100%}} {{col|P|{{KW|Orbital}}}} Range.&amp;lt;br&amp;gt;• Your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|+10%}} Attack Speed while missing {{KW|Mana}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|+25%}} increased {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Int}} {{col|P|Trait}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||{{KW|Power}} also increases {{KW|Companion}} Damage at {{col|G|200%}} value.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|+100%}} Stats from {{KW|Int}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Dex}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} {{KW|LightningN}} {{col|Y|Damage}}, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natures Boon.png]]||{{col|B|Nature&#039;s Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} {{col|G4|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normal Distribution.png]]||{{col|B|Normal Distribution}}||Modifiers to your {{KW|LHc}} {{col|G|also}} apply to your Tick Speed and your Orbital Speed.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||{{col|G|Every 1 second}} {{KW|trigger}} an {{col|P|Attack}} of a random Wand or Staff {{col|P|Weapon}} in your Inventory. {{col|Gr|(Weapon Enchantments will not apply) {{KW|Tick}}}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prodigy.png]]||{{col|B|Prodigy}}||Gain {{col|G|+50%}} {{KW|LHc}}. &amp;lt;br&amp;gt; Gain {{col|G|x2.00}} {{KW|CursedHitChance}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants a {{col|Y|Shock Aura}} that deals {{col|G|15 to 60}} {{KW|LightningN}} {{col|Y|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}}, the stacks are consumed to {{KW|trigger}} a {{col|Y|Lightning Strike}} that deals {{col|G|180 to 535}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||• Grants {{col|G|+2}}  {{KW|CompanionC}}. &amp;lt;br&amp;gt;• Gain {{col|R|x0.50}} stats from {{KW|Companions}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell Echo.png]]||{{col|B|Thaumaturgical Echo}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, {{KW|repeat}} your next attack.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trickery.png]]||{{col|B|Trickery}}||Gain {{KW|SneakyHitChance|20}} per {{col|Gr|Common}} or {{col|Uncommon|Uncommon}} Equipment Item you are wearing.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vision Quest.png]]||{{col|B|Vision Quest}}||{{col|P|On the tally}} of {{col|G|30}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoo Utopia.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|R|[[Super Hero]] Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Durability.png]]||{{col|R|Super Protection}}|| • Gain {{col|G|+5}} {{KW|ArmorCs}} &amp;lt;br&amp;gt; • {{KW|ArmorCs}} count as {{KW|Soul_Hearts}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Luck.png]]||{{col|R|Super Fortune}}||• Gain {{col|G|+5}} {{KW|Luck}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|MagicFind}}. &amp;lt;br&amp;gt;• Gain {{col|G|+5}} {{KW|TFind}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+20}} {{KW|Dex}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Dex}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Regeneration.png]]||{{col|R|Super Health}}||• Gain {{col|G|+3}} missing {{KW|Hearts}}. &amp;lt;br&amp;gt;• Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|Infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 1000}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}|| • Gain {{col|G|+20}} {{KW|Int}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Int}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Speed.png]]||{{col|R|Super Speed}}|| • Gain {{col|G|+100%}} Movement Speed. &amp;lt;br&amp;gt;• Grants permanent {{KW|Tailwind}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||• Gain {{col|G|+3}} {{KW|Stamina}}. &amp;lt;br&amp;gt;• Gain {{col|G|+100%}} {{KW|StaminaRS}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||• Gain {{col|G|+20}} {{KW|Str}}. &amp;lt;br&amp;gt;• You are considered as having {{col|G|+6}} {{KW|Str}} {{col|P|Traits}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Charged.png]]||{{col|R|Super Charged}}||• {{KW|OnDash}}, {{KW|trigger}} a {{col|Y|Lightning Strike}} on all Enemies that deals {{col|G|80 to 240}} {{KW|Lightning}}. &amp;lt;br&amp;gt;• {{col|G|Every 0.67 seconds}} {{KW|trigger}} a {{col|Y|Chain Lightning}} that deals {{col|G|70 to 210}} {{KW|Lightning}}. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Devoted.png]]||{{col|R|Super Devoted}}||• Gain {{col|G|+4}} {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• Gain {{col|G|x2.00}} maximum {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. &amp;lt;br&amp;gt;• You are {{col|Y|{{KW|Revived}}}} once per Floor. &amp;lt;br&amp;gt;• You are protected from getting {{KW|Cursed}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Drunkard.png]]||{{col|R|Super Drunkard}}||• Gain {{col|G|+30}} Maximum {{col|Y|Tipsiness}}. &amp;lt;br&amp;gt;• Gain a random assortment of {{col|G|10}} bottles of {{col|P|Booze}} upon picking this {{col|P|Trait}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Friendly.png]]||{{col|R|Super Friendly}}||Gain {{col|G|+4}} {{KW|CompanionC}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Lazy.png]]||{{col|R|Super Lazy}}||• Deal {{col|G|+25%}} Damage per empty Equipment Slot. {{col|Gr|(up to 250%)}} &amp;lt;br&amp;gt;• {{col|G|Every 0.5 seconds}} inflicts {{col|G|1}} stack of {{KW|Disintegration}} to all Enemies. {{KW|Tick}}  ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Magi-Tech Metabolism.png]]||{{col|R|Super Magi-Tech Metabolism}}||• You are considered as having {{col|G|x3.00}} {{KW|Mana}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} {{KW|Str}}, {{KW|Dex}}, {{KW|Int}} per {{KW|ManaC}} you have. ||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{col|Esp|[[Esper]] Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind Spiral.png]]||{{col|Esp|Energy Aura}}||• Gain +30 {{KW|Power}} &amp;lt;br&amp;gt;• Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|25 to 35}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||• Inflict {{col|G|+4}} Stacks of {{KW|Shock}} at once when inflicting {{KW|Shock}}. &amp;lt;br&amp;gt;• {{Col|P|On the Tally}} of {{Col|G|3}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|115 to 340}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama&#039;s Stuff}}||• Gain {{col|G|x1.25}} {{KW|Bleed}} Tick Speed per {{KW|Orbital}} you have. &amp;lt;br&amp;gt;• Grants three {{col|Esp|Kitchen Knife {{KW|Orbital}}s}} that deal {{Col|G|125 to 195}} {{KW|ThrustN}} {{col|Br|Damage}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||• Modifiers to your {{KW|CompanionDMG}} also affect you, but at {{col|R|25%}} value. &amp;lt;br&amp;gt;• While you have exactly {{col|G|1}} {{KW|Companion}}, gain {{col|G|+400%}} {{KW|CompanionDMG}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Papas Stuff.png]]||{{col|Esp|Papa&#039;s Stuff}}||• Gain {{col|G|+20%}} {{KW|CritChance}} with {{col|G2|Ranged}} {{col|P|Weapons}}. &amp;lt;br&amp;gt;• Grants 2 Assault Rifle {{KW|Companions}}.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|1.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|135 TO 255}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Bombardment}}||• Gain {{col|G|+50%}} Tick Speed while Standing Still.&amp;lt;br&amp;gt; • {{Col|G|Every 2 seconds}} {{KW|triggers}} 5 {{col|Esp|Psionic Blasts}} that deal {{col|G|65 to 75}} {{KW|ExplosionN}} {{col|R|Damage}} each. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} deals {{col|G|+2.50%}} current {{col|R|Boss Health}} Damage and {{col|G|+10%}} current {{col|R|Non Boss Health}} Damage with each Tick. {{col|Gr|(Is not scaled by any Damage Modifiers or Scaling)}} &amp;lt;br&amp;gt; • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Complexion.png]]||{{col|Esp|Elemental Complexion}}||• {{col|G|Every 8 seconds}} inflict {{KW|Burn}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 4 seconds}} inflict {{KW|Chill}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 2 seconds}} inflict {{KW|Shock}} to all Enemies. &amp;lt;br&amp;gt; • {{col|G|Every 1 seconds}} inflict {{KW|Poison}} to all Enemies. &amp;lt;br&amp;gt;{{KW|Tick}} ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mere Marionettes.png]]||{{col|Esp|Mere Marionettes}}||• Gain {{col|G|+2}} {{KW|CompanionC}}. &amp;lt;br&amp;gt;• {{KW|Companions}} deal {{col|R|x0.30}} Damage. ||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mastering Randomness.png]]||{{col|Esp|Mastering Randomness}}|| • All Rooms grant {{col|G|1}} random Dice. &amp;lt;br&amp;gt;• Gain {{col|G|+2.5%}} {{KW|LHc}} per Dice you have used.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Dilation.png]]||{{col|Esp|Time Dilation}}|| • Gain {{col|G|+10%}} {{col|P|Skill Effect}} ({{KW|SkEff}}) for each time you have used your {{col|P|Skill}}. &amp;lt;br&amp;gt;• Gain {{col|G|+1}} Room of {{col|P|Potion}} and {{col|P|Infusion}} Duration for each time you have used your {{col|P|Skill}}. ||Esper only trait||Psychic Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Traits==&lt;br /&gt;
Cyborg traits were reworked and now removed in the 0.2.8 update.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freezing Core.png]]||{{col|Gr|Freezing Core}}||Your {{col|P|Skill}} deals {{col|G|+90 to 100}} {{KW|ColdN}} {{col|B2|Damage}}.||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Core.png]]||{{col|Gr|Laser Core}}||{{col|P|On Skill Used}}: {{col|G|Every 0.4 seconds}} {{KW|trigger}} a {{col|R|Laser}} that deals {{col|G|290 to 485}} {{KW|EnergyN}} {{col|En|Damage}} for {{col|G|8 seconds}}. {{KW|Tick}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lucky Core.png]]||{{col|Gr|Lucky Core}}||{{KW|OSU}}, gain {{col|G|+100%}} {{KW|LHc}} for {{col|G|8 seconds}}. {{col|Gr|[{{col|P|Buff}}]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Core.png]]||{{col|Gr|Mana Core}}||Gain {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per Level. {{col|Gr|(Up to +120%)}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Core.png]]||{{col|Gr|Power Core}}||{{KW|Power}} also grants {{col|P|Skill}} Effect ({{KW|SkEff}}).||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Wiki_Editing&amp;diff=30839</id>
		<title>Wiki Editing</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Wiki_Editing&amp;diff=30839"/>
		<updated>2025-02-18T10:03:43Z</updated>

		<summary type="html">&lt;p&gt;NDSi: added armor containers as keyword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; __HIDDENCAT__&lt;br /&gt;
== To Do List ==&lt;br /&gt;
[[Wiki ToDo list|Link to the ToDo page]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding Events ==&lt;br /&gt;
* Events have their own unique pages, such as https://roguepedia.net/w/Statues&lt;br /&gt;
* The [[Events]] page is automatically populated when you create a unique page for the Event.&lt;br /&gt;
* The easiest way to create one is copying the source from another Event page by clicking on Edit Source (e.g. https://roguepedia.net/w/Statues)&lt;br /&gt;
* Either search for the event name or write it in the url to create it. For example, if you want to make a Penguin of Hell Event, you would go to the page https://roguepedia.net/w/Penguin_of_Hell and create the page from there.&lt;br /&gt;
&lt;br /&gt;
== Colour Code==&lt;br /&gt;
Example: &amp;lt;nowiki&amp;gt;{{Col|Br|Mushroom}}&amp;lt;/nowiki&amp;gt; = {{Col|Br|Mushroom}}&amp;lt;br&amp;gt;&lt;br /&gt;
For adding new colors, edit the source code here: https://roguepedia.net/w/Template:Col&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#fb0034&amp;quot;&amp;gt;R = fb0034 e.g. crits&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f83b00&amp;quot;&amp;gt;O = f83b00 e.g. fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e45700&amp;quot;&amp;gt;O2 = e45700 e.g. Inferno Potion, Berserker Potion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e1cd4d&amp;quot;&amp;gt;Y = e1cd4d e.g. lightning, EXP&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4bf08&amp;quot;&amp;gt;Y2 = e4bf08 e.g. tipsiness&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e5bc01&amp;quot;&amp;gt;Y3 = e5bc01 e.g. Luck, Luck potion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e3ca00&amp;quot;&amp;gt;Y4 = e3ca00&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ae00fa&amp;quot;&amp;gt;P = ae00fa e.g. weapon, tally, aura, tick, trigger, buff, damage over time&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#722a9f&amp;quot;&amp;gt;P2 = 722a9f e.g. toxic, power potion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#924ee0&amp;quot;&amp;gt;P3 = 924ee0 e.g. elemental&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6a2797&amp;quot;&amp;gt;P4 = 6a2797 e.g. horror&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#9b0a99&amp;quot;&amp;gt;P5 = 9b0a99 e.g. Lethality potion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#64ce03&amp;quot;&amp;gt;G = 64ce03 e.g. numbers, percent&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#26ff66&amp;quot;&amp;gt;G2 = 26ff66 e.g. dexterity, ranged&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#26ff66&amp;quot;&amp;gt;G3 = 65d75d e.g. lighter green for evasion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#78b801&amp;quot;&amp;gt;G4 = 78b801 e.g. Nature, Stamina&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00b5a2&amp;quot;&amp;gt;Suppression = 00b5a2 e.g. Suppression, Dragonscale&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00af00&amp;quot;&amp;gt;Set = 00af00 e.g. item Sets&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#1dc1ee&amp;quot;&amp;gt;B = 1dc1ee e.g. Mana stuff&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#69b2f2;&amp;quot;&amp;gt;B2 = 69b2f2 e.g. cold&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#20c5f1;&amp;quot;&amp;gt;B3 = 20c5f1 e.g. intelligence&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0342d8;&amp;quot;&amp;gt;B4 = 0342d8 e.g. dark damage&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#170094;&amp;quot;&amp;gt;B5 = 170094 e.g. the darker blue&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5580ed;&amp;quot;&amp;gt;B6 = 5580ed e.g. Mundane Potion&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#1d40b5;&amp;quot;&amp;gt;C = 1d40b5 e.g. chaos/chaotic&amp;lt;/strong&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#82838e&amp;quot;&amp;gt;Gr = 82838e e.g. cooldowns&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#82838e&amp;quot;&amp;gt;Gr2 = 9eb1c3 e.g. chrono shift&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8095a5&amp;quot;&amp;gt;Gr3 = 8095a5 e.g. Agility Potion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#38427b&amp;quot;&amp;gt;Gr4 = 38427b e.g. Retaliation Potion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8f909d&amp;quot;&amp;gt;Gr5 = 8f909d e.g. Sound Damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#513d38&amp;quot;&amp;gt;Br = 513d38 e.g. brown like thrusting damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#973e22&amp;quot;&amp;gt;Br2 = 973E22 e.g. beer&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d5caad&amp;quot;&amp;gt;Be = d5caad e.g. beige like holy and bone-y&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#c201ca&amp;quot;&amp;gt;Pi = c201ca e.g pink like emotion&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f80b7f&amp;quot;&amp;gt;Pi2 = f80b7f &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#a5016f&amp;quot;&amp;gt;Pi3 = a5016f e.g. dark pink like Drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#a8034e&amp;quot;&amp;gt;Pi4 = a8034e e.g. slightly dark pink like bleed but not bleeding&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#fe00b5&amp;quot;&amp;gt;Pi5 = a8034e e.g. a hot pink for Magic Find&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#fe00fe&amp;quot;&amp;gt;Pi6 = fe00fe e.g. pink for enchants/modifiers&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#d77bba&amp;quot;&amp;gt;Esp = d77bba e.g. a bright pink for Esper traits specifically&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0342d8&amp;quot;&amp;gt;Le = 0342d8 e.g. Dark blue like Lethal hit and curse&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ef8414&amp;quot;&amp;gt;Ta = ef8414 e.g. Orange like taunt&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cc423c&amp;quot;&amp;gt;H = cc423c e.g. Red like the heart, Scorch&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#048c04&amp;quot;&amp;gt;Po = 048c04 e.g. Dark green like poison damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8ce3d5&amp;quot;&amp;gt;En = 8ce3d5 e.g. Light blue like energy damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#73d0e2&amp;quot;&amp;gt;Lb = 8ce3d5 e.g. Light blue like Tailwind, Supersonic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f80b7f&amp;quot;&amp;gt;Melee = f80b7f e.g. Pink like melee&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f748c&amp;quot;&amp;gt;Armor = 0f748c e.g. Blue like Armor&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6c4434&amp;quot;&amp;gt;Ph = 6c4434 e.g. Brown like physical &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e4be09&amp;quot;&amp;gt;Gold = e4be09 e.g. Gold like gold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#76d1e3&amp;quot;&amp;gt;Soul = 76d1e3 e.g. Turquoise blue like Soul&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#63ceee&amp;quot;&amp;gt;Uncommon = 63ceee e.g. uncommon rarity items&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e2c96b&amp;quot;&amp;gt;Rare = e2c96b e.g. rare rarity items&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#b300fd&amp;quot;&amp;gt;Epic = b300fd e.g. epic rarity items&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#f65100&amp;quot;&amp;gt;Legendary = f65100 e.g. legendary rarity items&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#fb1284&amp;quot;&amp;gt;Cr = fb1284 e.g. for close range&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#8de080&amp;quot;&amp;gt;Fr = 8de080 e.g. for far range&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
For adding new keywords, edit the source code here: https://roguepedia.net/w/Template:KW&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|-&amp;gt;}}    =   &amp;lt;/nowiki&amp;gt;{{KW|-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|-&amp;gt;&amp;gt;}}    =   &amp;lt;/nowiki&amp;gt;{{KW|-&amp;gt;&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SkEff}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SkEff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|2H}}    =   &amp;lt;/nowiki&amp;gt;{{KW|2H}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Acceptance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Acceptance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Adrenaline}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Adrenaline}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Agl}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Agl}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Ambush}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Ambush}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Archon}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Archon}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ArchPower}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ArchPower}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Armor}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Armor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ArmorBreak}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ArmorBreak}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ArmorC}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ArmorC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ArmorCs}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ArmorCs}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Arrogance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Arrogance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ArrowFlurry}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ArrowFlurry}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ArrowHail}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ArrowHail}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|AscMark}}    =   &amp;lt;/nowiki&amp;gt;{{KW|AscMark}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Atone}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Atone}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Aurora}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Aurora}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bart}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bart}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BattleRush}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BattleRush}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Beer}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Beer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Berserk}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Berserk}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BerserkerP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BerserkerP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bible}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bible}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bleed}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bleed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bleeding}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bleeding}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Block}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Block}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Blocks}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Blocks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BloodRush}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BloodRush}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BlueSpice}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BlueSpice}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bod}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bod}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Body}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Body}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bola}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bola}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bomb}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bomb}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bombs}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bombs}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BoneSplinter}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BoneSplinter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bounty}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bounty}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Bow}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Bow}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Burn}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Burn}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BurnAura}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BurnAura}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Burning}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Burning}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BurningPassion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BurningPassion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CactusPrickles}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CactusPrickles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ChaChaCha}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ChaChaCha}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Champagne}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Champagne}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ChannelW}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ChannelW}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CharcoalPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CharcoalPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FCharcoalPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FCharcoalPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Charm}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Charm}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Charms}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Charms}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CheapShot}    =   &amp;lt;/nowiki&amp;gt;{{KW|CheapShot}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Chill}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Chill}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Chilled}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Chilled}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ChronoShift}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ChronoShift}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Clack}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Clack}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CloseRange}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CloseRange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Cold}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Cold}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ColdBalance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ColdBalance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ColdElementalist}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ColdElementalist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CombatBravery}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CombatBravery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CombatStart}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CombatStart}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ComeBless}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ComeBless}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Companion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Companion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CompanionC}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CompanionC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CompanionDMG}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CompanionDMG}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Companions}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Companions}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CompanionSign}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CompanionSign}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Concentration}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Concentration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Confuse}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Confuse}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Confusion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Confusion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Corrosion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Corrosion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Corruption}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Corruption}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Crit}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Crit}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Crits}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Crits}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CritChance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CritChance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CritDMG}}   =    &amp;lt;/nowiki&amp;gt;{{KW|CritDMG}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Crossbow}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Crossbow}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Crush}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Crush}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CrushC}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CrushC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CrushAL}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CrushAL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CrystalPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CrystalPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FCrystalPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FCrystalPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CrystalSurge}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CrystalSurge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Curse}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Curse}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Cursed}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Cursed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CursedHit}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CursedHit}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CursedHits}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CursedHits}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CursedHitChance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CursedHitChance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CursedHitChance|20}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CursedHitChance|20}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Dark}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Dark}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DarkAura}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DarkAura}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Darts}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Darts}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DefyDeath}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DefyDeath}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DefyDeath|b}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DefyDeath|b}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DeathDefies}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DeathDefies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DemonRage}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DemonRage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Dex}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Dex}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DexGrowth}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DexGrowth}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Diffusion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Diffusion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Disintegration}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Disintegration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DNA Alteration}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DNA Alteration}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Doom}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Doom}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DragonFever}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DragonFever}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Drain}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Drain}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Drizzle}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Drizzle}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Elemental}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Elemental}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Empathy}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Empathy}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|EndBless}}    =   &amp;lt;/nowiki&amp;gt;{{KW|EndBless}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Energy}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Energy}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|EnemyArmor}}    =   &amp;lt;/nowiki&amp;gt;{{KW|EnemyArmor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|EnGarde}}    =   &amp;lt;/nowiki&amp;gt;{{KW|EnGarde}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Evade}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Evade}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Evades}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Evades}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ExplodingDove}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ExplodingDove}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Explosion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Explosion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ExplosiveArrow}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ExplosiveArrow}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FaeArrow}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FaeArrow}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FairyPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FairyPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FanofKnives}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FanofKnives}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FarRange}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FarRange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fatigue}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fatigue}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fear}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fears}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fears}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fearing}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fearing}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Feared}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Feared}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FightMark}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FightMark}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fire}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fire}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FireBalance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FireBalance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fireball}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fireball}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FireElementalist}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FireElementalist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FireRain}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FireRain}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FishBonesPower}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FishBonesPower}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Flail}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Flail}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FlameVolley}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FlameVolley}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Flask}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Flask}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Focus}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Focus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FortBless}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FortBless}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fragility}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fragility}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Frostbite}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Frostbite}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FrostFlounderPower}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FrostFlounderPower}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fury}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fury}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Glee}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Glee}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Glitter}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Glitter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Gloom}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Gloom}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Gold}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Gold}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|GoldPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|GoldPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FGoldPR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FGoldPR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Grapple}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Grapple}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|GreenSpice}}    =   &amp;lt;/nowiki&amp;gt;{{KW|GreenSpice}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Gulp}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Gulp}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Harmony}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Harmony}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Haste}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Haste}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Haunt}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Haunt}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Health}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Health}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Heart}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Heart}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Hearts}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Hearts}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|HeartContainer}}    =   &amp;lt;/nowiki&amp;gt;{{KW|HeartContainer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Hemorrhage}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Hemorrhage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Hex}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Hex}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|HolyAura}}    =   &amp;lt;/nowiki&amp;gt;{{KW|HolyAura}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|HolyFire}}    =   &amp;lt;/nowiki&amp;gt;{{KW|HolyFire}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Holy Water}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Holy Water}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Horror}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Horror}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Hunger}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Hunger}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|HuntMark}}    =   &amp;lt;/nowiki&amp;gt;{{KW|HuntMark}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|InfernoP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|InfernoP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Instability}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Instability}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Int}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Int}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|IntGrowth}}    =   &amp;lt;/nowiki&amp;gt;{{KW|IntGrowth}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Intimidate}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Intimidate}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Invigorate}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Invigorate}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Joy}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Joy}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Judgement}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Judgement}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Key}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Key}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|KiBoost}}    =   &amp;lt;/nowiki&amp;gt;{{KW|KiBoost}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|KiCharge}}    =   &amp;lt;/nowiki&amp;gt;{{KW|KiCharge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|KiFlow}}    =   &amp;lt;/nowiki&amp;gt;{{KW|KiFlow}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Laser}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Laser}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LethalP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LethalP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LethalHit}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LethalHit}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LeH}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LeH}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LeHs}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LeHs}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LH}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LH}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LHs}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LHs}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LHc}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LHc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LH|20}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LH|20}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LHs|20}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LHs|20}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LightBeam}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LightBeam}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Lightning}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Lightning}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LightningBalance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LightningBalance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LightningElementalist}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LightningElementalist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LimitBreak}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LimitBreak}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LimitedPower}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LimitedPower}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Locust}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Locust}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Luck}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Luck}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Luck|1}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Luck|1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LuckP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LuckP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Magical}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Magical}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MagicFind}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MagicFind}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Mana}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Mana}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|mana}}    =   &amp;lt;/nowiki&amp;gt;{{KW|mana}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|mana|XX}}    =   &amp;lt;/nowiki&amp;gt;{{KW|mana|XX}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaBurnout}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaBurnout}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|manaburnout}}    =   &amp;lt;/nowiki&amp;gt;{{KW|manaburnout}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaC}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|manadraining}}    =   &amp;lt;/nowiki&amp;gt;{{KW|manadraining}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaElixir}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaElixir}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaFlux}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaFlux}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaRegen}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaRegen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ManaStar}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ManaStar}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MaplePR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MaplePR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Mead}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Mead}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MobBless}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MobBless}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Momentum}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Momentum}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Morale}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Morale}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Mundane}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Mundane}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Nature}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Nature}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Necrosis}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Necrosis}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Necrotic}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Necrotic}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NecroticDMG}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NecroticDMG}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NecroAura}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NecroAura}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Nettles}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Nettles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NonCrit}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NonCrit}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NonTrigger}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NonTrigger}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NotVeryEffective}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NotVeryEffective}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|OceansBounty}}    =   &amp;lt;/nowiki&amp;gt;{{KW|OceansBounty}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|OnDash}}    =   &amp;lt;/nowiki&amp;gt;{{KW|OnDash}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|OSU}}    =   &amp;lt;/nowiki&amp;gt;{{KW|OSU}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|OTT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|OTT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Opportunity}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Opportunity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Orbital}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Orbital}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PA}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PA}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|pa}}    =   &amp;lt;/nowiki&amp;gt;{{KW|pa}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PAs}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PAs}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|pas}}    =   &amp;lt;/nowiki&amp;gt;{{KW|pas}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PaperBomb}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PaperBomb}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Periodically}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Periodically}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|periodically}}    =   &amp;lt;/nowiki&amp;gt;{{KW|periodically}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|periodical}}    =   &amp;lt;/nowiki&amp;gt;{{KW|periodical}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Physical}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Physical}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PiranhaBites}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PiranhaBites}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Poison}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Poison}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PoisonAura}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PoisonAura}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PoisonDMG}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PoisonDMG}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PoisonElementalist}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PoisonElementalist}}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Power}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Power}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PowerFlow}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PowerFlow}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Pride}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Pride}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Puncture}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Puncture}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Pursuit}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Pursuit}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Radiant}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Radiant}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Rage}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Rage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RainbowTroutPower}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RainbowTroutPower}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RecoveryP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RecoveryP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RedSpice}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RedSpice}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|repeat}}    =   &amp;lt;/nowiki&amp;gt;{{KW|repeat}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Repeat}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Repeat}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RepeatedAttacks}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RepeatedAttacks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|repeats}}    =   &amp;lt;/nowiki&amp;gt;{{KW|repeats}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Resistance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Resistance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Resolve}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Resolve}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RetalP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RetalP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Retribution}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Retribution}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Revenant}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Revenant}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Revive}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Revive}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Revives}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Revives}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Revived}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Revived}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Rhythm}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Rhythm}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RogueMark}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RogueMark}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Rum}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Rum}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Rupture}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Rupture}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Ruthless}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Ruthless}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Ruthlesss}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Ruthlesss}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RuthlessC}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RuthlessC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SA}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SA}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|sa}}    =   &amp;lt;/nowiki&amp;gt;{{KW|sa}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SAs}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SAs}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|saToolTip}}    =   &amp;lt;/nowiki&amp;gt;{{KW|saToolTip}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Sake}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Sake}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SatelliteSupport}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SatelliteSupport}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Scepter}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Scepter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Scorch}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Scorch}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SecondWind}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SecondWind}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Set|SetName|4}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Set|SetName|4}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ShellfishSurge}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ShellfishSurge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Shiver}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Shiver}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Shock}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Shock}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ShockAura}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ShockAura}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Shriek}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Shriek}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SilverBolt}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SilverBolt}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Slash}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Slash}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SneakyHits}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SneakyHits}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SneakyHitChance}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SneakyHitChance}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SneakyHitChance|20}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SneakyHitChance|20}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SnowBrand}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SnowBrand}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Soul}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Soul}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Souls}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Souls}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Soul_Heart}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Soul_Heart}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Soul_Hearts}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Soul_Hearts}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Sound}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Sound}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SpeedBoost}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SpeedBoost}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Splatter}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Splatter}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SporePR}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SporePR}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SStorm}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SStorm}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Stamina}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Stamina}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StaminaC}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StaminaC}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StamP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StamP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StaminaRS}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StaminaRS}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StaminaSurge}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StaminaSurge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Stealth}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Stealth}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StickyGoo}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StickyGoo}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StompBless}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StompBless}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Str}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Str}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StrGrowth}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StrGrowth}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Strike}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Strike}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SugarRush}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SugarRush}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SuperEffective}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SuperEffective}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Supersonic}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Supersonic}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Suppression}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Suppression}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Swiftness}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Swiftness}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SwordfishPower}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SwordfishPower}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Sylph}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Sylph}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Tailwind}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Tailwind}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Taunt}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Taunt}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Taunts}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Taunts}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Tequila}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Tequila}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Thrust}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Thrust}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|TinyDancer}}    =   &amp;lt;/nowiki&amp;gt;{{KW|TinyDancer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Totem}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Totem}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Toxic}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Toxic}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|TreasureP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|TreasureP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|TFind}}    =   &amp;lt;/nowiki&amp;gt;{{KW|TFind}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|trigger}}    =   &amp;lt;/nowiki&amp;gt;{{KW|trigger}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Trigger}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Trigger}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|TriggerMania}}    =   &amp;lt;/nowiki&amp;gt;{{KW|TriggerMania}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Triggers}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Triggers}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|triggers}}    =   &amp;lt;/nowiki&amp;gt;{{KW|triggers}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|triggering}}    =   &amp;lt;/nowiki&amp;gt;{{KW|triggering}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|TrueDamage}}    =   &amp;lt;/nowiki&amp;gt;{{KW|TrueDamage}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|unarm|20}}    =   &amp;lt;/nowiki&amp;gt;{{KW|unarm|20}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Virus}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Virus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|VoltSurge}}    =   &amp;lt;/nowiki&amp;gt;{{KW|VoltSurge}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Vul}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Vul}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|WeaponClass}}    =   &amp;lt;/nowiki&amp;gt;{{KW|WeaponClass}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|WeaponType}}    =   &amp;lt;/nowiki&amp;gt;{{KW|WeaponType}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Weakness}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Weakness}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Whiskey}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Whiskey}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Wine}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Wine}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|WrathP}}    =   &amp;lt;/nowiki&amp;gt;{{KW|WrathP}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Wound}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Wound}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|WUL}}    =   &amp;lt;/nowiki&amp;gt;{{KW|WUL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|YellowSpice}}    =   &amp;lt;/nowiki&amp;gt;{{KW|YellowSpice}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Zap}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Zap}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Good}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Good}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Good|XX}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Good|XX}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Evil}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Evil}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Type Tags (Keywords) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SlashN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SlashN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ThrustN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ThrustN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|StrikeN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|StrikeN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MeleeN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MeleeN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RangedN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RangedN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MagicN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MagicN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MagicalN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MagicalN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LightningN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LightningN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ColdN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ColdN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FireN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FireN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RadiantN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RadiantN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DarkN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DarkN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PoisonN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PoisonN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NatureN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NatureN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|NecroticN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|NecroticN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|SoundN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|SoundN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PhysicalN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PhysicalN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ExplosionN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ExplosionN}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|EnergyN}}    =   &amp;lt;/nowiki&amp;gt;{{KW|EnergyN}}&lt;br /&gt;
&lt;br /&gt;
=== Category Tags (Keywords) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|1HT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|1HT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|2HT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|2HT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Ailment}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Ailment}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Attack}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Attack}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Axe}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Axe}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|BowT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|BowT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Booze}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Booze}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Buff}} = &amp;lt;/nowiki&amp;gt;{{KW|Buff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|ColdT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|ColdT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|CompanionT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|CompanionT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Debuff}} = &amp;lt;/nowiki&amp;gt;{{KW|Debuff}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DOT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DOT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|DOT2}}    =   &amp;lt;/nowiki&amp;gt;{{KW|DOT2}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|EleT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|EleT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Ele}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Ele}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Emotion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Emotion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fans}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fans}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|FireT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|FireT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Fist}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Fist}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Gun}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Gun}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Infusion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Infusion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|LightningT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|LightningT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MagicT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MagicT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MeleeT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MeleeT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|MultiHit}}    =   &amp;lt;/nowiki&amp;gt;{{KW|MultiHit}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|OrbitalT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|OrbitalT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|PhysicalT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|PhysicalT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Potion}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Potion}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|RangedT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|RangedT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Skill}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Skill}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Sword}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Sword}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Tick}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Tick}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|TriggerT}}    =   &amp;lt;/nowiki&amp;gt;{{KW|TriggerT}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{KW|Weapon}}    =   &amp;lt;/nowiki&amp;gt;{{KW|Weapon}}&lt;br /&gt;
&lt;br /&gt;
=== Scaling Grades/Caps  ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Stat|Str|d}} = &amp;lt;/nowiki&amp;gt;{{Stat|Str|d}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Stat|Int|b}} = &amp;lt;/nowiki&amp;gt;{{Stat|Int|b}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Stat|Dex|c}} = &amp;lt;/nowiki&amp;gt;{{Stat|Dex|c}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Stat|Str|e}} = &amp;lt;/nowiki&amp;gt;{{Stat|Str|e}}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Template:KW&amp;diff=30838</id>
		<title>Template:KW</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Template:KW&amp;diff=30838"/>
		<updated>2025-02-18T10:03:23Z</updated>

		<summary type="html">&lt;p&gt;NDSi: added armor containers as keyword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
 | PA = &amp;lt;span style=&amp;quot;color:#ae00fa; font-weight:bold&amp;quot;&amp;gt;Primary attack&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | pa = {{col|P|primary attack}} &amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | PAs = &amp;lt;span style=&amp;quot;color:#ae00fa; font-weight:bold&amp;quot;&amp;gt;Primary attacks&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | pas = {{col|P|primary attacks}} &amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | SA = &amp;lt;span style=&amp;quot;color:#ae00fa; font-weight:bold&amp;quot;&amp;gt;Secondary attack&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | sa = {{col|P|secondary attack}} &amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | SAs = &amp;lt;span style=&amp;quot;color:#ae00fa; font-weight:bold&amp;quot;&amp;gt;Secondary attacks&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | saToolTip = {{tt|{{col|P|secondary attack}}|{{KW/Secondary Attack}}}} &amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | Thrust = {{tt|Thrusting Damage|{{KW/Thrusting Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Thrusting Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Set = {{col|Set|{{#if: {{{ 3| }}} | {{{ 3|}}}- }}Set:}} {{col|Gr|{{{2|}}}}}&amp;lt;includeonly&amp;gt;[[Category:Set]][[Category:{{{2|}}}]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | unarm = Adds {{col|G| {{{ 2| }}} }} to unarmed {{#switch: {{{ 3| }}}&lt;br /&gt;
   | str | strength = {{col|Melee|strength}}&lt;br /&gt;
   | dex | dexterity = {{col|G2|dexterity}}&lt;br /&gt;
   | int | intelligence = {{col|B|intelligence}}&lt;br /&gt;
   }} scaling and adds {{col|G| {{{ 4| }}} }} to {{col|G| {{{5| }}} }} to unarmed damage.&amp;lt;br&amp;gt;{{col|Gr|[Unarmed damage is body damage.]}}&amp;lt;noinclude&amp;gt;[[Category:Keywords]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 | ArmorBreak = {{tt|Armor Break|{{KW/Armor Break}}|text-color=#11657c}}&amp;lt;includeonly&amp;gt;[[Category:Armor Break]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Armor = {{col|Armor|Armor}} [[File:IconArmor.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Armor]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ArmorC = {{col|Armor|Armor Container}} [[File:IconArmor.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Armor]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ArmorCs = {{col|Armor|Armor Containers}} [[File:IconArmor.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Armor]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Block = {{tt|{{Col|Melee|Block}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}&amp;lt;includeonly&amp;gt;[[Category:Block]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Blocks = {{tt|{{Col|Melee|Blocks}} [[File:IconBlock.png|15px|link=]]|{{KW/Block}}}}&amp;lt;includeonly&amp;gt;[[Category:Block]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bible = {{tt|{{tt|Bible|{{KW/Bible/b}}}}|{{KW/Bible/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Bible]][[Category:Channeling]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Body =  {{#ifeq: {{{2|}}} | Uppercase |{{tt|{{Col|Br|Body}} damage|{{KW/BodyDamage}}|text-color=#ffffff}}|{{tt|{{Col|Br|body}} damage|{{KW/BodyDamage}}|text-color=#ffffff}}}}&amp;lt;includeonly&amp;gt;[[Category:Body Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bod = {{tt|{{col|Br|body}}|{{KW/BodyDamage}}}}&amp;lt;includeonly&amp;gt;[[Category:Body Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bow = {{tt|Bow|{{KW/Bow}}}}&amp;lt;includeonly&amp;gt;[[Category:Bow]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Scepter = {{tt|Scepter|{{KW/Scepter}}}}&amp;lt;includeonly&amp;gt;[[Category:Scepter]][[Category:Channeling]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CloseRange = {{tt|{{col|Melee|Close Range}} [[File:IconCloseRange.png|6px|link=]]|{{KW/Close Range}}}}&amp;lt;includeonly&amp;gt;[[Category:Close Range]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FarRange = {{tt|{{col|G2|Far Range}} [[File:IconFarRange.png|6px|link=]]|{{KW/Far Range}}}}&amp;lt;includeonly&amp;gt;[[Category:Far Range]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Cold = {{tt|{{tt|Cold Damage|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Cold Damage]][[Category:Chill]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Chill = {{tt|Chill|{{KW/Chill}}|text-color=#69b2f2}}&amp;lt;includeonly&amp;gt;[[Category:Chill]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Frostbite = {{tt|Frostbite |{{KW/Frostbite}}|text-color=#69b2f2}}&amp;lt;includeonly&amp;gt;[[Category:Frostbite]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Chilled = {{tt|chilled|{{KW/Chill}}|text-color=#69b2f2}}&amp;lt;includeonly&amp;gt;[[Category:Chill]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Crossbow = {{tt|Crossbow|{{KW/Crossbow}}}}&amp;lt;includeonly&amp;gt;[[Category:Crossbow]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Crush = {{tt|{{Col|Be|Crushing Hits}} [[File:IconCrush.png|15px|link=]]|{{KW/Crushing Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Crushing Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CrushC = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{Col|Be|Crushing Hit Chance}} [[File:IconCrush.png|15px|link=]]|{{Col|Be|Crushing Hit Chance}} [[File:IconCrush.png|15px|link=]]}}|{{KW/Crushing Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Crushing Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CrushAL = {{tt|{{Col|Be|Crush}}|{{KW/Crush}}}}&amp;lt;includeonly&amp;gt;[[Category:Crush]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Elemental = {{tt|elemental|{{KW/Elemental}}|text-color=#9d50fb}}&amp;lt;includeonly&amp;gt;[[Category:Elemental Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ColdElementalist = {{tt|{{tt|{{col|B2|Cold Elementalist}}|{{KW/Elemental}}}}|{{KW/ColdElementalist}}}}&amp;lt;includeonly&amp;gt;[[Category:Buff]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FireElementalist = {{tt|{{tt|{{col|O|Fire Elementalist}}|{{KW/Elemental}}}}|{{KW/FireElementalist}}}}&amp;lt;includeonly&amp;gt;[[Category:Buff]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LightningElementalist = {{tt|{{tt|{{col|Y|Lightning Elementalist}}|{{KW/Elemental}}}}|{{KW/LightningElementalist}}}}&amp;lt;includeonly&amp;gt;[[Category:Buff]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PoisonElementalist = {{tt|{{tt|{{col|Po|Poison Elementalist}}|{{KW/Elemental}}}}|{{KW/PoisonElementalist}}}}&amp;lt;includeonly&amp;gt;[[Category:Buff]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Ruthless = {{tt|{{Col|Melee|Ruthless Hit}} [[File:IconRuth.png|12px|link=]]|{{KW/Ruthless Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Ruthless Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Ruthlesss = {{tt|{{Col|Melee|Ruthless Hits}} [[File:IconRuth.png|12px|link=]]|{{KW/Ruthless Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Ruthless Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RuthlessC = {{tt|{{#if: {{{2|}}} | {{Col|G|+{{{2|}}}%}} {{Col|Melee|Ruthless Hit Chance}} [[File:IconRuth.png|12px|link=]]|{{Col|Melee|Ruthless Hit Chance}} [[File:IconRuth.png|12px|link=]]}}|{{KW/Ruthless Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Ruthless Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DemonRage = {{tt|Demon Rage|{{KW/Demon Rage}}|text-color=#fb0034}}&amp;lt;includeonly&amp;gt;[[Category:Demon Rage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Doom = {{tt|Doom|{{KW/Doom}}|text-color=#fb0034}}&amp;lt;includeonly&amp;gt;[[Category:Doom]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Judgement = {{tt|Judgement|{{KW/Judgement}}|text-color=#d6c8a2}}&amp;lt;includeonly&amp;gt;[[Category:Judgement]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Lightning = {{tt|{{tt|{{Col|Gold|Lightning Damage}}|{{KW/Shock}}}}|{{KW/Lightning Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Lightning Damage]][[Category:Shock]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Shock = {{tt|Shock|{{KW/Shock}}|text-color=#d8c33c}}&amp;lt;includeonly&amp;gt;[[Category:Shock]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LH = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|G|Lucky Hit}} [[File:IconLuck.png|15px|link=]]|{{col|G|Lucky Hit}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Lucky Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LHs = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|G|Lucky Hits}} [[File:IconLuck.png|15px|link=]]|{{col|G|Lucky Hits}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Lucky Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Luck = {{tt| {{tt| {{#if: {{{2|}}}| {{col|G|+{{{2|}}}}} {{col|G|Luck}} [[File:IconLuck.png|15px|link=]]|{{col|G|Luck}} [[File:IconLuck.png|15px|link=]]}} | {{KW/Lucky Hit}} }} | {{KW/Luck}} }}&amp;lt;includeonly&amp;gt;[[Category:Luck]][[Category:Lucky Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |LHc = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|G|Lucky Hit Chance}} [[File:IconLuck.png|15px|link=]]|{{col|G|Lucky Hit Chance}} [[File:IconLuck.png|15px|link=]]}}|{{KW/Lucky Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Lucky Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LeH = {{tt|{{#if: {{{2|}}} | {{Col|G|+{{{2|}}}%}} {{Col|G2|Lethal Hit Chance}} [[File:IconLethal.png|15px|link=]]| {{Col|G2|Lethal Hit Chance}} [[File:IconLethal.png|15px|link=]]}}|{{KW/Lethal Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Lethal Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LeHs = {{tt|{{#if: {{{2|}}} | {{Col|G|+{{{2|}}}%}} {{Col|G2|Lethal hits}} [[File:IconLethal.png|15px|link=]] |{{Col|G2|Lethal hits}} [[File:IconLethal.png|15px|link=]]}}|{{KW/Lethal Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Lethal Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LethalHit = {{tt|{{#if: {{{2|}}} | {{Col|G|+{{{2|}}}%}} {{Col|G2|Lethal Hit}} [[File:IconLethal.png|15px|link=]] |{{Col|G2|Lethal Hit}} [[File:IconLethal.png|15px|link=]]}}|{{KW/Lethal Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Lethal Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Mana = {{tt|{{#if: {{{2|}}} | {{Col|G|+{{{2|}}} }} {{Col|B3|Mana}} [[File:IconMana.png|15px|link=]]|{{Col|B3|Mana}} [[File:IconMana.png|15px|link=]]}}|{{KW/Mana}}}}&amp;lt;includeonly&amp;gt;[[Category:Mana]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | mana = {{#if: {{{2|}}}&lt;br /&gt;
   | {{ col|G| {{{2|}}} }} {{ tt | {{col|B|mana}} [[File:IconMana.png|15px|link=]] | {{KW/Mana}} }}&lt;br /&gt;
   | {{tt | {{col|B|mana}} [[File:IconMana.png|15px|link=]] | {{KW/Mana}} }}&lt;br /&gt;
 }}&amp;lt;includeonly&amp;gt;[[Category:Mana]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaRegen = {{col|B|Mana Recovery}} [[File:IconMana.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Mana]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaC = {{tt|Mana Container[[File:IconMana.png|15px|link=]]|{{KW/Mana}}|text-color=#1dc1ee}}&amp;lt;includeonly&amp;gt;[[Category:Mana]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PiranhaBites = {{tt|Piranha Bites|{{KW/Piranha Bites}}|text-color=#1dc1ee}}&amp;lt;includeonly&amp;gt;[[Category:Piranha Bites]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaBurnout = {{tt|Mana Burnout|{{KW/ManaBurnout}}|text-color=#fc003a}}&amp;lt;includeonly&amp;gt;[[Category:Mana]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | manaburnout = {{tt|mana burnout|{{KW/ManaBurnout}}|text-color=#fc003a}}&amp;lt;includeonly&amp;gt;[[Category:Mana]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | manadraining = &amp;lt;span style=&amp;quot;color:#1dc1ee; font-weight:bold&amp;quot;&amp;gt;mana-draining&amp;lt;/span&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Mana-Draining]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaStar = {{tt|{{tt|mana star|{{KW/Mana Flux}}|text-color=#1dc1ee}}|{{KW/Mana Star}} }}&amp;lt;includeonly&amp;gt;[[Category:Mana Star]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaFlux = {{tt|{{col|B|Mana Flux}}|{{KW/Mana Flux}}}}&amp;lt;includeonly&amp;gt;[[Category:Mana Flux]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Magical = &amp;lt;span style=&amp;quot;color:#1dc1ee; font-weight:bold&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Magical Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Nature = {{tt|{{tt|{{col|G4|Nature Damage}}|{{KW/Nettles}}}}|{{KW/Nature Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Nature Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Nettles = {{tt|{{col|G4|Nettles}}|{{KW/Nettles}}}}&amp;lt;includeonly&amp;gt;[[Category:Nettles]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PoisonDMG = {{#ifeq: {{{2|}}} | Uppercase |{{tt|Poison Damage|{{KW/Poison}}|text-color=#008b00}}|{{tt|Poison Damage|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Poison Damage]][[Category:Poison]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Poison = {{tt|Poison|{{KW/Poison}}|text-color=#008b00}}&amp;lt;includeonly&amp;gt;[[Category:Poison]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Rupture = {{tt|Rupture|{{KW/Rupture}}|text-color=#d9016b}}&amp;lt;includeonly&amp;gt;[[Category:Rupture]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SilverBolt = {{tt|Silver Bolt|{{KW/Silver Bolt}}|text-color=#b5c6d8}}&amp;lt;includeonly&amp;gt;[[Category:Silver Bolt]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Slash = {{tt|Slashing Damage|{{KW/Slashing Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Slashing Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Sound = {{tt|{{tt|{{col|Gr5|Sound Damage}}|{{KW/Echo}}}}|{{KW/Sound Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Sound Damage]][[Category:Echo]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Strike = {{tt|Striking Damage|{{KW/Striking Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Striking Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Tailwind = {{tt|Tailwind|{{KW/Tailwind}}|text-color=#73d0e2}}&amp;lt;includeonly&amp;gt;[[Category:Tailwind]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Charm = {{tt|Charm|{{KW/Charm}}|text-color=#e39de3}}&amp;lt;includeonly&amp;gt;[[Category:Charms]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Charms = {{tt|Charms|{{KW/Charm}}|text-color=#e39de3}}&amp;lt;includeonly&amp;gt;[[Category:Charms]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Vul = {{tt|Vulnerability|{{KW/Vulnerability}}|text-color=#682795}}&amp;lt;includeonly&amp;gt;[[Category:Vulnerability]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Crit = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical hit}} [[File:IconCrit.png|10px|link=]]|{{col|R|Critical Hit}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Critical Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Crits = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical Hits}} [[File:IconCrit.png|10px|link=]]|{{col|R|Critical Hits}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Critical Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CritChance = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical Hit Chance}} [[File:IconCrit.png|10px|link=]]|{{col|R|Critical Hit Chance}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Critical Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CritDMG = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|R|Critical Hit Damage}} [[File:IconCrit.png|10px|link=]]|{{col|R|Critical Hit Damage}} [[File:IconCrit.png|10px|link=]]}}|{{KW/Critical Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Critical Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Intimidate = {{tt|Intimidate|{{KW/Intimidate}}|text-color=#82838e}}&amp;lt;includeonly&amp;gt;[[Category:Intimidate]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Revenant = {{tt|{{col|R|Revenant}}|{{KW/Revenant}}}}&amp;lt;includeonly&amp;gt;[[Category:Revenant]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bleed = {{tt|{{col|R|Bleed}}|{{KW/Bleed}}}}&amp;lt;includeonly&amp;gt;[[Category:Bleed]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bleeding = {{tt|{{col|R|Bleeding}}|{{KW/Bleed}}}}&amp;lt;includeonly&amp;gt;[[Category:Bleed]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Explosion = {{tt|{{col|R|Explosion Damage}}|{{KW/Explosion}}}}&amp;lt;includeonly&amp;gt;[[Category:Explosion Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BoneSplinter = {{tt|{{col|Be|Bone Splinter}}|{{KW/Bone Splinter}} }}&amp;lt;includeonly&amp;gt;[[Category:Bone Splinter]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | triggering = {{tt|{{tt|{{col|P|triggering}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | trigger = {{tt|{{tt|{{col|P|trigger}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Trigger = {{tt|{{tt|{{col|P|Trigger}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Triggers = {{tt|{{tt|{{col|P|Triggers}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | triggers = {{tt|{{tt|{{col|P|triggers}}|{{KW/Trigger/a}}}}|{{KW/Trigger}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | NonTrigger = {{tt|{{col|P|non-triggered}}|{{KW/Non-Triggered}} }}&amp;lt;includeonly&amp;gt;[[Category:Non-Triggered]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CursedHit = {{tt|{{col|C|Cursed Hit}} [[File:IconCurse.png|17px|link=]]|{{KW/Curse}}}}&amp;lt;includeonly&amp;gt;[[Category:Curse]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CursedHits = {{tt|{{col|C|Cursed Hits}} [[File:IconCurse.png|17px|link=]]|{{KW/Curse}}}}&amp;lt;includeonly&amp;gt;[[Category:Curse]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CursedHitChance = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|C|Cursed Hit Chance}} [[File:IconCurse.png|17px|link=]]|{{Col|C|Cursed Hit Chance}} [[File:IconCurse.png|17px|link=]]}}|{{KW/Curse}}}}&amp;lt;includeonly&amp;gt;[[Category:Curse]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Curse = {{tt|{{col|Le|Curse}} [[File:IconCurse.png|17px|link=]]|{{KW/Curse}}}}&amp;lt;includeonly&amp;gt;[[Category:Curse]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Cursed = {{tt|{{col|Le|Cursed}} [[File:IconCurse.png|17px|link=]]|{{KW/Cursed}}}}&amp;lt;includeonly&amp;gt;[[Category:Curse]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Companion = &amp;lt;b&amp;gt;Companion&amp;lt;/b&amp;gt; [[File:IconComp.png|20px|link=]]&amp;lt;/span&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Companion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CompanionC = &amp;lt;b&amp;gt;Companion Capacity&amp;lt;/b&amp;gt; [[File:IconComp.png|20px|link=]]&amp;lt;/span&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Companion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Companions = &amp;lt;b&amp;gt;Companions&amp;lt;/b&amp;gt; [[File:IconComp.png|20px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Companion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CompanionDMG = &amp;lt;b&amp;gt;Companion Damage&amp;lt;/b&amp;gt; [[File:IconComp.png|20px|link=]]&amp;lt;/span&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Companion Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Supersonic = {{tt|Supersonic|{{KW/Supersonic}}|text-color=#73d0e2}}&amp;lt;includeonly&amp;gt;[[Category:Supersonic]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Flail = {{tt|{{tt|Flail|{{KW/Flail/b}}}}|{{KW/Flail/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Flail]][[Category:Channeling]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Repeat = {{tt|{{Col|P|Repeat}}|{{KW/Repeated Attacks}}}}&amp;lt;includeonly&amp;gt;[[Category:Repeated Attacks]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | repeat = {{tt|{{Col|P|repeat}}|{{KW/Repeated Attacks}}}}&amp;lt;includeonly&amp;gt;[[Category:Repeated Attacks]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RepeatedAttacks = {{tt|Repeated attacks|{{KW/Repeated Attacks}}}}&amp;lt;includeonly&amp;gt;[[Category:Repeated Attacks]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | repeats = {{tt|repeats|{{KW/Repeated Attacks}}}}&amp;lt;includeonly&amp;gt;[[Category:Repeated Attacks]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Energy = {{col|En|Energy Damage}}&amp;lt;includeonly&amp;gt;[[Category:Energy Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Disintegration = {{tt|{{col|R|Disintegration}}|{{KW/Disintegration}}}}&amp;lt;includeonly&amp;gt;[[Category:Disintegration]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Hunger = {{tt|{{tt|{{col|R|Hunger}}|{{KW/Hunger}}}}|{{KW/Critical Hit}} }}&amp;lt;includeonly&amp;gt;[[Category:Hunger]][[Category:Critical Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Health = {{tt|{{col|R|Health}} [[File:IconHeart.png|15px|link=]]|{{KW/Health}}}}&amp;lt;includeonly&amp;gt;[[Category:Health]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | EnemyArmor = {{tt|{{col|Armor|Armor}} [[File:IconArmor.png|15px|link=]]|{{KW/Health}}}}&amp;lt;includeonly&amp;gt;[[Category:Health]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fragility = {{tt|{{col|Ta|Fragility}}|{{KW/Fragility}}}}&amp;lt;includeonly&amp;gt;[[Category:Fragility]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Instability = {{tt|{{col|R|Instability}}|{{KW/Instability}}}}&amp;lt;includeonly&amp;gt;[[Category:Instability]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fatigue = {{tt|{{col|Gr|Fatigue}}|{{KW/Fatigue}}}}&amp;lt;includeonly&amp;gt;[[Category:Fatigue]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fire = {{tt|{{tt|{{col|R|Fire Damage}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Fire Damage]][[Category:Burn]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| PowerFlow = {{tt|{{tt|{{col|P2|Power Flow}}|{{KW/Power}}}}|{{KW/Power Flow}} }}&amp;lt;includeonly&amp;gt;[[Category:Power Flow]][[Category:Power]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Burn= {{tt|{{col|R|Burn}}|{{KW/Burn}}}}&amp;lt;includeonly&amp;gt;[[Category:Burn]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Burning= {{tt|{{col|R|Burning}}|{{KW/Burn}}}}&amp;lt;includeonly&amp;gt;[[Category:Burn]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Drain= {{tt|{{col|Pi3|Drain}}|{{KW/Drain}}}}&amp;lt;includeonly&amp;gt;[[Category:Drain]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Invigorate= {{tt|{{col|Pi3|Invigorate}}|{{KW/Invigorate}}}}&amp;lt;includeonly&amp;gt;[[Category:Invigorate]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Wound = {{tt|Wound Damage|{{KW/Wound Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Wound Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DNA Alteration = {{tt|{{col|B|DNA Alteration}}|{{KW/DNA Alteration}}}}&amp;lt;includeonly&amp;gt;[[Category:DNA Alteration]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Gold = {{col|Gold|Gold}} [[File:IconGold.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Gold]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | EnGarde= {{tt|{{col|Gold|En Garde}}|{{KW/En Garde}}}}&amp;lt;includeonly&amp;gt;[[Category:En Garde]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Soul = {{col|Soul|Soul}} [[File:IconSoul.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Soul]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Souls = {{col|Soul|Souls}} [[File:IconSoul.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Soul]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Shriek = {{tt|{{col|B|Shriek}}|{{KW/Shriek}}}}&amp;lt;includeonly&amp;gt;[[Category:Shriek]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SugarRush = {{tt|{{col|B|Sugar Rush}}|{{KW/Sugar Rush}}}}&amp;lt;includeonly&amp;gt;[[Category:Sugar Rush]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fear = {{tt|{{col|Lb|Fear}}|{{KW/Fear}}}}&amp;lt;includeonly&amp;gt;[[Category:Fear]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fears = {{tt|{{col|Lb|Fears}}|{{KW/Fear}}}}&amp;lt;includeonly&amp;gt;[[Category:Fear]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fearing = {{tt|{{col|Lb|Fearing }}|{{KW/Fear}}}}&amp;lt;includeonly&amp;gt;[[Category:Fear]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Feared = {{tt|{{col|Lb|Feared }}|{{KW/Fear}}}}&amp;lt;includeonly&amp;gt;[[Category:Fear]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CompanionSign = {{tt|Companion Sign|{{KW/Companion Sign}}}}&amp;lt;includeonly&amp;gt;[[Category:Companion Sign]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Radiant = {{tt|{{tt|{{col|Be|Radiant Damage}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Radiant Damage]][[Category:Glitter]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Glitter = {{tt|{{col|Be|Glitter}}|{{KW/Glitter}}}}&amp;lt;includeonly&amp;gt;[[Category:Glitter]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Locust = {{tt|{{col|Po|Locust}}|{{KW/Locust}}}}&amp;lt;includeonly&amp;gt;[[Category:Locust]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SnowBrand = {{tt|{{col|Lb|Snow Brand}}|{{KW/Snow Brand}}}}&amp;lt;includeonly&amp;gt;[[Category:Snow Brand]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bola = {{tt|{{col|R|Bola}}|{{KW/Bola}}}}&amp;lt;includeonly&amp;gt;[[Category:Bola]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Toxic = {{tt|{{col|P2|Toxic}}|{{KW/Toxic}}}}&amp;lt;includeonly&amp;gt;[[Category:Toxic]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | periodically = {{col|B3|periodically}}&amp;lt;includeonly&amp;gt;[[Category:Periodical]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Periodically = {{col|B3|Periodically}}&amp;lt;includeonly&amp;gt;[[Category:Periodical]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | periodical = {{col|B3|periodical}}&amp;lt;includeonly&amp;gt;[[Category:Periodical]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Taunt = {{tt|{{col|Ta|Taunt}}|{{KW/Taunt}}}}&amp;lt;includeonly&amp;gt;[[Category:Taunt]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Taunts = {{tt|{{col|Ta|taunts}}|{{KW/Taunt}}}}&amp;lt;includeonly&amp;gt;[[Category:Taunt]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Confuse = {{tt|{{col|Gr|confuse}}|{{KW/Confuse}}}}&amp;lt;includeonly&amp;gt;[[Category:Confusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Confusion = {{tt|{{col|Gr|Confusion}}|{{KW/Confuse}}}}&amp;lt;includeonly&amp;gt;[[Category:Confusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CombatStart =  {{tt|combat start|{{KW/OnCombat}}}}&amp;lt;includeonly&amp;gt;[[Category:OnCombat]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Puncture = {{tt|{{col|Melee|Puncture}}|{{KW/Puncture}}}}&amp;lt;includeonly&amp;gt;[[Category:Puncture]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Necrosis = {{tt|{{tt|{{col|G|Necrosis}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Necrotic]][[Category:Necrosis]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Necrotic = {{tt|{{tt|{{col|G|Necrotic}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Necrotic]][[Category:Necrosis]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | NecroticDMG = {{tt|{{tt|{{col|G|necrotic damage}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Necrotic]][[Category:Necrosis]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | NecroAura = {{tt|{{tt|{{col|G|Necrosis Aura}}|{{KW/Necrotic/b}}}}|{{KW/NecroAura}} }}&amp;lt;includeonly&amp;gt;[[Category:Necrotic]][[Category:Necrosis]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Hex = {{tt|{{col|P|Hex}}|{{KW/Hex}}}}&amp;lt;includeonly&amp;gt;[[Category:Hex]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Power = {{tt|Power|{{KW/Power}}}}&amp;lt;includeonly&amp;gt;[[Category:Power]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Stamina = {{tt|{{col|G4|Stamina [[File:IconDash.png|15px|link=]]}}|{{KW/Stamina}}}}&amp;lt;includeonly&amp;gt;[[Category:Stamina]][[Category:Stats]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| StaminaRS = {{col|G4|Stamina Recovery Speed [[File:IconDash.png|15px|link=]]}}&amp;lt;includeonly&amp;gt;[[Category:Stamina]][[Category:Stats]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StaminaC = {{tt|{{Col|G4|Stamina Container}} [[File:IconDash.png|15px|link=]]|{{KW/Stamina}}}}&amp;lt;includeonly&amp;gt;[[Category:Stamina]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Str = {{tt|{{col|Melee|Strength}}|{{KW/Strength}}}}&amp;lt;includeonly&amp;gt;[[Category:Strength]][[Category:Stats]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Int = {{tt|{{col|B|Intelligence}}|{{KW/Intelligence}}}}&amp;lt;includeonly&amp;gt;[[Category:Intelligence]][[Category:Stats]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Dex = {{tt|{{col|G2|Dexterity}}|{{KW/Dexterity}}}}&amp;lt;includeonly&amp;gt;[[Category:Dexterity]][[Category:Stats]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Flask = {{tt|[[File:IconHeart.png|15px|link=]]-flask|{{KW/Flask}}}}&amp;lt;includeonly&amp;gt;[[Category:Heart]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Heart = {{col|R|Heart [[File:IconHeart.png|15px|link=]]}}&amp;lt;includeonly&amp;gt;[[Category:Heart]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Hearts = {{col|R|Hearts [[File:IconHeart.png|15px|link=]]}}&amp;lt;includeonly&amp;gt;[[Category:Heart]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | HeartContainer = {{col|R|Heart Container [[File:IconHeart.png|15px|link=]]}}&amp;lt;includeonly&amp;gt;[[Category:Heart Container]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DefyDeath =  {{tt|{{#ifeq: {{{ 2| }}} | b |{{col|Le|defy death}}|defy death}} [[File:IconDDefy.png|15px|link=]]|{{KW/Defy Death}}}}&amp;lt;includeonly&amp;gt;[[Category:Defy Death]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DeathDefies =  {{tt|{{#ifeq: {{{ 2| }}} | b |{{col|Le|Death defies}}|Death defies}} [[File:IconDDefy.png|15px|link=]]|{{KW/Defy Death}}}}&amp;lt;includeonly&amp;gt;[[Category:Defy Death]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Adrenaline = {{tt|{{col|Melee|Adrenaline}}|{{KW/Adrenaline}}}}&amp;lt;includeonly&amp;gt;[[Category:Adrenaline]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Arrogance = {{tt|{{col|P2|Arrogance}}|{{KW/Arrogance}}}}&amp;lt;includeonly&amp;gt;[[Category:Arrogance]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BattleRush = {{tt|{{col|Melee|Battle Rush}}|{{KW/Battle Rush}}}}&amp;lt;includeonly&amp;gt;[[Category:Battle Rush]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Berserk = {{tt|{{col|Melee|Berserk}}|{{KW/Berserk}}}}&amp;lt;includeonly&amp;gt;[[Category:Berserk]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Rage = {{tt|{{col|R|Rage}}|{{KW/Rage}}}}&amp;lt;includeonly&amp;gt;[[Category:Rage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CheapShot = {{tt|{{col|G2|Cheap Shot}}|{{KW/Cheap Shot}}}}&amp;lt;includeonly&amp;gt;[[Category:Cheap Shot]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Harmony = {{tt|{{col|G|Harmony}}|{{KW/Harmony}}}}&amp;lt;includeonly&amp;gt;[[Category:Harmony]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Morale = {{tt|{{tt|{{col|G2|Morale}}|{{KW/Avoid Damage}}}}|{{KW/Raised Morale}}}}&amp;lt;includeonly&amp;gt;[[Category:Raised Morale]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | HolyFire = {{tt|{{col|R|Holy Fire}}|{{KW/Holy Fire}}}}&amp;lt;includeonly&amp;gt;[[Category:Holy Fire]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | HolyAura = {{tt|{{tt|{{col|Be|Holy Aura}}|{{KW/Glitter}}}}|{{KW/Holy Aura/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Holy Aura]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BurningPassion = {{tt|{{tt|{{Col|R|Burning Passion}}|{{KW/Burn}}}}|{{KW/Burning Passion}}}}&amp;lt;includeonly&amp;gt;[[Category:Burning Passion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | TriggerMania = {{tt|{{col|G2|Trigger Mania}}|{{KW/Trigger Mania}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger Mania]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bounty = {{col||G}}[[File:IconGold.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Bounty]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StrikeN = {{tt|Striking|{{KW/Striking Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Striking Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SlashN = {{tt|Slashing|{{KW/Slashing Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Slashing Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ThrustN = {{tt|Thrusting|{{KW/Thrusting Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Thrusting Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | WoundN = {{tt|wound|{{KW/Wound Damage}}|text-color=#513d38}}&amp;lt;includeonly&amp;gt;[[Category:Wound Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | MeleeN = {{col|Melee|Melee}}&amp;lt;includeonly&amp;gt;[[Category:Melee Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RangedN = {{col|G2|Ranged}}&amp;lt;includeonly&amp;gt;[[Category:Ranged Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | MagicN = {{col|B|Magic}}&amp;lt;includeonly&amp;gt;[[Category:Magic Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | MagicalN = {{col|B|magical}}&amp;lt;includeonly&amp;gt;[[Category:Magical Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ExplosionN = {{tt|{{col|R|Explosion}}|{{KW/Explosion}}}}&amp;lt;includeonly&amp;gt;[[Category:Explosion Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SoundN = {{tt|{{tt|{{col|Gr|sound}}|{{KW/Echo}}}}|{{KW/Sound Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Sound Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | NecroticN = {{tt|{{tt|{{col|G|Necrotic}}|{{KW/Necrotic/b}}}}|{{KW/Necrotic/a}} }}&amp;lt;includeonly&amp;gt;[[Category:Necrotic]][[Category:Necrosis]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | EnergyN = {{col|En|Energy}}&amp;lt;includeonly&amp;gt;[[Category:Magic Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LightningN = {{tt|{{tt|Lightning|{{KW/Shock}}|text-color=#d8c33c}}|{{KW/Lightning Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Lightning Damage]][[Category:Shock]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ColdN = {{tt|{{tt|Cold|{{KW/Chill}}|text-color=#69b2f2}}|{{KW/Cold Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Cold Damage]]&lt;br /&gt;
 | FireN = {{tt|{{tt|{{col|R|Fire}}|{{KW/Burn}}}}|{{KW/Fire Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Fire Damage]][[Category:Burn]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | NatureN = {{tt|{{tt|{{col|G4|Nature}}|{{KW/Nettles}}}}|{{KW/Nature Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Nature Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RadiantN = {{tt|{{tt|{{col|Be|Radiant}}|{{KW/Glitter}}}}|{{KW/Radiant Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Radiant Damage]]&lt;br /&gt;
 | PoisonN = {{tt|{{tt|Poison|{{KW/Poison}}|text-color=#008b00}}|{{KW/Poison Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Poison Damage]][[Category:Poison]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DarkN = {{tt|{{tt|Dark|{{KW/Gloom}}|text-color=#0342d8}}|{{KW/Dark Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Dark Damage]]&lt;br /&gt;
 | Physical = {{tt|{{col|Ph|Physical Damage}}|{{KW/Physical Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Physical Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PhysicalN = {{tt|{{col|Ph|Physical}}|{{KW/Physical Damage}}}}&amp;lt;includeonly&amp;gt;[[Category:Physical Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Good = {{ #if: {{{ 2| }}} | {{ col|G| {{{ 2| }}} }} }} {{Col|Gold|Good}}[[File:IconGood.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Good]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Evil = {{Col|R|Evil}} [[File:IconEvil.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Evil]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Evade = {{tt|{{Col|G3|Evade}} [[File:IconEvade.png|15px|link=]]|{{KW/Evade}}}} &amp;lt;includeonly&amp;gt;[[Category:Evade]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Evades = {{tt|{{Col|G3|Evades}} [[File:IconEvade.png|15px|link=]]|{{KW/Evade}}}} &amp;lt;includeonly&amp;gt;[[Category:Evade]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Soul_Heart = {{Col|B3|Soul Heart}} [[File:IconSHeart.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Soul Heart]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Soul_Hearts = {{Col|B3|Soul Hearts}} [[File:IconSHeart.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Soul Heart]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Retribution = {{tt|{{col|R|Retribution}}|{{KW/Retribution}}}}&amp;lt;includeonly&amp;gt;[[Category:Retribution]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | KiCharge = {{tt|{{col|Soul|Ki-Charge}}|{{KW/Ki-Charge}}}}&amp;lt;includeonly&amp;gt;[[Category:Ki-Charge]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | KiFlow = {{tt|{{col|Soul|Ki-Flow}}|{{KW/Ki-Flow}}}}&amp;lt;includeonly&amp;gt;[[Category:Ki-Flow]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | KiBoost = {{tt|{{col|G2|Ki-Boost}}|{{KW/Ki-Boost}}}}&amp;lt;includeonly&amp;gt;[[Category:Ki-Boost]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SpeedBoost = {{tt|{{col|Gold|Speed Boost}}|{{KW/SpeedBoost}}}}&amp;lt;includeonly&amp;gt;[[Category:SpeedBoost]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | WeaponClass = {{tt|{{col|P|weapon class}}|{{KW/Weapon Class}}}}&amp;lt;includeonly&amp;gt;[[Category:Weapon Class]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | WeaponType = {{tt|{{col|P|weapon type}}|{{KW/Weapon Type}}}}&amp;lt;includeonly&amp;gt;[[Category:Weapon Type]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CactusPrickles = {{tt|{{Col|G4|Cactus Prickles}}|{{KW/CactusPrickles}}}}&amp;lt;includeonly&amp;gt;[[Category:Cactus Prickles]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ChronoShift = {{tt|{{col|Gr2|Chrono Shift}}|{{KW/Chrono Shift}}}}&amp;lt;includeonly&amp;gt;[[Category:Chrono Shift]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StickyGoo = {{tt|{{col|Esp|Sticky Goo}}|{{KW/Sticky Goo}}}}&amp;lt;includeonly&amp;gt;[[Category:Sticky Goo]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Horror = {{tt|{{col|P4|Horror}}|{{KW/Horror}}}}&amp;lt;includeonly&amp;gt;[[Category:Horror]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ChaChaCha = {{tt|Cha-Cha-Cha|{{KW/Cha-Cha-Cha}}|text-color=#008b00}}&amp;lt;includeonly&amp;gt;[[Category:Cha-Cha-Cha]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | MagicFind = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} {{col|Pi5|Magic Find}} [[File:IconMFind.png|20px|link=]]|{{col|Pi5|Magic Find}} [[File:IconMFind.png|20px|link=]]}}|{{KW/Magic Find}}}}&amp;lt;includeonly&amp;gt;[[Category:Magic Find]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Clack = {{tt|Clack|{{KW/Clack}}}}&amp;lt;includeonly&amp;gt;[[Category:Clack]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Dark = {{tt|{{tt|dark Damage|{{KW/Gloom}}|text-color=#0342d8}}|{{KW/Dark Damage}} }}&amp;lt;includeonly&amp;gt;[[Category:Dark Damage]][[Category:Gloom]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Gloom = {{tt|Gloom|{{KW/Gloom}}|text-color=#0342d8}}&amp;lt;includeonly&amp;gt;[[Category:Gloom]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Corruption = {{tt|{{Col|C|Corruption}}|{{KW/Corruption}}}}&amp;lt;includeonly&amp;gt;[[Category:Corruption]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Diffusion = {{tt|{{col|En|Diffusion}}|{{KW/Diffusion}}}}&amp;lt;includeonly&amp;gt;[[Category:Diffusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fury = {{tt|{{col|Gold|Fury}}|{{KW/Fury}}}}&amp;lt;includeonly&amp;gt;[[Category:Fury]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Scorch = {{tt|{{col|H|Scorch}}|{{KW/Scorch}}}}&amp;lt;includeonly&amp;gt;[[Category:Scorch]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Swiftness = {{tt|{{col|B3|Swiftness}}|{{KW/Swiftness}}}}&amp;lt;includeonly&amp;gt;[[Category:Swiftness]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SuperEffective = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} {{col|Y|super effective hit}} [[File:IconSEff.png|12px|link=]]|{{col|Y|super effective}} [[File:IconSEff.png|12px|link=]]}}|{{KW/Weakness}}}} &amp;lt;includeonly&amp;gt;[[Category:Super Effective]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | NotVeryEffective = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}%}} {{col|P|not very effective}} [[File:IconNVEff.png|12px|link=]]|{{col|P|not very effective}} [[File:IconNVEff.png|12px|link=]]}}|{{KW/Resistance}}}}&amp;lt;includeonly&amp;gt;[[Category:Not Very Effective]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Suppression = {{tt|{{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col|Suppression|Suppression}} [[File:Suppression.png|15px|link=]]|{{col|Suppression|Suppression}} [[File:Suppression.png|15px|link=]]}}|{{KW/Suppression}}}}&amp;lt;includeonly&amp;gt;[[Category:Suppression]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Revive = {{tt|{{col|Gold|Revive}}|{{KW/Revive}}}}[[File:IconRevive.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Revive]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Revives = {{tt|{{col|Gold|Revives}}|{{KW/Revive}}}}[[File:IconRevive.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Revive]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Revived = {{tt|Revived|{{KW/Revive}}}}[[File:IconRevive.png|15px|link=]]&amp;lt;includeonly&amp;gt;[[Category:Revive]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Key = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col|Gold|Key}} [[File:IconKey.png|15px|link=]]|{{col|Gold|Key}} [[File:IconKey.png|15px|link=]]}} &amp;lt;includeonly&amp;gt;[[Category:Key]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bomb = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col|C|Bomb}} [[File:IconBomb.png|15px|link=]]|{{col|C|Bomb}} [[File:IconBomb.png|15px|link=]]}} &amp;lt;includeonly&amp;gt;[[Category:Bomb]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bombs = {{#if: {{{2|}}} | {{col|G|+{{{2|}}}}} {{col|C|Bombs}} [[File:IconBomb.png|15px|link=]]|{{col|C|Bombs}} [[File:IconBomb.png|15px|link=]]}} &amp;lt;includeonly&amp;gt;[[Category:Bomb]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Weakness = {{tt|{{col|Po|Weakness}}|{{KW/Weakness}}}}&amp;lt;includeonly&amp;gt;[[Category:Weakness]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Resistance = {{tt|{{col|H|Resistance}}|{{KW/Resistance}}}}&amp;lt;includeonly&amp;gt;[[Category:Resistance]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Zap = {{tt|{{col|Lb|Zap}}|{{KW/Zap}}}}&amp;lt;includeonly&amp;gt;[[Category:Zap]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PaperBomb = {{tt|{{col|R|Paper Bomb}}|{{KW/Paper Bomb}}}}&amp;lt;includeonly&amp;gt;[[Category:Paper Bomb]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Aurora = {{tt|{{col|Lb|Aurora}}|{{KW/Aurora}}}}&amp;lt;includeonly&amp;gt;[[Category:Aurora]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Virus = {{tt|{{col|G|Virus}}|{{KW/Virus}}}}&amp;lt;includeonly&amp;gt;[[Category:Virus]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Concentration = {{tt|{{tt|{{col|G2|Concentration}}|{{KW/Avoid Damage}}}}|{{KW/Concentration}} }}&amp;lt;includeonly&amp;gt;[[Category:Concentration]]&lt;br /&gt;
 | CombatBravery = {{tt|{{col|Suppression|Combat Bravery}}|{{KW/Combat Bravery}}}}&amp;lt;includeonly&amp;gt;[[Category:Combat Bravery]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LimitedPower = {{tt|{{col|P4|Limited Power}}|{{KW/Limited Power}}}}&amp;lt;includeonly&amp;gt;[[Category:Limited Power]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Orbital =  {{tt|Orbital|{{KW/Orbital}}}}&amp;lt;includeonly&amp;gt;[[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Rhythm = {{tt|{{col|Y|Rhythm}}|{{KW/Rhythm}}}}&amp;lt;includeonly&amp;gt;[[Category:Rhythm]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SatelliteSupport = {{tt|{{col|Lb|Satellite Support}}|{{KW/Satellite Support}}}}&amp;lt;includeonly&amp;gt;[[Category:Satellite Support]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Momentum = {{tt|{{tt|{{col|G|Momentum}}|{{KW/Avoid Damage}}}}|{{KW/Momentum}}}}&amp;lt;includeonly&amp;gt;[[Category:Momentum]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LimitBreak = {{tt|{{col|Melee|Limit Break}}|{{KW/Limit Break}}}}&amp;lt;includeonly&amp;gt;[[Category:Limit Break]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Archon = {{tt|{{col|Esp|Archon}}|{{KW/Archon}}}}&amp;lt;includeonly&amp;gt;[[Category:Archon]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BloodRush = {{tt|{{col|R|Blood Rush}}|{{KW/Blood Rush}}}}&amp;lt;includeonly&amp;gt;[[Category:Blood Rush]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Haunt = {{tt|{{col|Soul|Haunt}}|{{KW/Haunt}}}}&amp;lt;includeonly&amp;gt;[[Category:Haunt]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Shiver = {{tt|{{col|B2|Shiver}}|{{KW/Shiver}}}}&amp;lt;includeonly&amp;gt;[[Category:Shiver]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Grapple = {{tt|{{col|P4|Grapple}}|{{KW/Grapple}}}}&amp;lt;includeonly&amp;gt;[[Category:Grapple]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Hemorrhage = {{tt|{{col|Melee|Hemorrhage}}|{{KW/Hemorrhage}}}}&amp;lt;includeonly&amp;gt;[[Category:Hemorrhage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Ambush = {{tt|{{col|Le|Ambush}}|{{KW/Ambush}}}}&amp;lt;includeonly&amp;gt;[[Category:Ambush]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Acceptance = {{tt|{{col|Y2|Acceptance}}|{{KW/Acceptance}}}}&amp;lt;includeonly&amp;gt;[[Category:Acceptance]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Glee = {{tt|{{col|Lb|Glee}}|{{KW/Glee}}}}&amp;lt;includeonly&amp;gt;[[Category:Glee]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Joy = {{tt|{{col|G2|Joy}}|{{KW/Joy}}}}&amp;lt;includeonly&amp;gt;[[Category:Joy]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Empathy = {{tt|{{col|Melee|Empathy}}|{{KW/Empathy}}}}&amp;lt;includeonly&amp;gt;[[Category:Empathy]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Pride = {{tt|{{col|Ta|Pride}}|{{KW/Pride}}}}&amp;lt;includeonly&amp;gt;[[Category:Pride]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Stealth = {{tt|{{col|Le|{{{1|}}}}}|{{KW/{{{1|}}}}}}}&amp;lt;includeonly&amp;gt;[[Category:{{{1|}}}]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Pursuit = {{tt|{{col|P2|Pursuit}}|{{KW/Pursuit}}}}&amp;lt;includeonly&amp;gt;[[Category:Pursuit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Haste = {{tt|{{col|G2|Haste}}|{{KW/Haste}}}}&amp;lt;includeonly&amp;gt;[[Category:Haste]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SecondWind = {{tt|{{col|Lb|Second Wind}}|{{KW/Second Wind}}}}&amp;lt;includeonly&amp;gt;[[Category:Second Wind]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CrystalSurge = {{tt|{{col|Lb|Crystal Surge}}|{{KW/Crystal Surge}}}}&amp;lt;includeonly&amp;gt;[[Category:Crystal Surge]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Corrosion = {{tt|{{col|G|Corrosion}}|{{KW/Corrosion}}}}&amp;lt;includeonly&amp;gt;[[Category:Corrosion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | TinyDancer = {{tt|{{col|Esp|Tiny Dancer}}|{{KW/Tiny Dancer}}}}&amp;lt;includeonly&amp;gt;[[Category:Tiny Dancer]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Drizzle = {{tt|{{col|B|Drizzle}}|{{KW/Drizzle}}}}&amp;lt;includeonly&amp;gt;[[Category:Drizzle]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StaminaSurge = {{tt|{{col|G4|Stamina Surge}}|{{KW/Stamina Surge}}}}&amp;lt;includeonly&amp;gt;[[Category:Stamina Surge]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FishBonesPower = {{tt|Fish Bones Power|{{KW/Fish Bones Power}}}}&amp;lt;includeonly&amp;gt;[[Category:Fish Bones Power]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | AscMark = {{tt|{{col|Y|Ascetic&#039;s Mark}}|{{KW/Ascetics Mark}}}}&amp;lt;includeonly&amp;gt;[[Category:Ascetics Mark]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | HuntMark = {{tt|{{col|Po|Hunter&#039;s Mark}}|{{KW/Hunters Mark}}}}&amp;lt;includeonly&amp;gt;[[Category:Hunters Mark]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FightMark = {{tt|{{col|Melee|Fighter&#039;s Mark}}|{{KW/Fighters Mark}}}}&amp;lt;includeonly&amp;gt;[[Category:Fighters Mark]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RogueMark = {{tt|{{col|R|Rogue&#039;s Mark}}|{{KW/Rogues Mark}}}}&amp;lt;includeonly&amp;gt;[[Category:Rogues Mark]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Opportunity = {{tt|{{col|Melee|Opportunity}}|{{KW/Opportunity}}}}&amp;lt;includeonly&amp;gt;[[Category:Opportunity]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | VoltSurge = {{tt|{{col|Y2|Volt Surge}}|{{KW/VoltSurge}}}}&amp;lt;includeonly&amp;gt;[[Category:VoltSurge]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | OceansBounty = {{tt|{{col|B|Oceans Bounty}}|{{KW/Oceans Bounty}}}}&amp;lt;includeonly&amp;gt;[[Category:Oceans Bounty]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SwordfishPower = {{tt|{{col|B2|Swordfish Power}}|{{KW/SwordfishPower}}}}&amp;lt;includeonly&amp;gt;[[Category:SwordfishPower]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RainbowTroutPower = {{tt|{{col|R|R}}{{col|Ta|a}}{{col|Y|i}}{{col|G2|n}}{{col|B4|b}}{{col|B5|o}}{{col|P|w}} {{col|Ta|T}}{{col|Y|r}}{{col|G2|o}}{{col|B4|u}}{{col|B5|t}} {{col|R|P}}{{col|Ta|o}}{{col|Y|w}}{{col|G2|e}}{{col|B4|r}}|{{KW/RainbowTroutPower}}}}&amp;lt;includeonly&amp;gt;[[Category:Rainbow Trout Power]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ShellfishSurge = {{tt|{{col|R|Shellfish Surge}}|{{KW/ShellfishSurge}}}}&amp;lt;includeonly&amp;gt;[[Category:ShellfishSurge]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FrostFlounderPower = {{tt|{{col|Soul|Frost Flounder Power}}|{{KW/FrostFlounderPower}}}}&amp;lt;includeonly&amp;gt;[[Category:FrostFlounderPower]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DragonFever = {{tt|{{col|Gold|Dragon Fever}}|{{KW/DragonFever}}}}&amp;lt;includeonly&amp;gt;[[Category:DragonFever]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Agl = {{tt|{{col|Gr3|Agility Potion}}|{{KW/Agl}}}}&amp;lt;includeonly&amp;gt;[[Category:Agility Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Bart = {{tt|{{col|Gold|Bartering Potion}}|{{KW/Bart}}}}&amp;lt;includeonly&amp;gt;[[Category:Bartering Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PP = {{tt|{{col|P2|Power Potion}}|{{KW/PP}}}}&amp;lt;includeonly&amp;gt;[[Category:Power Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaP = {{tt|{{col|B|Mana Potion}}|{{KW/ManaP}}}}&amp;lt;includeonly&amp;gt;[[Category:Mana Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StamP = {{tt|{{col|G4|Stamina Potion}}|{{KW/StamP}}}}&amp;lt;includeonly&amp;gt;[[Category:Stamina Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LuckP = {{tt|{{col|Y3|Luck Potion}}|{{KW/LuckP}}}}&amp;lt;includeonly&amp;gt;[[Category:Luck Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | InfernoP = {{tt|{{col|O2|Inferno Potion}}|{{KW/InfernoP}}}}&amp;lt;includeonly&amp;gt;[[Category:Inferno Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DexGrowth = {{tt|{{col|G2|Dexterity Growth}}|{{KW/Dexterity Growth}}}}&amp;lt;includeonly&amp;gt;[[Category:Dexterity Growth]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StrGrowth = {{tt|{{col|Melee|Strength Growth}}|{{KW/Strength Growth}}}}&amp;lt;includeonly&amp;gt;[[Category:Strength Growth]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | IntGrowth = {{tt|{{col|B|Intelligence Growth}}|{{KW/Intelligence Growth}}}}&amp;lt;includeonly&amp;gt;[[Category:Intelligence Growth]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Beer = {{tt|{{col|Br2|Beer}}|{{KW/Beer}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Gulp = {{tt|{{col|Melee|Gulp Potion}}|{{KW/Gulp}}}}&amp;lt;includeonly&amp;gt;[[Category:Gulp Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | TreasureP = {{tt|{{col|Pi5|Treasure Potion}}|{{KW/TreasureP}}}}&amp;lt;includeonly&amp;gt;[[Category:Treasure Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RecoveryP = {{tt|{{col|Esp|Recovery Potion}}|{{KW/RecoveryP}}}}&amp;lt;includeonly&amp;gt;[[Category:Recovery Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BerserkerP = {{tt|{{col|O2|Berserker Potion}}|{{KW/BerserkerP}}}}&amp;lt;includeonly&amp;gt;[[Category:Berserker Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LethalP = {{tt|{{col|P5|Lethality Potion}}|{{KW/LethalP}}}}&amp;lt;includeonly&amp;gt;[[Category:Lethality Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RetalP = {{tt|{{col|Gr4|Retaliation Potion}}|{{KW/RetalP}}}}&amp;lt;includeonly&amp;gt;[[Category:Retaliation Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Mundane = {{tt|{{col|B6|Mundane Potion}}|{{KW/Mundane}}}}&amp;lt;includeonly&amp;gt;[[Category:Mundane Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | WrathP = {{tt|{{col|Pi5|Wrath Potion}}|{{KW/WrathP}}}}&amp;lt;includeonly&amp;gt;[[Category:Wrath Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaElixir = {{tt|{{col|B|Mana Elixir}}|{{KW/ManaElixir}}}}&amp;lt;includeonly&amp;gt;[[Category:Mana Elixir]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SStorm = {{tt|Summoned Storm|{{KW/SStorm}}|text-color=#e3ca00}}&amp;lt;includeonly&amp;gt;[[Category:Summoned Storm]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Champagne = {{tt|{{col|Po|Champagne}}|{{KW/Champagne}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Mead = {{tt|{{col|Y2|Mead}}|{{KW/Mead}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Sake = {{tt|{{col|Po|Sake}}|{{KW/Sake}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Tequila = {{tt|{{col|Lb|Tequila}}|{{KW/Tequila}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Rum = {{tt|{{col|Br2|Rum}}|{{KW/Rum}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Whiskey = {{tt|{{col|O2|Whiskey}}|{{KW/Whiskey}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Wine = {{tt|{{col|P5|Wine}}|{{KW/Wine}}}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Holy Water = {{tt|{{col|Be|Holy Water}}|{{KW/Holy Water}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CrystalPR = {{tt|{{col|B2|Crystal Pine Resin}}|{{KW/CrystalPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CharcoalPR = {{tt|{{col|R|Charcoal Pine Resin}}|{{KW/CharcoalPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | GoldPR = {{tt|{{col|Gold|Gold Pine Resin}}|{{KW/GoldPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FCrystalPR = {{tt|{{col|B2|Fresh Crystal Pine Resin}}|{{KW/FCrystalPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FCharcoalPR = {{tt|{{col|R|Fresh Charcoal Pine Resin}}|{{KW/FCharcoalPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FGoldPR = {{tt|{{col|Gold|Fresh Gold Pine Resin}}|{{KW/FGoldPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SporePR = {{tt|{{col|Po|Spore Pine Resin}}|{{KW/SporePR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FairyPR = {{tt|{{col|B|Fairy Pine Resin}}|{{KW/FairyPR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | MaplePR = {{tt|{{col|G4|Maple Pine Resin}}|{{KW/MaplePR}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | YellowSpice = {{tt|{{col|Gold|Yellow Spice}}|{{KW/YellowSpice}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | RedSpice = {{tt|{{col|R|Red Spice}}|{{KW/RedSpice}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | GreenSpice = {{tt|{{col|Po|Green Spice}}|{{KW/GreenSpice}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BlueSpice = {{tt|{{col|B|Blue Spice}}|{{KW/BlueSpice}}}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DarkAura = {{tt|{{tt|{{col|C|Dark Aura}}|{{KW/Gloom}}}}|{{KW/DarkAura}} }}&amp;lt;includeonly&amp;gt;[[Category:Dark Aura]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ChannelW = {{tt|channeling {{col|P|weapon}}|{{KW/ChannelW}}}}&amp;lt;includeonly&amp;gt;[[Category:Channeling Weapon]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ComeBless = {{tt|{{col|Gold|Comeback Blessing}}|{{KW/ComeBless}}}}&amp;lt;includeonly&amp;gt;[[Category:Blessing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | EndBless = {{tt|{{col|Gold|Endeavor Blessing}}|{{KW/EndBless}}}}&amp;lt;includeonly&amp;gt;[[Category:Blessing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FortBless = {{tt|{{col|Gold|Fortune Blessing}}|{{KW/FortBless}}}}&amp;lt;includeonly&amp;gt;[[Category:Blessing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | MobBless = {{tt|{{col|Gold|Mobility Blessing}}|{{KW/MobBless}}}}&amp;lt;includeonly&amp;gt;[[Category:Blessing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StompBless = {{tt|{{col|Gold|Stomping Blessing}}|{{KW/StompBless}}}}&amp;lt;includeonly&amp;gt;[[Category:Blessing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ArchPower = {{tt|{{col|R|Architect&#039;s Power}}|{{KW/ArchPower}}}}&amp;lt;includeonly&amp;gt;[[Category:Architect&#039;s Power]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Atone = {{tt|{{col|C|Atonement}}|{{KW/Atone}}}}&amp;lt;includeonly&amp;gt;[[Category:Atonement]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Resolve = {{tt|Resolve|{{KW/Resolve}}}}&amp;lt;includeonly&amp;gt;[[Category:Resolve]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Focus = {{tt|{{col|C|Focus}}|{{KW/Focus}}}}&amp;lt;includeonly&amp;gt;[[Category:Focus]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BurnAura = {{tt|{{col|O|Burn Aura}}|{{KW/BurnAura}}}}&amp;lt;includeonly&amp;gt;[[Category:Burn Aura]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ShockAura= {{tt|{{col|Gold|Shock Aura}}|{{KW/ShockAura}}}}&amp;lt;includeonly&amp;gt;[[Category:Shock Aura]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PoisonAura= {{tt|{{col|Po|Poison Aura}}|{{KW/PoisonAura}}}}&amp;lt;includeonly&amp;gt;[[Category:Poison Aura]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FireBalance= {{tt|{{col|R|Fire Balance}}|{{KW/FireBalance}}}}&amp;lt;includeonly&amp;gt;[[Category:Elemental Balance]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ColdBalance= {{tt|{{col|B2|Cold Balance}}|{{KW/ColdBalance}}}}&amp;lt;includeonly&amp;gt;[[Category:Elemental Balance]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LightningBalance= {{tt|{{col|Gold|Lightning Balance}}|{{KW/LightningBalance}}}}&amp;lt;includeonly&amp;gt;[[Category:Elemental Balance]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Totem = {{tt|totem|{{KW/Totem}}}}&amp;lt;includeonly&amp;gt;[[Category:Totem]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | TrueDamage = {{col|Pi6|True Damage}}&amp;lt;includeonly&amp;gt;[[Category:True Damage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | OnDash = {{col|P|On Dash}}&amp;lt;includeonly&amp;gt;[[Category:On Dash]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Buff = {{Col|Gr|[}}{{Col|P|Buff}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Buff]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Infusion = {{Col|Gr|[}}{{Col|P|Infusion}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Infusion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Potion = {{Col|Gr|[}}{{Col|P|Potion}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Potion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Booze = {{Col|Gr|[}}{{Col|P|Booze}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Booze]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Debuff = {{Col|Gr|[}}{{Col|P|Debuff}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Debuff]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Tick = {{Col|Gr|[}}{{Col|P|Tick}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Tick]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Ailment = {{Col|Gr|[}}{{Col|P|Ailment}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Ailment]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Emotion = {{Col|Gr|[}}{{Col|P|Emotion}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Emotion]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DOT = {{Col|Gr|[}}{{Col|P|Damage Over Time}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Damage Over Time]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | DOT2 = {{Col|P|Damage Over Time}}&amp;lt;includeonly&amp;gt;[[Category:Damage Over Time]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | TriggerT = {{Col|Gr|[}}{{Col|P|Trigger}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Weapon = {{Col|Gr|[}}{{Col|P|Weapon}}{{Col|Gr|]}}&lt;br /&gt;
 | 2H = {{tt|{{col|P|Two-Handed}}|{{KW/Two Handed Weapon}}}}&amp;lt;includeonly&amp;gt;[[Category:Two Handed Weapon]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | 2HT = {{Col|Gr|[}}{{Col|P|Two-Handed}}{{Col|Gr|]}}&lt;br /&gt;
 | 1HT = {{Col|Gr|[}}{{Col|P|One-Handed}}{{Col|Gr|]}}&lt;br /&gt;
 | Attack = {{Col|Gr|[}}{{Col|P|Attack}}{{Col|Gr|]}}&lt;br /&gt;
 | Skill = {{Col|Gr|[}}{{Col|P|Skill}}{{Col|Gr|]}}&lt;br /&gt;
 | CompanionT = {{Col|Gr|[}}{{Col|P|Companion}}{{Col|Gr|]}}&lt;br /&gt;
 | Gun = {{Col|Gr|[}}{{Col|P|Gun}}{{Col|Gr|]}}&lt;br /&gt;
 | Sword = {{Col|Gr|[}}{{Col|P|Sword}}{{Col|Gr|]}}&lt;br /&gt;
 | Fist = {{Col|Gr|[}}{{Col|P|Fist}}{{Col|Gr|]}}&lt;br /&gt;
 | BowT = {{Col|Gr|[}}{{Col|P|Bow}}{{Col|Gr|]}}&lt;br /&gt;
 | Axe = {{Col|Gr|[}}{{Col|P|Axe}}{{Col|Gr|]}}&lt;br /&gt;
 | Fans = {{Col|Gr|[}}{{Col|P|Fans}}{{Col|Gr|]}}&lt;br /&gt;
 | RangedT = {{Col|Gr|[}}{{Col|G2|Ranged}}{{Col|Gr|]}}&lt;br /&gt;
 | MeleeT = {{Col|Gr|[}}{{Col|Melee|Melee}}{{Col|Gr|]}}&lt;br /&gt;
 | MagicT = {{Col|Gr|[}}{{Col|B|Magic}}{{Col|Gr|]}}&lt;br /&gt;
 | PhysicalT = {{Col|Gr|[}}{{Col|Ph|Physical}}{{Col|Gr|]}}&lt;br /&gt;
 | MultiHit = {{Col|Gr|[}}{{Col|P|Multi-Hit}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Multi-Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | OrbitalT = {{Col|Gr|[}}{{Col|P|Orbital}}{{Col|Gr|]}}&lt;br /&gt;
 | ColdT = {{Col|Gr|[}}{{Col|B2|Cold}}{{Col|Gr|]}}&lt;br /&gt;
 | FireT = {{Col|Gr|[}}{{Col|R|Fire}}{{Col|Gr|]}}&lt;br /&gt;
 | LightningT = {{Col|Gr|[}}{{Col|Y|Lightning}}{{Col|Gr|]}}&lt;br /&gt;
 | EleT = {{Col|Gr|[}}{{Col|R|E}}{{Col|Ta|l}}{{Col|Y|e}}{{Col|G2|m}}{{Col|B4|e}}{{Col|P|n}}{{Col|R|t}}{{Col|Ta|a}}{{Col|Y|l}}{{Col|Gr|]}}&amp;lt;includeonly&amp;gt;[[Category:Elemental]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Ele = {{Col|R|E}}{{Col|Ta|l}}{{Col|Y|e}}{{Col|G2|m}}{{Col|B4|e}}{{Col|P|n}}{{Col|R|t}}{{Col|Ta|a}}{{Col|Y|l}}&amp;lt;includeonly&amp;gt;[[Category:Elemental]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Fireball = {{tt|{{tt|{{Col|R|Fireball}}|{{KW/Burn}}}}|{{KW/Fireball}}}}&amp;lt;includeonly&amp;gt;[[Category:Burn]][[Category:Fireball]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FireRain = {{tt|{{tt|{{Col|R|Fire Rain}}|{{KW/Burn}}}}|{{KW/Fire Rain}}}}&amp;lt;includeonly&amp;gt;[[Category:Burn]][[Category:Fire Rain]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SneakyHits = {{tt|{{col|B3|Sneaky Hits}} [[File:IconSneaky.png|15px|link=]]|{{KW/Sneaky Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Sneaky Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SneakyHitChance = {{tt|{{#if: {{{2|}}}|{{col|G|+{{{2|}}}%}} {{col|B3|Sneaky Hit Chance}} [[File:IconSneaky.png|15px|link=]]|{{col|B3|Sneaky Hit Chance}} [[File:IconSneaky.png|15px|link=]]}}|{{KW/Sneaky Hit}}}}&amp;lt;includeonly&amp;gt;[[Category:Sneaky Hit]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FlameVolley = {{tt|{{Col|R|Flame Volley}}|{{KW/Flame Volley}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Flame Volley]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ExplodingDove = {{tt|{{Col|R|Exploding Dove}}|{{KW/Exploding Dove}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Exploding Dove]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ExplosiveArrow= {{tt|{{Col|R|Explosive Arrow}}|{{KW/Explosive Arrow}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:ExplosiveArrow]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FaeArrow = {{tt|{{Col|G2|Fae Arrow}}|{{KW/Fae Arrow}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Physical]][[Category:Fae Arrow]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ArrowFlurry = {{tt|{{Col|G2|Arrow Flurry}}|{{KW/Arrow Flurry}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Physical]][[Category:Arrow Flurry]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ArrowHail = {{tt|{{Col|G2|Arrow Hail}}|{{KW/Arrow Hail}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Physical]][[Category:Arrow Hail]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FanofKnives = {{tt|{{Col|G2|Fan of Knives}}|{{KW/Fan of Knives}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Physical]][[Category:Fan of Knives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Darts = {{tt|{{Col|G2|Darts}}|{{KW/Darts}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Physical]][[Category:Darts]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Splatter = {{tt|{{Col|R|Splatter}}|{{KW/Splatter}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Splatter]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Laser = {{tt|{{Col|B|Laser}}|{{KW/Laser}}}}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Laser]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LightBeam = {{tt|{{tt|{{Col|Be|Light Beam}}|{{KW/Glitter}} }}|{{KW/Light Beam}} }}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Light Beam]][[Category:Glitter]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | TFind = {{tt|{{Col|Gold|Treasure Find}} [[File:IconTFind.png|15px|link=]]|{{KW/Treasure Find}}}}&amp;lt;includeonly&amp;gt;[[Category:Treasure Find]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | WUL = {{Col|P|Weapon Upgrade Level}}&lt;br /&gt;
 | OTT = {{Col|P|On the Tally}}&lt;br /&gt;
 | OSU = {{Col|P|On Skill Used}}&lt;br /&gt;
 | SkEff = [[File:IconSkillEffect.png|15px|link=]]&lt;br /&gt;
 | -&amp;gt; = &amp;lt;br&amp;gt;[[File:IconGrArrow.png|link=]]&lt;br /&gt;
 | -&amp;gt;&amp;gt; = &amp;lt;br&amp;gt;[[File:IconGArrow.png|link=]]&lt;br /&gt;
 | Sylph  = {{tt|{{Col|Lb|Sylph}}|{{KW/Sylph}}}}&amp;lt;includeonly&amp;gt;[[Category:Sylph]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Archangel = {{tt|{{Col|Be|Archangel}}|{{KW/Archangel}}}}&amp;lt;includeonly&amp;gt;[[Category:Archangel]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Archdevil = {{tt|{{Col|C|Archdevil}}|{{KW/Archdevil}}}}&amp;lt;includeonly&amp;gt;[[Category:Archdevil]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SpearWarrior = {{tt|{{Col|Melee|Spear Warrior}}|{{KW/Spear Warrior}}}}&amp;lt;includeonly&amp;gt;[[Category:Spear Warrior]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Beetle= {{tt|{{Col|Melee|Beetle}}|{{KW/Beetle}}}}&amp;lt;includeonly&amp;gt;[[Category:Beetle]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | IcyOrbital = {{tt|{{tt|{{Col|B2|Icy Orbital}}|{{KW/Chill}} }}|{{KW/IcyOrbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Icy Orbital]][[Category:Chill]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CrystalOrbital = {{tt|{{Col|En|Crystal Orbital}}|{{KW/CrystalOrbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Crystal Orbital]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SpikyOrbital = {{tt|{{tt|{{Col|Ph|Spiky Orbital}}|{{KW/Bleed}}}}|{{KW/SpikyOrbital }} }}&amp;lt;includeonly&amp;gt;[[Category:Spiky Orbital]][[Category:Bleed]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FieryOrbital = {{tt|{{tt|{{Col|R|Fiery Orbital}}|{{KW/Burn}}}}|{{KW/FieryOrbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Fiery Orbital]][[Category:Burn]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PyromancyOrbital = {{tt|{{tt|{{Col|R|Pyromancy Orbital}}|{{KW/Burn}}}}|{{KW/Pyromancy Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Pyromancy Orbital]][[Category:Burn]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CorruptionOrbital = {{tt|{{tt|{{Col|C|Corruption Orbital}}|{{KW/Corruption}}}}|{{KW/Corruption Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Corruption Orbital]][[Category:Corruption]][[Category:Gloom]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | HeartOrbital = {{tt|{{tt|{{Col|Esp|Heart Orbital}}|{{KW/Charm}}}}|{{KW/Heart Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Heart Orbital]][[Category:Charm]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SusOrbital = {{tt|{{tt|{{Col|Pi3|Suspicious Eye Orbital}}|{{KW/Insight}}}}|{{KW/Suspicious Eye Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Suspicious Eye Orbital]][[Category:Insight]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | StickyOrbital = {{tt|{{tt|{{Col|Esp|Sticky Orbital}}|{{KW/Sticky Goo}}}}|{{KW/Sticky Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Sticky Orbital]][[Category:Sticky Goo]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CactusOrbital = {{tt|{{tt|{{Col|G4|Cactus Orbital}}|{{KW/Puncture}}}}|{{KW/Cactus Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Cactus Orbital]][[Category:Puncture]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SeaUrchinOrbital = {{tt|{{tt|{{Col|Ph|Sea Urchin Orbital}}|{{KW/Puncture}}}}|{{KW/Sea Urchin Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Sea Urchin Orbital]][[Category:Puncture]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FrostOrbital = {{tt|{{tt|{{Col|B2|Frost Orbital}}|{{KW/Frostbite}}}}|{{KW/Frost Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Frost Orbital]][[Category:Frostbite]][[Category:Chill]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SerpentOrbital = {{tt|{{tt|{{Col|Po|Serpent Orbital}}|{{KW/Poison}}}}|{{KW/Serpent Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Serpent Orbital]][[Category:Poison]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ManaStarOrbital = {{tt|{{Col|B|Mana Star Orbital}}|{{KW/Mana Star Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Mana Star Orbital]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | SoccerOrbital = {{tt|{{Col|G2|Soccer Orbital}}|{{KW/Soccer Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Soccer Orbital]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | FireOrbital = {{tt|{{tt|{{Col|R|Fire Orbital}}|{{KW/Burn}}}}|{{KW/Fire Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Fire Orbital]][[Category:Burn]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ColdOrbital = {{tt|{{tt|{{Col|B2|Cold Orbital}}|{{KW/Chill}}}}|{{KW/Cold Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Cold Orbital]][[Category:Chill]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LightningOrbital = {{tt|{{tt|{{Col|Y|Lightning Orbital}}|{{KW/Shock}}}}|{{KW/Lightning Orbital}} }}&amp;lt;includeonly&amp;gt;[[Category:Lightning Orbital]][[Category:Shock]][[Category:Orbital]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | BossCrowns = {{Col|Gold|Boss Crowns}}&lt;br /&gt;
 | TickSpeed = {{tt|&amp;lt;b&amp;gt;Tick Speed&amp;lt;/b&amp;gt;|{{KW/Tick Speed}}}}&amp;lt;includeonly&amp;gt;[[Category:Tick Speed]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | HolyLight = {{tt|{{Col|Be|Holy Light}}|{{KW/Holy Light}}}}&amp;lt;includeonly&amp;gt;[[Category:Holy Light]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | QuasarBeam = {{tt|{{tt|{{Col|Be|Quasar Beam}}|{{KW/Glitter}}}}|{{KW/Quasar Beam}}}}&amp;lt;includeonly&amp;gt;[[Category:Glitter]][[Category:Quasar Beam]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CometRain = {{tt|{{Col|Be|Comet Rain}}|{{KW/Comet Rain}}}}&amp;lt;includeonly&amp;gt;[[Category:Comet Rain]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Missile = {{tt|{{Col|R|Missile}}|{{KW/Missile}}}}&amp;lt;includeonly&amp;gt;[[Category:Missile]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Hero = {{tt|{{Col|Gold|Hero}}|{{KW/Hero}}}}&amp;lt;includeonly&amp;gt;[[Category:Hero]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Courage = {{tt|{{Col|Melee|Courage}}|{{KW/Courage}}}}&amp;lt;includeonly&amp;gt;[[Category:Courage]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | ChainLightning = {{tt|{{tt|{{Col|Y|Chain Lightning}}|{{KW/Shock}}}}|{{KW/Chain Lightning}}}}&amp;lt;includeonly&amp;gt;[[Category:Shock]][[Category:Chain Lightning]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | LightningStrike = {{tt|{{tt|{{Col|Y|Lightning Strike}}|{{KW/Shock}}}}|{{KW/Lightning Strike}}}}&amp;lt;includeonly&amp;gt;[[Category:Shock]][[Category:Lightning Strike]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CrystalNova = {{tt|{{Col|En|Crystal Nova}}|{{KW/Crystal Nova}}}}&amp;lt;includeonly&amp;gt;[[Category:Crystal Nova]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Knives = {{tt|{{tt|{{Col|Ph|Knives}}|{{KW/Bleed}}}}|{{KW/Knives}}}}&amp;lt;includeonly&amp;gt;[[Category:Bleed]][[Category:Knives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | PoisonDarts = {{tt|{{tt|{{Col|Po|Poison Darts}}|{{KW/Poison}}}}|{{KW/Poison Darts}}}}&amp;lt;includeonly&amp;gt;[[Category:Poison]][[Category:Poison Darts]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Kick = {{tt|{{Col|Melee|Kick}}|{{KW/Kick}}}}&amp;lt;includeonly&amp;gt;[[Category:Kick]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Lawful = {{Col|Lb|Lawful}} [[File:IconLawful.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Lawful]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Chaos = {{Col|C|Chaotic}} [[File:IconChaotic.png|15px|link=]] &amp;lt;includeonly&amp;gt;[[Category:Chaotic]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Insight = {{tt|{{Col|Pi3|Insight}}|{{KW/Insight}}}}&amp;lt;includeonly&amp;gt;[[Category:Insight]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | CoatlBurst = {{tt|{{tt|{{Col|R|C}}{{Col|Ta|o}}{{Col|Y|a}}{{Col|G2|t}}{{Col|B4|l}} {{Col|R|B}}{{Col|Ta|u}}{{Col|Y|r}}{{Col|G2|s}}{{Col|B4|t}}|{{KW/Elemental}} }}|{{KW/Coatl Burst}} }}&amp;lt;includeonly&amp;gt;[[Category:Trigger]][[Category:Coatl Burst]] [[Category:Elemental]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | Arcane = {{tt|{{Col|Pi6|Arcane}}|{{KW/Arcane}} }}&lt;br /&gt;
 | Contaminated = {{tt|{{tt|{{Col|Pi6|Contaminated}}|{{KW/Poison}} }}|{{KW/Contaminated}} }}&lt;br /&gt;
 | NonCrit = {{Col|P|Non Critical Hits}} &amp;lt;includeonly&amp;gt;[[Category:Non Critical Hits]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | #default = {{{1|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30837</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Traits&amp;diff=30837"/>
		<updated>2025-02-18T09:52:53Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated current esper traits to 0.2.8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.&lt;br /&gt;
&lt;br /&gt;
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the [[Super Hero]], [[Esper]], and [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== {{col|Melee|Strength Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||• Gain {{Col|G|+1}} missing {{KW|Heart}}.&amp;lt;br&amp;gt;• Gain {{Col|G|+25%}} Effect of {{Col|P|Emotions}} per missing {{KW|Heart}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|80 to 110}} &amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}} &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting  {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After not having attacked for {{col|G|2}} seconds, your next {{col|P|Attack}} grants you {{KW|Courage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|CritDMG|5}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||Grants {{KW|Power}} if you meet the breakpoint:&amp;lt;br&amp;gt;↪10% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪20% increased Movement Speed: {{col|G|+25}} {{KW|Power}}&amp;lt;br&amp;gt;↪30% increased Movement Speed: {{col|G|+25}} {{KW|Power}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|+100%}} Stats from {{KW|Str}}, but gain {{col|R|-50%}} Stats from {{KW|Dex}} and {{KW|Int}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserking.png]]||{{col|Melee|Berserk}}||{{col|P|On Skill Used}}, grants {{KW|Berserk}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||Your {{col|P|Attack}} gain a 25% chance to {{KW|trigger}} a {{col|Be|Holy Hammer}} {{col|P|on Hit}} that deals {{col|G|195 to 290}} {{KW|RadiantN}} {{col|Be|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|StrikeN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Instability}}.&lt;br /&gt;
|???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||• Your Atacks inflict a stack of {{KW|CrushAL}} with {{KW|Crush}}.&amp;lt;br&amp;gt;• {{KW|CrushAL}} deals {{col|R|x0.50}} damage when inflicted with {{KW|RangedN}} or {{KW|MagicN}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze Buffs}} are {{col|G|permanent}} and have {{col|G|+100%}} Effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+20}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}&amp;lt;br&amp;gt;{{col|Gr|(Actors are you, your Companions and Enemies.)}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brawn Over Brain.png]]||{{col|Melee|Brawn Over Brain}}||Grants {{col|G|+25%}} {{KW|Mana}} {{col|B|Recovery}} per {{col|Melee|Strength}} {{col|P|Trait}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.25}} damage.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hand Of Hearts.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+15%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{Col|G|Half}} your {{KW|Str}} also applies to {{KW|Dex}} Scaling from {{KW|RangedN}} {{col|P|Weapons}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||{{KW|RadiantN}} Damage from you and your {{KW|Companions}}, grants you {{KW|BurningPassion}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Momentum.png]]||{{col|Melee|Momentum}}||• Gain {{col|G|+50%}} {{KW|StaminaRS}}.&amp;lt;br&amp;gt;• {{KW|OnDash}}, your next {{col|G|5}} {{col|P|Attacks}} or {{col|P|Skills}} deal guaranteed {{KW|Crush}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No Pain No Gain.png]]||{{col|Melee|No Pain No Gain}}||Modifiers to your {{KW|CursedHitChance}} {{col|G|also}} apply to your {{KW|CritChance}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|+0.25%}} {{col|P|Buff}} Effect per point of Equip Load Capacity you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||• Your damage rolls {{col|R|twice}} and takes the {{col|R|lower}} value.&amp;lt;br&amp;gt;• {{col|G|+1}} {{KW|CompanionC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|ThrustN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Puncture}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||{{KW|Power}} also increases effect of {{col|P|debuffs}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushing Through.png]]||{{col|Melee|Pushing Through}}||Each point of Equip Load on you grants:&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} {{KW|StaminaRS}}&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} Movement Speed&amp;lt;br&amp;gt;↪{{col|G|+0.5%}} Damage||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rage.png]]||{{col|Melee|Rage}}||• Your {{col|P|Attacks}} grant you a stack of {{KW|Rage}} {{col|P|on hit}}. &amp;lt;br&amp;gt;• {{col|Melee|Melee}} {{col|P|Attacks}} grant {{col|G|+1}} stack.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||&amp;lt;span style =&amp;quot;text-transform:capitalize&amp;quot;&amp;gt;{{KW|SlashN}}&amp;lt;/span&amp;gt; {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Bleed}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||•Your {{KW|CritChance}} is {{col|R|0%}}.&amp;lt;br&amp;gt;•Grants {{Col|G|+100%}} {{KW|CrushC}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|On Tick}}, {{KW|Bleed}} inflicts {{KW|Vul}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. &amp;lt;br&amp;gt;• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. &amp;lt;br&amp;gt;• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|200%}} value. ||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Threat Reckoning.png]]||{{col|Melee|Threat Reckoning}}||• Your {{col|P|Attacks}} with {{col|P|One-Handed Weapons}} inflict {{KW|Taunt}}. &amp;lt;br&amp;gt;• Your {{col|P|Attacks}} with {{col|P|Two-Handed Weapons}} inflict {{KW|Intimidate}}.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||• You can wear an Offhand with {{col|P|Two-Handed}} {{col|P|Weapons}}.&amp;lt;br&amp;gt;• {{col|P|Two-Handed}} {{col|P|Weapons}} {{col|G|also}} count as {{col|P|One-Handed}}||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} and {{col|P|Debuffs}} inflicted by {{col|P|Skills}} have {{col|G|+100%}} effect.||???||Strength&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|G2|Dexterity Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||Your {{KW|RangedN}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agility.png]]||{{col|G2|Agility}}||Modifiers to your movement speed {{col|G|also}} apply to your Attack Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Grants {{col|G|+40%}} Attack Speed with {{col|P|Weapons}} that scale with {{KW|Dex}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic&#039;s Discipline}}||Gain {{col|G|+25%}} {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Stamina}} you have. ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Companions grant increased stats depending on how many you have:&amp;lt;br&amp;gt;↪1: {{col|G|+300%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪2: {{col|G|+200%}} stats from {{KW|Companions}}&amp;lt;br&amp;gt;↪3: {{col|G|+100%}} stats from {{KW|Companions}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}|| {{Col|P|On Tick}}, {{KW|Bleed}} inflicts {{Col|G|5}} stacks of {{KW|Poison}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||Your {{KW|LHs}} are {{col|G|also}} guaranteed {{KW|LeHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chill Aura.png]]||{{col|G2|Chill Aura}}||Grants a {{col|B2|Chill Aura}} that deals {{col|G|40 to 70}} {{KW|ColdN}} {{col|B2|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take more damage equal to the reduction of their movement speed. {{col|Gr|(multiplicative)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electric City.png]]||{{col|G2|Electric City}}||Each stack of {{KW|Shock}} additionally adds {{Col|G|+25%}} {{KW|CritDMG}} taken.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||{{KW|OnDash}}, refresh the duration of {{Col|G|all}} {{Col|P|Damage Over Time}} effects on {{Col|G|all}} Enemies.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unstable Explosives.png]]||{{col|G2|Exploitative Explosives}}||Your {{col|R|Explosion}} Damage inflicts {{KW|Vul}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||{{col|G|Every 3 seconds}} {{KW|trigger}} a {{col|R|Grenade Throw}} that deals {{col|G|295 to 365}} {{KW|ExplosionN}} {{col|R|Damage}}. {{KW|Tick}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Your {{col|P|Weapon}} gains {{col|G|+50 to 75}} {{KW|RadiantN}} {{col|Be|Damage}} with {{KW|CursedHits}} and {{col|G|+50 to 75}} {{KW|DarkN}} {{col|B4|Damage}} with {{KW|LHs}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lethality.png]]||{{col|G2|Lethality}}||The Damage Bonus from {{KW|LeHs}} is affected by your {{KW|CritDMG}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||Your {{col|P|Attacks}} gain a 25% chance to {{KW|trigger}} a {{col|Y|Chain Lightning}} {{col|P|on hit}} that deals {{col|G|130 to 380}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||Damage from your {{col|P|Skill}} inflicts {{KW|Fatigue}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|160 to 220}} {{KW|SlashN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+50%}} {{col|P|Buff}} Effect.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poison Aura.png]]||{{col|G2|Poison Aura}}||Grants a {{col|Po|Poison Aura}} that deals {{col|G|10 to 20}} {{KW|PoisonN}} {{col|Po|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; ||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue&#039;s Tally}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, your next {{col|P|Attack}} or {{col|P|Skill}} deals a guaranteed {{KW|Crit}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||Grants {{col|G|+100%}}{{KW|LeH}} at {{KW|FarRange}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Grants {{col|G|+20%}} Attack Speed per {{KW|ManaC}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants 2 {{col|Br|Spinning Blade {{KW|Orbital}}s}} that deal {{col|G|105 to 190}} {{KW|SlashN}} {{col|Br|Damage}} and inflict {{KW|Rupture}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||{{KW|OnDash}}, grants {{col|G|5}} stacks of {{KW|Tailwind}}.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.&amp;lt;br&amp;gt;•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||???||Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|B|Intelligence Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Gain {{KW|CritDMG|200}} against {{KW|Bleed}}{{col|R|ing}} enemies.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that deals {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|2.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|NatureN}} Damage inflicts {{KW|Bleed}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants a {{col|R|Burn Aura}} deals {{col|G|15 to 45}} {{KW|FireN}} {{col|R|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chrono Shift.png]]||{{col|B|Chrono Shift}}||{{Col|P|On Skill Used}}, gain {{Col|G|+100%}} Tick Speed for {{Col|G|10 seconds}}. {{KW|Buff}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally adds {{col|G|+20%}} chance to take a {{KW|Crit}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combustion.png]]||{{col|B|Combustion}}||{{KW|Burn}} deals {{Col|G|+100%}} Damage and deals Damage in an Area.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} {{col|Po|damage}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:&amp;lt;br&amp;gt;↪{{col|G|+1%}} {{col|P|Buff}} Effect&amp;lt;br&amp;gt;↪{{col|G|+1%}} {{col|P|Aura}} Radius.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|ManaC}} you have. {{col|Gr|(Up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||On dealing {{KW|Ele2}} Damage gain {{col|P|Buffs}}:&amp;lt;br&amp;gt;↪{{KW|LightningN}} → {{col|G|x1.30}} {{KW|FireN}} {{col|R|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|FireN}} → {{col|G|x1.30}} {{KW|ColdN}} {{col|B2|damage}} for {{col|G|4 seconds}}&amp;lt;br&amp;gt;↪{{KW|ColdN}} → {{col|G|x1.30}} {{KW|LightningN}} {{col|Y|damage}} for {{col|G|4 seconds}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}|| {{KW|FireN}} {{col|R|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Scorch}}.&amp;lt;br&amp;gt;{{KW|ColdN}} {{col|B2|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Frostbite}}.&amp;lt;br&amp;gt;{{KW|LightningN}} {{col|Y|Damage}} from {{col|P|Skills}} and {{Col|P|Auras}} inflicts {{KW|Zap}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropy.png]]||{{col|B|Entropy}}||Modifiers to your {{KW|ManaRegen}} {{Col|G|also}} apply to your {{Col|P|Damage Over Time}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||• Grants {{col|G|+100%}} {{col|P|{{KW|Orbital}}}} Range.&amp;lt;br&amp;gt;• Your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|+10%}} Attack Speed while missing {{KW|Mana}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|+25%}} increased {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Int}} {{col|P|Trait}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||{{KW|Power}} also increases {{KW|Companion}} Damage at {{col|G|200%}} value.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|+100%}} Stats from {{KW|Int}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Dex}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} {{KW|LightningN}} {{col|Y|Damage}}, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Natures Boon.png]]||{{col|B|Nature&#039;s Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} {{col|G4|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normal Distribution.png]]||{{col|B|Normal Distribution}}||Modifiers to your {{KW|LHc}} {{col|G|also}} apply to your Tick Speed and your Orbital Speed.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||{{col|G|Every 1 second}} {{KW|trigger}} an {{col|P|Attack}} of a random Wand or Staff {{col|P|Weapon}} in your Inventory. {{col|Gr|(Weapon Enchantments will not apply) {{KW|Tick}}}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prodigy.png]]||{{col|B|Prodigy}}||Gain {{col|G|+50%}} {{KW|LHc}}. &amp;lt;br&amp;gt; Gain {{col|G|x2.00}} {{KW|CursedHitChance}} ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants a {{col|Y|Shock Aura}} that deals {{col|G|15 to 60}} {{KW|LightningN}} {{col|Y|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}}, the stacks are consumed to {{KW|trigger}} a {{col|Y|Lightning Strike}} that deals {{col|G|180 to 535}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||• Grants {{col|G|+2}}  {{KW|CompanionC}}. &amp;lt;br&amp;gt;• Gain {{col|R|x0.50}} stats from {{KW|Companions}}.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell Echo.png]]||{{col|B|Thaumaturgical Echo}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, {{KW|repeat}} your next attack.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trickery.png]]||{{col|B|Trickery}}||Gain {{KW|SneakyHitChance|20}} per {{col|Gr|Common}} or {{col|Uncommon|Uncommon}} Equipment Item you are wearing.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vision Quest.png]]||{{col|B|Vision Quest}}||{{col|P|On the tally}} of {{col|G|30}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoo Utopia.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||???||Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{col|R|[[Super Hero]] Traits}}==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Durability.png]]||{{col|R|Super Durability}}||Gain {{col|G|+5}} maximum inherent {{KW|Armor}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Luck.png]]||{{col|R|Super Luck}}||Gain {{col|G|+10}} {{KW|Luck}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+30}} {{KW|Dex}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Regeneration.png]]||{{col|R|Super Regeneration}}||Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 999}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}||Gain {{col|G|+30}} {{KW|Int}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Speed.png]]||{{col|R|Super Speed}}||Gain {{col|G|100%}} increased movement speed.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||Gain {{col|G|+5}} {{KW|Stamina}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||Gain {{col|G|+30}} {{KW|Str}}.||Super Hero only trait||Super Power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{col|Esp|[[Esper]] Traits}} ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mind Spiral.png]]||{{col|Esp|Energy Aura}}||• Gain +30 {{KW|Power}} &amp;lt;br&amp;gt;• Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|25 to 35}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||• Inflict {{col|G|+4}} Stacks of {{KW|Shock}} at once when inflicting {{KW|Shock}}. &amp;lt;br&amp;gt;• {{Col|P|On the Tally}} of {{Col|G|3}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|115 to 340}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama&#039;s Stuff}}||• Gain {{col|G|x1.25}} {{KW|Bleed}} Tick Speed per {{KW|Orbital}} you have. &amp;lt;br&amp;gt;• Grants three {{col|Esp|Kitchen Knife {{KW|Orbital}}s}} that deal {{Col|G|125 to 195}} {{KW|ThrustN}} {{col|Br|Damage}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||• Modifiers to your {{KW|CompanionDMG}} also affect you, but at {{col|R|25%}} value. &amp;lt;br&amp;gt;• While you have exactly {{col|G|1}} {{KW|Companion}}, gain {{col|G|+400%}} {{KW|CompanionDMG}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Papas Stuff.png]]||{{col|Esp|Papa&#039;s Stuff}}||• Gain {{col|G|+20%}} {{KW|CritChance}} with {{col|G2|Ranged}} {{col|P|Weapons}}. &amp;lt;br&amp;gt;• Grants 2 Assault Rifle {{KW|Companions}}.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{col|Gr|APS:}} {{col|G|1.00}}&amp;lt;br&amp;gt;{{col|Gr|DMG:}} {{col|G|135 TO 255}} {{KW|ThrustN}}&amp;lt;br&amp;gt;{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Bombardment}}||• Gain {{col|G|+50%}} Tick Speed while Standing Still.&amp;lt;br&amp;gt; • {{Col|G|Every 2 seconds}} {{KW|triggers}} 5 {{col|Esp|Psionic Blasts}} that deal {{col|G|65 to 75}} {{KW|ExplosionN}} {{col|R|Damage}} each. {{KW|Tick}}||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} deals {{col|G|+2.50%}} current {{col|R|Boss Health}} Damage and {{col|G|+10%}} current {{col|R|Non Boss Health}} Damage with each Tick. {{col|Gr|(Is not scaled by any Damage Modifiers or Scaling)}} &amp;lt;br&amp;gt; • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed Traits==&lt;br /&gt;
Cyborg traits were reworked and now removed in the 0.2.8 update.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:1%;&amp;quot;| !!style=&amp;quot;width:10%;&amp;quot;|Name!!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Description!!style=&amp;quot;width:5%;&amp;quot;|Conditions!!style=&amp;quot;width:5%;&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freezing Core.png]]||{{col|Gr|Freezing Core}}||Your {{col|P|Skill}} deals {{col|G|+90 to 100}} {{KW|ColdN}} {{col|B2|Damage}}.||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser Core.png]]||{{col|Gr|Laser Core}}||{{col|P|On Skill Used}}: {{col|G|Every 0.4 seconds}} {{KW|trigger}} a {{col|R|Laser}} that deals {{col|G|290 to 485}} {{KW|EnergyN}} {{col|En|Damage}} for {{col|G|8 seconds}}. {{KW|Tick}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lucky Core.png]]||{{col|Gr|Lucky Core}}||{{KW|OSU}}, gain {{col|G|+100%}} {{KW|LHc}} for {{col|G|8 seconds}}. {{col|Gr|[{{col|P|Buff}}]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Core.png]]||{{col|Gr|Mana Core}}||Gain {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per Level. {{col|Gr|(Up to +120%)}}||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Core.png]]||{{col|Gr|Power Core}}||{{KW|Power}} also grants {{col|P|Skill}} Effect ({{KW|SkEff}}).||Cyborg only trait||Cybernetic Augment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Game_Mechanics&amp;diff=30836</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Game_Mechanics&amp;diff=30836"/>
		<updated>2025-02-18T09:29:04Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missing Info}}&lt;br /&gt;
==HUD Icons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDHeart.gif|50px]] || Your main health bar. Taking damage will reduce your health, but it can be restored with potions, events, and other methods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDSoul.gif|50px]] || Your soul hearts. Taking damage will remove a soul heart, and it cannot be healed except by obtaining more. Soul hearts have priority over your main health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDShield.gif|50px]] || Your shield points. Taking any kind of damage (sometimes enemies can hit for more than a heart) will always reduce your Shield by one point. Shield points have priority over soul hearts and your main health. Shields can be restored by blacksmiths, items, and equipment effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Block.gif|37px|center]] || Your block indicator. Certain traits or equipment will grant you the ability to block one attack. It is shown as depleted upon blocking and refreshes after each floor. Block has priority over armor, soul hearts and normal hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDDodge.gif|50px]]|| Your evade indicator. Certain traits or equipment will grant you the ability to avoid one attack. It is shown as depleted upon evading and can be replenished every 5 combat rooms. Evade has priority over block, armor, soul hearts and main health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Suppression.gif|45px|center]] || Your suppression hearts. Adds additional hearts that are only appear on your health bar during boss fights. Suppression hearts have priority over everything else. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDMana.gif|50px]] || Your mana. Mana is the resource used by [[Skills]]. Each Skill has a unique Mana &#039;&#039;&#039;Cost&#039;&#039;&#039; and Mana &#039;&#039;&#039;Recovery Rate&#039;&#039;&#039; .  Certain [[Traits]] and equipment may scale off Mana as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDStamina.gif|50px]] || Your current stamina. Allows you to dash forward and iframe through attacks from enemies. This means that there is a short period of time you are invulnerable to any attack while you dash (there are buffs and equipment that can increase this duration). It regenerates as you fight and can be reused often.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDFlask.gif|40px|center]] || Your remaining health flasks. Each one can be used anywhere; however, it has a stationary cast time, so you need to find the best time to use it (it can be cancelled mid-cast to avoid an attack). Flasks can be refilled throughout your run, such as from certain dungeon rooms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDRevive.gif|50px]] || Your resurrection indicator. Certain traits or equipment will allow you to revive with some hearts upon death. When a revive is used, the indicator is shown as depleted and cannot be reused again except with certain items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDCoin.png|50px]] || Your current coins collected. These can be used in shops and the [[Rooms|arcade]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDBomb.png|50px]] || Your current bombs collected. Bombs deal damage and have a large radius. They can be used to blow up entrances to [[Secret Rooms]] or blocked doors, you can blow up shrines, arcade machines (before they break) or kill enemies. &#039;&#039;&#039;Bombs do NOT hurt you!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDKey.png|50px]] || Your current keys collected. Keys are used to open entrances that are blocked off with a locked door. They can also be used to open locked chests and hatches to [[Secret Rooms]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDSoul.png|50px]] || Your current Souls collected. Souls are a secondary in-run currency; they can be spent at bonfires to refill health or gain extra base stats. Some [[Events]] or class passives require sacrificing/saving Souls for rewards/increased damage. Sometimes there might be a shop that requires Souls rather than coins; this includes the current alignment shops (Law, Evil, Good).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Alignment is a stat that determines your end path, costs of items from vendors in the tavern, and bonuses from equipment such as [[Emblem of Bahamut]]. It is divided into four categories, {{KW|Evil}}, {{KW|Good}}, {{KW|Lawful}} and {{KW|Chaos}}. Some [[Classes|classes]] start with {{KW|Evil}} or {{KW|Good}} alignment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Shops for each alignment (excluding Chaotic) are unlocked as you progress in [[World Tier]]. Defeating the Gate Guardian of each path (Shadow Planes, Burning Hells, High Heavens) will unlock their respective alignment shops that can appear after a boss battle. These shops are the primary ways of obtaining alignment to pass the worthiness check at the Gates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The mastery perk [[Mastery Perks#ThroneQuest|Throne Quest]] reduces alignment requirements for Floor 12 Gates by 1.&lt;br /&gt;
* Having the opposite alignment when buying from {{col|Y|Tavern}} NPCs can {{col|R|increase}} the price of what they&#039;re selling. For example, &amp;quot;Gun Dealer NPC ({{col|G|15}}/30/{{col|R|45}})&amp;quot; means that at the correct alignment with the character, the price will be {{col|G|15}} gold, whilst at the opposite alignment, it will be {{col|R|45}} gold.&lt;br /&gt;
* Current alignment can be seen in the character stats under the general tab.&lt;br /&gt;
===Morality===&lt;br /&gt;
{{col|G|Positive}} values indicate an increase in {{KW|Good}} whilst {{col|R|negative}} values indicate an increase in {{KW|Evil}}. &lt;br /&gt;
* Note that Alignment is no longer on a scale, so getting +1 {{KW|Good}} will not counteract +1 {{KW|Evil}}.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Gained&lt;br /&gt;
|-&lt;br /&gt;
|+Sources&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{KW|Evil}} shops || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Illegal Gun Parts]] from Gun Dealer NPC in {{col|Y|Tavern}} || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Buying or Selling items in the [[Black Market]] || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Accepting the [[Captured Goat Devil]]&#039;s deal || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Opening up one of the [[Evil Urns]] || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Wearing [[Devil Horns]] and [[Devil Cloak]]|| -4 (set bonus)&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{KW|Good}} shops || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Green Blossom]] from the Dryad NPC in {{col|Y|Tavern}} || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Purging Stone]] from the Cleric NPC in {{col|Y|Tavern}}  || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Kissing the [[Frog Princess]] || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Wearing [[Angelic Hood]] and [[Angelic Ring]] || +4 (set bonus)&lt;br /&gt;
|-&lt;br /&gt;
| From [[Mastery_Perks#Superstitions|Superstitions perk]] on Floor 2 || +1/-1 Any (Random)&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Required&lt;br /&gt;
|-&lt;br /&gt;
|+Usage&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|R|Burning Hells}} || Pure Evil (-4/-3*)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Illegal Gun Parts]] from Gun Dealer NPC in {{col|Y|Tavern}} (15/30/45) || Leaning Evil (-2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Mead]] from Barbarian NPC in {{col|Y|Tavern}} (5/10/20) || Leaning Evil (-2)&lt;br /&gt;
|-&lt;br /&gt;
| Activating effects of [[Amon&#039;s Grasp]] and [[Archdevil Armor]] || Evil (-3)&lt;br /&gt;
|-&lt;br /&gt;
| Increasing effects of [[Devil Charm]], [[Devil Boots]], [[Devil Cloak]], [[Emblem of Tiamat]], [[Dark Wizard Staff]], [[Imp Dagger]] || Evil Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|G|High Heavens}} || Pure Good (+4/+3*)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Green Blossom]] from the Dryad NPC in {{col|Y|Tavern}} (5/10/20)|| Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Purging Stone]] from the Cleric NPC in {{col|Y|Tavern}} (5/10/20) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Fairy Tale Branch]] from the Princess NPC in {{col|Y|Tavern}} (30/45/60) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Repair Powder]] from the Dwarf NPC in {{col|Y|Tavern}} (5/10/15) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Activating effects of [[Eden&#039;s Touch]] and [[Archangel Armor]] || Good (+3)&lt;br /&gt;
|-&lt;br /&gt;
| Increasing effects of [[Angel Charm]], [[Angel Boots]], [[Emblem of Bahamut]]|| Good Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Mastery_Perks#Reprecussions|Reprecussions perk]] || Good and Evil Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Effect from [[Mastery_Perks#Faith|Faith perk]] || Any Alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
{{col|G|Positive}} values indicate an increase in {{KW|Lawful}} whilst {{col|R|negative}} values indicate an increase in {{KW|Chaos}}.&lt;br /&gt;
* Note that Alignment is no longer on a scale, so getting +1 {{KW|Lawful}} will not counteract +1 {{KW|Chaos}}.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{col|R|Note: Chaotic alignment currently is being worked on and will have more uses in the next major update.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Gained&lt;br /&gt;
|-&lt;br /&gt;
|+Sources&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{col|Lb|Lawful}} shops || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying Dice from Farmer NPC in {{col|Y|Tavern}} || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying Dice from Christkind NPC in {{col|Y|Tavern}} (December only) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Storm In A Bottle]] from Wizard NPC in {{col|Y|Tavern}} || -1&lt;br /&gt;
|-&lt;br /&gt;
| Taking the [[Abyssal Charm]] in the [[Abyssal Charm Event|event]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| From [[Mastery_Perks#Superstitions|Superstitions perk]] on Floor 2 || +1/-1 Any (Random)&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Required&lt;br /&gt;
|-&lt;br /&gt;
|+Usage&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|Lb|Shadow Planes}} || Pure Lawful (+4/+3*)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Order Charm]] || Lawful Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Chaos Charm]] || Chaotic Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Mastery_Perks#Reprecussions|Reprecussions perk]] || Lawful and Chaotic Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Effect from [[Mastery_Perks#Faith|Faith perk]] || Any Alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Modifiers==&lt;br /&gt;
There are three stats that can influence the loot you receive from various sources: {{KW|Luck}}, {{KW|MagicFind}} and {{KW|TFind}}&amp;lt;br&amp;gt;{{KW|Luck}} additionally adds {{Col|G|+5%}} {{KW|LHc}} per {{KW|Luck}} you have.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bomb Loot&#039;&#039;&#039;==&lt;br /&gt;
Some room rewards, such as chests, shrines and arcades can be bombed to offer an alternate loot pool. This is useful when you cannot open a chest due to lacking keys, or preferring the alternate loot to the regular one. Note that Giant Treasure Chests have the same bomb loot as the normal chests. Health Fountains also do not give anything on being bombed. Arcades do not give any bomb loot if they have been played till they are broken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This loot can be {{col|G|doubled}} via the mastery perk [[Mastery Perks#SmashAndGrab|Smash and Grab]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:30%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Object!!class=unsortable style=&amp;quot;width:20%;&amp;quot;|Loot&lt;br /&gt;
|-&lt;br /&gt;
|Chest||&lt;br /&gt;
* 4-5 {{KW|Gold}}&lt;br /&gt;
* 1 {{KW|Key}}&lt;br /&gt;
* 1 {{KW|Soul_Heart}}&lt;br /&gt;
|-&lt;br /&gt;
|Blood Chest|| 1 {{KW|Flask}} Charge&lt;br /&gt;
|-&lt;br /&gt;
|Blood Altar|| 1 {{KW|Flask}} Charge&lt;br /&gt;
|-&lt;br /&gt;
|Shrine|| 1 [[Power Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Shrine|| 2 [[Purging Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|Arcade|| Assortment of 3 Dice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Scaling ==&lt;br /&gt;
Damage scaling grants {{col|G|+5%}} Damage per point in that stat (STR, DEX, INT), however depending on the level of the scaling (S, A, B, C, D), there is a soft cap on how much damage you can get. Exceeding the soft cap will result in any level greater than the soft cap only giving {{col|G|+0.5%}} Damage per point in that stat.&lt;br /&gt;
&lt;br /&gt;
For example, having 60 {{KW|Str}} whilst using a weapon with S level {{KW|Str}} scaling will only give a 255% Damage bonus due to the soft cap, instead of 300%.&lt;br /&gt;
&lt;br /&gt;
Most forms of damage will have a form of scaling.&lt;br /&gt;
=== Scaling Soft Caps ===&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039; - 50&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - 10&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
[[File:AttunementExample.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipment need to be &amp;quot;attuned&amp;quot; in order for their effects to work. This is a mechanic to prevent too much equipment micromanagement during fights (such as swapping between 2 body armors during a fight). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To attune an equipment, you must equip it and complete combat rooms. Each room increases your equipped item&#039;s attunement by 1. Equipments can have an attunement value of 1 (1 room) to 3 (3 rooms) and will reset if you enter a new room with it unequipped (i.e in your inventory).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Two ways of instantly attuning your equipment are: using the [[Attunement Blessing]] received from a shrine, or attuning at a campfire before an endgame boss.&lt;br /&gt;
&lt;br /&gt;
==Equipment Rarity==&lt;br /&gt;
Equipments have their own rarity, beginning with Common up to Legendary. Typically the higher the rarity, the more powerful the item is.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{CommonCol}}&lt;br /&gt;
|-&lt;br /&gt;
| {{UncommonCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{RareCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{EpicCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{LegendaryCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{SetCol}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Picking up food grants {{col|G|+1}} EXP as well as a bonus to one of your stats. Normal food items can be found throughout the dungeon as room rewards, in [[shops]] and as rewards from certain gear. They give a bonus to one or more of your three main stats: {{KW|Str}}, {{KW|Dex}} and {{KW|Int}}.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot;&lt;br /&gt;
!colspan =&amp;quot;4&amp;quot;|Stats Gained&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef Icon.png|45px|link=]] {{col|Melee|Beef}} {{Col|G|+1}} {{KW|Str}}|| [[File:Sausage.png|45px|link=]] {{col|Melee|Sausage}} {{Col|G|+2}} {{KW|Str}}, {{Col|G|-1}} {{KW|Int}} || [[File:Burger.png|45px|link=]] {{col|Melee|Burger}} {{Col|G|+1}} {{KW|Str}}, {{Col|G|+1}} {{KW|Dex}} || [[File:Meat Shank.png|45px|link=]] {{col|Melee|Meat Shank}} {{Col|G|+3}} {{KW|Str}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pear Icon.png|45px|link=]] {{col|G2|Pear}} {{Col|G|+1}} {{KW|Dex}}|| [[File:Salad.png|45px|link=]] {{col|G2|Salad}}{{Col|G|+2}} {{KW|Dex}}, {{Col|G|-1}} {{KW|Str}} || [[File:Cake Icon.png|45px|link=]] {{col|G2|Cake}} {{Col|G|+1}} {{KW|Dex}}, {{Col|G|+1}} {{KW|Int}} || [[File:Broccoli.png|45px|link=]] {{col|G2|Broccoli}} {{Col|G|+3}} {{KW|Dex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|45px|link=]] {{col|B3|Candy}} {{Col|G|+1}} {{KW|Int}}|| [[File:Chocolate.png|45px|link=]] {{col|B3|Chocolate}} {{Col|G|+2}} {{KW|Int}}, {{Col|G|-1}} {{KW|Dex}}  || [[File:Fish N Chips.png|45px|link=]] {{col|B3|Fish N Chips}}{{Col|G|+1}} {{KW|Int}}, {{Col|G|+1}} {{KW|Str}} || [[File:Lollipop.png|45px|link=]] {{col|B3|Lollipop}} {{Col|G|+3}} {{KW|Int}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Golden Food==&lt;br /&gt;
Golden food are a special type of food: most of them can only appear as room rewards on floors 11/12. Each golden food gives a unique stat bonus and {{Col|G|+1}} EXP. Ambrosia is the only golden food currently that can also appear as rewards from Blood Altars and in [[Secret Rooms]] in addition to appearing on floors 11/12.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%;&amp;quot;&lt;br /&gt;
!Food!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Steak.png|50px|link=]] {{col|Gold|Golden Steak}}|| &amp;lt;b&amp;gt;{{Col|G|10%}} increased damage with non crits&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Candy.png|50px|link=]] {{col|Gold|Golden Candy}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{KW|Crit}} chance&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Pear.png|50px|link=]] {{col|Gold|Golden Pear}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} increased attack speed&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Meat Shank.png|50px|link=]] {{col|Gold|Golden Meat Shank}}|| &amp;lt;b&amp;gt;{{Col|G|+15}} equip load capacity&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Broccoli.png|50px|link=]] {{col|Gold|Golden Broccoli}}|| &amp;lt;b&amp;gt;{{Col|G|+15%}} {{KW|Crit}} multiplier&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Lollipop.png|50px|link=]] {{col|Gold|Golden Lollipop}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{col|B|mana drain}} refund&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ambrosia.png|50px|link=]] {{col|Gold|Ambrosia}}|| &amp;lt;b&amp;gt;{{Col|G|+1}} to highest attribute&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Croissant.png|50px|link=]] {{col|Gold|Golden Croissant}}|| &amp;lt;b&amp;gt;{{Col|G|+10%}} increased {{KW|Companion}} damage&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Cherries.png|50px|link=]] {{col|Gold|Golden Cherries}}|| &amp;lt;b&amp;gt;{{Col|G|+10%}} increased {{KW|trigger}} damage&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Clover.png|50px|link=]] {{col|Gold|Golden Clover}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{KW|LH}} chance&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tipsiness[[File:SE Tipsiness.png|50px|link=]]==&lt;br /&gt;
Displays the amount of {{Col|P|booze buffs}} you can have active at once, with the default {{Col|G|maximum}} being {{Col|G|3}} stacks. You gain {{Col|G|1}} {{Col|Gold|Tipsiness}} stack for each [[Items#Booze|Booze]] item you drink, with stacks lasting {{Col|G|10}} rooms. &lt;br /&gt;
When a stack expires, the oldest {{Col|P|booze buff}} is removed. If you go over your {{Col|G|maximum}} {{Col|Gold|Tipsiness}}, the oldest {{Col|P|booze buff}} is removed and replaced with the new {{Col|P|booze buff}}.  {{Col|G|Max}} {{Col|Gold|Tipsiness}} stacks can be increased by {{Col|G|1}} for each &amp;lt;br&amp;gt;[[File:Cheese.png|30px|link=[[Cheese]]]][[Cheese]] you consume. Having the [[File:Boozer.png|30px|link=[[Traits#Strength Traits]]]][[Traits#Strength Traits|Boozer]] trait makes stacks permanent.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Game_Mechanics&amp;diff=30835</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Game_Mechanics&amp;diff=30835"/>
		<updated>2025-02-18T09:27:48Z</updated>

		<summary type="html">&lt;p&gt;NDSi: updated alignment section for 0.2.8.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missing Info}}&lt;br /&gt;
==HUD Icons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDHeart.gif|50px]] || Your main health bar. Taking damage will reduce your health, but it can be restored with potions, events, and other methods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDSoul.gif|50px]] || Your soul hearts. Taking damage will remove a soul heart, and it cannot be healed except by obtaining more. Soul hearts have priority over your main health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDShield.gif|50px]] || Your shield points. Taking any kind of damage (sometimes enemies can hit for more than a heart) will always reduce your Shield by one point. Shield points have priority over soul hearts and your main health. Shields can be restored by blacksmiths, items, and equipment effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Block.gif|37px|center]] || Your block indicator. Certain traits or equipment will grant you the ability to block one attack. It is shown as depleted upon blocking and refreshes after each floor. Block has priority over armor, soul hearts and normal hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDDodge.gif|50px]]|| Your evade indicator. Certain traits or equipment will grant you the ability to avoid one attack. It is shown as depleted upon evading and can be replenished every 5 combat rooms. Evade has priority over block, armor, soul hearts and main health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Suppression.gif|45px|center]] || Your suppression hearts. Adds additional hearts that are only appear on your health bar during boss fights. Suppression hearts have priority over everything else. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDMana.gif|50px]] || Your mana. Mana is the resource used by [[Skills]]. Each Skill has a unique Mana &#039;&#039;&#039;Cost&#039;&#039;&#039; and Mana &#039;&#039;&#039;Recovery Rate&#039;&#039;&#039; .  Certain [[Traits]] and equipment may scale off Mana as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDStamina.gif|50px]] || Your current stamina. Allows you to dash forward and iframe through attacks from enemies. This means that there is a short period of time you are invulnerable to any attack while you dash (there are buffs and equipment that can increase this duration). It regenerates as you fight and can be reused often.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDFlask.gif|40px|center]] || Your remaining health flasks. Each one can be used anywhere; however, it has a stationary cast time, so you need to find the best time to use it (it can be cancelled mid-cast to avoid an attack). Flasks can be refilled throughout your run, such as from certain dungeon rooms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDRevive.gif|50px]] || Your resurrection indicator. Certain traits or equipment will allow you to revive with some hearts upon death. When a revive is used, the indicator is shown as depleted and cannot be reused again except with certain items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDCoin.png|50px]] || Your current coins collected. These can be used in shops and the [[Rooms|arcade]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDBomb.png|50px]] || Your current bombs collected. Bombs deal damage and have a large radius. They can be used to blow up entrances to [[Secret Rooms]] or blocked doors, you can blow up shrines, arcade machines (before they break) or kill enemies. &#039;&#039;&#039;Bombs do NOT hurt you!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDKey.png|50px]] || Your current keys collected. Keys are used to open entrances that are blocked off with a locked door. They can also be used to open locked chests and hatches to [[Secret Rooms]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HUDSoul.png|50px]] || Your current Souls collected. Souls are a secondary in-run currency; they can be spent at bonfires to refill health or gain extra base stats. Some [[Events]] or class passives require sacrificing/saving Souls for rewards/increased damage. Sometimes there might be a shop that requires Souls rather than coins; this includes the current alignment shops (Law, Evil, Good).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Alignment is a stat that determines your end path, costs of items from vendors in the tavern, and bonuses from equipment such as [[Emblem of Bahamut]]. It is divided into four categories, {{KW|Evil}}, {{KW|Good}}, {{KW|Lawful}} and {{KW|Chaos}}. Some [[Classes|classes]] start with {{KW|Evil}} or {{KW|Good}} alignment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Shops for each alignment (excluding Chaotic) are unlocked as you progress in [[World Tier]]. Defeating the Gate Guardian of each path (Shadow Planes, Burning Hells, High Heavens) will unlock their respective alignment shops that can appear after a boss battle. These shops are the primary ways of obtaining alignment to pass the worthiness check at the Gates.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The mastery perk [[Mastery Perks#ThroneQuest|Throne Quest]] reduces alignment requirements for Floor 12 Gates by 1.&lt;br /&gt;
* Having the opposite alignment when buying from {{col|Y|Tavern}} NPCs can {{col|R|increase}} the price of what they&#039;re selling. For example, &amp;quot;Gun Dealer NPC ({{col|G|15}}/30/{{col|R|45}})&amp;quot; means that at the correct alignment with the character, the price will be {{col|G|15}} gold, whilst at the opposite alignment, it will be {{col|R|45}} gold.&lt;br /&gt;
* Current alignment can be seen in the character stats under the general tab.&lt;br /&gt;
===Morality===&lt;br /&gt;
{{col|G|Positive}} values indicate an increase in {{KW|Good}} whilst {{col|R|negative}} values indicate an increase in {{KW|Evil}}. &lt;br /&gt;
* Note that Alignment is no longer on a scale, so getting +1 {{KW|Good}} will not counteract +1 {{KW|Evil}}.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Gained&lt;br /&gt;
|-&lt;br /&gt;
|+Sources&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{KW|Evil}} shops || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Illegal Gun Parts]] from Gun Dealer NPC in {{col|Y|Tavern}} || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Buying or Selling items in the [[Black Market]] || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Accepting the [[Captured Goat Devil]]&#039;s deal || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Opening up one of the [[Evil Urns]] || -1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Wearing [[Devil Horns]] and [[Devil Cloak]]|| -4 (set bonus)&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{KW|Good}} shops || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Green Blossom]] from the Dryad NPC in {{col|Y|Tavern}} || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Purging Stone]] from the Cleric NPC in {{col|Y|Tavern}}  || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Kissing the [[Frog Princess]] || +1 (once per run)&lt;br /&gt;
|-&lt;br /&gt;
| Wearing [[Angelic Hood]] and [[Angelic Ring]] || +4 (set bonus)&lt;br /&gt;
|-&lt;br /&gt;
| From [[Mastery_Perks#Superstitions|Superstitions perk]] on Floor 2 || +1/-1 Any (Random)&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Required&lt;br /&gt;
|-&lt;br /&gt;
|+Usage&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|R|Burning Hells}} || Pure Evil (-4/-3*)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Illegal Gun Parts]] from Gun Dealer NPC in {{col|Y|Tavern}} (15/30/45) || Leaning Evil (-2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Mead]] from Barbarian NPC in {{col|Y|Tavern}} (5/10/20) || Leaning Evil (-2)&lt;br /&gt;
|-&lt;br /&gt;
| Activating effects of [[Amon&#039;s Grasp]] and [[Archdevil Armor]] || Evil (-3)&lt;br /&gt;
|-&lt;br /&gt;
| Increasing effects of [[Devil Charm]], [[Devil Boots]], [[Devil Cloak]], [[Emblem of Tiamat]], [[Dark Wizard Staff]], [[Imp Dagger]] || Evil Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|G|High Heavens}} || Pure Good (+4/+3*)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Green Blossom]] from the Dryad NPC in {{col|Y|Tavern}} (5/10/20)|| Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Purging Stone]] from the Cleric NPC in {{col|Y|Tavern}} (5/10/20) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Fairy Tale Branch]] from the Princess NPC in {{col|Y|Tavern}} (30/45/60) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Cheaper [[Repair Powder]] from the Dwarf NPC in {{col|Y|Tavern}} (5/10/15) || Leaning Good (+2)&lt;br /&gt;
|-&lt;br /&gt;
| Activating effects of [[Eden&#039;s Touch]] and [[Archangel Armor]] || Good (+3)&lt;br /&gt;
|-&lt;br /&gt;
| Increasing effects of [[Angel Charm]], [[Angel Boots]], [[Emblem of Bahamut]]|| Good Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Mastery_Perks#Reprecussions|Reprecussions perk]] | Good and Evil Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Effect from [[Mastery_Perks#Faith|Faith perk]] | Any Alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
{{col|G|Positive}} values indicate an increase in {{KW|Lawful}} whilst {{col|R|negative}} values indicate an increase in {{KW|Chaos}}.&lt;br /&gt;
* Note that Alignment is no longer on a scale, so getting +1 {{KW|Lawful}} will not counteract +1 {{KW|Chaos}}.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{col|R|Note: Chaotic alignment currently is being worked on and will have more uses in the next major update.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Gained&lt;br /&gt;
|-&lt;br /&gt;
|+Sources&lt;br /&gt;
|-&lt;br /&gt;
| Buying from {{col|Lb|Lawful}} shops || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying Dice from Farmer NPC in {{col|Y|Tavern}} || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying Dice from Christkind NPC in {{col|Y|Tavern}} (December only) || +1&lt;br /&gt;
|-&lt;br /&gt;
| Buying [[Storm In A Bottle]] from Wizard NPC in {{col|Y|Tavern}} || -1&lt;br /&gt;
|-&lt;br /&gt;
| Taking the [[Abyssal Charm]] in the [[Abyssal Charm Event|event]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| From [[Mastery_Perks#Superstitions|Superstitions perk]] on Floor 2 || +1/-1 Any (Random)&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:40%;&amp;quot;|Interaction!!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Alignment Required&lt;br /&gt;
|-&lt;br /&gt;
|+Usage&lt;br /&gt;
|-&lt;br /&gt;
| Worthiness for the gate in the {{col|Lb|Shadow Planes}} || Pure Lawful (+4/+3*)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Order Charm]] || Lawful Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Chaos Charm]] || Chaotic Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Increased effect of [[Mastery_Perks#Reprecussions|Reprecussions perk]] | Lawful and Chaotic Alignment (Effect Scaling)&lt;br /&gt;
|-&lt;br /&gt;
| Effect from [[Mastery_Perks#Faith|Faith perk]] | Any Alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Modifiers==&lt;br /&gt;
There are three stats that can influence the loot you receive from various sources: {{KW|Luck}}, {{KW|MagicFind}} and {{KW|TFind}}&amp;lt;br&amp;gt;{{KW|Luck}} additionally adds {{Col|G|+5%}} {{KW|LHc}} per {{KW|Luck}} you have.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Bomb Loot&#039;&#039;&#039;==&lt;br /&gt;
Some room rewards, such as chests, shrines and arcades can be bombed to offer an alternate loot pool. This is useful when you cannot open a chest due to lacking keys, or preferring the alternate loot to the regular one. Note that Giant Treasure Chests have the same bomb loot as the normal chests. Health Fountains also do not give anything on being bombed. Arcades do not give any bomb loot if they have been played till they are broken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This loot can be {{col|G|doubled}} via the mastery perk [[Mastery Perks#SmashAndGrab|Smash and Grab]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:30%;&amp;quot;&lt;br /&gt;
!class=unsortable style=&amp;quot;width:10%;&amp;quot;|Object!!class=unsortable style=&amp;quot;width:20%;&amp;quot;|Loot&lt;br /&gt;
|-&lt;br /&gt;
|Chest||&lt;br /&gt;
* 4-5 {{KW|Gold}}&lt;br /&gt;
* 1 {{KW|Key}}&lt;br /&gt;
* 1 {{KW|Soul_Heart}}&lt;br /&gt;
|-&lt;br /&gt;
|Blood Chest|| 1 {{KW|Flask}} Charge&lt;br /&gt;
|-&lt;br /&gt;
|Blood Altar|| 1 {{KW|Flask}} Charge&lt;br /&gt;
|-&lt;br /&gt;
|Shrine|| 1 [[Power Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Shrine|| 2 [[Purging Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|Arcade|| Assortment of 3 Dice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Scaling ==&lt;br /&gt;
Damage scaling grants {{col|G|+5%}} Damage per point in that stat (STR, DEX, INT), however depending on the level of the scaling (S, A, B, C, D), there is a soft cap on how much damage you can get. Exceeding the soft cap will result in any level greater than the soft cap only giving {{col|G|+0.5%}} Damage per point in that stat.&lt;br /&gt;
&lt;br /&gt;
For example, having 60 {{KW|Str}} whilst using a weapon with S level {{KW|Str}} scaling will only give a 255% Damage bonus due to the soft cap, instead of 300%.&lt;br /&gt;
&lt;br /&gt;
Most forms of damage will have a form of scaling.&lt;br /&gt;
=== Scaling Soft Caps ===&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039; - 50&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - 40&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - 20&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - 10&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
[[File:AttunementExample.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Some equipment need to be &amp;quot;attuned&amp;quot; in order for their effects to work. This is a mechanic to prevent too much equipment micromanagement during fights (such as swapping between 2 body armors during a fight). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To attune an equipment, you must equip it and complete combat rooms. Each room increases your equipped item&#039;s attunement by 1. Equipments can have an attunement value of 1 (1 room) to 3 (3 rooms) and will reset if you enter a new room with it unequipped (i.e in your inventory).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Two ways of instantly attuning your equipment are: using the [[Attunement Blessing]] received from a shrine, or attuning at a campfire before an endgame boss.&lt;br /&gt;
&lt;br /&gt;
==Equipment Rarity==&lt;br /&gt;
Equipments have their own rarity, beginning with Common up to Legendary. Typically the higher the rarity, the more powerful the item is.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{CommonCol}}&lt;br /&gt;
|-&lt;br /&gt;
| {{UncommonCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{RareCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{EpicCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{LegendaryCol}} &lt;br /&gt;
|-&lt;br /&gt;
| {{SetCol}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Picking up food grants {{col|G|+1}} EXP as well as a bonus to one of your stats. Normal food items can be found throughout the dungeon as room rewards, in [[shops]] and as rewards from certain gear. They give a bonus to one or more of your three main stats: {{KW|Str}}, {{KW|Dex}} and {{KW|Int}}.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot;&lt;br /&gt;
!colspan =&amp;quot;4&amp;quot;|Stats Gained&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beef Icon.png|45px|link=]] {{col|Melee|Beef}} {{Col|G|+1}} {{KW|Str}}|| [[File:Sausage.png|45px|link=]] {{col|Melee|Sausage}} {{Col|G|+2}} {{KW|Str}}, {{Col|G|-1}} {{KW|Int}} || [[File:Burger.png|45px|link=]] {{col|Melee|Burger}} {{Col|G|+1}} {{KW|Str}}, {{Col|G|+1}} {{KW|Dex}} || [[File:Meat Shank.png|45px|link=]] {{col|Melee|Meat Shank}} {{Col|G|+3}} {{KW|Str}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pear Icon.png|45px|link=]] {{col|G2|Pear}} {{Col|G|+1}} {{KW|Dex}}|| [[File:Salad.png|45px|link=]] {{col|G2|Salad}}{{Col|G|+2}} {{KW|Dex}}, {{Col|G|-1}} {{KW|Str}} || [[File:Cake Icon.png|45px|link=]] {{col|G2|Cake}} {{Col|G|+1}} {{KW|Dex}}, {{Col|G|+1}} {{KW|Int}} || [[File:Broccoli.png|45px|link=]] {{col|G2|Broccoli}} {{Col|G|+3}} {{KW|Dex}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|45px|link=]] {{col|B3|Candy}} {{Col|G|+1}} {{KW|Int}}|| [[File:Chocolate.png|45px|link=]] {{col|B3|Chocolate}} {{Col|G|+2}} {{KW|Int}}, {{Col|G|-1}} {{KW|Dex}}  || [[File:Fish N Chips.png|45px|link=]] {{col|B3|Fish N Chips}}{{Col|G|+1}} {{KW|Int}}, {{Col|G|+1}} {{KW|Str}} || [[File:Lollipop.png|45px|link=]] {{col|B3|Lollipop}} {{Col|G|+3}} {{KW|Int}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Golden Food==&lt;br /&gt;
Golden food are a special type of food: most of them can only appear as room rewards on floors 11/12. Each golden food gives a unique stat bonus and {{Col|G|+1}} EXP. Ambrosia is the only golden food currently that can also appear as rewards from Blood Altars and in [[Secret Rooms]] in addition to appearing on floors 11/12.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%;&amp;quot;&lt;br /&gt;
!Food!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Steak.png|50px|link=]] {{col|Gold|Golden Steak}}|| &amp;lt;b&amp;gt;{{Col|G|10%}} increased damage with non crits&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Candy.png|50px|link=]] {{col|Gold|Golden Candy}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{KW|Crit}} chance&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Pear.png|50px|link=]] {{col|Gold|Golden Pear}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} increased attack speed&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Meat Shank.png|50px|link=]] {{col|Gold|Golden Meat Shank}}|| &amp;lt;b&amp;gt;{{Col|G|+15}} equip load capacity&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Broccoli.png|50px|link=]] {{col|Gold|Golden Broccoli}}|| &amp;lt;b&amp;gt;{{Col|G|+15%}} {{KW|Crit}} multiplier&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Lollipop.png|50px|link=]] {{col|Gold|Golden Lollipop}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{col|B|mana drain}} refund&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ambrosia.png|50px|link=]] {{col|Gold|Ambrosia}}|| &amp;lt;b&amp;gt;{{Col|G|+1}} to highest attribute&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Croissant.png|50px|link=]] {{col|Gold|Golden Croissant}}|| &amp;lt;b&amp;gt;{{Col|G|+10%}} increased {{KW|Companion}} damage&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Cherries.png|50px|link=]] {{col|Gold|Golden Cherries}}|| &amp;lt;b&amp;gt;{{Col|G|+10%}} increased {{KW|trigger}} damage&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden Clover.png|50px|link=]] {{col|Gold|Golden Clover}}|| &amp;lt;b&amp;gt;{{Col|G|+2.5%}} {{KW|LH}} chance&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tipsiness[[File:SE Tipsiness.png|50px|link=]]==&lt;br /&gt;
Displays the amount of {{Col|P|booze buffs}} you can have active at once, with the default {{Col|G|maximum}} being {{Col|G|3}} stacks. You gain {{Col|G|1}} {{Col|Gold|Tipsiness}} stack for each [[Items#Booze|Booze]] item you drink, with stacks lasting {{Col|G|10}} rooms. &lt;br /&gt;
When a stack expires, the oldest {{Col|P|booze buff}} is removed. If you go over your {{Col|G|maximum}} {{Col|Gold|Tipsiness}}, the oldest {{Col|P|booze buff}} is removed and replaced with the new {{Col|P|booze buff}}.  {{Col|G|Max}} {{Col|Gold|Tipsiness}} stacks can be increased by {{Col|G|1}} for each &amp;lt;br&amp;gt;[[File:Cheese.png|30px|link=[[Cheese]]]][[Cheese]] you consume. Having the [[File:Boozer.png|30px|link=[[Traits#Strength Traits]]]][[Traits#Strength Traits|Boozer]] trait makes stacks permanent.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Hero_Cape&amp;diff=30834</id>
		<title>Hero Cape</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Hero_Cape&amp;diff=30834"/>
		<updated>2025-02-18T09:27:08Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment Infobox &lt;br /&gt;
|Equipment_Type = Body Armor&lt;br /&gt;
|Effect = {{col|G|+10%}} Damage per {{KW|HeartContainer}} you have&lt;br /&gt;
|Equip_Load = 20&lt;br /&gt;
|Attunement = 0&lt;br /&gt;
|Rarity = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
{{PAGENAME}} is an equipment in Tiny Rogues.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The Hero.gif|50px|link=[[The Hero]]]]&amp;lt;strong&amp;gt;[[The Hero]]&amp;lt;/strong&amp;gt; starts with this item equipped.&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
==={{0.2.4}}===&lt;br /&gt;
*Effect changed from &amp;quot;Grants {{col|G|10%}} increased damage depending on how Good your alignment is.&amp;quot; to &amp;quot;Grants {{col|G|10%}} increased damage per {{KW|luck}} you have. {{col|Gr|(up to 30%)}}&amp;quot;&lt;br /&gt;
==={{0.2.0 v4}}===&lt;br /&gt;
* All equipment has been reworked.&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Category:Evil&amp;diff=30833</id>
		<title>Category:Evil</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Category:Evil&amp;diff=30833"/>
		<updated>2025-02-18T09:25:33Z</updated>

		<summary type="html">&lt;p&gt;NDSi: Created page with &amp;quot;Elements that use the evil alignment mechanic&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements that use the evil alignment mechanic&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30832</id>
		<title>Mastery Perks</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=Mastery_Perks&amp;diff=30832"/>
		<updated>2025-02-18T09:10:43Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mastery Perks&#039;&#039;&#039; act as the main progression system in the game, letting you pick and choose the best perks for your ideal playstyle and helps make the game less difficult and more accessible. Mastery Perk points can be gained via defeating bosses and gaining Boss Crowns, which fill an EXP bar and contribute to gaining your next point. This can be sped up by activating [[Cinder|Cinders]] which make the game more difficult in exchange for more EXP per crown. In the perk tree there are choice perks which let you pick only 1 perk out of multiple choices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A maximum of {{col|G|30}} Mastery Points can be currently allocated in the perk tree, meaning that not every perk can be enabled at once.&lt;br /&gt;
&lt;br /&gt;
==North==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Hope&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkHope.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|1}} {{KW|Soul_Heart}}. || &amp;gt; [[#BargainHunter|Bargain Hunter/Window Shopper]]&amp;lt;br&amp;gt;&amp;gt; [[#FirstAid|First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FirstAid&amp;quot;&amp;gt;&#039;&#039;&#039;First Aid&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFirstAid.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} additional {{col|R|health}} [[File:IconHeart.png|15px|link=]] flask. || &amp;gt; [[#QuickRecovery|Quick Recovery]]&amp;lt;br&amp;gt;&amp;gt; [[#HeadStart|Head Start/Shortcut]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeadStart&amp;quot;&amp;gt;&#039;&#039;&#039;Head Start/Shortcut&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeadStart.png|50px]] [[File:PerkShortcut.png|50px]]&amp;lt;/center&amp;gt; || You start with {{col|G|+1}} EXP.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;You start with {{col|G|+5}} EXP but every level takes {{col|R|+1}} EXP to achieve. || &amp;gt; [[#OpeningMove|Opening Move]]&amp;lt;br&amp;gt;&amp;gt; [[#HighStakes|High Stakes/Slow and Steady]]&amp;lt;br&amp;gt;&amp;gt; [[#Freedom|Freedom]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighStakes&amp;quot;&amp;gt;&#039;&#039;&#039;High Stakes/Slow and Steady&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighStakes.png|50px]] [[File:PerkSlowAndSteady.png|50px]]&amp;lt;/center&amp;gt; || Adds {{col|G|+15%}} to your {{KW|SuperEffective}}damage&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Adds {{col|G|+10%}} to your {{KW|NotVeryEffective}} damage|| &amp;gt; [[#Superstitions|Superstitions]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Superstitions&amp;quot;&amp;gt;&#039;&#039;&#039;Superstitions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuperstitions.png|50px]]&amp;lt;/center&amp;gt; || Upon entering Floor 2, gain {{col|G|+1}} point of a random [[Game_Mechanics#Alignment|Alignment]]. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}} || &amp;gt; [[#Reprecussions|Reprecussions]]&amp;lt;br&amp;gt;&amp;gt; [[#ThroneQuest|Throne Quest]] &amp;lt;br&amp;gt;&amp;gt; [[#Faith|Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Reprecussions&amp;quot;&amp;gt;&#039;&#039;&#039;Reprecussions&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReprecussions.png|50px]]&amp;lt;/center&amp;gt; || For each point of {{KW|Evil}}, find {{col|G|+5%}} Blood Chest Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Good}}, find {{col|G|+5%}} Shrine Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Lawful}}, find {{col|G|+5%}} {{col|Soul|Soul}} Rewards.&amp;lt;br&amp;gt; For each point of {{KW|Evil}}, find {{col|G|+5%}} Dice Rewards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThroneQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Throne Quest&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThroneQuest.png|50px]]&amp;lt;/center&amp;gt; || Reduces [[Game Mechanics#Alignment|alignment]] requirements to enter final floors by {{col|G|1}}. (From 4/4 to 3/3).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Faith&amp;quot;&amp;gt;&#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFaith.png|50px]]&amp;lt;/center&amp;gt; || While one Alignment is 2 or higher and the other three are 1 or lower: Gain {{col|G|+1}} {{KW|TFind}}. {{col|Gr|(Alignments are {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}})}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Rooms#Blacksmith|Blacksmiths]] and Economy&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BargainHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Bargain Hunter/Window Shopper&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBargainHunter.png|50px]][[File:PerkWindowShopper.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[shops|all shops]] are {{col|G|reduced}} by {{col|G|10%}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Shops]] gain a {{col|G|25%}} chance to offer 1 additional item. || &amp;gt; [[#SupplyDemand|Supply and Demand/Demand and Supply]]&amp;lt;br&amp;gt;&amp;gt; [[#PayToWin|Pay to Win]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SupplyDemand&amp;quot;&amp;gt;&#039;&#039;&#039;Supply and Demand/Demand and Supply&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSupplyAndDemand.png|50px]][[File:PerkDemandAndSupply.png|50px]]&amp;lt;/center&amp;gt; || &amp;lt;span style=&amp;quot;text-transform:capitalize;&amp;quot;&amp;gt;{{KW|Gold}}&amp;lt;/span&amp;gt;prices in [[Shops]] under {{col|G|10}} are {{col|G|reduced}} to {{col|G|5}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{KW|Soul}} prices in [[Shops]] under {{col|G|5}} are {{col|G|reduced}} to {{col|G|1}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PayToWin&amp;quot;&amp;gt;&#039;&#039;&#039;Pay to Win&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPayToWin.png|50px]]&amp;lt;/center&amp;gt; || Floor 1 always contains a [[Shops|shop]]. || &amp;gt; [[#LossLeader|Loss Leader/Worth of a Soul]]&amp;lt;br&amp;gt;&amp;gt; [[#MixedBag|Mixed Bag]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LossLeader&amp;quot;&amp;gt;&#039;&#039;&#039;Loss Leader/Worth of a Soul&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLossLeader.png|50px]][[File:PerkWorthOfASoul.png|50px]]&amp;lt;/center&amp;gt; || Upgrading {{col|P|weapons}} at any [[Rooms#Blacksmith|blacksmith]] costs {{col|G|10}}/{{col|G|15}}/20 {{col|Gr|[and so on]}} instead of 20/20/20&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;All [[Rooms#Blacksmith|blacksmiths]] charge {{col|G|5}} {{KW|Souls}} instead of 20 {{KW|Gold}} per upgrade. || &amp;gt; [[#Loyalty|Loyalty/Sympathy/Pity]]&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Loyalty&amp;quot;&amp;gt;&#039;&#039;&#039;Loyalty/Sympathy/Pity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLoyalty.png|50px]][[File:PerkSympathy.png|50px]][[File:PerkPity.png|42px]]&amp;lt;/center&amp;gt; || The default [[Rooms#Blacksmith|blacksmith]] can upgrade {{col|P|weapons}} to {{col|P|upgrade level}} {{col|G|4}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] sell [[Repair Powder]] for 5 {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;The [[Rooms#Blacksmith|Blacksmith]] can remove negative [[Weapon Enchantments|enchantments]] from {{col|P|weapons}} for {{col|G|free}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MixedBag&amp;quot;&amp;gt;&#039;&#039;&#039;Mixed Bag&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMixedBag.png|50px]]&amp;lt;/center&amp;gt; || [[Shops]] that trade for {{KW|Souls}} have a {{col|G|10%}} chance to charge {{KW|Gold}}instead. || &amp;gt; [[#SuitUp|Suit Up]]&amp;lt;br&amp;gt;&amp;gt; [[#Inflation|Inflation/Deflation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SuitUp&amp;quot;&amp;gt;&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSuitUp.png|50px]]&amp;lt;/center&amp;gt; || Treasure chests gain a {{col|G|20%}} chance to contain an additional item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Inflation&amp;quot;&amp;gt;&#039;&#039;&#039;Inflation/Deflation&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkInflation.png|50px]] [[File:PerkDeflation.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} and equipment are {{col|G|1}} to {{col|G|5 }} {{KW|Gold}} cheaper at [[shops]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} and equipment are worth {{col|G|1}} to {{col|G|5}} more {{KW|Gold}} at the [[Rooms#Pawn Shop|Pawn Shop]].|| &amp;gt; [[#BulkSeller|Bulk Seller]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;BulkSeller&amp;quot;&amp;gt;&#039;&#039;&#039;Bulk Seller&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkBulkSeller.png|50px]]&amp;lt;/center&amp;gt; || With each consecutive item sold at the [[Rooms#Pawn Shop|Pawn Shop]], the following items sells for {{col|G|+1}} {{KW|Gold}} up to a maximum of {{col|G|+10}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flasks and Sacrifice&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;QuickRecovery&amp;quot;&amp;gt;&#039;&#039;&#039;QuickRecovery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkQuickRecovery.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|25%}} flask drink speed. || &amp;gt; [[#WorldOfHurt|World of Hurt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WorldOfHurt&amp;quot;&amp;gt;&#039;&#039;&#039;World of Hurt&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWorldOfHurt.png|50px]]&amp;lt;/center&amp;gt; || Blood Chests and Blood Altars are {{col|G|x1.30 more}} common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Traits]] and Attributes&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;OpeningMove&amp;quot;&amp;gt;&#039;&#039;&#039;Opening Move&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOpeningMove.png|50px]]&amp;lt;/center&amp;gt; || Your first {{col|P|trait}} selection always offers {{col|G|4}} {{col|P|traits}}. || &amp;gt; [[#PersonalAgency|Personal Agency]]&amp;lt;br&amp;gt;&amp;gt; [[#StrongFoundation|Strong Foundation/Perfectionist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PersonalAgency&amp;quot;&amp;gt;&#039;&#039;&#039;Personal Agency&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPersonalAgency.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to seal a {{col|P|trait}} in {{col|P|trait}} selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;StrongFoundation&amp;quot;&amp;gt;&#039;&#039;&#039;Strong Foundation/Perfectionist&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkStrongFoundation.png|50px]][[File:PerkPerfectionist.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your first {{col|P|trait}} selection.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+1}} free {{col|P|trait}} reroll, only on your last {{col|P|trait}} selection.|| &amp;gt; [[#AllIn|All In/Well Rounded Beast]]&amp;lt;br&amp;gt;&amp;gt; [[#ButterflyEffect|Butterfly Effect/Wildcard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;AllIn&amp;quot;&amp;gt;&#039;&#039;&#039;All In/Well Rounded Beast&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAllIn.png|50px]] [[File:PerkWellRoundedBeast.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|50%}} chance that food rewards are of the type of your highest attribute.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;On entering floor 2, 4, 6 and 8 gain {{col|G|+1}} of your lowest attribute.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ButterflyEffect&amp;quot;&amp;gt;&#039;&#039;&#039;Butterfly Effect/Wildcard&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkButterflyEffect.png|50px]] [[File:PerkWildcard.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Trait}} offered in {{col|P|trait}} selections are more likely to match the color of {{col|P|traits}} you already have.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|trait}} selections always contain a {{col|P|trait}} of the type of your lowest attribute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot and Mobility&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Freedom&amp;quot;&amp;gt;&#039;&#039;&#039;Freedom&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFreedom.png|50px]]&amp;lt;/center&amp;gt; || Rooms are up to {{col|G|2 Tiles}} larger in Width and Height. || &amp;gt; [[#Speed|Speed/Vigor/Wit]]&amp;lt;br&amp;gt;&amp;gt; [[#SmashAndGrab|Smash and Grab]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Speed&amp;quot;&amp;gt;&#039;&#039;&#039;Speed/Vigor/Wit&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpeed.png|50px]] [[File:PerkVigor.png|50px]][[File:PerkWit.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} base movement speed.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+10}} Equip Load Capacity. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain {{col|G|+2.50%}} {{KW|CritChance}}. || &amp;gt; [[#Skirmisher|Skirmisher/Wrangler]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher/Wrangler&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSkirmisher.png|50px]] [[File:PerkWrangler.png|50px]]&amp;lt;/center&amp;gt; || When {{KW|Stamina}} is drained, instead of {{col|R|emptying}} {{KW|Stamina}} Recovery progress, the {{KW|Stamina}} Recovery is {{col|G|halved}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;While on full {{KW|Stamina}}, your Hitbox is {{col|G|smaller}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmashAndGrab&amp;quot;&amp;gt;&#039;&#039;&#039;Smash and Grab&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmashAndGrab.png|50px]]&amp;lt;/center&amp;gt; || Bombing treasure chests, shrines and the arcade drop {{col|G|x2.00}} the amount of stuff. || &amp;gt; [[#TrustIssues|Trust Issues/Double Trouble]]&amp;lt;br&amp;gt;&amp;gt; [[#SecretService|Secret Service]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TrustIssues&amp;quot;&amp;gt;&#039;&#039;&#039;Trust Issues/Double Trouble&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTrustIssues.png|50px]] [[File:PerkDoubleTrouble.png|50px]]&amp;lt;/center&amp;gt; || Mimics appear {{col|G|more often}} but you get {{col|R|no hint}} for their upcoming appearance anymore. {{col|Gr|[Info: Mimics award twice the rewards of the chest they mimic, so more mimics equal more loot.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Mimics are {{col|R|slightly rarer}} but always appear in pairs, {{col|G|granting additional rewards}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SecretService&amp;quot;&amp;gt;&#039;&#039;&#039;Secret Service&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSecretService.png|50px]]&amp;lt;/center&amp;gt; || You find up to {{col|G|x2.00}} more Secret Rooms and Locked Cellars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==East==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;In the Eleventh Hour&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkInTheEleventhHour.png|50px]]&amp;lt;/center&amp;gt; || Healing [[File:IconHeart.png|15px|link=]] rewards are {{col|G|25%}} more common while at the brink of death. || &amp;gt; [[#Rebirth|Rebirth]]&amp;lt;br&amp;gt;&amp;gt; [[#HighRoller|High Roller/Safe Bet]]&amp;lt;br&amp;gt;&amp;gt; [[#RedRoulette|Red Roulette/Ethereal Roulette/Golden Roulette]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Rebirth&amp;quot;&amp;gt;&#039;&#039;&#039;Rebirth&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRebirth.png|50px]]&amp;lt;/center&amp;gt; || You are {{col|Y|{{KW|Revived}}}} from death {{col|G|once per run}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HighRoller&amp;quot;&amp;gt;&#039;&#039;&#039;High Roller/Safe Bet&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHighRoller.png|50px]][[File:PerkSafeBet.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|20%}} chance on each room reward roll to roll the maximum amount of rewards.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;If the rolled amount of room rewards is below average the amount is rolled again, taking the higher of the two values.&lt;br /&gt;
| &amp;gt; [[#RainyDayFund|Rainy Day Fund/The Key to Success/Explosive Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RainyDayFund&amp;quot;&amp;gt;&#039;&#039;&#039;Rainy Day Fund/The Key to Success/Explosive Delivery&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRainyDayFund.png|50px]][[File:PerkTheKeyToSuccess.png|50px]][[File:PerkExplosiveDelivery.png|50px]]&amp;lt;/center&amp;gt; || Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Gold}}, gain {{col|G|10}} {{KW|Gold}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Key}}, you gain {{col|G|2}} {{KW|Key}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Once per run, when you enter a Floor beyond Floor 5 without any {{KW|Bomb}}, you gain {{col|G|3}} bombs. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Games and Gear&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RedRoulette&amp;quot;&amp;gt;&#039;&#039;&#039;Red Roulette/Ethereal Roulette/Golden Roulette&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]][[File:PerkRoulette.png|50px]]&amp;lt;/center&amp;gt; || Dice rewards grant {{col|G|+2 to +3}} [[Red Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1 to +2}} [[Ethereal Dice]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Dice rewards grant {{col|G|+1}} [[Golden Dice]]. || &amp;gt; [[#Playtime|Playtime]]&amp;lt;br&amp;gt;&amp;gt; [[#ReadyToGo|Ready to Go/Steady to Go]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Playtime&amp;quot;&amp;gt;&#039;&#039;&#039;Playtime&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPlaytime.png|50px]]&amp;lt;/center&amp;gt; || [[Events|Event Rooms]] with minigames in them are {{col|G|x2.00}} more common. || &amp;gt; [[#Prodigy|Prodigy]]&amp;lt;br&amp;gt;&amp;gt; [[#FishingClub|Fishing Club]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Prodigy&amp;quot;&amp;gt;&#039;&#039;&#039;Prodigy&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkProdigy.png|50px]]&amp;lt;/center&amp;gt; || The chance to win the Jackpot at the Arcade rises from 1% to {{col|G|5%}}.&amp;lt;br&amp;gt; Additionally, Minigames are {{col|G|20% to 30% easier}}. {{col|Gr|(E.g. Fishing, Dancing, Lockpicking...)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FishingClub&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing Club&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFishingClub.png|50px]]&amp;lt;/center&amp;gt; || An aquarium is added to every Tavern, at which may catch {{col|G|1}} [[Items#Fishing_Booty|Fish]] per day for free.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ReadyToGo&amp;quot;&amp;gt;&#039;&#039;&#039;Ready to Go/Steady to Go&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkReadyToGo.png|50px]][[File:PerkSteadyToGo.png|50px]]&amp;lt;/center&amp;gt; || Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with an {{Col|Pi6|Enchantment Modifier}}.&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Gain a {{col|G|+25%}} chance for {{Col|P|Weapons}} to spawn with {{col|G|+1}} {{col|P|Upgrade Level}}.&lt;br /&gt;
| &amp;gt; [[#HeartSeeker|Heart Seeker/Stamina Scout]]&amp;lt;br&amp;gt;&amp;gt; [[#Adaptability|Adaptability/Dedication]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HeartSeeker&amp;quot;&amp;gt;&#039;&#039;&#039;Heart Seeker/Stamina Scout&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHeartSeeker.png|50px]][[File:PerkStaminaScout.png|50px]]&amp;lt;/center&amp;gt; || Equipment that grant {{KW|Hearts}} are {{col|G|x2.00}} more common.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Equipment that grant {{KW|Stamina}} are {{col|G|x2.00}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Adaptability&amp;quot;&amp;gt;&#039;&#039;&#039;Adaptability/Dedication&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkAdaptability.png|50px]][[File:PerkDedication.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Weapons}} Types different to your starting one  are x1.20 more common. {{col|Gr|[Types are melee, ranged or magic.]}}&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039; &lt;br /&gt;
{{col|P|Weapons}} of the same Class as the one you started with are x1.20  more common. {{col|Gr|[E.g.: sword, bow, gun, wand, ...]}}&lt;br /&gt;
| &amp;gt; [[#PandorasBoxes|Pandora&#039;s Boxes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;PandorasBoxes&amp;quot;&amp;gt;&#039;&#039;&#039;Pandora&#039;s Boxes&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPandorasBoxes.png|50px]]&amp;lt;/center&amp;gt; || Upon opening 5 Treasure Chests, permanently gain {{col|G|+1}} {{KW|MagicFind}}. || &amp;gt; [[#Odyssey|Odyssey]]&amp;lt;br&amp;gt;&amp;gt; [[#MagnumOpus|Magnum Opus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Odyssey&amp;quot;&amp;gt;&#039;&#039;&#039;Odyssey&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkOdyssey.png|50px]]&amp;lt;/center&amp;gt; || While you are not using any {{col|Legendary|Legendary}} Item, {{col|Legendary|Legendary}} Items are {{Col|G|x1.20}} more common.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MagnumOpus&amp;quot;&amp;gt;&#039;&#039;&#039;Magnum Opus&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMagnumOpus.png|50px]]&amp;lt;/center&amp;gt; || {{col|Legendary|Legendary}} {{col|P|Weapons}} always spawn with a {{Col|Legendary|Legendary Enchantment Modifier}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==South==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Backup Armory&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkBackupArmory.png|50px]]&amp;lt;/center&amp;gt; || Floor 3 always contains an additional [[Rooms#Armory|armory]] that offers 2 weapon choices.|| &amp;gt; [[#RiseOrFall|Rise or Fall/Perseverance]]&amp;lt;br&amp;gt;&amp;gt; [[#MoneyAtTheSpot|Money at the Spot/Drinking on the Dot/Repairing Every Slot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RiseOrFall&amp;quot;&amp;gt;&#039;&#039;&#039;Rise or Fall/Perseverance&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRiseOrFall.png|50px]][[File:PerkPerseverance.png|50px]]&amp;lt;/center&amp;gt; || Every [[Rooms#Armory|armory]] contains a {{col|P|weapon}} enchanted with a {{col|G|positive}} [[Weapon Enchantments|enchantment]] and one with a {{col|R|negative}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;{{col|P|Weapons}} in [[Rooms#Armory|armories]] are {{col|G|never}} enchanted with a negative [[Weapon Enchantments|enchantment]]. || &amp;gt; [[#RoyalDescent|Royal Descent]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;RoyalDescent&amp;quot;&amp;gt;&#039;&#039;&#039;Royal Descent&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkRoyalDescent.png|50px]]&amp;lt;/center&amp;gt; || You gain {{col|G|+10%}} chance per run to encounter a [[Rooms#Armory|Royal Armory]]. {{col|Gr|[5% base chance]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Traders and [[Weapon Enchantments|Enchantments]]&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;MoneyAtTheSpot&amp;quot;&amp;gt;&#039;&#039;&#039;Money at the Spot/Drinking on the Dot/Repairing Every Slot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkMoneyAtTheSpot.png|50px]][[File:PerkDrinkingOnTheDot.png|50px]][[File:PerkRepairingEverySlot.png|50px]]&amp;lt;/center&amp;gt; || [[Rooms#Pawn Shop|Pawn shops]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Tavern|Taverns]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Rooms#Blacksmith|Blacksmiths]] are now guaranteed to appear on floor 3, 6, 9 instead of appearing randomly.|| &amp;gt; [[#Evergreen|Evergreen]]&amp;lt;br&amp;gt;&amp;gt; [[#DeatAndTaxes|Death and Taxes/Holy Devotion/Silent Night]]&amp;lt;br&amp;gt;&amp;gt; [[#HappyHour|Happy Hour/Health Insurance/Bunking Up]]&amp;lt;br&amp;gt;&amp;gt; [[#SmugglerNook|Smuggler Nook]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Evergreen&amp;quot;&amp;gt;&#039;&#039;&#039;Evergreen&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkEvergreen.png|50px]]&amp;lt;/center&amp;gt; || {{KW|StaminaSurge}} from [[Green Blossom|Green Blossoms]] last 10 rooms instead of 1 room.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;DeathAndTaxes&amp;quot;&amp;gt;&#039;&#039;&#039;Death and Taxes/Holy Devotion/Silent Night&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkDeathAndTaxes.png|50px]][[File:PerkHolyDevotion.png|50px]][[File:PerkSilentNight.png|50px]]&amp;lt;/center&amp;gt; || The Tax Collector is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The Cleric is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Santa is now a permanent resident of the [[Rooms#Tavern|tavern]], replacing the nurse. || &amp;gt; [[#WeaveTheArcane|Weave the Arcane/Enigmatic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;HappyHour&amp;quot;&amp;gt;&#039;&#039;&#039;Happy Hour/Health Insurance/Bunking Up&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkHappyHour.png|50px]][[File:PerkHealthInsurance.png|50px]][[File:PerkBunkingUp.png|50px]]&amp;lt;/center&amp;gt; || {{col|P|Booze}} prices are {{col|G|reduced}} by {{col|G|2}} to {{col|G|5}} {{KW|Gold}} depending on the type of {{col|P|booze}}. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Healing from the Nurse costs {{col|G|5}} {{KW|Gold}} instead of 10. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; Staying over night and rerolling the [[Rooms#Tavern|Tavern]] costs {{col|G|5}} {{KW|Gold}} instead of 10.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SmugglerNook&amp;quot;&amp;gt;&#039;&#039;&#039;Smuggler Nook&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSmugglerNook.png|50px]]&amp;lt;/center&amp;gt; || The [[Rooms#Tavern|tavern]] gains {{col|G|+25%}} chance to have an entrance to the [[Black Market]] {{col|Gr|[Base chance is 15%]}} || &amp;gt; [[#WildlifeTrafficking|Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WildlifeTrafficking&amp;quot;&amp;gt;&#039;&#039;&#039;Wildlife Trafficking/Forbidden Magic/Deep Sea Contraband&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWildlifeTrafficking.png|50px]] [[File:PerkForbiddenMagic.png|50px]][[File:PerkDeepSeaContraband.png|50px]]&amp;lt;/center&amp;gt; || The [[Black Market]] always contains the Smuggler selling {{KW|Companions}} and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Wizard selling [[Charms|charms]] and he gives you a {{col|G|50%}} discount. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The [[Black Market]] always contains the Kuo-Tao selling fish items and they give you a {{col|G|50%}} discount.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;WeaveTheArcane&amp;quot;&amp;gt;&#039;&#039;&#039;Weave the Arcane/Enigmatic&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkWeaveTheArcane.png|50px]][[File:PerkEnigmatic.png|50px]]&amp;lt;/center&amp;gt; || Enchanting has a {{col|G|30%}} chance to result in a {{col|Legendary|legendary}} [[Weapon Enchantments|enchantment]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Enchanting at the Enchantress costs {{col|G|20}} {{KW|Gold}} instead of 30. || &amp;gt; [[#Precognition|Precognition]]&amp;lt;br&amp;gt;&amp;gt; [[#TwilightFall|Twilight Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Precognition&amp;quot;&amp;gt;&#039;&#039;&#039;Precognition&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkPrecognition.png|50px]]&amp;lt;/center&amp;gt; || The Enchantress always appears at  the [[Rooms#Tavern|tavern]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TwilightFall&amp;quot;&amp;gt;&#039;&#039;&#039;Twilight Fall&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTwilightFall.png|50px]]&amp;lt;/center&amp;gt; || [[Twilight Branch|Twilight Branches]] are {{col|G|twice}} as common.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==West==&lt;br /&gt;
===Main Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lucky Start&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLuckyStart.png|50px]]&amp;lt;/center&amp;gt; || You have {{KW|Luck|1}} on floor 1 and 2. || &amp;gt; [[#LazyStroll|Lazy Stroll]]&amp;lt;br&amp;gt;&amp;gt; [[#CallToAdventure|Call to Adventure]]&amp;lt;br&amp;gt;&amp;gt; [[#LeftToFate|Left to Fate]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CallToAdventure&amp;quot;&amp;gt;&#039;&#039;&#039;Call to Adventure&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCallToAdventure.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against floor 1, 2 and 3 [[bosses]]. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} || &amp;gt; [[#ThiefInTheShadows|Thief in the Shadows]]&amp;lt;br&amp;gt;&amp;gt; [[#Catharsis|Catharsis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;ThiefInTheShadows&amp;quot;&amp;gt;&#039;&#039;&#039;Thief in the Shadows&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkThiefInTheShadows.png|50px]]&amp;lt;/center&amp;gt; || Defeating a [[Bosses|boss]] without taking damage gives you {{col|G|+1}} {{KW|MagicFind}} for the reward selection. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}} ||&amp;gt; [[#SpoiledForChoice|Spoiled for Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;SpoiledForChoice&amp;quot;&amp;gt;&#039;&#039;&#039;Spoiled for Choice&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkSpoiledForChoice.png|50px]]&amp;lt;/center&amp;gt; || Defeating a floor without taking damage makes the [[Bosses|boss]] offer {{col|G|+1}} reward. {{col|Gr|[Tip: {{KW|Suppression}}, {{KW|Block}} and {{KW|Evade}} {{col|G|protect}} you from taking damage.]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Enemies and Boss Rewards&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&#039;&#039;&#039;Lazy Stroll&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:PerkLazyStroll.png|75px]]&amp;lt;/center&amp;gt; || While you are Level 0, Bosses have {{Col|G|x0.90}} {{KW|Health}} and {{KW|Armor}}.||&amp;gt; [[#FriendshipQuest|Friendship Quest/Supernatural Aid/Take This]]&amp;lt;br&amp;gt;&amp;gt; [[#TheGlassIsHalfFull|The Glass is Half Full/The Glass is Half Empty]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;FriendshipQuest&amp;quot;&amp;gt;&#039;&#039;&#039;Friendship Quest/Supernatural Aid/Take This&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkFriendshipQuest.png|50px]][[File:PerkSupernaturalAid.png|50px]][[File:PerkTakeThis.png|50px]]&amp;lt;/center&amp;gt; || The choice of rewards for the first boss always give you the option of a companion reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a charm reward. &amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; The choice of rewards for the first boss always give you the option of a {{col|P|weapon}} reward. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TheGlassIsHalfFull&amp;quot;&amp;gt;&#039;&#039;&#039;The Glass is Half Full/The Glass is Half Empty&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTheGlassIsHalfFull.png|50px]] [[File:PerkTheGlassIsHalfEmpty.png|50px]]&amp;lt;/center&amp;gt; || You encounter {{col|G|25% less}} packs of [[Enchantments|enchanted]] enemies but they have {{col|R|12.5% more}} {{KW|Health}} and {{KW|EnemyArmor}}.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt; You encounter {{col|R|25% more}} packs of [[Enchantments|enchanted]] enemies but they have {{col|G|12.5% less}} {{KW|Health}} and {{KW|EnemyArmor}}.||&amp;gt; [[#Vanity|Vanity/Prosperity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Vanity&amp;quot;&amp;gt;&#039;&#039;&#039;Vanity/Prosperity&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkVanity.png|50px]] [[File:PerkProsperity.png|50px]]&amp;lt;/center&amp;gt; || [[Bosses|Boss]] rewards that guarantee an item of a certain rarity now guarantee that or a higher rarity on all items offered.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;[[Bosses|Boss]] rewards that guarantee a weapon or equipment type now guarantee that type for at least {{col|G|3}} items instead of just for 1. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Loot Consistency&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LeftToFate&amp;quot;&amp;gt;&#039;&#039;&#039;Left to Fate&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLeftToFate.png|50px]]&amp;lt;/center&amp;gt; || {{KW|Curse}} is {{col|G|0.75x less}} likely to downgrade room rewards.||&amp;gt; [[#CompromisedLoot|Compromised Loot]]&amp;lt;br&amp;gt;&amp;gt; [[#TreasureHunter|Treasure Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;CompromisedLoot&amp;quot;&amp;gt;&#039;&#039;&#039;Compromised Loot&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCompromisedLoot.png|50px]]&amp;lt;/center&amp;gt; || Locked cellars {{col|G|never}} contained locked things.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;TreasureHunter&amp;quot;&amp;gt;&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkTreasureHunter.png|50px]]&amp;lt;/center&amp;gt; || [[Secret Rooms|Secret rooms]] are highlighted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Death&#039;s Castle&#039;&#039;&#039; Sub-Branch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot;|Perk &lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot;|Description &lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot;|Next Perk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;Catharsis&amp;quot;&amp;gt;&#039;&#039;&#039;Catharsis&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkCatharsis.png|50px]]&amp;lt;/center&amp;gt; || Gain {{col|G|+1}} {{KW|Suppression}} against the floor 10 boss. {{col|Gr|[Suppression [[File:Suppression.png|15px|link=]] is like a {{KW|Heart}} but only for boss fights.]}} ||&amp;gt; [[#LabyrinthOfFate|Labyrinth of Fate/Lost Goods/Farewell Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;LabyrinthOfFate&amp;quot;&amp;gt;&#039;&#039;&#039;Labyrinth of Fate/Lost Goods/Farewell Drink&#039;&#039;&#039;&amp;lt;/div&amp;gt;[[File:PerkLabyrinthOfFate.png|50px]][[File:PerkLostGoods.png|50px]][[File:PerkFarewellDrink.png|42px]]&amp;lt;/center&amp;gt; || Floor 10 is {{col|G|guaranteed}} to contain an [[Events|event]] room.&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Shops|shop]].&amp;lt;br&amp;gt;&#039;&#039;OR&#039;&#039;&amp;lt;br&amp;gt;Floor 10 is {{col|G|guaranteed}} to contain an [[Weapon Enchantments|enchantment]].&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>NDSi</name></author>
	</entry>
	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:PerkSuperstitions.png&amp;diff=30831</id>
		<title>File:PerkSuperstitions.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:PerkSuperstitions.png&amp;diff=30831"/>
		<updated>2025-02-18T09:10:19Z</updated>

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		<id>https://roguepedia.net/wiki/index.php?title=File:PerkWrangler.png&amp;diff=30830</id>
		<title>File:PerkWrangler.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:PerkWrangler.png&amp;diff=30830"/>
		<updated>2025-02-18T09:08:53Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
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		<id>https://roguepedia.net/wiki/index.php?title=File:PerkWit.png&amp;diff=30829</id>
		<title>File:PerkWit.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:PerkWit.png&amp;diff=30829"/>
		<updated>2025-02-18T09:08:46Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
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		<id>https://roguepedia.net/wiki/index.php?title=File:PerkVigor.png&amp;diff=30828</id>
		<title>File:PerkVigor.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:PerkVigor.png&amp;diff=30828"/>
		<updated>2025-02-18T09:08:41Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
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	<entry>
		<id>https://roguepedia.net/wiki/index.php?title=File:PerkSuperstition.png&amp;diff=30827</id>
		<title>File:PerkSuperstition.png</title>
		<link rel="alternate" type="text/html" href="https://roguepedia.net/wiki/index.php?title=File:PerkSuperstition.png&amp;diff=30827"/>
		<updated>2025-02-18T09:08:36Z</updated>

		<summary type="html">&lt;p&gt;NDSi: &lt;/p&gt;
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